virtual reality

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  • Doom 4 to be compatible with Oculus Rift VR headset

    by 
    Jessica Conditt
    Jessica Conditt
    08.05.2012

    Doom 4 will be compatible with the Oculus Rift virtual reality headset (the one that was over-funded via Kickstarter in less than 24 hours last week), just like its baby brother, Doom 3 BFG Edition. id Software has been involved with Oculus Rift for some time, showing off Doom 3 BFG running on Rift at this year's E3 and including a copy of the game with every Rift dev kit."I'm excited for once Doom 3 ships, and gets out there, I'll put all this stuff into the Doom 4 platform, which will be nice to take our current top-of-the-line stuff and have that in virtual reality," id's John Carmack told Polygon at QuakeCon. "I'm looking forward to doing that."The Oculus Rift Kickstarter has so far raised more than $1.26 million of its desired $250,000, with 26 days to go.

  • 'Oculus Rift' VR headset Kickstarter funded in 24 hours

    by 
    JC Fletcher
    JC Fletcher
    08.02.2012

    Our future is starting to look more like the future of the early '90s, with gamers signing up to have TVs strapped to their faces. The 21st-century iteration on the long-lost VR headset concept (remember Sega VR?) is the Oculus Rift, a headset that combines a 1280x800 viewing area with head tracking technology. It's apparently a much better execution on the VR idea than those past headsets, as the Oculus has the thumbs-up from designers like Cliff Bleszinski iD's John Carmack – so much so that every dev kit will include a copy of Doom 3: BFG. It also has the explicit financial support of a bunch of Kickstarter users, who have contributed over $800,000 of its $250,000 goal in just one day of funding.The development version of the Rift is designed only for PC, but the team hopes to "make the headset compatible with major consoles and all other platforms, including mobile, and as soon as possible."

  • Oculus virtual reality headset looking for funding on Kickstarter

    by 
    Mike Schramm
    Mike Schramm
    08.01.2012

    Most "virtual reality" helmets tend to be disappointing to say the least, but the Oculus Rift has gained a bit of buzz this year. Developer Palmer Luckey is now looking for funding via Kickstarter. "The reason we're using Kickstarter is so that we can get these dev kits into the hands of developers as fast as possible," Luckey says in the pitch video above. "That way they can try it for themselves and start integrating support into their games and engines." The crowd-funding route has worked already, with the project securing more than double its $250,000 goal as of this writing. Limited prototype dev units – at $275 each – have all been claimed, leaving the $300 level as the cheapest route to get your hands on the hardware, which includes a copy of the upcoming, Rift-enabled revamp, Doom 3 BFG. In a related endorsement, id Software's John Carmack called the device "the best VR demo probably the world has ever seen." That price is likely higher than what consumers will eventually pay for everything once the software is optimized and the design is finalized. The dev kits are set to be shipped out in December, so we could see a final product as soon as next year.

  • John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

    by 
    Donald Melanson
    Donald Melanson
    08.01.2012

    We heard late last month that the John Carmack-endorsed Oculus Rift VR headset would be hitting Kickstarter any day now, and it turns out today is that day. The project has just launched on the crowd-funding site with a goal of $250,000. To reach that, the team (led by company founder Palmer Lucky) is offering a variety pledge options, starting with posters and t-shirts for $15 and $25 (or $10 for a simple thanks), and of course the headset itself that is initially only being offered as a developer kit. It will set you back $300, which also includes a copy of Doom 3 BFG, and is expected to start shipping in December (signed kits and a complete bundle are available as well). Those that act fast can also snag one of 100 unassembled prototype kits, which run $275 and ship a month earlier in November. Despite that developer-only status, though, the project is already off to an impressive start -- it's raised over $50,000 as of this writing. You can find the usual video overview of the project after the break.Update: The 100 prototype kits are now sold out, and the project itself has already sailed past the $100,000 $150,000 mark. John Carmack also clarified on Twitter that he's not "backing" the project in any official capacity, only endorsing it as a "wonderful advancement in VR tech."Update 2: And the project has now easily met its goal on the first day. Those interested are still able to make a pledge any time over the next 30 days.

  • Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video)

    by 
    Tim Stevens
    Tim Stevens
    07.23.2012

    Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don't get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It's underway at USC's School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people "pilot a massive airship through a exotic world of floating islands" -- though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now -- for an anticipated price of just $500. Bat'leth and copy of Workin' out with Worf not included.

