zombie

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  • Check out two minutes of State of Decay zombie-killing action

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    It's been a few weeks since we've heard from the Undead Labs dev team. Happily, the newest State of Decay update comes with a gruesome slice of gameplay video. The two-minute clip focuses on the weapons and tactics necessary to clear a path through a horde of undead. There's a brief bit of driving action, too, and we also get a glimpse of the game's map functionality and UI. Community manager Sanya Weathers also offers up a teaser on the, er, state of State of Decay's development. "It's the most wonderful time of the year... that time when we're seeing the light at the end of the development tunnel," she writes. "We're polishing up communications, tactics, and all of the elements that make a game more than a simple 'see zombie, shoot zombie' kind of thing."

  • The War Z launches on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2012

    While it might not be fully cooked, The War Z is now available on Steam for any and all to enjoy the delights of surviving in a zombie age. The title is currently on sale at 10% off for $13.49, with additional packages if you're looking to pick up some in-game currency. If you previously purchased the title through The War Z's website, the developers said that there will be a method to link that game to your Steam account. The War Z's devs also promised that other key features will be added to the game shortly, including leaderboards and private server rentals. You can watch the Steam launch trailer after the break for some rip-roaring zombie slaughter! [Thanks to everyone who sent this in!]

  • The War Z is officially in beta, world map increased by 50 percent

    by 
    Jef Reahard
    Jef Reahard
    12.04.2012

    Zombie MMO The War Z has officially shed its alpha tag. The buy-to-play horror shooter has purportedly cultivated a community of more than 500,000 players, according to its latest press release, and those players can now enjoy the full game map, new playable characters, and a host of additional features as the title transitions into beta. Hammerpoint Interactive has opened up the final sections of its "Colorado" map, which has in turn increased the size of the game world by 50 percent. The firm has also added new clan support features (tags, chat, and visual markers) as well as new marketplace items. [Source: Hammerpoint press release]

  • DayZ mod is going for the hobo appeal

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2012

    For all DayZ fans who feel that the inclusion of powerful weapons and relatively plentiful supply caches don't accurately portray their personal vision for a horrible post-apocalyptic zombie world, then a new mod in the making might do the trick. Called DayZ 2017, the mod seeks to progress the game world forward five years to a time when everything's a lot harder to come by. Modder Luke Hinds explained his reasoning on the DayZ 2017 website: "I now want to go back to basics and really focus on what made Rocket's mod really tick with players, and that was scarcity and threat. The main changes will be taking out most loot and making what's left very rare." Hinds cites films such as The Book of Eli and The Road as inspiration. He created "hobo-like" characters who look far more worn-down and a combat that slants more toward melee than ranged. DayZ 2017 hopefully will arrive by the end of the year. Recently, the makers of DayZ cracked down on a different mod that sought to monetize the game through a bounty system.

  • DayZ cracks down on 'Bounty' mod

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2012

    You'd be hard-pressed to find a dedicated DayZ player who doesn't think the game's already exciting enough. Even so, there is a trio of gamers who have decided that the hardcore zombie survival mod needs some spicing up. Hence, the creation of a real-money version of the game called DayZ Bounty. DayZ Bounty requires players to pay per life but offers income in return if the gamer is good enough to take out NPCs and other humans. Co-creator James Ortiz said that it made the game far more interesting: "We figured that if people had a value on their life... there'd be something to fear besides the zombies." Unfortunately for the Bounty team, DayZ's creators are calling for an end to the mod. A spokeperson for the development team said that Bounty "undermined" the title, and asked for a cessation of the project. "It changes the focus of DayZ from being a creative, enjoyable, gritty gaming experience to a game that is based almost solely on financial gain," the spokesperson explained, "and that is not something we want to be associated with."

