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  • One Shots: A nest to call one's own

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.06.2010

    While some players are checking out the new RvR packs that were just released, others are taking the time to continue their adventures in the main world in Warhammer Online. If you look really closely, you might find some truly odd things, as today's contributor Taawa did some time ago. We'll let him explain this strange sight: "In Warhammer Online there is a Chaos portal behind the arena floor in the Inevitable City. Entering the portal will temporarily send you to interesting and unique places [such as the one above]. Warhammer Online is an excellent game for explorers in part because of these kinds of finds. The character pictured is my main: a Zealot named Lyram on the Badlands server." If you're playing a game we don't see here often -- or perhaps have never seen here -- we definitely want to hear from you. There are tons of great MMOs out there that don't get nearly enough love, and we need you to send screens in of them. Just email them to oneshots@massively.com along with your name, the name of the game, and a description. Your screenshot could be the next one we feature! %Gallery-85937%

  • Personality or progression: WAR's 1.4.0 patch offers a choice

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2010

    With the Skaven waiting in the wings, Warhammer Online's 1.4.0 patch delivers a few tantalizing goodies right here and now. The focus of the patch is two new "RvR packs" that can be picked up in the EA Store. For players looking for a leg up in their RvR advancement, the progression pack offers faster Renown Rank climbing as well as an increased cap of level 100. On the flip side, players looking for fun, fluff and fast travel can opt for the personality pack, which includes new dyes, quick mounts, barbershop tokens and vanity pets. Of course, you could always drop $10 for a free level instead. Patch 1.4.0 also features a major revamp of two core WAR features: open RvR zone capture and renown abilities. Mythic has pared down the victory conditions of open RvR to just capturing the enemy's keep, which is aided by achieving battlefield objectives and producing siege weapons. Renown abilities have lost their tiered structure, allowing players to purchase passive traits when and if they have the points for them. The dev team has added a number of new abilities as well. For more on improved itemization, the infamous Barber Surgeon and class changes, head on over to the WAR Herald and check out the patch notes.

  • Warhammer Online reveals the classes of the Skaven

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2010

    While last year was technically the Year of the Rat, the rodents seem to have taken over this year as well in the form of the Skaven. Players were excited when it was first announced that Warhammer Online would at last feature playable Skaven, even though it was stated that there would be certain limitations. A new document about the creatures has just gone up, with both fiction to explain the presence of the creatures on each side and a breakdown of the abilities they will bring to the battlefield. Like other races, the Skaven have four classes unique to them. Warlock Engineers deploy support equipment while fielding powerful effects borne of Warp-Energy, Gutter Runners stay in the shadows and sabotage enemy fortifications, Rat Ogres sow confusion and panic with their powerful frames, and Pack Masters support the nearby Rat Ogres and spur their allies forward. Take a look at the full document for more details on these long-awaited additions to Warhammer Online -- and don't mind the scurrying sound from the walls.

  • Waging WAR: Guide to defensive stats

    by 
    Greg Waller
    Greg Waller
    10.30.2010

    Greg takes us through to see the dark side of our character sheets, and explains the various defensive stats found in Warhammer Online: Age of Reckoning. He trudges through this week's Waging WAR with the stubborn stoutness of an Ironbreaker, and the cunning pre-determination of Tzeentch's Chosen to bring us this guide... For every 10 tanks running around with gigantic two-handed weapons and the Focused Offense tactic slotted, there is one tank with a shield. And for every 10 of those tanks, there's that one who will step onto the battlefield and shake its very foundations with his/her ability to soak incredible amounts of damage and survive. What makes those tanks so indomitable? It is their preference for and understanding of defensive statistics. Sure, they may not hit as hard as others, but their ability to stand defiantly in the face of an entire warband is what makes them so fearsome. With confidence, these rare titans stride onto the battlefields knowing they could put up a fight against death itself and stand a chance to win. Continue after the break as I explain the defensive character statistics of WAR.

