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  • ArcheAge addresses AFKers in patch; new servers added [Updated]

    by 
    Bree Royce
    Bree Royce
    09.24.2014

    A patch delivered to the ArcheAge EU servers last night and en route to NA today should further address queue problems players have been experiencing during this beleaguered launch, albeit in a roundabout way. Idling or AFKing during character creation or selection will now boot you from the server rather than hold your place in line. Better still, "available character slots (via Character Slot Expansions or deleted characters) will now be recognized prior to logging into a game world." Massively's MJ confirmed yesterday's lifting of the character creation embargo as announced via Twitter. The full patch notes are on the official forums. [Update: As of this afternoon, the patch has arrived on NA servers and three new European servers have been opened: Nui, Janudar, and Nebe.]

  • Massively interviews Trion's Scott Hartsman on ArcheAge's rocky launch

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    ArcheAge's server issues, endless queues, and housing woes are the subject of hot debate in comment sections across the MMO world this week as players wonder just how in the heck the sandbox's launch went so awry. Massively spoke to Trion Worlds' Scott Hartsman to ask him exactly what went wrong with the launch and what the studio is doing to fix it. Massively: Prior to the head start, Trion seemed to be aware of the huge interest in ArcheAge, citing a million signups for beta and knowing of the launch problems faced when the game launched in other countries. And yet Trion has seemed largely unprepared for the deluge of players for the head start and even for the F2P launch. Why? Were there really far more people trying to play than expected? Scott Hartsman: Yes. There's a lot of science that goes into forecasting how many people are going to show up for a new game, when they're going to show up, and how long they'll stick around. Beyond that, external factors such as what else is going on in online games can also have a huge impact.

  • ArcheAge opens still more servers, promises compensation [Updated]

    by 
    Bree Royce
    Bree Royce
    09.22.2014

    Trion's Scott Hartsman has delivered a "progress report" following another shaky weekend for ArcheAge's servers. He writes that patron queueing changes and three new North American servers (Ezi and Lucius Saturday and Calleil yesterday) have helped alleviate some though far from all of the login issues and queue times. To Europeans, he issues an apology, saying the new hardware for that region is still in customs and should arrive Tuesday. Daily restarts will also "flush out AFKs clogging the server," and he claims that around 10,000 botters and fraudsters have been recently banned. What about the reportedly long customer service wait times? "Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend's been the busiest time ArcheAge has seen as a whole. We're still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning." Hartsman notes that players will likely be compensated for last week's problems. "We are continuing to look into ways to make sure that everyone's made good for their troubles during this launch," he wrote. We have reached out to Trion to follow up. [Update #2: Hartsman has spoken to us about the game's launch troubles here.] [Update #1: Trion says the EU hardware has cleared customs early and is currently being set up.]

  • The Daily Grind: When's the last time you stopped to smell the MMO roses?

    by 
    Jef Reahard
    Jef Reahard
    09.22.2014

    I got my first aquafarm in ArcheAge over the weekend, and after I'd planted some coral and laid a few bamboo fish traps, I floated up to the surface and sat in my rowboat. My farm is situated inside a picturesque bay that almost always features player clippers cutting to and fro as well as beautiful weather and water effects that I've talked about before. So I just sat there, taking screenshots and taking it all in. It's been quite a while since I've played an MMO that made me want to simply exist in it and it's nice to be virtually home, so to speak. What about you, Massively readers? When did you last stop to smell the MMO roses? What were you seeing or doing at the time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the grossest quest you've ever done?

    by 
    Jef Reahard
    Jef Reahard
    09.21.2014

    So yesterday I picked up piles of dookie in ArcheAge. Yes, there really is a quest in Anvilton that requires you to go around and fill your bag with yata manure, yatas being those floppy-eared rabbit/kangaroo mount things. As if stuffing crap in my quest bag wasn't enough, there's an occasional overpowering stench status effect that causes my character to temporarily pass out and fall down. Finally, the end of the quest required me to deposit a huge helping of poo on an NPC's workbench, complete with buzzing fly and rising steam animations. How about you, Massively readers? What's the grossest quest you've ever done? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ArcheAge battles queues with new servers, character creation blocks

    by 
    Bree Royce
    Bree Royce
    09.20.2014

    In a post on the official ArcheAge site last night, Trion Worlds confirmed that it had opened two new servers and shut down character creation on others to alleviate some of the queue congestion plauging players since the game's head start last weekend. The entry reads, We've added two new worlds to our North American server list: Ezi (NA) and Lucius (NA)! These servers were racked (physically installed) and imaged (updated with ArcheAge server software) in our Texas data center all in the past day. Here you can see Ezi (NA) and Lucius (NA) in their new home with Senior Systems Engineer Jonathan Johnson. These two servers will be on the new Auction House cluster 5 (AH5). These new servers are now online and available to play right now: Friday September 19 at 4:15 PM PDT (GMT-7). Critically, four US servers -- Kyrios, Ollo, Salphira, and Aranzeb -- have been "temporarily closed to new character creation," so we sure hope you aren't trying to join friends there today. The studio also says new European servers are physically en route to the Amsterdam data center. [Thanks, Siphaed.]

