KinectForWindows

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  • Microsoft isn't selling Kinect for Windows anymore

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.02.2015

    Given that Microsoft has consolidated so many other parts of how it operates lately, word that it's discontinuing the new Kinect sensor for Windows shouldn't be much of a surprise. From here on out, Redmond will no longer sell the now redundant desktop-specific version and instead point app developers toward the "functionally identical" Xbox One unit and its necessary adapter cable instead. The Xbox One sensor was apparently pretty popular amongst desktop developers and Microsoft couldn't keep up with demand in some markets, so rather than keep producing two incredibly similar units, it's likely focusing its efforts on producing more of one. Should you already own a Windows Kinect don't fret -- Nadella and Co. promise that support for it isn't going anywhere. For a peek at how we put the console do-all sensor to use with a Windows PC, take a gander at the video just below.

  • Kinect for Windows can track individual finger movements

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.08.2014

    Microsoft's new Kinect sensor is a lot of things, but absurdly accurate isn't one of them. To that end, Redmond' Research division is showing off some recent advancements its made with Handpose -- a way to fully track finger movement with its do-all gizmo in a variety of conditions. The video we've embedded below shows off the $150 PC peripheral analyzing and capturing intricate finger and hand movements seemingly pretty easily both from close-range and further back. Changes in lighting don't affect the fidelity either, as the tracking is all performed by the Kinect's depth sensor, not its camera. As Kotaku notes, however, this looks very much like something that'll be used for applications outside of gaming, rather than as a boost for your Dance Central skills. We'd like to imagine that its extra accuracy would probably come in handy in the operating room.

  • Xbox One's Kinect sensor coming to Windows on July 15th

    by 
    Matt Brian
    Matt Brian
    07.07.2014

    Microsoft's plan to bundle Kinect with the Xbox One may not have been to everyone's taste, but that's not stopping it from expanding sales of the motion-sensing peripheral. In fact, you'll only have to wait just over a week to get your hands on the second generation Kinect for Windows. We know because the company has updated its pre-order listing with the promise of shipment by July 15th. The sensor, which costs $199/£159, delivers better depth sensing, 1080p resolution, a wider field of view and various other improvements. Developers have been invited to publish their creations to the Windows Store, so there'll likely be more Windows Kinect apps to download than ever before -- good news if you're not interested in the Xbox One but have always wanted to wave your arms about in front of your PC.

  • New Kinect for Windows arrives this summer

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.02.2014

    Amid the volley of announcements from Microsoft's Build conference, is word that the new Kinect for Windows has a near-future release timeframe for both the hardware and its SDK. The desktop version of Microsoft's do-all sensor will be available to the public this summer, as will its development framework. Perhaps more importantly, once they're done, developers can publish their creations to the Windows Store; meaning, there'll probably be more Kinect applications for Windows in one place than ever before. As Redmond tells it, this self-publishing will happen "later this summer." Next summer (notice a theme here?), Microsoft is adding support for one of gaming's most pervasive dev toolkits to Kinect for Windows: the Unity engine -- tools developers already know the strengths and weaknesses of, which should bolster the app selection even further. Given that the Xbox One will see Unity support this year, this could mean that cross-platform apps and games are a distinct possibility. Or, maybe we'll get a cool new bank account manager instead.

  • Kinect for Windows SDK update lets developers add green screen effects

    by 
    Jon Fingas
    Jon Fingas
    09.17.2013

    Kinect for Windows developers can now get a little more creative: Microsoft has released version 1.8 of the camera's SDK, which lets app creators produce a green screen effect by removing the background. The update also brings a new Kinect Fusion API that scans the color of an object in addition to its shape, saving some 3D modelers the trouble of creating a separate texture map. There's better scene tracking and more code samples, too. Programmers who crave the new software tricks can grab the refreshed SDK and its companion tools at the source links.

  • Augmented reality table lets you explore a book without opening it (video)

    by 
    Jon Fingas
    Jon Fingas
    08.20.2013

    We've seen touch-friendly tables before, but they're rarely so slick as the Multi Surface Experience, a newly launched collaboration between design firm Gensler and ad agency The Hive. The installation lets guests explore Gensler's architectural portfolio (the book you see above) just by walking up to a wavy table. An overhead projector, Kinect for Windows and special software present an interface wherever people stand; when users choose to learn more about a project, it pops up on a wall-mounted 4K display. The current experience is sadly confined to Gensler's Los Angeles office, but it's also the start of teamwork that could lead to commercial designs. Don't be surprised if company lobbies are much livelier in the future.

  • Kinect app that turns any surface into a touchscreen now available, starts at $149

    by 
    Mariella Moon
    Mariella Moon
    08.15.2013

    With several companies developing technologies that can turn any surface into a touchscreen, it should be widely available soon. Those who want to try it out before it's cool, however, should look towards Ubi Interactive's software that combines the talents of Microsoft's Kinect for Windows sensor and a projector. So long as the software's installed on a Windows 8 computer, the sensor tracks and detects movements users make on the projected image. Interactions are the same as any tablet or smartphone, including launching icons by tapping on them and expanding areas with pinch-to-zoom. Merely a concept in 2012, the software is now available on Ubi's website with prices ranging from $149 to $1,499, depending on the display size and the type of customer support. Sounds like even an Average Joe can nab one, assuming they already have a projector and one of Microsoft's $250 motion / voice detectors.

