cloaking

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  • BRAZIL - 2020/04/05: In this photo illustration the Facebook logo seen displayed on a smartphone with a computer model of the COVID-19 coronavirus in the background. (Photo Illustration by Rafael Henrique/SOPA Images/LightRocket via Getty Images)

    Facebook sues cloaking software maker for deceptive COVID-19 ads

    by 
    Christine Fisher
    Christine Fisher
    04.09.2020

    ILikeAd used cloaking, as well as “celeb baiting.”

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    Facebook uses AI to detect fake ads

    by 
    Swapna Krishna
    Swapna Krishna
    08.09.2017

    Facebook has been making efforts to be more transparent about its efforts to moderate posts and combat the spread of fake news and other spam, especially after the social network's effects on the recent election in the US. Today, the organization disclosed how it is using AI to help combat the issue of "cloaking" in Facebook News Feeds.

  • EVE Evolved: Features coming in Oceanus and beyond

    by 
    Brendan Drain
    Brendan Drain
    09.28.2014

    It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was able to push it forward to the Crius release window seven weeks later and the extra development time meant the feature launched in a very polished state. It may be too early to tell if the new schedule's success can be seen in the concurrent player graph for Tranquility, but the numbers have remained steady for the past few months in what is typically the annual low-point for player activity. The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time. In this edition of EVE Evolved, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.

  • DUST 514's Uprising 1.8 patch out today

    by 
    Jef Reahard
    Jef Reahard
    03.25.2014

    CCP has released Uprising 1.8 for its DUST 514 console shooter. It's a significant patch on account of the "full equipment, weapon, and dropsuit rebalancing," not to mention new sidearms, cloaking equipment, and new heavy and light dropsuits for each of the game's races. Cloaking is a game-changer, CCP says, and so "coordinated use of active scanners is vital, and properly placed drop uplinks and nanohives can help provide victory in even the most difficult battles."

  • EVE Evolved: Three exploitable game features

    by 
    Brendan Drain
    Brendan Drain
    12.15.2013

    If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players in combat. The most obvious cases include abusing bugs, as happened in 2009's starbase exploit that corporations used to generate valuable tech 2 materials out of thin air and 2010's MonkeySphere exploit that let players hide themselves from the local chat channel and sneak up on unsuspecting victims. Most cases of abusing features for profit or advantage aren't as clear-cut as these obvious exploits, as some have negative consequences but still use completely legitimate game mechanics. When players figured out how to abuse Faction Warfare's kill LP rewards to farm five trillion ISK, for example, they did so using in-game mechanics that just hadn't really been thought through. Many more subtle cases of broken game mechanics that undermine EVE's core design ethos still exist, some of which have been recently introduced and others that have managed to remain unchallenged for years because there isn't really a good alternative. In this week's EVE Evolved, I look at three features in EVE Online that I think fundamentally break the design ethos of the game but don't have very clear solutions.

  • Star Trek Online outlines the fine details of Romulan ship progression

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2013

    The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and careful subterfuge. A new development blog outlines the fine points of ship progression including refit ships, retrofit ships, and small craft for the faction. In addition to the cloaking devices, all Romulan ships feature a powerful Singularity Core that allows access to a different tier of special abilities for each ship. As with other factions, refits and retrofits of lower-tier ships can be purchased from the game's cash shop, complete with new customizable skins and new consoles for these variants. Players interested in seeing the full details should take a look at the development blog and get ready to remind the galaxy why the phrase "warbird decloaking" is never a sign things are going well.

