OrganicMotion

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  • Organic Motion's OpenStage motion capture system grabs 200FPS, no backdrop required (video)

    by 
    Darren Murph
    Darren Murph
    08.10.2011

    At just under $40,000 for an eight camera setup, we're hardly in hobbyist territory here, but Organic Motion's new OpenStage 2.0 motion capture system could certainly make do in the average basement. Unlike a few competing solutions shown here at SIGGRAPH, this one actually has no backdrop mandate, and better still, doesn't require you to latch a single sensor onto your subject. The magic lies within the cameras hung above -- kits are sold that contain between eight and 24 cameras, and even the latter can be handled with a single workstation. Multi-person tracking ain't no thang, and while you aren't capturing HD footage here, the high-speed VGA capability enables up to 200 frames per second to be logged. Not surprisingly, the company's aiming this squarely at the animation and medical realms, and should start shipping bundles as early as next month. Looking to take down Pixar? You'll need a lot more than 40 large, but perhaps the video after the break will give you a bit of inspiration. %Gallery-130288%

  • Motion capture gets slightly less embarrassing

    by 
    Donald Melanson
    Donald Melanson
    03.12.2007

    It looks like the profession of motion capture artist could soon become a slightly more dignified one, with one upstart company doing away with the trademark spandex suit and ping-pong balls in favor of a come as you are approach. That bit of of freewheelin' technology comes to us from Organic Motion, who showed off their wares at the big Games Developers Conference in San Francisco. According to the company, instead of relying on reflections from a few markers placed on a person's body, its system automatically visualizes and captures thousands of natural points on a subject, turning it into a complete 3D scan in real-time. On the downside, the current implementation of the technology (set to launch later this year) can only scan one person at a time, although a version that scans two people is apparently on track for 2008. On a related front, a team from Germany's Max Planck Institute for Computer Science have developed a system that can scan a high-resolution 3D image of a person and quickly turn it around into a model ready to be animated or, for instance, imported as an avatar into a game. It appears that it's slightly further down the line, however, with no indication given as to when, if ever, we might see it commercialized.Read - Newsweek - Level Up, "Organic Motion's Marker-Less Motion Capture"Read - New Scientist, "Animation tool puts you in the frame, or the game"