  • Canon shows how its Mixed Reality makes virtually anything look real (video)

    by 
    James Trew
    James Trew
    06.22.2012

    Remember that Canon Mixed Reality project? For those torn between cold, hard real world, and the sickly sweet virtual one? Due for release this month, Canon's been showing off its purpose-built HMD in real (or is it virtual?) use to DigInfo. Using those stereo cameras and a "free-curve" prism -- along with high-speed image processing -- we get a glimpse at how it generates life-size virtual objects in real-time. While this could benefit a number of scenarios, Canon points to industrial design, where mock-ups are commonly used. This system allows designers to run through virtual versions first, before committing to more time intensive physical models. Working on something where this could be handy? Canon also says there will be an SDK for developers coming soon. Head past the virtual break for the real video tour.

  • Canon overhauls Mixed Reality platform with new head-mounted display

    by 
    Anthony Verrecchio
    Anthony Verrecchio
    06.18.2012

    Canon's been fiddling around with augmented (or mixed) reality for some time now, but the company just took things to the next level. A new AR headset announced today is less stylish than that other soon-to-be-released wearable tech you've likely heard about, yet certainly more sophisticated than its bigger brother. The controller sees visual markers through dual on-board cameras and projects virtual objects onto two corresponding displays set right above the eyes, marrying the virtual world to the desert of the real. You can gaze from any angle and even manipulate the virtual projects with what looks to be a plastic, magic ice cream cone. The glasses are set to release next month and, while Canon hasn't assigned a price, all the planned applications are decidedly industrial, making us think they won't be cheap. So, you probably won't be using em' to scope out the various Layars around your hood.

  • NTT DoCoMo's augmented 3D chat system lets you have your virtual cake

    by 
    Jason Hidalgo
    Jason Hidalgo
    06.05.2012

    Google's Project Glass has garnered lots of attention among Earthlings and Saiyans on the augmented reality front. Now NTT DoCoMo is serving up its take on the subject -- a tablet-based interface it calls the "Live 3D Communication System." An augmented version of video chat, the system lets users create virtual objects via speech and also check out 360-degree views of virtual environments by moving their tablet around. Use of a special range-imaging camera also allows the software to add people within virtual spaces. The technology is a prototype so it's still a bit rough around the edges. For folks pining for a future with holodecks, however, this is the kind of baby step that's likely needed to make such dreams a reality (though, to be honest, you'll probably be long dead before a real holodeck comes to fruition). Folks whose appetites aren't quite satiated by the video from the Wireless Japan 2012 show can also check the official Japanese promo in all its cake-filled, cheesy glory after the break.

  • Military deploys VR NeuroTracker game to train special ops forces (video)

    by 
    Sarah Silbert
    Sarah Silbert
    05.09.2012

    We've seen virtual reality used to simulate the experience of being in space, to train engineers and even to help patients regain mobility, so it's no surprise that the military is recognizing VR's potential, too. The US Special Operations Command recently announced that it will employ NeuroTracker -- a system currently used to train athletes in the NFL and NHL -- to assess and improve commandos' response times and perceptive capabilities. The VR setup tasks commandos with following the movements of four different balls projected on a 3D screen, the catch being that four "decoy" objects are also bouncing around. NeuroTracker assesses how well an individual can keep track of the designated targets, and also helps determine how he or she would be able to predict trajectories in the field. Once a user has completed the first game, several variations come into play, including a version that speeds up the balls' movements and one that pits two players against each other. CogniSens, the company behind NeuroTracker, says the game develops perceptive abilities just like a workout develops muscles; there's even a high-intensity gameplay option that combines the mental challenge with physical conditioning exercises.

  • We have to hand it to Datura, this virtual reality rig is impressive

    by 
    Jessica Conditt
    Jessica Conditt
    05.02.2012

    Datura looks like it will be a mind-melting Move masterpiece on its own, but seeing it running on a giant screen with a virtual reality visor, we can't help but be summarily impressed. Check out Plastic's rig in the above video, which features Sony's HMZ-T1 personal projector and a giant hand.