  • Waging WAR: Chaotic zeal, part two

    by 
    Greg Waller
    Greg Waller
    10.16.2010

    In this week's installment of Waging WAR, Greg returns to the Chaotic Zeal series and peels back another layer or two of the Zealot career in Warhammer Online: Age of Reckoning. He tells us about his experience through tiers 2 and 3 and talks about what makes the zealot stand out in the chaos crowd. If only we could get him to eat his onions with the same fanaticism... At the end of the first issue of the Chaotic Zeal series, I left off by saying that I was happily looking forward to playing through tiers 2 and 3 and the promise the Zealot would bring. I'll kick off this second article in the series by saying that I wasn't disappointed in the least. The Zealot is an absolute pleasure to play as a PvP healer, despite the settings and circumstances I was presented with. The career's growth is robust and meaningful with a variety of attractive tactics and morale abilities, while the playstyle becomes more and more refined over time. I could fill an entire column with anecdotes and memories of my time with the career through the middle tiers, as the Zealot is a career experience that tends to be quite engaging and memorable. Instead, I'll focus on my impressions of leveling through them. Thus, with my Zealot poised on the precipice of tier 4 at level 30, I'll look back and recall the issues I faced getting there. Follow along after the cut as I discuss the middle tiers with the Zealot career.

  • Blogger claims to be Mythic employee, tells "Why Warhammer Failed"

    by 
    Rubi Bayer
    Rubi Bayer
    10.13.2010

    If there's one thing the internet needs more of, it's drama. OK, that's a giant lie. The stuff is everywhere, and the MMO industry is no exception. Here at Massively, we get tips about player and industry kerfuffles on a regular basis. It usually turns out to be either a minor conflict or some industry he-said-she-said, but every now and again something takes hold and causes enough of a stir to make everyone take notice. The "Why Warhammer Failed" blog post from "EA Louse" is a perfect example. EA Louse claims to be a Bioware-Mythic employee who will be "dismissed from Bioware Mythic during the next round of layoffs EA coming this November," and he or she has a bone to pick. We've attempted to contact EA Louse to verify his or her identity, but at the moment there's no way to determine whether this person is legitimate or a random troll. Either way, the post has gained an amazing amount of attention today -- including some from Mythic's former Director of Community Sanya Weathers. Sanya had quite a bit to say in response to EA Louse, and while the whole situation should be taken with a grain of salt rather than official EA news, it's still gained plenty of attention in the MMO blogosphere.

  • The Game Archaeologist and the Asheron Recall: Player sagas

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2010

    It's an odd thing to realize how far MMOs have come right in front of our eyes in a relatively short span of time. After all, 1999 wasn't that long ago, despite what Prince and Y2K would have you believe. One day we'll be telling our children -- if we aren't already -- about the primitive MMOs that didn't feature RealGore™, motion sensor-linked emotes, and mostly nude elves dancing for tips on mailboxes. They may gasp and sputter in disbelief, but you'll assert that it is true: You experienced an era when polygons were blockier than LEGO pieces, people logged in over dial-up connections, and the community was small enough for GMs to host personal live events. There's been a lot of love flowing into my email inbox and Twitter since posting the first Game Archaeologist on Asheron's Call, enough to tell me that this title is a dear old friend to many a seasoned gamer out there (including a few on the Massively staff who won't stop writing epic haikus about AC in its honor this month). As a result, I got in touch with two die-hard fans of the game, and they agreed to scribe their memories of this MMO for future generations to discover, generations who will undoubtedly marvel at the hardship and perserverence that such scrappy gamers showed in being part of the first wave of MMO players. Without further ado, please give a warm round of applause to Amanda and Jon. No, nobody can hear you clap over the internet, but it's the thought that counts.

