Kinect guide: a preview and explanation of Microsoft's new full body motion sensor
We've become so familiar with the "Project Natal" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new Kinect moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.
Kinect combines a few detection mechanisms to build up a rather accurate and comprehensive amount of 3D data on what's going on inside a room. There's a color camera for taking pictures, recognizing faces, and so forth, but the real magic happens with the monochrome CMOS camera sensor that's paired up with an IR blaster. Microsoft calls this its "depth sensor," and the light and shadow of that image (lit by the human eye-invisible IR spectrum) is analyzed to build a 3D map of the objects within Kinect's field of view. Finally, there's a multi-array microphone setup to detect location of voices and to cancel out ambient noise, allowing for video chats without a headset.
All of this sits atop a motorized tilting base of sorts. Microsoft hasn't gone into detail about the range of the motor, but when used in conjunction with skeletal and facial tracking, Kinect can pan and tilt to keep its sensors trained on you as you move around the room. One down side of the motorized base, however, along with the rest of the fairly complicated electronics, is that the Kinect hardware isn't tiny: it's about a hand's width tall, about as deep, and around a foot wide. When you think about it, the entire Wii occupies less cubic real estate. It shouldn't have much trouble squeezing in up in front of your LCD TV, but good luck trying to balance it on top, and we have no idea how folks who hang their TVs on the wall should approach this situation.
That motorized base also draws a good bit of power, so unless you have one of the brand new Xbox 360s, which include a special powered USB port, you'll have to plug Kinect into your wall as well as your 360.
One thing that Microsoft has actually left out of Kinect is a dedicated processor. The original plan was purportedly to have the Kinect pull its own load, allowing the Xbox 360's processors to run free in rendering games. In the interest of cost, however, the processor got cut and now the Xbox is taking a 10-15% processor hit. Reports are conflicting as to whether or not that's going to impact the sort of games that make it onto the system, but either way it pretty much rules out retrofitting older games for a new Kinect control scheme.
We've heard divergent reports on lag, but 100-150ms seems to be around where Kinect is playing (Sony claims a 22ms lag for PlayStation Move). During that time the system is tracking and processing 48 skeleton points in 3D space, watching up to two people, and repeating the process at around 30 fps.
While the main point of all this wild hardware and millions of dollars of Microsoft R&D is to play games, there's also a whole new Xbox UI that's enabled by Kinect. You wave your hand to dive into it from the regular Dashboard, and you're presented with a simple grid interface. There your hand is virtualized by a white dot floating around on the screen, which acts as a simple, accurate cursor. Hovering over icons pops out a bit of visual flare, and if you hover for a few seconds a timer fills up and that item is opened.
You can scroll between screenfuls of icons by hovering over to one of the sides and "sliding" a little widget over there. Microsoft isn't sure if it'll let you rearrange the tiles like you can on the Wii (or on any modern smartphone), but it would certainly be nice if we could.
One thing we haven't really seen much detail on is how the apps inside of the new Kinect Dashboard will work. The video and audio playback controls are fun, with the same side-swiping gesture to skip back and forth between tracks, and a scrubbing control with one of those Netflix-style thumbnail previews as you gently push the playhead back and forth with your hand. But as far as updating and browsing Facebook, or sorting through songs and playlists, we're still in the dark.
These gesture-based controls are nice and all, but our favorite part is actually the voice controls offered. You just say "Xbox" and then follow that up with your selection or playback command. It's simple, intuitive, and works even in a mildly noisy room.
We've gesticulated wildly in front of a number of Kinect titles, and have some general takeaways. If you want specifics, hit up the links below. Basically, Kinect totally works, the lag isn't that bad, and the opportunities for using all this 3D data are fairly endless. Our favorite titles so far are Ubisoft's Your Shape and Harmonix's Dance Central. They're both titles that take genres that exist in their infancy on the Wii and take them to a whole other level of immersion and excellence. Very little of what you can do in these two games can be even approximated very well with either Sony's Move or Nintendo's Wii, and they speak well of Microsoft's tech and uniqueness in the space. We were less impressed, however, with titles that tackled more established genres. Kinect Sports, for instance, seemed like it suffered greatly without something to hold onto when miming actions, and while Joy Ride is a blast to play, the driving controls feel inferior in precision to even the tilt of a Wiimote (at least so far).