  • New Minecraft: Pocket Edition update due out soon

    by 
    Mike Schramm
    Mike Schramm
    11.05.2012

    The next version of iOS' Minecraft Pocket Edition has been submitted, according to the official Mojang blog, and it brings another round of updates designed to bring the game in line with its bigger PC and console cousins. In this update, players are set to get access to things like paintings, zombie pigmen (though why you'd want access to those, who knows) and the Nether Reactor and Glowstone. There are also a few tweaks to the gameplay as well, including food giving back more health and hearts getting restored when you sleep in an in-game bed. Sounds great -- Minecraft's Pocket Edition just keeps on getting better. This update has been submitted already, and should be out and available later on this week. Meanwhile, you can grab the game from the App Store right now for US$6.99. [via Touch Arcade]

  • State of Decay demonstrates the virtues of stealth

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2012

    Pop quiz, apocalypse survivors: You desperately need to get into a nearby gun store to complete a mission, but it's surrounded by a small horde of zombies. Running through them and shooting your way in are both undesirable options, so what do you do? What do you do? In a short alpha video from Undead Labs, a State of Decay player instead uses tricks and stealth to achieve his goal. He tosses some fireworks from a nearby water tower, prompting the zombies to investigate and leave the scene. Following that, it's a quick dash in and out to trigger a job well done. You can watch this nail-biting footage after the jump, and don't forget to check out Massively's report on the game from PAX.

  • The Daily Grind: Do you hold developers accountable for what they say?

    by 
    Bree Royce
    Bree Royce
    10.24.2012

    Yesterday, Gamespot broke a story about an executive producer for zombie MMO The War Z who took to his game's forums to rant about gankers in the beta test. The developer, Sergey Titov, used a homophobic slur to describe those beta testers, which caused some commenters to erupt in a fury. He later altered his comments and issued an "apology" for the rant, expressing astonishment that anyone would take his homophobic slur as a homophobic slur. "I don't know where they [are] coming from," he wrote, "but I used it as a curse." The sad thing is Titov's probably right: Far too many gamers think nothing of careless insults based on gender, race, and sexual orientation. But to see it from a developer and then see it dismissed by the game's supporters as something trivial and all good in fun between bros is embarrassing for the community. I'm glad he (or more likely, the game's PR) rescinded the slur, but I also know that subconscious and conscious bias seeps into gaming at the design, culture, and corporate levels, and I'm far less likely to pony up for a game whose developers just don't seem to get that the MMO demographic stretches beyond the privileged straight white male 20-something stereotype. So today I'm wondering how you hold devs accountable when they say something that exposes their prejudices or blind-spots or just poor business sense. Do you expect heads to roll? Do you vote with your wallet and pick games where customers aren't subjected to unprofessional tirades by devs, or are you resigned to the suspicion that most studios are saddled with this mentality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • DayZ development screenshots released

    by 
    Elisabeth
    Elisabeth
    10.15.2012

    The development as DayZ as a standalone title is rolling ever forward. To give fans a hint of the sort of progress being made, the development team shared a few work in progress screenshots of some interiors in the game. The art team's recent focus (as you might've guessed from the content of the screenshots) has been on going through and giving each building an interior. Moving forward, the developers will be working on balancing complexity within cities and an interest in scavenging opportunities with a need for greatly increased performance.%Gallery-168382%

  • Undead Labs talks about guns in State of Decay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2012

    Today's official blog post about State of Decay is not about careful examination of different cultures. It's not about understanding what creates a zombie and how the sickness can be stopped. It's not even about the careful process of finding and maintaining your food supplies in the wake of societal breakdown. No, this is a blog post about guns. It is all about the weapons you will use to blow the undead into little bite-sized chunks of zombie. The centerpiece is a huge list of guns that players can expect to find and shoot in the game, each with varying properties and ammunition types. It's also meant to expand in the future. So there's no subtlety here, just deadly firearms and the promise of using them to mow down shambling zombies to ensure your own survival. What more could you really want? Aside from functional vehicles and a planet not crawling with monsters that want to eat your brains, of course.