  • Duke University creates 'perfect' one-directional microwave cloak, might lead to stealthier vehicles

    by 
    Jon Fingas
    Jon Fingas
    11.12.2012

    Most attempts at cloaking, no matter the slice of spectrum, usually leave clues as to what's there -- even microwave cloaks can spoil the surprise through reflections. At Duke University, researchers have licked some of those past problems with the first instance of a flawless microwave cloaking scheme. By crafting a special diamond-shaped cloak where the light properties stay consistent at the corners, the school's Nathan Landy and David Smith have successfully shielded a 3-inch wide cylinder from microwave detection without a hint that something was amiss. The gotcha, as hinted by the shape, is a two-dimensional nature that gives away the secret at less than ideal angles. Duke suggests that it still has the groundwork for something that could be vital for communications or radar -- we can imagine a stealth aircraft or ship in the far-flung future that could actively mask itself from radar signals. It's not quite the optical illusion we're looking for, but a refined version of the Duke project might be enough for a rare practical use of cloaking when fantasies are much more common.

  • Researchers working on thermal cloak, Predators trill their disapproval

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.29.2012

    Slathering yourself with mud to avoid head-hunting aliens is great and all, but it ain't exactly the paragon of good personal hygiene. Fortunately, researchers have concocted a cleaner and less cakey defense against Predators that's more likely to be mom approved. Fresh on the heels of the microwave invisibility project at the University of Texas at Austin, French researchers have found a way to make a cloak that can hide a subject from thermal imaging devices. The concept uses alternating materials with varying rates of diffusion to move heat around and create a thermally invisible region. Conversely, the technique can be used to concentrate heat in one spot so it gets hot rapidly. Although it doesn't quite have the wow factor of Cornell's invisibility project, the thermal research may prove to be more practical because it also can be used to manage heat and improve cooling in components such as computer chips. Of course, the question now is, can it be used to cloak an entire tank?

  • Plasmonic cloak makes objects invisible, but only in the microwave region of the spectrum

    by 
    Daniel Cooper
    Daniel Cooper
    01.28.2012

    Okay, so we're not up to USS Pegasus levels yet, but for the first time researchers have been able to cloak a three dimensional object. Don't start planning your first trip to the Hogwarts library restricted section just yet though, the breakthrough is only in the microwave region of the EM spectrum. Using a shell of plasmonic materials, it's possible to create a "photo negative" of the object being cloaked in order to make it disappear. The technique is different to the use of metamaterials, which try to bounce light around the object. Instead, plasmonics try to deceive the light as to what's actually there at the time -- but because it has to be tailored to create a "negative image" of the object you're hiding, it's not as flexible, but it could be an important step on the road to that bank heist we've been planning.

  • Cornell scientists perform optical illusion, herald invisibility through bending of light (video)

    by 
    Zachary Lutz
    Zachary Lutz
    01.06.2012

    Taken at face value, you'd almost think that Cornell scientists had successfully bent the fabric of time. With gobs of fiber optics at their disposal, the researchers have devised a method to distort light in a way that makes events in time undetectable to observers. Initial success in this Pentagon-backed invisibility project has cloaked an event for 40 trillionths of a second, leading Cornell scientists to tout, "You kind of create a hole in time where an event takes place. You just don't know that anything ever happened." The feat is performed by separating light into more fundamental wavelengths, first by slowing the red and speeding the blue. A resultant gap forms in the beam, which leaves a small window for subterfuge. Then, as the light passes through another set of fibers -- which slow the blue and speed the red -- light reaches the observer as if no disturbance had taken place at all. While the brilliant researchers ultimately imagine art thieves being able to pass undetected through museums with this method, the immediate challenge will be in prolonging the light gap. This could prove frustrating, however, due to the scattering and dispersion effects of light. As Cornell scientists dream of their ultimate heist, visual learners will most certainly want to check the video after the break.

