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  • The beautiful and delightful 'Badland' now has a sequel for iOS

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.17.2015

    Badland is one of the biggest gaming successes to ever hit the App Store. Its distinctive and beautiful visual style, challenging gameplay and high attention to detail all reinforced the notion that iOS is a great platform for unique and excellent games. Now, some two and a half years after making its debut, Badland 2 has arrived for the iPhone, iPod touch and iPad. The game will feel immediately familiar to the millions who played the original -- the character you guide and the obstacles you dodge are still primarily rendered in silhouette, with beautiful, hand-painted backgrounds providing most of the eye candy.

  • We gave Anchorman 2: Scotchy Scotch Toss a month to see if a movie tie-in game could grow on you.

    by 
    John-Michael Bond
    John-Michael Bond
    01.16.2014

    Movie tie-ins are highly profitable, but notoriously terrible. Gamers want a chance to play with their favorite characters, but developers often rush a product to meet a film or TV show's release date. Despite being burned time and time again, consumers keep buying these games. Given the history of movie tie-in games, with the exception of Aladdin for the Sega Genesis, I approached Anchorman 2: Scotchy Scotch Toss with a notable sense of dread. But there was one other factor I worried might bias me as a reviewer. The promotional onslaught surrounding the release of Anchorman 2 had created such a storm of annoying white noise that giving the game a fair shake seemed unlikely at the time. So I set out to play Anchorman 2: Scotchy Scotch Toss for a month. In that time, I'd take note of any improvements that were made via updates and see if this silly movie tie-in could grow on me. Scotchy Scotch Toss is a simple reworking of the popular game Paper Toss, only with a extra sassy dose of Will Ferrell. Players attempt to toss ice cubes into Ron Burgundy's ever-present scotch glass. As you play, Burgundy will mock and cheer for you depending on how cold you keep his liquid joy. As you score points, you earn coins that allow you to buy new things to throw, like fire ice that sets the room aflame or hand grenades. Thankfully, you are not required to pay any extra money to buy power ups. It's easy enough to just raise money through gameplay. These power ups don't really effect the game play, but they provide a nice visual accompaniment to the drunken berating of Burgundy. The physics engine is as exaggerated as the movies, meaning even when tossing ice in a Winnebago, the winds create a learning curve. Of course, you won't have to worry about your friends comparing their scores to yours as there is no social component to the game. Even after updates that brought power ups to the game, Scotchy Scotch Toss doesn't have high scores or online leaderboards that track your progress. When you go to the ice bucket menu to select what kind of object you'll throw, the game will show you your all-time best streak and how much ice you've sunk in total, but there is no high score. You build a score during the game, and it's frustrating to not be able to keep track of it. The steady stream of humor mixed with quick game play in Scotchy Scotch Toss makes for a fun diversion. Some levels have secondary targets for you hit and there are hundreds of lines of dialog for your listening pleasure. You even get a soundboard of all the quips for your listening pleasure. In the month since its launch, Anchorman 2: Scotchy Scotch Toss has been updated into a perfectly serviceable diversion. Unlike many quick cash-in apps, the game has been continuously improved since launch, even though the movie supporting has been out for more than a month. They keep making subtle improvements to gameplay and they're not soaking players for in-app purchases. How much you'll actually enjoy Anchorman 2 in the long run will depend on your fandom for Ferrell's series. But after a month of playing the title, it has grown on me. The one liners are sharp, setting a jazz club on fire with ice cubes is a blast and when you're stuck waiting in line for someone to figure out their sub, Anchorman provides a nice distraction. If you're looking for a new, inexpensive time killer, Scotchy Scotch Toss is there to serve up two fingers' worth of diversion. My mind isn't changed on movie tie-ins, but I'm a fan of this serving of Scotch.

  • Limbo now available for iOS, terrifies gamers with its elegant simplicity

    by 
    Melissa Grey
    Melissa Grey
    07.03.2013

    Starting today, Limbo, the 2D side-scrolling game that both charmed and terrified us on Xbox 360 and Playstation 3, is available for iOS devices. Dino Patti, the CEO of indie developer Playdead, tweeted the announcement about the game's launch with a link to the iTunes store, and from early reviews, the iOS port doesn't disappoint. Limbo tells the story of a young boy searching for his sister in an eerie monochromatic landscape; the game's restrained visuals and minimalistic sound effects are guaranteed to haunt you long after you stop playing. Both new gamers and fans who've come to love Limbo on their consoles can get their scares on the go -- for the price of $4.99 -- by heading over to the source link below.