Basically, we see Kinect as very exciting for some new, emerging genres that can benefit from the full body scan, along with what are sure to be many new experiences from the ingenious industry Microsoft is banking on to make its product a success, but for many or perhaps most of the experiences that are already great with a gamepad or the Wiimote, we don't see what benefit we're going to be getting out of dropping the controller. Hopefully we're wrong in that assessment.
Oh, and word of warning for the lazies: not a single game we've been demoed so far can be played sitting down, although we've been assured you can operate the Dashboard without leaving the couch. There's also a real sweet spot within which Kinect can detect your movements most accurately -- too close to the TV and it might miss your kick, too far and you might fall out of its IR range.
Here are the games announced so far, with links to the ones we've written up:
We were expecting two big pieces of info from Microsoft at E3, price and release date, but we only got one of them. The Kinect launches on November 4, almost two months after Sony's Move, but still in time for the holidays. Meanwhile, we're still in the dark about pricing. Somehow the $150 figure has been making the rounds (including supposed pre-order pages from Gamestop and Amazon), but we don't know how that got started or if it's going to stick. There's almost a feeling that Microsoft had a price set for Kinect, but then changed its mind and is perhaps still figuring it out as we speak. One thing's for certain, Sony's Move will put some pricing pressure on at $99 with the Eye Toy, controller and game if Microsoft's Kinect comes out at $150, even though Microsoft's price will represent the total cost of the system: no second, third, or fourth controllers required.
Hit up our Kinect hub for the latest posts, video, and pretty charts.
Hardware
Kinect combines a few detection mechanisms to build up a rather accurate and comprehensive amount of 3D data on what's going on inside a room. There's a color camera for taking pictures, recognizing faces, and so forth, but the real magic happens with the monochrome CMOS camera sensor that's paired up with an IR blaster. Microsoft calls this its "depth sensor," and the light and shadow of that image (lit by the human eye-invisible IR spectrum) is analyzed to build a 3D map of the objects within Kinect's field of view. Finally, there's a multi-array microphone setup to detect location of voices and to cancel out ambient noise, allowing for video chats without a headset.

That motorized base also draws a good bit of power, so unless you have one of the brand new Xbox 360s, which include a special powered USB port, you'll have to plug Kinect into your wall as well as your 360.
One thing that Microsoft has actually left out of Kinect is a dedicated processor. The original plan was purportedly to have the Kinect pull its own load, allowing the Xbox 360's processors to run free in rendering games. In the interest of cost, however, the processor got cut and now the Xbox is taking a 10-15% processor hit. Reports are conflicting as to whether or not that's going to impact the sort of games that make it onto the system, but either way it pretty much rules out retrofitting older games for a new Kinect control scheme.
We've heard divergent reports on lag, but 100-150ms seems to be around where Kinect is playing (Sony claims a 22ms lag for PlayStation Move). During that time the system is tracking and processing 48 skeleton points in 3D space, watching up to two people, and repeating the process at around 30 fps.
Xbox Dashboard
While the main point of all this wild hardware and millions of dollars of Microsoft R&D is to play games, there's also a whole new Xbox UI that's enabled by Kinect. You wave your hand to dive into it from the regular Dashboard, and you're presented with a simple grid interface. There your hand is virtualized by a white dot floating around on the screen, which acts as a simple, accurate cursor. Hovering over icons pops out a bit of visual flare, and if you hover for a few seconds a timer fills up and that item is opened.