  • Epson Moverio BT-100 3D goggles now shipping in the U.S. for $699

    by 
    Sharif Sakr
    Sharif Sakr
    03.28.2012

    Any Americans out there wanna buy a wacky head-mounted 3D display? Then Epson's Moverio BT-100 micro-projection headset ought to be right at the top of the your not-so-long list of options. It's just started shipping in the States for $699, including its Android-powered trackpad controller that streams and navigates content on the perceived '80-inch' transparent viewing window. You could even pair the Moverio with a Parrot AR.Drone and discover what it feels like to be an Apache pilot strafing your neighbor's rabbit.

  • Kinect makes pact with head-mounted display, virtual reality Skyrim ensues

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.17.2012

    Yeah, streaming Skyrim on a Tegra 3-powered Ice Cream Sandwich tablet is nice and all, but what about folks who want a more immersive experience with their beloved time sink? One tech-savvy gamer took matters into his own hands -- conjuring a bit of electronics alchemy by throwing together Sony's HMZ-T1 head-mounted display with a Kinect sensor, a TrackIR5 for head tracking and voice recognition software. The result is an experience that allows any wannabe adventurer to press onward into Tamriel's frozen north by marching in place while imbibing in a true, head-mounted first-person perspective. Admittedly, stomping around and flailing one's arms may lack the elegance and playability of The Gadget Show's $650,000 Battlefield 3 simulator, but at $1500, it's a homegrown virtual reality experience that's actually within reach. Now go forth and explore the video after the break.

  • Forth Dimension's second Replicating Reality concept stuffs Half-Life 2 into a virtual reality headset (video)

    by 
    Dante Cesa
    Dante Cesa
    03.09.2012

    GDC might be winding down, but we'd be remiss if we didn't catch up with Forth Dimension Displays, the Kopin subsidiary responsible for all those little microdisplays inside your camcorders and, we're told, specialized military gear. While neither of those are terribly exciting to consumers, the outfit's latest concept is. Similar to last year's E3 demo, the company's new rig is built to highlight the kinds of use cases it would like OEMs to build using its microdisplays. The above jury-rigged setup above consists of a helmet rocking two of the company's SXGA (1280 x 1024) microdisplays which are in turn connected to back-mounted drivers which are then attached to your run-of-the-mill gaming PC. But unlike previous endeavors, when head-tracking happened in the helmet, this year we've got a plastic gun stuffed with an air mouse which controls onscreen movement. It's admittedly hacked together and certainly not flawless -- the cursor tended to bob upwards in our time with it -- yet very immersive and an amazing way to frag combine soldiers in the trenches of Half Life 2. But don't take our word for it, ogle at the gallery below, or watch a video of it in all its glory after the break.

  • 3M develops augmented reality post-it note app

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.09.2012

    The popular South by Southwest music, film and interactive conference starts today, and 3M will be on hand to introduce a new augmented reality post-it note app, says Mashable. The app was created with the help of well-known AR developer Metaio, and the idea behind it is clever. It lets you create a virtual post-it note with text and images and stick it to a real wall. Anyone with the app can walk by the wall and see all the notes that people have posted. You can't test it out for yourself yet, as the app is still in the approval process, but you can watch a demo in the YouTube video below.

  • Zeiss Cinemizer OLED with head-tracking hands-on (video)

    by 
    Zach Honig
    Zach Honig
    03.06.2012

    The Carl Zeiss Cinemizer OLED has been a long time in the making -- we first heard about the video glasses at Macworld in 2008 -- but the company has yet to push the head-mounted display past the prototype phase. We stumbled upon Zeiss' booth here at CeBIT, where we found a version of the glasses that look mighty similar to the mock-up we saw in marketing materials from 2010, but are now equipped with a pair of head-tracking modules to expand the yet-to-be released marvel's practicality. With head-tracking now on board, the Cinemizer can theoretically appeal to gamers, architects, even educators, who can use the glasses in the classroom.We took a look at an Inreal CAD app demo that lets the wearer navigate a yet-unbuilt house, walking through virtual rooms (a joystick is used for forward motion, so you won't be accidentally walking into physical walls) as you judge paint colors, furniture placement and try to convince your significant other that there really is room for a 65-inch HDTV. The tracking modules are located behind the ear rests on each side of the OLED glasses, which have seen a slight boost in resolution since we last heard about them, jumping from VGA to 870 x 500 pixels in each OLED panel. Tracking was responsive and accurate -- the experience of walking around a room felt almost lifelike. What's even more exciting than the device's performance is that we may finally see these hit stores in 2012, with a tentative summer ship date. And, while still a pricey addition to your display collection, the Cinemizer lands on the inexpensive end of the Zeiss product scale, ringing up at €649 (about $850), plus another €100 for the tracking hardware. Jump past the break to see it in action.%Gallery-149741%