  • Waging WAR: The new RvR... Are we there yet?

    by 
    Greg Waller
    Greg Waller
    10.09.2010

    This past week was an exciting week for Warhammer Online: Age of Reckoning as the new RvR systems were released for testing on the public test realm of Warpstone. Greg took part in both the Wednesday night and Friday afternoon sessions, and writes about his experiences and impressions in this week's Waging WAR. When Mythic said that testing would begin in October, I don't think anyone expected to get his hands on the new changes to the RvR system so soon. Wednesday night was the first focused test, and I made it a point to take part. I also took part in the European-friendly session scheduled for Friday afternoon. Both events took place in the Tier 3 (Chaos vs. Empire) pairing across the zones of High Pass and Talabecland. There are certain issues that I feel are important enough to discuss regarding the way the new battlefield dynamics will bring about a golden age for melee careers, but this week, I want to focus on the RvR itself. Things have well and truly been shaken up, and this fresh experience is going to take some serious adjustment for veteran players as well as newcomers to the game. Continue along after the break for more discussion on the topic.

  • WAR's Gouskos talks Skaven, subscriptions, and RvR

    by 
    Jef Reahard
    Jef Reahard
    10.06.2010

    Bioware-Mythic producer Carrie Gouskos recently stopped by the Ten Ton Hammer podcast for a revealing interview regarding changes to Warhammer Online's RvR mechanics, the subscription-based business model, and (of course) more information regarding the Skaven additions coming soon to a server near you. In addition to detailing the mechanics of mercenary Skaven troops and how players will interact and control the popular rat-men characters, Gouskos also dropped a nice nugget of information regarding the new Skaven dungeon that becomes available as a campaign offshoot around renown rank 65. The new area features a 24v24 free-for-all map that is also populated by legendary Skaven bosses. Finally, Gouskos talks a bit about WAR's pricing model going forward, including the decision to parcel out portions of the RvR expansion pack as well as avoid jumping on the F2P bandwagon. "We could spend a lot of time converting the game to free-to-play or we could work on this RvR pack. We chose the latter. So, is it off the table completely? No. Is it something that we want to do in the near term? No. We want to provide content for our subscribers," she said.

  • Warhammer Online brings open RvR modifications to test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    Warhammer Online recently turned two years old, and while it's been an occasionally rocky two years, the development team has been focusing in on making the core of the game the best it can be. That's been the motivation behind the plethora of RvR updates that have been pushed live over the past year, culminating in recent news regarding the much-anticipated RvR pack. There's a lot more to come, however, and the team is giving players a chance to try out some of the coming changes early, with the updates to open RvR scheduled for public testing. The first massed public test of the new mechanics will be taking place on Wednesday, October 6th, at 8:00 p.m. EDT on the Warpstone test server. Tier 3 combat is on the menu, with templates provided for players who don't happen to have a character that fits the criteria. No word on whether or not participants will be eligible for prizes, but considering past test realm events, rewards for players seem like a distinct possibility. Warhammer Online players are encouraged to set some time aside for the Wednesday event and should prepare themselves for Warpstone access ahead of time. [Editor's note: We've corrected the error in the original post. Thanks to those readers who alerted us to the mistake!]

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Warhammer producer's letter talks ORVR changes

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Warhammer Online producer Carrie Gouskos has checked in with her monthly producer's letter, and the update has quite a few things to say about the two-year-old title's immediate future. First on the docket is a mention of the upcoming RVR pack, which will be bringing the new playable Skaven race, a Skaven-area play field, armor sets, and a renown cap increase. Gouskos also talks at length about the new ORVR changes, which "represent a holistic attitude shift in our current gameplay offering within a single zone." Players will fight over battlefield objectives, which in turn will produce resource carriers that travel from the objective to their warcamp. The resources will be added either to the warcamp owner's total or the opposing force's total if they manage to intercept the carriers. Resources will level your keep, and each level will provide corresponding benefits that aid in the destruction of your enemy. Check out all the details at the Warhammer Herald.