You can scroll between screenfuls of icons by hovering over to one of the sides and "sliding" a little widget over there. Microsoft isn't sure if it'll let you rearrange the tiles like you can on the Wii (or on any modern smartphone), but it would certainly be nice if we could.
One thing we haven't really seen much detail on is how the apps inside of the new Kinect Dashboard will work. The video and audio playback controls are fun, with the same side-swiping gesture to skip back and forth between tracks, and a scrubbing control with one of those Netflix-style thumbnail previews as you gently push the playhead back and forth with your hand. But as far as updating and browsing Facebook, or sorting through songs and playlists, we're still in the dark.
These gesture-based controls are nice and all, but our favorite part is actually the voice controls offered. You just say "Xbox" and then follow that up with your selection or playback command. It's simple, intuitive, and works even in a mildly noisy room.
Gameplay
We've gesticulated wildly in front of a number of Kinect titles, and have some general takeaways. If you want specifics, hit up the links below. Basically, Kinect totally works, the lag isn't that bad, and the opportunities for using all this 3D data are fairly endless. Our favorite titles so far are Ubisoft's Your Shape and Harmonix's Dance Central. They're both titles that take genres that exist in their infancy on the Wii and take them to a whole other level of immersion and excellence. Very little of what you can do in these two games can be even approximated very well with either Sony's Move or Nintendo's Wii, and they speak well of Microsoft's tech and uniqueness in the space. We were less impressed, however, with titles that tackled more established genres. Kinect Sports, for instance, seemed like it suffered greatly without something to hold onto when miming actions, and while Joy Ride is a blast to play, the driving controls feel inferior in precision to even the tilt of a Wiimote (at least so far).
Basically, we see Kinect as very exciting for some new, emerging genres that can benefit from the full body scan, along with what are sure to be many new experiences from the ingenious industry Microsoft is banking on to make its product a success, but for many or perhaps most of the experiences that are already great with a gamepad or the Wiimote, we don't see what benefit we're going to be getting out of dropping the controller. Hopefully we're wrong in that assessment.
Oh, and word of warning for the lazies: not a single game we've been demoed so far can be played sitting down, although we've been assured you can operate the Dashboard without leaving the couch. There's also a real sweet spot within which Kinect can detect your movements most accurately -- too close to the TV and it might miss your kick, too far and you might fall out of its IR range.
Here are the games announced so far, with links to the ones we've written up:
- Zumba Fitness
- Game Party in Motion
- Motionsports
- Kinect Adventures
- The Biggest Loser: Ultimate Workout
- Kinect Joyride
- Kinect Sports
- Adrenalin Misfits
- Deca Sports Collection
- Dance Central
- Dance Masters
- Sonic Free Riders
- Kinectimals
- EA Sports Active 2.0
- Your Shape: Fitness Evolved
Release
We were expecting two big pieces of info from Microsoft at E3, price and release date, but we only got one of them. The Kinect launches on November 4, almost two months after Sony's Move, but still in time for the holidays. Meanwhile, we're still in the dark about pricing. Somehow the $150 figure has been making the rounds (including supposed pre-order pages from Gamestop and Amazon), but we don't know how that got started or if it's going to stick. There's almost a feeling that Microsoft had a price set for Kinect, but then changed its mind and is perhaps still figuring it out as we speak. One thing's for certain, Sony's Move will put some pricing pressure on at $99 with the Eye Toy, controller and game if Microsoft's Kinect comes out at $150, even though Microsoft's price will represent the total cost of the system: no second, third, or fourth controllers required.
Further reading
Hit up our Kinect hub for the latest posts, video, and pretty charts.




























Oh baby, It's time to kick ass and chew bubblegum!
@BHFoster
I will buy the Kinect if they are more titles. For now, nope. I'll be on a wait and see stance.
