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  • Age of Wushu introducing school betrayals

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2013

    Traditionally, your school in Age of Wushu isn't something that changes. Once you've signed on with a school, that's your home forever. But with the upcoming betrayal mechanics, you can move from being a dedicated partisan of one school to being an initiate of another. And you aren't even just limited to changing schools because you were kicked out of the first one, since the game offers several departure options for those who want to see how the other half lives. Betrayal is the obvious choice, which will allow you to immediately leave with the cost of losing your school-specific identity, titles, internal skills, fashion... you get the idea. In trade, you can join any of the seven other schools or one of the new sects launching with the next major update. The Excursion route still takes your identity, titles, and fashion, but your internal skills are merely lowered. Incognito takes this a step further, merely locking your titles and such while leaving your first three skill slots unaffected. These latter two options allow you to explore the new sects with lesser consequence, but both are meant to be more costly and time-consuming. It's up to you if you want to continue to be loyal or start walking the path of betrayal.

  • The Art of Wushu: Taking all comers with Shaolin boxing

    by 
    Patrick Mackey
    Patrick Mackey
    12.04.2013

    Of all of the fighting styles in Age of Wushu, Shaolin Long Boxing is the one I hate the most. It has no counters or easy answers. In a close-combat fight, Long Boxing is unmatched. The only real option is to run away, and in the narrow confines of a duel arena, even that option is limited. However, I don't dislike Long Boxing because it's the best. There has to be a "best" style, though that can be obfuscated a bit with counters (which is the case for many other top-tier styles). The reason I hate it is that it has no counterplay. Even if you understand exactly what your opponent will do next with Long Boxing, there are only a tiny handful of style-specific answers if your opponent just follows a basic flowchart. Everyone else just loses. It's really that frustrating.

  • New screenshots spotlight Age of Wushu's advanced school skills

    by 
    MJ Guthrie
    MJ Guthrie
    11.27.2013

    Coming from scrolls that are literally billed as the Ultimate Scrolls, you'd expect the skills that Age of Wushu's expansion introduced to be pretty impressive, no? After all, these scrolls offer the pinnacle of each school's arsenal, and only the most skilled martial artists can acquire them. To show off the artistry of these new moves, Snail Games has released eight new screenshots highlighting these ultimate skills, one for each school. Check out stills of Dog Beating Staff from the Beggar's Sect, Tai Chi Fist from Wudang, Dragon Claw Technique from Shaolin, and more in the gallery below. We've also included the official trailer so you can see each advanced skill in action. [Source: Snail Games press release]

  • Age of Wushu tours the Forbidden Grounds in new trailer

    by 
    MJ Guthrie
    MJ Guthrie
    11.25.2013

    Although Age of Wushu's Ultimate Scrolls expansion launched two weeks ago, you may not have had the chance to experience the scenery (and the dangers that hide therein) of the Forbidden Grounds. Even if you have seen your own school's special instance, you likely have not peeked into the unique vistas of the other seven since each is available to members only. Now, thanks to Snail Games' latest trailer and eight new screenshots, you can see the unique designs of each instance that reflect the soul of its respective school. Take a two-minute stroll through the beautiful landscapes in the Forbidden Grounds in the video below. [Source: Snail Games press release]

  • The Art of Wushu: Rewarding good and bad deeds

    by 
    Patrick Mackey
    Patrick Mackey
    11.20.2013

    Last time, I mentioned that I might talk about the new school instances in Age of Wushu's Infinite Scrolls expansion, but the truth is that very little is known. I haven't done them (I'm guildless and I'm not really looking), and the guilds that have done them are very closed-mouthed about what is in the dungeons. I've heard they're pretty easy, if it's any condolence. However, I do have something more fun to talk about, and that's killing other people. You guys may have noticed, but I like PvP a lot. Infinite Scrolls released a new system called Big Jianghu that rewards people for open-world PvP. I have wanted more consequences for PKing for a long time, so I was really excited about this feature. Unfortunately, as with many things in the new expansion, I was bound to be disappointed.

  • Age of Wushu releases the Ultimate Scrolls

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2013

    It's time for another big expansion to Age of Wushu, and this time it's all about the Ultimate Scrolls. You might have thought before that you had some pretty great scrolls, maybe even excellent ones, but they're nothing compared to these scrolls. That's reflected in the release of new techniques for all schools, allowing expert martial artists to climb even higher in power. And given all of the challenges you'll be facing in the expansion, you'll need it. The crux of the expansion are the teachings of the Helianthus Codex and the Star Vortex, offering players new paths to wisdom. Players can also take part in the new Forbidden Instances deep within each school and explore a new morality-based PvP system, forcing players to determine not only if they will fight but why they will fight. The patch is out today, and you can take a look at the trailer just past the cut.