  • Video: simulated 'quiet zone' cloaking hides an object in 2-D

    by 
    Tim Stevens
    Tim Stevens
    08.17.2009

    You don't have to be able to pick a Romulan out of a crowd of Vulcans to be intrigued by the idea of cloaking, and indeed many non-trekkers have tried to hide things in plain sight using electromagnetism, acoustic superlenses, or light-bending materials. The latest attempt relies on devices that emit cancelling waves of the sort anyone who's ever seen a Bose commercial should quite familiar with, combining to negate any external, incoming waves. What's different here is that they also recombine on the other side of the object being cloaked, as shown in the video below, meaning that incoming surge is then re-generated and continues on undisturbed -- potentially even reflecting back through the object again should it hit something on the far side. It's part of research at the University of Utah and, for now, only works in a theoretical two-dimensional world where triangles and squares are ruled by pentagons, hexagons, and priestly polygons. Optical camouflage is sadly not believed to be possible using this technique, but sonar and radar are likely implementations, as well as mechanisms to subvert earthquakes, tsunamis, and maybe even neighboring speed metal fans.

  • EVE Online extended Thursday downtime to bring numerous fixes to game

    by 
    James Egan
    James Egan
    05.13.2009

    CCP Games has announced that EVE Online will be patched to Apocrypha 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, CCP states. The sheer number of changes being made to EVE Online with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of Apocrypha 1.2 we'd like to point out for our readers:

  • EVE Online player circumnavigates the game's world

    by 
    James Egan
    James Egan
    04.27.2009

    The game world of EVE Online is vast, a galaxy of over 5000 charted solar systems called New Eden. EVE's explorer-types, like Jeran Tek, have successfully visited every solar system in New Eden. Jeran Tek isn't alone in such pursuits, however. This past week saw another player establish a new exploration milestone; DevilDogUSMC of The Helicon Alliance circumnavigated EVE's galaxy. It took him four days, on a journey with 118 waypoints and 502 jumps in a covert ops frigate (capable of warping while cloaked). DevilDogUSMC spoke with EVE's volunteer in-game reporters (Interstellar Correspondents), stating why he even attempted this. He said, "Since I became a pod pilot five and a half years ago I wanted to explore this universe, but I was put into action with fleet after fleet not ever having the chance. So I decided to take a break from... politics and working with our alliance fleet and went for it. This was a chance for me to show the rest of New Eden that anything can be done as long as you commit to it and work for it." The full story on DevilDogUSMC's journey was reported by ISD Aeterna Vitae on the EVE Online site.

  • Cloaking device could shield pacemakers from malicious signals

    by 
    Darren Murph
    Darren Murph
    08.25.2008

    On a number of occasions, we've seen reports suggesting that pacemakers could be sent signals which could instruct them to do all sorts of unwanted things, including shut off completely. Thankfully, the University of Washington's Dr. Tamara Denning has heeded the warnings and created a possible solution. The so-called cloaking device would enable pacemakers to "resist any instructions that come from anyone other than the doctor," though it has yet to be put to the test. in the real world Now, making sure your doc has passed a sufficient amount of background checks is another matter entirely.[Via Switched][Image courtesy of SMH, thanks A.C.E.R.]

  • Battlefield 2142 scans of PC Gamer cover story leaked

    by 
    Dan Choi
    Dan Choi
    03.21.2006

    The Battlefield 2142 hoopla is starting to look more and more real as scans of the PC Gamer issue in question have surfaced online with BF 2142 featured as the magazine's May cover story. Digg contributor Iced_Eagle has pointed us to an 8.5MB archive of images from the mag, with 9 pages concerned with 2142 and 2 pages having to do with Half-Life 2: Episode 1. If you're interested in knowing "where your unstoppable 20-foot Mech is," then you'd best get to that reading online or off ASAP. For those still skeptical of any gaming news outlet coming out with such a story in the general vicinity of April Fools' Day, keep in mind that the game appears to not only be the magazine's cover story, but that its coverage also fills up all those pages of print mentioned earlier. EGM merely dedicated a single page with a brief line in the table of contents to its Apple iGame prank this year, so this would seem like a lot of effort on PC Gamer or some extremely dedicated Photoshopper's part to fool the gaming public. Will this fall prove to be the point when the BF franchise finally frags in the future? At this point, it would certainly seem so. Read on for further details about the game; the cover pic links to the scans.