@Paul Elmy
[URL=http://img88.imageshack.us/i/128872051160348042.jpg/][IMG]http://img88.imageshack.us/img88/3720/128872051160348042.jpg[/IMG][/URL]
@BHFoster And it's all out of bubble gum
@BHFoster I thought it was time to kick bubblegum and chew... Oh, nevermind
wait, I can't sit down to play it? but i like being hunched over and sometimes being too close to my tv... gotta think hard about whether i wanna get this. Exercise be damned!!
@Chief2
Haha, I believe your talking about barbies old saying ;)
@BHFoster Maybe. :)
@BHFoster I can't believe I'd be able to say "I turned on the TV and my Xbox and started working my ass off". You can't be lazy playing games anymore
@BHFoster I'm all outta gum....
@BHFoster
I'm sure Microsoft and some developers are paying attention to this blog post. I'm just going to say that I really want a Diablo style / Demon's Souls type game for Kinect. That is all.
Those games are........eeeekk
@commenter7
I think a fundamental issue with Kinect vs Move is that Kinect does not implement any buttons. I know this was made fun of by Mr. Butler, but I don't think you are gonna see anything like a shooter on this type of system - which is a major market for both platforms.
Also, 100-150ms lag is not really acceptable on shooters. It doesn't sound like much, but if I'm in a shootout, I'd much rather be on the faster end of that tenth of a second.
@NHAnimator
You are right. The physical controller is not going anywhere. For traditional gamers like us, we need tactile feedback.
However, Kinect is going for gamers like us. They already have us as customers. MS is trying to pull in 'non-gamers' to start gaming. This is not for the current market. It's a new market they are trying to add. I think the launch titles fit the bill exactly.
@R3DB71ND
I meant Kinect is *not* going for gamers like us. Sorry...
@R3DB71ND - They could combine this new tech of being able to see your position, i.e. prone, lying down, etc. with a gun much like the Wii has a steering wheel, tennis racket etc - then you get your feedback. Sling the gun over your back and pull a side arm, your knife, grenade, etc. It may sound over the top and too much 'work' for a video game - but it could be good fun to hack and slash, shoot, etc using your own movements and not the pre-rendered a,b or c movements. Secretly I aspire to have moves like the great StarWars Kid.
@baconmocha I'd be happy with head tracking to control lean on any FPS..Let me play with the control, and add stuff using Kinect..
@Johanu That would be perfect. So useful in many situations.
$150 for this thing seems a bit steep
@plbelanger
Not steep to have the force my jedi..
@plbelanger
It's not so steep comparing to the Move pricing when you're think about it. Move is $50 + $30 for nunchuck-wannabe. And that's just for ONE player. Now if you want to play bowling with your friend you have to shelve out $160 bucks. Now if you want to play tennis with your other 3 siblings....you do the math. Kinect now seem like a steal to me. I might as well sell my Elite and buy the bundle in Nov.
@bloop - Good point, honestly didn't think about the fact that you don't have to buy additional controllers! (duh!)
@BHFoster Don't you mean "my young padawan"
@bloop
It's unnecessary to buy many navigation controllers since they're probably only used in shooters etc. hardcore games which you will most likely play alone or with only 1 friend. Moreover you can use your Sixaxis to replace the nav controller and the Sixaxis definitely is light enough to keep in one hand (just tried it 5min ago). Even more, the starter pack comes with EyeToy which is capable of many of the (multiplayer) game types (dancing, jumping over things, XMB control etc.) played with Kinect. And even more, most multiplayer games are played in 2-player mode anyway, taking turns between 4+ players (4 players jumping in front of the screen would not be practical).
I've played some PC games with the Wiimote over bluetooth which was fun, and my Xbox 360 controllers also work on my computer.
Any idea if Microsoft is going to leverage this for the PC gaming market as well?
Few games today don't release for both the Xbox and PC anyway. =)
@Ducman69 I doubt it since it uses the 360's CPU. I imagine (but do not know for sure) that the device specifically looks for the XBox and its resources when plugged in.