  • Craig Morrison on success and failure

    by 
    Jef Reahard
    Jef Reahard
    09.27.2010

    Last week's Craig Morrison blog topic brought a wave of interesting comments from readers and writers alike, illustrating why MMO number-crunching is always a hot-button issue. The Age of Conan game director takes another crack at a controversial topic with his followup post, and attempts to deconstruct the logic of fans who insist on labeling games "successes" or "failures" despite not having the information necessary to make such a judgment. "Whether any title that displays a numbers trend similar to another can be deemed a success or a failure depends entirely on the budget, ambition and infrastructure of the project," he writes. While that's common sense to most folks, there are still some who insist that AoC and Warhammer are "failures" despite the fact that they remain open for business and profitable. Morrison acknowledges that both titles fell short of their ultimate subscriber goals, but also cautioned that equating lower-than-desired numbers to failure "is a very dangerous assumption to make."

  • Waging WAR: Chaotic zeal, part one

    by 
    Greg Waller
    Greg Waller
    09.25.2010

    Continuing in the tradition of the Nagarythe Chronicles, Waging WAR moves forward this week with the first issue of another multipart career spotlight for Warhammer Online: Age of Reckoning. This time, however, Greg has defected to the velvet darkness of Chaos. Brandishing a skull in one hand and a twisted dagger in the other, Greg rolls a zealot and starts down a road of uncertainty, where the only constant is Change by the will of Tzeentch. It has been a long time since I've played the game on the side of Destruction. Actually, truth be told, I've never really been serious about any Destruction character I've ever rolled at all, with my highest level being somewhere in the neighborhood of 20 or so on a blackguard when the class was first released. It has also been quite a while since I've done any career spotlights for the column. With those facts in mind, I've decided to do a multipart series for the zealot and to take a look at how they play and what makes them tick through the various tiers of growth up into Tier 4. The reasons I chose the zealot for the series are simple and few. First of all, the last time I had my hands on the zealot career was long before the new Harbinger mechanic was released, and I want to try it out for myself. Second, I have a considerable amount of experience healing (and DPSing) with my archmage, so I have a baseline for comparison. Finally, I thought a defection would be fun as I level and discover new areas, quests and storylines that I never gave myself a chance to become familiar with. Follow along after the break as I take a look at the zealot through levels 1-11 in Tier 1.

  • WAR celebrates second anniversary, offers vet rewards

    by 
    Jef Reahard
    Jef Reahard
    09.23.2010

    Its hard to believe that Warhammer Online turns two this week, but at least Bioware-Mythic is rolling out the veteran rewards to ease the sting of getting older. While many things have changed in the course of the game's first two years (including Mythic's absorption by BioWare, the departure of head man Mark Jacobs, and the debut of the endless free trial), the WAAAGH! remains the same. In addition to the constant strains of battle, dedicated 24-month players can now make use of the Double Aegis which gives an experience bonus to surrounding players, much like the one-year anniversary WAR Aegis. Vets also receive a regenerating firework launcher which, unlike the majority of fluff fireworks in other games, never exhausts itself and can be used indefinitely. Finally, a celebratory veteran cloak is also available. Check out the details at the Warhammer Herald.

  • Waging WAR: The blame game

    by 
    Greg Waller
    Greg Waller
    09.18.2010

    In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and he shows us all how not to play The Blame Game. Oh, and HAPPY SECOND ANNIVERSARY, Warhammer Online!!! Ahem, we now return you to our regularly scheduled Waging WAR content. Warhammer Online: Age of Reckoning is primarily about the RvR. As such, we don't often discuss some of the things in the PvE instances throughout WAR that we've all experienced at least once (or at least most of us, anyway). Whether you're heading into Hunter's Vale in Tier 1, setting up for a boss in the Tomb of the Vulture Lord, or preparing for any number of instances in-between (I can name five major ones off the top of my head), we've all been there and done that. Things have inevitably gone south for all of us at least once. For some of us, things have gone south repeatedly, on the same boss, with the same group, in the same instance. Frustration and enmity start to set in, and people start wondering, "What is going on here?" What follows then is usually a series of questions tracing a certain pattern that we ask ourselves as we try to figure out what the problem is. I guess it is only human nature to enter into this type of internal dialogue when faced with problem solving in social situations. Follow after the break to see what I'm talking about.