  • SnowWorld breathes new life into severely burned Afghanistan veteran

    by 
    Jessica Conditt
    Jessica Conditt
    01.31.2012

    We know video games can offer deeply immersive experiences that affect our real-world emotions and draw intense reactions from our real-life bodies and minds. We know this, and finally the professional medical community is beginning to recognize our insight, with truly encouraging results, as described by GQ's recent feature, Burning Man.Sam Brown's body was burned horrifically during his tour in Afghanistan, after his Humvee ran over an IED, GQ writes. He spent many months after the accident drugged out of consciousness on rave-grade hallucinogens and enduring the highest levels of physiological pain during therapy that no amount of morpihne could tame. And then a cognitive psychologist told him to play SnowWorld, a virtual-reality game full of snowball-chucking snowmen and penguins, while his skin was stretched, a procedure that normally garnered a score over 10 on Brown's pain scale.Playing SnowWorld, he gave the pain a six.Hunter Hoffman, the psychologist behind SnowWorld, is working on further research into the art of pain distraction through video games, but already results such as Brown's show great potential. Hoffman is using $7.5 million in grants from the National Institutes of Health to expand his research, including the incorporation of Second Life-style elements into video game therapy. Read the entire, captivating story at GQ. [Image via MGShelton]

  • Sony's HMZ-T1 headset gets a DIY VR upgrade (video)

    by 
    Donald Melanson
    Donald Melanson
    11.19.2011

    Sony's new HMZ-T1 headset may look like the virtual reality headset you always dreamed of back in the 1990s, but it's not -- at least, not out of the box. It's simply a wearable 3D display, with none of the head-tracking capabilities necessary for a truly immersive experience. Of course, that little drawback isn't going to stop the more DIY-minded individuals among us, one of whom has now paired the headset with a TrackIR 5 head-tracking device and demonstrated the results on YouTube. Check out some VR-ified World of Warcraft and Skyrim after the break.

  • Telesar V robot brings new meaning to escapism (video)

    by 
    Sharif Sakr
    Sharif Sakr
    11.07.2011

    The esoteric art of telepresence is all about that sweetest of dreams: being somewhere you'd rather be. So far, though, it's hardly teleported much beyond our head movements and kisses. What we really need is a fully-fledged avatar that can also feed sensory information back to us -- and that's exactly what the Telesar V claims to be. The user dons a pair of VR goggles that control the robot's head and see through its eyes. A pair of gloves not only control the Telesar's hands, but also transmit force and temperature data back from its sensors. Drag yourself away from that violent BF3 simulator and check out the smoochiness after the break. (And yes, the inventor's surname is just about perfect.)

  • Hey yo, T(ether) technology tracks rap gestures in 3D

    by 
    Sharif Sakr
    Sharif Sakr
    10.20.2011

    T(ether) is a bit like that amazing Reality Fighters game we saw on the PS Vita, except it's more tranquil and it works slightly differently. The tablet-based technology uses motion capture cameras to track users' heads and the orientation of the device itself, building a 1:1 spatial connection between real and virtual coordinates and allowing "intuitive interaction with volumetric data." As you'll see in the clip after the break, this equates to some pretty neat tricks. And, if you throw in multiple users wearing motion-tracked gloves, things get even more Eastside.

  • Flight sim bubble offers 360-degree view, makes earth seem round

    by 
    Sharif Sakr
    Sharif Sakr
    10.14.2011

    You've got the yoke, you've got the ridiculously over-priced gaming chair, so now all you need is Barco's 360-degree display dome. It uses 13 separate projectors to create a hi-def simulacrum of paradise inside a 3.4-meter acrylic sphere. The pilot sits in the middle, suddenly remembers why he took up aviation, and then connects with up to seven other bubbles to practice complicated squadron missions. More desperately inviting pics after the break.