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Amidst talk of its 2014 financials, Ubisoft hid a sliver of information that will please fans of open-world, first-person shooters: Far Cry 4 exists, and it's coming out this year. Ubisoft Montreal -- with the help of developers at Red Storm and the company's other dev shops in Toronto, Kiev and S...

May 15th 2014 at 1:19pm 0 Comments
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Most video game controllers sporting a firearm form factor are a far cry from realistic -- bright colors, odd shapes and obvious thumbsticks leave many accessories looking more like toys than weapons. Not David Kotkin's Delta Six. This gun-shaped controller's first prototype looked so much like a...

October 18th 2012 at 9:16am 0 Comments
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Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used...

October 4th 2012 at 4:03am 0 Comments
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Fall must be the season for sea changes in the game industry. Just weeks after BioWare's founders retired, key Epic Games veteran and Design Director Cliff Bleszinski (known to many as just CliffyB) is hanging up his hat. He simply describes it as taking a "much needed break," which makes sense wh...

October 3rd 2012 at 8:47pm 0 Comments
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We know you've got questions, and if you're brave enough to ask the world for answers, here's the outlet to do so. This week's Ask Engadget inquiry is coming to us from Alex, who seems to be sick and tired (but mostly sick) of doing poorly in deathmatches due to a troublesome mouse. If you're loo...

June 25th 2011 at 10:35pm 0 Comments

Well now, this one's interesting. Archetype is a brand new title on the App Store that's aiming to put what seems like a big budget experience on Apple's small screen. The game is made by MunkyFun (a company led by ex-LucasArts developer Nick Pavis) and published by Villian, "an independent produc...

July 7th 2010 at 7:30am 0 Comments
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First-person shooters are great stress releases for a world fraught with nagging bosses, horrible traffic, and dry cleaners that screw up your pants, but there's a problem -- the people you're shooting are just collections of polygons on an electronic display. The solution, of course, is to combine...

December 16th 2009 at 3:55pm 0 Comments
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If the mention of World War II still compels you to go about shooting things (typically Nazis) from a first-person perspective, you'd best check out 1Up's weeklong feature that promises to detail every pixel, polygon and private that constitutes the upcoming Call of Duty 3. Taking over from Infinity...

July 3rd 2006 at 10:25pm 0 Comments
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The good folks at Infendo have posted an interview with Ubisoft president, Laurent Detoc, taken from the June 2006 issue of Fast Money. In it, Mr. Detoc justifies Ubisoft's decision to give Nintendo a Wii exclusive in the form of first-person shoot 'n slash, Red Steel. Detoc points out that this yea...

May 30th 2006 at 3:30pm 0 Comments
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From the didn't-see-this-one-coming department is a new Ubisoft press release which reveals a brand new, totally unheard of FPS for the Revolution called Red Steel. The game sees players wielding the Revolution's magic wanger like a gun or a sword, either blasting opponents in the face with superb a...

April 11th 2006 at 5:36pm 0 Comments
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Moz La Punk has obtained some substantial information from Game Informer's article on Red Steel, the Ubisoft first-person Revolution extravaganza which exploded onto the Internet this weekend. It's a lengthy read, but I've captured some of the highlights for those that have little in the ways of tim...

April 9th 2006 at 6:10pm 0 Comments