  • DayZ receiving a standalone version before the year is out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    Are you interested in zombie survivalist fantasies but not interested in buying an unrelated first-person shooter? DayZ has already garnered a fan following despite being a mod for an existing game, but a standalone version of the game is in the works for release before the end of the year. Creator Dean Hall has stated that in terms of what the team wants to accomplish (some of which was outlined in our interview on the game), the alpha version absolutely has to be out by the end of the year. Hill has not named an exact price, but he has made it clear that the standalone version will be cheap. He's also made a point of stating several of his longer-term plans for the standalone version, including the spread of diseases, makeshift first-aid remedies, and the eventual inclusion of vehicles. All of it is very ambitious, but that's part of the reason that the team is dead-set on having the standalone game out before the end of December.

  • Seven minutes of The War Z gameplay footage released

    by 
    Jef Reahard
    Jef Reahard
    09.16.2012

    What's new with zombie survival apocalyptic sandbox The War Z? That's hard to say since we haven't seen much of the game since its announcement. Any opportunity to get a further glance at its gameplay is a welcome one, though. IGN delivers the goods in the form of seven minutes of video featuring sniping, stealth approaches, and general combat. You can also see plenty of The War Z's environments as well as occasional looks at the inventory and UI. The full clip is yours after the cut.

  • Inafune's new zombie game 'Yaiba,' his Soul Sacrifice surprises for TGS

    by 
    Jordan Mallory
    Jordan Mallory
    09.11.2012

    Mega Man creator and Dead Rising producer Keiji Inafune is working on a new zombie game called Yaiba, Siliconera reports. Platforms and other details are scarce at the moment.If you'll be joining us in Japan next week and have an affinity for things both horrifying and portable, then you may be interested to learn that Inafune will be showing off his upcoming Vita title Soul Sacrifice during the Tokyo Game Show. This will be the first time the game has been playable, by members of the press or otherwise.Inafune also teased that a surprise announcement of some kind, unrelated to Soul Sacrifice, could be made during the show, according to Andriasang's translation of his blog post. Whether that surprise has anything to do with Inafune's recently released Android title JJ Rockets or Yaiba itself is anyone's guess, but we're keeping our fingers crossed for a rhythm 3DS game set in an unspeakable hell dimension. In three dee!

  • PAX Prime 2012: Undead Labs' State of Decay

    by 
    Matt Daniel
    Matt Daniel
    09.07.2012

    Everyone loves zombies, right? Apparently so because they're absolutely everywhere (like Miami, for instance), but we keep on lapping it up. Secretly, though, I think a lot of us are tired of the same old zombie games. After all, if you're one of the truly hardcore that has a zombie apocalypse plan that includes where you'll hole up, how you'll find weapons, what you'll eat, and so forth, it's a little disappointing that most games tend to focus solely on the zombie-shooting part of the zombie apocalypse (not that there's anything wrong with zombie-shooting). Undead Labs' upcoming MMO State of Decay might change all that. The game will take place in a persistent world where players are responsible for rounding up survivors, finding the necessary resources to build defenses and stay alive, and of course, fighting off the zombie hordes. Finally, those of you who have long debated the merits of going to the gun store vs. not going to the gun store in the event of an apocalypse can see whose plan works better. And what's more, at PAX Prime 2012, I got to sit down and play around with it myself, though not for nearly as long as I would have liked. Regardless, if State of Decay is on your radar -- and it should be -- then I'd be glad to tell you all about my 20-odd minutes with the title.

  • The Firing Line: What DayZ means to core gamers

    by 
    Jef Reahard
    Jef Reahard
    08.24.2012

    The death of the core gamer has been greatly exaggerated. Yes, MMORPGs (and gaming in general) have kowtowed to the influx of new-school players flush with cash but lacking time, and the genre has reinvented itself and turned its back on virtual world enthusiasts in the process. There's still hope, though, and so far it's not coming from any of the usual sandbox suspects in the MMO space.