  • Rolocule turns your iPhone and Apple TV into a Wii-style gaming system (video)

    by 
    Melissa Grey
    Melissa Grey
    06.28.2013

    If you've ever wanted to hurl your iPhone through your TV while enthusiastically playing tennis, now's your chance. This week, Rolocule Games launched an iOS app -- Motion Tennis -- that turns your Apple TV into a Wii-esque gaming console. To connect devices to Apple TVs, the game relies on AirPlay Mirroring, which can be toggled on in the settings menu. Once your iOS device has been transformed into a tennis racket, you can control the action on your screen -- just be sure to strap the phone to your wrist, lest you become the poor sod to launch a new meme. If Wimbledon's whetted your appetite for more tennis, you can find the game on iTunes or watch the video after the break.

  • Beyond controller support what else does iOS 7 have to offer game developers?

    by 
    John-Michael Bond
    John-Michael Bond
    06.12.2013

    This morning we wrote about the possible impact game controller support may have on iOS 7. But what else will iOS 7 have to offer for game developers? After all we're going to need something to play on those mFi controllers. Retro gamers should take note of SpriteKit, a new Apple framework for developing simple 2D games with access to powerful game physics. An example of what the Apple exclusive tool is capable of can be viewed below and shows the mix of simplicity and power it has to offer. Given how strong a platform the iPhone has proven itself to be for creative physics games I personally can't wait to see what games developers make out of these new tools. Developers have also seen new additions added via the re-designed Game Center. The game center now includes support for turn-based games and improved leaderboards. Developers using the Game Center will also have the ability to authenticate players, and securely transmit game scores and achievements. As multiplayer becomes more important to the system, and easier to accomplish on one screen thanks to controller support, the possibility of having your friends profile and achievements shot to your phone as you play is fun to think about. Given the popularity of mobile gaming, and the complex politics that are hoarding the next generation of consoles, these seemingly minor developments could have a major impact on the iPhone's share of the game market place.

  • Apple banning games with "memory" in the name from App Store

    by 
    Dave Caolo
    Dave Caolo
    11.15.2012

    Game maker Ravensburger is reportedly putting pressure on Apple regarding iOS games with "Memory" in the title. The German game and puzzle manufacturer claims to hold a trademark on the term in over 40 countries. Ravensburger makes a popular line of games called "Memory" with international recognition. In fact, the group claims that 91 percent of Germans are familiar with Memory, the game. Apple has not issued a comment, though Gamasutra claims that iOS developers whose games include the term "memory" and are internationally distributed have received notice to make a name change. If you're on that list, let us know in the comments. [Via The Register]

  • Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

    by 
    Steve Dent
    Steve Dent
    07.04.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. With its GameDock, Cascadia Games has a new twist on iOS arcade play -- it lets you use your TV and two classic controllers. While retro games are popular on iPhones right now, an intense session can go haywire if your digits start slippping around on the screen, and head-to-head play is literally that if you're sharing a small device with a foe. That aforementioned situation inspired the GameDock, which turns into a full-blown console when you plug in and pair your iPhone, iPad or iPod using Bluetooth, then connect your TV, along with a couple of USB game controllers. Just like that, you and a buddy are playing big-screen Asteroids, Centipede and 100 or so other iOS games that work with iCade. With 43 days remaining, just shy of 10 grand has been offered toward the $50K goal, so check the source if you want to revel in the gaming days of yore -- eye or thumb strain-free.

  • Ion iCade Mobile and iCade Core review

    by 
    Brian Heater
    Brian Heater
    05.21.2012

    The iCade Arcade Cabinet famously began life as an April Fool's joke, pulling the video game equivalent of Pinocchio by transforming in a real salable product. The $100 arcade machine-shaped iPad enclosure / controller hit the sweet spot between functionality and retro gaming nostalgia, proving successful enough that Ion found itself with a solid reason to expand the line. Notable amongst the new arrivals are the iCade Core, which offers up the same feature set as the original iCade in a more portable joystick form, and the iCade Mobile, a re-imagining of the product as an oversized iPhone case. The Core carries the same price tag as its predecessor, while the Mobile clocks in at $20 less. So, are these additions worthy of the iCade name? Or would the line have been better served as a one-off? Insert a coin and find out after the break. Update: Unfortunately, we were provided with incorrect information ahead of the review -- the iCade Core is actually priced at $80, same as the iCade Mobile.