  • Lifting the veil on Age of Wushu's marriage system

    by 
    MJ Guthrie
    MJ Guthrie
    11.07.2013

    Many people consider a wedding day to be a big deal, and Age of Wushu's upcoming marriage system provides a good helping of pomp and circumstance to accompany player nuptials. When the Ultimate Scrolls expansion hits next week, players will be able to tie the knot in an elaborate in-game ceremony that includes a a parade through the city, a banquet (that friends can attend and foes crash), and a dance show provided by the new couple. For those who don't yet have a companion, the marriage system has you covered: Unattached characters can register with the Matchmaker in hopes of finding a suitable suitor. Once you find your match, male characters have to do the proposing by offering a betrothal gift (a self-determined amount of Taels) that, if accepted, starts the whole process rolling. Men, have your money pouches ready because you also have to spring for the wedding package! For a look at what your money will buy, check out these new screenshots and then watch a ceremony unfold in the video below.

  • The Art of Wushu: Thoughts on the winter expansion

    by 
    Patrick Mackey
    Patrick Mackey
    11.06.2013

    We looked at a lot of the details of Age of Wushu's Ultimate Scrolls expansion last time, but we should also reflect a bit on the implications of the new changes. The Mt. Hua expansion was mostly positive, and I was very excited to see the new mentoring program and token systems. I'm not as hyped for Ultimate Scrolls. Whereas Mt. Hua added accessibility, a new battleground, and more fun things to do for everyone, Ultimate Scrolls is primarily an expansion for top players. There is very little to do in this expansion if you don't have leveled meridians and a maxed second or third internal skill. Even though I'm in the one percent, I don't think it's very fair to the majority of players who are not.

  • Age of Wushu's Ultimate Scrolls expansion launches November 13

    by 
    MJ Guthrie
    MJ Guthrie
    11.01.2013

    Grab your parkas (or sunblock, if you live in the southwest) because winter is right around the corner! Age of Wushu's Ultimate Scrolls winter expansion is coming in less than two weeks. On November 13th, players will be able to enter Ancient China's forbidden grounds and test themselves in new school-specific instances. Other incoming features include secret scripts (in the form of teachings of the treasured Helianthus Codex and Star Vortex), a new tier of martial art skills with ultimate scrolls, and the new marriage system. You can read more about the expansion in Massively's behind-the-scenes interview. And to help tide you over (or just tease you some more), Snail Games also offers the following expansion trailer.

  • The Art of Wushu: Lifting the veil on the winter expansion

    by 
    Patrick Mackey
    Patrick Mackey
    10.23.2013

    Some of you may have heard about new content coming to Age of Wushu in the winter in the form of the Ultimate Scrolls expansion. Although it contains some new content including the much-anticipated marriage system, Snail Games has released scant few details about new features. We went behind the scenes and asked the studio what we can expect in the winter expansion and what we can look forward to in the future. The developers were pretty open about what was coming soon, which -- like Mt. Hua -- is chock-full of new features.

  • The Daily Grind: Which MMO has the best skill names?

    by 
    Jef Reahard
    Jef Reahard
    10.14.2013

    I haven't played Age of Wushu since beta, but I love reading about the title. For one thing, it's a martial arts sandbox and how badass is that? For another, it's got the best skill names I've ever seen. How can you not love a game with a skill called Devil Slay Lovers or a style called Demon Heart Chain Hand? It sure beats Fire I or Fire II, no? Anyway, which MMO do you feel has the best or most creative skill and ability names? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Age of Wushu promises latency improvements and matrix authenticator

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2013

    In a new set of questions and answers from the Age of Wushu community, Snail Games promised that North American players experiencing lag will soon see relief. "We are taking serious measures to solve the latency problems after escalation," the devs promised. "Server fixes are already on their way. Players in North America will see considerable improvement starting from this week!" The devs said that a mobile matrix authenticator is coming later this month to provide better account security. "Think of it as a private Bingo card that works as a key to your account," Snail PR explained. A separate mobile authenticator is being worked on for iOS and Android, but no release date has been set. The Q&A article covered other topics such as the cash shop skill, bug fixes, cross-server interactions, and unnecessary chat spam. For those interested in Age of Wushu's upcoming Steam release, the devs said that this is still in the works but currently there is no release date set. In a separate post, the studio announced that the Phantom Twin Dagger skill set will be coming to the game next week. [We erroneously reported the matrix as a mobile authenticator and have corrected the article accordingly.]

  • The Art of Wushu: Harnessing demons to slay lovers

    by 
    Patrick Mackey
    Patrick Mackey
    10.09.2013

    Demon Heart Chain Hand is one of the most likely choices for a player's first new martial art. Although many other styles in Age of Wushu are expensive or difficult to obtain, DHCH is relatively easy to farm. It also adds tons of extremely useful utility in the form of a ranged knock-towards, a PBAoE flight disable aura, and a silly self-exploding super move. It works very well in group combat, and proper use of the set can turn the tides of battle even if your internal skills are much weaker than those of your enemies. Even after you're a powerful master, you'll rely a lot on this set in many cases. It does many things (especially its ranged knock) that have very practical uses. As a dueling set, it's a bit on the weak side, but people tend to underestimate it for that reason too.

