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  • Here are the tier 17 armor sets non-PUG WoW raiders can loot in Highmaul

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    With the first raid of World of Warcraft: Warlords of Draenor right around the corner, Blizzard has released a preview of the Tier 17 armor sets in all their glory. There are three variants of each set: the Mythic version (which has a unique skin compared to the others), the Heroic version, and the Normal version. Raid Finder raids no longer drop tier sets, thus reducing the overall number of available sets by one from the end of Mists of Pandaria. Player opinion seems to be somewhat split on whether or not the sets are good matches for the aesthetic of the expansion and the individual classes, as well as the split between the Mythic versions and the other versions of each set. The raid that drops these pieces, Highmaul, will be available starting on December 2nd for Normal and Heroic, with Mythic launching a week later on December 9th.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms. But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.

  • Garrison Secrets, Easter Eggs and Hidden Surprises

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.23.2014

    Leave it to Blizzard to slip a few in-jokes into their new Garrison feature in Warlords of Draenor. From riffs on celebrity names to hidden caches of Garrison resources to a special bird that will make you the envy of all your RP friends, we've compiled a list of everything we've found so far. First, of course, is Pepe, the bird that you can wear on your head. As outlined by our very own Anne Stickney earlier in the week, Pepe is a bird hiding in a tree in your Garrison. If you can get to him and click on his little feathered figure, he'll perch on your head for the next hour. Yes, even as your run the special 40-man Molten Core or hunt elites for desperately needed Garrison resources. And, in case you were curious, Pepe's secret origin has been published by his creator.

  • WoW Archivist: Epics

    by 
    Bree Royce
    Bree Royce
    11.23.2014

    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on November 21st and is included here by permission. Leveling through Draenor has been a blast, but as I am a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests. Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.

  • World of Warcraft once again tops 10 million subscribers

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.21.2014

    The last time we checked in on Blizzard's wildly successful online roleplaying game World of Warcraft, the MMO was bleeding players and subscriber numbers had fallen to 7.7 million. Thanks to the newly-launched Warlords of Draenor expansion, however, the game's fortunes have turned around. According to an Activision Blizzard press release, Warlords of Draenor sold through more than 3.3 million copies in its first 24 hours of availability. Additionally, the publisher reports subscriber growth "across all major regions" has once again boosted the now decade-old online game's total subscriber tally above the 10 million mark. "We're thrilled that so many players jumped in to play Warlords of Draenor on day one and are having a great time with the new content," said Blizzard CEO Mike Morhaime. "We poured a lot of hard work and passion into this expansion, and we appreciate all the kind words from players and the overwhelming support they continue to show for World of Warcraft." [Image: Activision Blizzard]

  • Raph Koster explains how WoW changed MMOs

    by 
    Jef Reahard
    Jef Reahard
    11.21.2014

    There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive, including WoW's roots in EverQuest and the DikuMUD while also touching on all of the genre features that Blizzard cut in the name of "fun" and accessibility. Among the things left by the wayside were features that were proven. Gone were the richer pet systems that had driven so much engagement from players in earlier games. Player housing, past and future source of endless devotion (and revenue) in other games, absent. Never mind stuff like towns and politics and the like. Crafting took massive steps backwards from the heights it had been developed into in [Star Wars] Galaxies or even Sims Online, and went back to being more like that in EverQuest. Even the robust character customization that we slaved over in Galaxies, a system which today is in every RPG on earth, was gone. Koster credits WoW as the true innovator of the quest-led game, but he also points out that the game stifled MMORPG innovation in numerous ways.

  • WoW previews Highmaul raid, kicks off anniversary events today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2014

    Are you ready to start in on the raid cycle of Warlords of Draenor? Yes you are; that's what you do here. You can start by checking out the latest World of Warcraft development blog that shows off Highmaul in all its glory. The raid's release will be staggered into four parts, with Normal and Heroic releasing on December 2nd, Mythic and the first part of the Raid Finder difficulty releasing on December 9th, and the final two wings being added to the Raid Finder on December 16th and January 6th. Highmaul contains seven bosses, three of which are optional and two of which are mandatory. Players will take on Kargath Bladefist to kick off the raid experience, while the ultimate encounter leads players against Imperator Mar'gok, the pinnacle of ogre power in the region. You can also take the time to play around with the game's new Twitter hashtag campaign while you wait. That won't help you with the raid at all, really, but it will help pass the time. In other WoW news, Blizzard will be kicking off its previously announced anniversary events today. Both the 40-man, level 100 version of Molten Core and the Southshore vs. Tarren Mill battleground will become available to players through the raid finder and battlemaster queue, respectively. Everyone who logs in will receive a molten corgi pet as a happy birthday present from the team. The events end January 6th.