  • Trion's Hartsman on more ArcheAge servers, communication

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps. Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he has] since Twitter existed," and he says that Trion's communication will be "redoubled," most notably on the game's forums.

  • Massively's ArcheAge launch diary: Day six - P2W and the early verdict

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% subjective. There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

  • ArcheAge endeavors to quell queues, bugs

    by 
    Bree Royce
    Bree Royce
    09.18.2014

    Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge." Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

  • Massively's ArcheAge launch diary: Day five - Random knowledge

    by 
    Jef Reahard
    Jef Reahard
    09.17.2014

    Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start. I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result. In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

  • ArcheAge's launch trailer shows you the way home

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process. View it in full after the break.

  • Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time. I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe I'll go kill some players tonight!" PvP factors heavily into ArcheAge's design, though, so I knew going in that I'd be doing it more than in most of my other MMOs. I just didn't know it would end up being as fun as it was on last night's trade run.

  • The Daily Grind: What do you think of ArcheAge's PvP?

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's sword, I haven't PvPed at all. What about you, ArcheAge fans? Have you PvPed yet, and if so, what did you think of it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A look at new nautical monsters from the Korean ArcheAge

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    After a wait so long that more or less everyone could be forgiven for thinking it would never happen, ArcheAge has finally entered its early access period here in America. But that doesn't mean you don't have more to look forward to. Over on YouTube, InporylemQQ has taken a peek at a pair of nautical additions coming to the Korean version of the game, major PvE monsters meant to challenge players. The first foe on display is a massive sea beast that's easily larger than the vessel of the player in the video; it gets a few good hits on the ship before it slips beneath the waves. There's also a ghost ship that fires cannon at the player. Both appear to be high-end monsters meant to challenge players with adequate gear, and both were added in patch 1.7 -- which means that they're a fair way off in the game's updates in the West. Think of them as coming attractions. [Thanks to Karl for the tip!]

  • ArcheAge brings two new head start servers online

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2014

    ArcheAge responded to "burgeoning" player populations during the head start period by releasing a pair of new servers today. North America gets the Inoch server while Europe is graced with Aier. Since everyone is in a mad scramble to secure housing plots right now, a fresh server might be your ticket to a primo location. [Thanks to Stephen for the tip!]

  • Massively's ArcheAge launch diary: Day three - PvE, quests, and story

    by 
    Jef Reahard
    Jef Reahard
    09.15.2014

    Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it? Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

  • The Daily Grind: What class are you playing in ArcheAge?

    by 
    Jef Reahard
    Jef Reahard
    09.15.2014

    I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy). The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's ArcheAge launch diary: Day two - Classes, skills, combat

    by 
    Jef Reahard
    Jef Reahard
    09.14.2014

    Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary! Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

  • Massively's ArcheAge launch diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    09.13.2014

    I'm standing on a sun-baked rock along Nuia's northern coast. The waves lap at my feet, little bubbles are visible just off shore. Wispy strips of white cirrus float overhead, framing a baby blue sky that meets the ocean somewhere beyond a hazy horizon I can't quite see. I've been standing here a while because there goes the sun, melting into the water and leaking red-orange streaks across the purplish waves as I watch. Up the cliff face behind me, a gaggle of green-named newbs mosh about in the newb area doing what MMO newbs do. A couple of them make their way down the cliff face to join me. One of them jostles my character and apologizes. He didn't realize there was collision detection and he's very sorry and wow, this game is pretty, isn't it?

  • ArcheAge's head start is now live for founders

    by 
    Bree Royce
    Bree Royce
    09.12.2014

    Rush the gates and roll those toons because you gotta get the best hardcore farmland, am I right? After a brief technical delay, ArcheAge's head start has now gone live for founders. Trion says that the servers are up and ready for the influx of players. Your server choices are... North America: Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira Europe: Shatigon, Kyprosa, Eanna, Dahuta There is no wipe planned for the head start, so this is the real deal. You can still nab a founders pack on the official site for $49.99-$149.99, depending on your tier. All three come with the four-day patron head start access.