  • Warhammer Online details plans for buffing turrets and daemons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.14.2010

    Pets of any kind can pose some issues in games. On the one hand, you want both temporary and permanent pets to provide a utility; on the other hand, you don't want someone crippled without the pet. Warhammer Online has a number of classes that use both permanent and temporary companions, and as part of the next update for the game, the team is working on making the engineer's turrets and the magus's daemons more useful for players in combat. Both daemons and turrets will now scale with the owner's stats, allowing their growth to keep better pace with more powerful characters. Equally important, however, is the new stacking buff that both types will receive when the engineer or magus remains near their pet. The buff will increase damage gradually while the player remains nearby, up to a 20% buff to damage output. Take a look at the full details from the development team in this small preview, a welcome promised bone for Warhammer Online players.

  • Waging WAR: Taking the stand

    by 
    Greg Waller
    Greg Waller
    09.11.2010

    In this installment of Waging WAR, Greg makes it personal and sticks up for himself and Warhammer Online: Age of Reckoning. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game. Recently, a few readers have suggested that my columns have essentially been slanderous. And while I'll admit that my writing about WAR hasn't exactly been all kittens and rainbows, imagine if it were. Would you be able to take me seriously if every week I came across as though I were a starry-eyed, adoring fan wearing rose-tinted glasses and playing the game through an internet connection made out of candy? Although I recognize my responsibility for the game as a relatively well-exposed writer, I also recognize the ability of my readers to think critically about the things I say and to avoid knee-jerk reactions to the first sentence that doesn't exactly fit with their particular jigsaw puzzles of expectations. The simple truth is that, like many of you, I am simply a long-term player who cares very much about the future of WAR. I am affected by the same things that you are when you get frustrated by the games you care for. Sometimes, that care becomes concern or frustration. Sometimes, the truth hurts. Either way, all I ask is that if you choose to read this week's column, stick around to the bitter end, and save your comments until then. So, in my defense, I'll take the stand and try to explain why I still enjoy the game, regardless of my recent frustrations.

  • One Shots: Mmm, bacon

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.07.2010

    There's nothing more fearsome than facing down a charging mass headed straight for your side's front lines. However, there's not nearly as much fear engendered from a floating, flag-flying pig. Players of a more epicurean bent might instead suddenly be sizing you up as a crafting ingredient as opposed to a formidable foe. Today's porcine Warhammer Online image comes to us from Sody Pop, who writes in to explain this very silly image: "This shot is right after a keep defense in Warhammer Online. Kurok, my guild leader, is holding the banner, but was unlucky enough to get transformed into a pig. The Wild Hunt live event has caused many an Order and Destruction player to be turned into bacon as of late." Have you seen something silly in your favorite game recently? One Shots is always on the lookout for craziness in MMOs. If you'd like to share, send your screenshot in to us here at oneshots@massively.com. Be sure to include your name, the name of the game, and a description of what we're seeing. We'll post it out here and give you the credit! %Gallery-85937%

  • More RvR pack details in the newest Warhammer Online producer's letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2010

    The beginning of a new month is upon us, and that means we're due for another producer's letter for Warhammer Online. This letter is coming on the heels of the major announcement of the RvR pack, so it was inevitable that the letter would have a veritable buffet of information for players, and it doesn't disappoint. As the letter explains, the addition of the RvR packs is the capstone on the design work that's been done over the past several months, focusing on the battles of RvR and trimming away the extraneous elements. Naturally, there's more information on the role of the Skaven, who will be playable by either realm rather than simply being an NPC faction. There's also more talk about the increase in the RR cap, with the goal being a closer approximation of Dark Age of Camelot's similar system. Carrie Gouskos also re-emphasizes that the game isn't going free-to-play at the moment and the team has no plans to change that. Warhammer Online fans should be very happy about the newest letter -- it promises many good things for the game in the near future.