  • The Think Tank: Assessing Draenor's launch

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    World of Warcraft's Warlords of Draenor launch has come and gone, driven by the chaos we've come to expect from this year's MMO launches. Was it a bad launch... or the baddest launch ever?! In today's Think Tank, I asked the Massively writers, as players or industry watchers, how the launch and Blizzard's response stacked up next to those of 2014's other offerings.

  • WoW subs back over 10 million, WoD sells 3.3 million

    by 
    Jef Reahard
    Jef Reahard
    11.19.2014

    World of Warcraft's global subscriber base now numbers over 10 million, and several of those subscribers can even log in and play! In all seriousness, Blizzard did announce that its MMO is experiencing "growth across all major regions," not to mention that it sold 3.3 million copies of the Warlords of Draenor expansion in its first 24 hours. Blizzard defines subscribers in its press release: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

  • New WoW video is proof that Blizzard hates Gnomes

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof. Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome. We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

  • World of Warcraft apologizes and compensates for Warlords of Draenor issues

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2014

    Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right. This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote. He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.

  • The Daily Grind: Do you read gaming-related novels?

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    No, not the novels posted in our comments. Actual novels. Literary and pulp fiction! Gamasutra recently ran an article chronicling an author's attempt to publish and market a book aimed squarely at gamers. The writer ran into difficulties, however, because of the publishing industry's insistence that "gamers don't read books." He got his book published, but when marketing fell to him, he couldn't convince gaming outlets to cover it, and even though reviews were positive, sales were poor. Major MMOs like The Elder Scrolls Online, World of Warcraft, Guild Wars 2, and Star Wars: The Old Republic all released lore-oriented novels, but my suspicion is that such books are made to sell games, not to sell books. What do you think -- do you actually buy and read gaming-related novels? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WoW's Dark Portal has reopened in a Shanghai subway

    by 
    Bree Royce
    Bree Royce
    11.17.2014

    A Shanghai subway station now boasts its very own World of Warcraft-flavored Dark Portal, and all we got was this lousy beat-up taxi. Polygon reports that in honor of the Warlords of Draenor launch, the Xujiahui subway station in Shanghai has been decorated with WoW promotional materials, including a scaled-down but still swanky replica of the Dark Portal with a flat screen positioned in the center where the portal ought to go. Cameras embedded in the structure teleport subwaygoers into the action. In WoW lore, the Dark Portal was once the gateway between Azeroth and Outland but now links Draenor to the core gameworld. Plus, it looks pretty badass as a real-life simulacrum. We've included the promo video below.

  • CoD: Advanced Warfare sees off big names to retain UK No. 1

    by 
    Sinan Kubba
    Sinan Kubba
    11.17.2014

    It's that time of year when big-name franchises chuck lengthily-titled entries onto shelves, and the games with the longest names prevail. This week, Call of Duty: Advanced Warfare kept top spot in the UK charts, holding off the likes of Assassin's Creed: Unity, Halo: The Master Chief Collection, Lego Batman 3: Beyond Gotham, World of Warcraft: Warlords of Draenor and Fédération Internationale de Football Association 15 - or FIFA 15 for short. While the latest CoD is king of the sea for the second week running, there are interesting details throughout the UK top ten. For example: The split for UK physical sales of Assassin's Creed: Unity was 52 percent PS4, 46 percent Xbox One and 2 percent PC. Halo: The Master Chief Collection notched the biggest UK launch for a first-party Xbox One game. If you include all publishers i.e. all Xbox One games, it came in 7th. Minecraft Vita hit British retail shelves and scored the third biggest launch for any game on the portable, only behind Uncharted: Golden Abyss and FIFA Football. You'll find more on this week's UK charts below the break, including the top ten and the oft-ignored but stubbornly customary music video

  • Meet Pepe, your feathered garrison pal

    by 
    Anne Stickney
    Anne Stickney
    11.16.2014

    Garrisons are one of the most ridiculously cool parts of the Warlords of Draenor expansion. Part ever-evolving quest hub, part resource and profession management system, part place-to-park-your-butt at the end of the day, garrisons work seamlessly and effortlessly with the flow of the expansion itself. But if you really needed another reason to love your home away from home, you should keep your eye out for Pepe, and consider adding him to your daily routine. Who's Pepe? He's a happy little bird that lives in your garrison's trees. He's the only named bird on the premises. And if you manage to reach him and click on him, he's also a fashionable chirpy hat -- or maybe your head is a warm and cozy nest. Either way, Pepe will stick around with you for an hour, or until you die, whichever comes first. After a period of time, he'll reappear in your garrison, just so you can click him and begin your adventures together all over again. There's no achievement for Pepe, nor is he an item you carry in your bags, or a pet you can battle with. He's just a fun side bonus in your garrison, tucked away for player to discover. Pepe is available to both Alliance and Horde players, in all three stages of garrison construction. He can be found in the trees around your stronghold, but if you're having a hard time, you can always target him by typing /tar Pepe to hunt him down a little more efficiently. Because he's in a tree, it may take some creative climbing to get to him. But once you do, you'll obtain the buff Pepe, which does nothing other than state "You've got a friend!" And honestly, on a harsh and unforgiving world like Draenor, who wouldn't welcome another one of those?