  • Undead Labs reveals State of Decay gameplay trailer

    by 
    Jef Reahard
    Jef Reahard
    08.21.2012

    Undead Labs has been working in relative secrecy for going on two years now. All we knew about the firm's cryptically (and temporarily) titled Class3 was that it had something to do with zombies and that it was coming to the Xbox 360. Now, thanks to a new trailer, we know that the game is officially called State of Decay and it's also coming to the PC. Whether it's an MMO or simply a precursor to the rumored Class4 MMO is still undetermined. All that said, the trailer shows off plenty of open-world third-person shooting action, zombie-centric gore, and even a muscle car and the requisite rusty old pickup truck. Undead says that State of Decay is set in an "open sandbox world [that] develops in real-time" and that gameplay involves "designing and fortifying your home base." Click past the cut for the full video.

  • The Perfect Ten: Stock fantasy enemies from lamest to coolest

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2012

    One theory of MMOs is that they represent several parallel universes, each with similarities and differences. This may explain why so many of them claim to be boldly original and yet carry the same monster DNA that exists everywhere else. Today we're going to carefully unpack our ancient collector's edition of stock fantasy enemies. Blow off the dust and smell that nostaglia, mhmm. Sure, they've seen better days, but they're still good, right? Still solid. Still capable of entertaining us, even if we've slaughtered their kin a thousand times over. Let me show you my collection of 10 stock fantasy enemies that we encounter all the time in MMOs. Just for fun, I'm going to order them from lamest to coolest. I would be number 11, by the way.

  • App Store has growing population of never-downloaded "zombie apps"

    by 
    Mike Schramm
    Mike Schramm
    08.06.2012

    Here's a discouraging statistic for independent developers looking to break into the increasingly crowded iOS App Store. According to a report from mobile analytics firm Adeven, over two thirds of the store consists of "zombie" apps, which generate few downloads and almost no revenue to their creators. The total number of these apps sits at around 400,000, so while Apple often brags that there are hundreds of thousands of apps available on the App Store, the majority of these aren't of interest to most users, and likely aren't getting discovered. How are developers making money on the App Store then? Apple's marketplace is looking increasingly more and more like the traditional software market, in that a few companies with a lot of experience, brand recognition and marketing money are able to catapult their products up into the Top 25, where they're usually profitable as long as they can sit there. There's also a thriving market for apps that address specific business verticals rather than aiming at the general consumer. Not all is lost, however: It's still possible for really well-done apps to break out into the public's view, even though it takes a little luck to do so (hasn't that always been the case?). But the next time Apple comments on the number of apps it has on sale, keep in mind that many of those apps are seldom glanced at by potential buyers. There's a very busy strip of apps at the top of the App Store, and a huge swath of empty strip mall apps out there not seeing much traffic at all. [via iJailbreak]

  • MMObility: Parallel Zombies is PerBlue's best game yet

    by 
    Beau Hindman
    Beau Hindman
    07.27.2012

    I have to be honest: I'm sick of zombies. I know, I know, it's the cool genre that's sweeping even the evening news, but I'm as excited about new zombie games as I am about a pop in the nose. It's probably just a light case of burnout, though, because there are still some frightening (and fun!) zombie games, movies and stories cropping up occasionally. I will always reference my Western example: In a movie set in the old West, you can expect to see some guns, a few horses, and possibly a large hat or three. These common props do not always distract us from a good story. Zombies are props too. What the writer or developer does with the story or game is really what matters. PerBlue, maker of Parallel Kingdom, Parallel Mafia, and now Parallel Zombies, has steadily increased the production value of each one of its titles. This new one takes the design in an entirely unique direction, combining standard location-based gameplay with non-stop action.

  • Undead Labs on making a believable zombie apocalypse

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2012

    In their gory, gruesome office, Undead Labs' devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, according to a new Q&A by CM Sanya Weathers. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence. "It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' Class3 will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions. Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine & Bovine.