@HektikLyfe Well, MS specifically designed the xbox controller and games to function with the PC titles as well.
Surely any software a half a decade old console can run, any half decent computer wouldn't struggle with.
But yes, they would need to put an effort behind making it official to have any hope of third party developers releasing titles for both the PC and 360 to enable this capability in BOTH.
The reason I ask, is that I believe this connects via USB.
@Ducman69, if it did I really hope we get WMC support for it, or just drivers to handle it.
Would love to see these in use for HTPC's.
@Ducman69
It connects via a proprietary port on the back of the new xbox. I think there is a converter to USB for legacy 360's, but it'd really all depend on if somebody can write drivers for the whole kit.
@Templarian Ahh good point, Windows 7 WMC was already optimized for touch input, and so would probably work pretty well with a simple gesture pack to build on that.
I guess its cool for kids...for a little while. Then they're on to the next thing.
I like the idea and ability to control UI and Netflix without a controller but I have a Logitech remote. I would still have to use it to turn on other devices etc.
It is very cool technology but not $150 worth. (Neither is the Wii-Move by the way.) I've played Wii-Sports to the death. I'm done with that gimmick.
Kinect is great and all but do we really want to have to run in placebo move forward in our star wars / halo games
@DefPoet I know some terrible game developers will do exactly that but I think good ones won't. They will take advantage of it the right way.
Imagine leaning around a corner in stealth games by a small tilt of your head or taking cover behind your couch in a game like Time Crisis instead of pushing a button. Using it as a tool instead of a mechanic could have some really great promise.
Though I think those gems will be few and far between.
@HektikLyfe
Your couch won't provide much protection from the weaponry used in Time Crisis. Or the acting, for that matter. :P
@HektikLyfe Yes, utilize it, but still use a controller. That would be so sweet.
@DefPoet
I'm bummed they haven't even demoed anything of the sort. If a bunch of guys posting on a blog understand that potential, surely microsoft must?
I like the name Kinect and I can not lie.
@Colours Us other brothers can deny.
Don't care about the games, just want the voice control and interface.
@PBB Same here but at $150... I don't even think I would pay $99 for that function. I paid $70 for my universal remote that works just great.
I wonder how much cheaper it would be if the dang thing wasn't motorized.
@HektikLyfe
It comes down too, If you have the money why the hell not be a jedi?
@BHFoster
True on both points. This just happens to come out a few days before my birthday, so...
@PBB so you want that half ass voice control so your wife, kid or some butt hole friend can just come in the room and say "xbox off" while you are watching movie, or playing games and screw you over?
@OmegaKulu
Well, there is a confirmation prompt but it wouldn't matter, they wouldn't survive long enough to say "Yes"
Having all 3 consoles, I'll get more use from Kinect than I will move.
The pre-order page at Amazon is real. Not sure why you label it as "supposed." If the price drops from that retail estimate, you will still get it for $150. It likely means Microsoft has let major retailers know that the price won't exceed that amount. Amazon is generally cautious and only sells items that they have a good handle on the pricing and tentative initial shipment numbers for.
@Ksult1
Amazon is good at giving automatic refunds on stuff that drops after you buy it. Up to 5 days I think.
@Ksult1 wrong. if the price drops from $150 to $99 or whatever, you aren't charged $150. This is in the lead-up to the release of kinect. Amazon does this with all their pre-orders. They charge you the lowest price between when you ordered it and when the item is released. They also give you any promotions that might have popped up during that time.
@ravissimo Haha, I meant you will be charged $150 if they raise the price. $150 is the maximum you will pay, regardless of the final price, and of course you will pay less if the final price is less. Sorry for the confusion. My point, other than correcting someone else's mistake while I was making my own, was that MS has likely communicated to Amazon that they won't go over $150.
Anybody know if this thing needs to be centered in front of, or on, the tv, or can it be calibrated to know that it's several feet to the side?