  • Warlords of Draenor's rocky launch saga and Reddit controversy continue

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2014

    We've heard a lot of "it's a good problem to have" in regards to the struggles that World of Warcraft: Warlords of Draenor has faced this past week, as a huge influx of players have met laggy servers, lengthy queues, and DDoS attacks. But we're sure that Blizzard would prefer no problems, period, which is why the studio has been updating the community on an hourly basis regarding its efforts to stabilize the game. Blizzard says that it's currently monitoring the servers and has seen an improvement in performance around the world. In the past day, the studio has performed rolling restarts, hotfixes, and increased the population caps on various servers. Massively's own writers have had mixed experiences thus far; while we had to cancel Mike's Friday stream because of queues and the servers were down a large portion of Saturday, by Saturday night queues and lag issues were clearing up on some servers, like Bree's, no doubt thanks to increased capacity. But some gamers are taking their reaction to the extreme. The core moderator of the WoW subreddit shut that subreddit down last night in protest over his personal login difficulties. While the forums have since been restored with apologies from other Reddit mods, participants are still arguing over the events. "r/WoW shouldn't be a hostage," Blizzard bluename Zarhym admonished via Twitter.

  • Blizzard fights Snail Games over panda design

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2014

    Fresh off of a win with its Hearthstone lawsuit, Blizzard is jumping right back in to the legal waters with a fight against Snail Games. What did Snail do to anger the glacial giant so? Apparently, the developer is coming out with a mobile game named Taichi Panda that features a panda, and you can already see where this is going. Blizzard and its Chinese partner NetEase claims that Snail's panda design is far too similar to those seen in World of Warcraft: Mists of Pandaria. NetEase also has an issue with Shaman and Goblin art styles in the mobile game. NetEase is requesting that Apple take down the mobile app, while Snail is defending its design choices.

  • World of Warcraft deals with downtime, bugs, DDoS attacks [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2014

    If you had been hoping to experience the launch of World of Warcraft's expansion without queues, well, that was never going to happen. If you had hoped to face the launch without issues like disconnecting from the servers as soon as your character moved or major Garrison bugs, well, that shouldn't be happening, but it apparently is. A number of hotfixes have already been applied to the game with more on the way, including several increased spawn rates for enemies in heavily congested zones. This comes on the heels of DDoS attacks that have made logging in and playing even more difficult and make it difficult to identify genuine bugs amidst server issues. Fans have compiled a list of the most common errors experienced on launch, some of which seem perfectly normal (long queue times after many server merges prior to launch) and some of which are not (server crashes from flying mounts). If you want to take a little time off from trying to get in and play, you can take a look at the recently posted glance at the creatures of Nagrand. Otherwise, there's not much to be done other than waiting for the latest round of hotfixes and hoping that corrects the major issues. [Massively's sister site WoW Insider has published a detailed editorial explaining the launch issues and who bears responsibility for which ones. Managing Editor Adam Holisky argues that while Blizzard is responsible for the quest bottlenecks, broken terrain, server funneling, and griefing toys, it can't do much about DDoS attacks and their resulting latency and lag and queues, and therefore the studio should not be blamed for them.]

  • The Daily Grind: Have you made use of an advanced character in an MMO?

    by 
    Bree Royce
    Bree Royce
    11.14.2014

    World of Warcraft's Warlords of Draenor expansion launched yesterday, and if you managed to preorder in time, you now have a shiny new level 90 character upgrade awaiting you. WoW isn't the first or only game to offer advanced characters, of course; RIFT, EverQuest II, and Ultima Online, among others, all sell boosted characters so that players can skip over the early game and jump right to the new stuff. This feature has been tremendously helpful to some of my guildies who haven't played WoW in a while and wanted to join us in the new content without catching up an old toon. Without the feature, I'm not sure some of them would have returned at all. I've taken advantage of the feature in UO especially to avoid the tedium of skill grind. On the other hand, I've still never had the urge to seriously play the cute Gnome Mage I rolled the last time Blizzard offered free character boosts. I just have too many characters with history already (plus my husband mains a Gnome Mage!). What about you, Massively readers? Have you ever made use of an advanced character in an MMO? What did you think of the experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Warcraft hit by DDoS attack on expansion launch day

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    There's something about a major launch that brings out all of the cyber griefers, and Warlords of Draenor's launch day is no different. Blizzard confirmed this evening that the game was hit by direct denial of service (DDoS) attacks that have been causing issues, and the studio is taking steps to combat it, including temporarily lowering the maximum populations on servers: We're excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch. Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria. While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency. Later this evening, Bashiok updated players on the ongoing server issues as they unfolded over US prime time: We're continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We're continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We're seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.