  • Snail teases four additional Age of Wushu school instances

    by 
    Jef Reahard
    Jef Reahard
    10.04.2013

    Snail Games has published a brief look at four new School Instances in its Age of Wushu fantasy sandbox. "In order to obtain your school's apex of strength and power," Snail says, "you must face its Forbidden Instance." Today's update covers four of the game's schools: the Tangmen and their Great Poison Palace, the Scholars' Villa of the Departed, the Royal Guards' Purgatory and Wanderer's Valley's Cavern of Lost Souls. If you missed the first entry in the School Instance series, it's here along with info on the Beggar's Sect, Wudang, Emei, and Shaolin instances.

  • Choose My Adventure: Learning and seeking revenge in Age of Wushu

    by 
    Beau Hindman
    Beau Hindman
    09.25.2013

    Age of Wushu continues to impress and confuse me at the same time, but I can see much of the appeal behind many of the systems. As a reader noticed last week, many sandbox MMOs have the same in-depth systems and mechanics that Age of Wushu does, but as I have said many times before it is not only the specific systems that make a great game, but how the game has taken those systems and combined them in a package. Age of Wushu takes much of the appeal of many of my favorite games and wraps it in a beautiful package that can run on lower-end systems. I crank it all the way up, turn up the music, and enjoy exploring and trying to slowly figure out some of the harder-to-understand mechanics. This week I wanted to try out the two options that were put up for polls, and once again Age of Wushu Community Manager Earthquake and Massively columnist Patrick Mackey joined me to explain, hand out tips, and to help me remember how much of a newb I still am.

  • The Art of Wushu: The facts about autoguard

    by 
    Patrick Mackey
    Patrick Mackey
    09.25.2013

    The automatic blocking feature in Age of Wushu is treated as anathema by players. You guys have no idea how many people I have talked to about it who tell me, "I would never use something like that!" It seems that in general, people don't like the idea of something that takes decision-making out of their hands. However, autoguard isn't as bad as people think. In fact, it is an exceptional answer to poor latency and is completely controllable. The truth is, not many people understand it at all, and even fewer realize the benefits of the system.

  • Battle your inner demons in Age of Wushu's Possessed Encounters

    by 
    Shawn Schuster
    Shawn Schuster
    09.17.2013

    Age of Wushu will soon be introducing a new game mechanic that pits you against... yourself. The Possessed Encounter is a triggered event that will teleport you to an instance where you'll fight against a random Manifestation of Evil, complete with mirror counterparts of your character and any players with you. These encounters can be triggered by normal NPC battles, through collecting life skills, or even by an act of Jianghu (suicide). Each character can only activate a Possessed Encounter once per day, but you can join your friends in their trials twice. The Possessed Encounters -- as well as more promised winter content -- are coming soon.

  • Age of Wushu previews its winter content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2013

    Winter is coming. Literally. We're almost halfway through September. Age of Wushu is using the oncoming winter not as an ominous portent of doom but as a chance to introduce a bunch of new content to the game, starting with school instances. No matter how benevolent your school may be on the surface, there's always more going on underneath. Within the depths of these instances lie not only money and glory but perhaps ever more powerful techniques that have been lost to time. Both secret scripts and new ultimate scrolls will be added to the game, with the latter offering true mastery over a school. The secret scripts once threw the realm into chaos, but deciphering these arts will be the mark of a true master. And if you've had your fill of all that, you can always take advantage of the upcoming marriage system and settle down for in-game domestic bliss. It's a lot of new content for the game, and all players need to do is wait for the winter.

  • Choose My Adventure: Age of Wushu charms and confuses

    by 
    Beau Hindman
    Beau Hindman
    09.11.2013

    So here we are in the second week of the Age of Wushu Choose My Adventure coverage. There's no way that even a dozen weeks would cover everything there is to know about this awesome MMO, but luckily the point of this column is to show what it's like to jump into game not only while I'm blind but also when a crowd is directing my every major decision. That means that I get to act like myself and enjoy getting lost in a game that is truly a living world. Age of Wushu is fantastic for certain newbies just as it seems it is for vets. Of course, it's not all that rosy. In almost every article I have read about the game, and even in the chat room while I streamed the game live (it's embedded after the cut), I saw players who expressed their disappointment in how confusing the game is. Massively's own Patrick Mackey has been helping me along the way, and he said on the stream that the best thing to do to alleviate confusion is to "join a guild." I agree, so that's going to be one of the questions I put up for a vote. Having access to Patrick, the readers and players, and the developers themselves does put me at an advantage over typical newbies. Click past the cut and lets get to what I thought about the choices that were made last time, and be sure to vote on this week's poll questions!

  • The Art of Wushu: The limits of human reaction time

    by 
    Patrick Mackey
    Patrick Mackey
    09.11.2013

    We're finally back on track with the kung-fu lessons, and today we're going to talk about something very important: how being human limits what you can do in an Age of Wushu duel. Like a lot of skills relating to dueling and strategy, this is a fairly broad skill that can be applied to a lot of games. Reaction speed is one of the most difficult things to train in Age of Wushu, especially for old-timers like me. Reacting to things in a timely matter is a massive advantage; it lets you punish feints, interrupt sluggish normal attacks, and stun people out of dance-like moves. The trouble is, we're human, and humans are slow. This time, we're going to look at exactly what that means in hard technical terms.