  • Next-gen Kinect for Windows opens dev kit applications, costs $400

    by 
    Ben Gilbert
    Ben Gilbert
    06.26.2013

    Microsoft's new version of Kinect for Xbox One is also headed to the world of PCs, like its previous incarnation. The new Kinect for Windows sensor won't be available publicly until some point in 2014, but developers can apply for an early, $400 development kit starting right now (due before July 31st at 9AM PT), Microsoft announced today. In that $400, developers (if accepted) will get early SDK access, a pre-release "alpha" version of the device, a final retail version (at launch), and private access to both APIs and the Kinect for Windows engineering team (in private forums and webcasts). Should you get in, you'll find out more come this August.

  • Microsoft: next-gen Kinect sensor for Windows to launch in 2014

    by 
    Sarah Silbert
    Sarah Silbert
    05.23.2013

    Microsoft already gave us a look at its next-gen Kinect alongside the Xbox One, but today the company circled back to announce an update to the Windows version of its sensor. Don't get too excited yet, though: the update won't debut until 2014. Still, Redmond has shared details about some of the enhancements it says will "revolutionize computing experiences," such as a higher-definition camera, expanded field of view and improved motion tracking -- essentially the same improvements we'll see on the new Kinect for the Xbox One. Microsoft says developers will learn more about the updated hardware and SDK at the Build 2013 conference in June, so stay tuned.

  • USC starts a web hub for DIY, open source virtual reality projects

    by 
    Jon Fingas
    Jon Fingas
    03.17.2013

    For the sheer variety of virtual reality headsets available, there's been few resources available for those who want to craft their own devices. USC wants to save us the effort of searching around. Its MxR Lab has just launched a showcase of creations and modifications that DIY enthusiasts can build, including open source code for both the devices and integrating full-body motion control through Kinect for Windows or OpenNI. The most ambitious is Socket HMD, a complete 1,280 x 800 headset that involves a 3D-printed shell and custom-assembled electronics. If your own ambitions don't stretch that far, you can still build the VR2GO viewer, which uses iPhones and iPod touch players as the eyepieces, as well as mods for the Oculus Rift developer kit that add stereo cameras or increase the field of view. Yes, you'll need a 3D printer and a knack for programming to get most of these projects going, but you won't have to wait for someone to make them for you -- a big help when many ready-made VR displays are either in development or priced out of reach for the average person.

  • Kinect for Windows SDK gets significant update on March 18, includes Kinect Fusion and Interactions

    by 
    Ben Gilbert
    Ben Gilbert
    03.16.2013

    Kinect for Windows is getting a big SDK update on March 18th to version 1.7 -- Redmond's calling it "our most significant update to the SDK since we released the first version" -- which includes the long awaited 3D object scanning application Kinect Fusion. Microsoft took to Engadget's Expand stage today to unveil the features of the SDK update, which included live demos of both Kinect Fusion and Interactions; Fusion creates live 3D models of both people and objects, while Interactions adds a whole variety of recognizable gestures to the Kinect for Windows SDK ("push-to-press buttons, grip-to-pan capabilities, and support for smart ways to accommodate multiple users and two-person interactions," says Microsoft). Microsoft' also adding code samples to its Kinect for Windows development site (CodePlex), making this the first such code from Microsoft available in an open-source channel. We'll have demo videos of the new Kinect for Windows SDK features for you as soon as we can. Follow all of Engadget's Expand coverage live from San Francisco right here!

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

  • Kinect for Windows SDK to add new features, markets

    by 
    Steve Dent
    Steve Dent
    09.05.2012

    Kinect for Windows will arrive in style to China and other new markets starting October 8th, sporting a brand new SDK. The new developer kit will add features like color camera settings and extended depth data, as well as more tools and samples like a UI demo based on Kinect's so-called human interface guidelines. Chinese users won't be the only ones waving hello for the first time this fall though, as Chile, Colombia, the Czech Republic, Greece, Hungary, and Poland have also been added to the list. All told, 38 countries will be able to tinker with the Kinect by the end of the year, and Microsoft envisions an era "where we'll be able to interact intuitively and naturally" with our computers. Some of Redmond's userbase may want it to start somewhere else with that quest.

  • Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory

    by 
    Jon Fingas
    Jon Fingas
    08.01.2012

    Using Microsoft's Kinect to replace a mouse is often considered the Holy Grail of developers; there have been hacks and other tricks to get it working well before Kinect for Windows was even an option. A lead Technical Evangelist for Microsoft in France, David Catuhe, has just provided a less makeshift approach. The 1.2 update to his Kinect Toolbox side project introduces hooks to control the mouse outright, including 'magnetic' control to draw the mouse from its original position. To help keep the newly fashioned input (among other gestures) under control, Catuhe has also taken advantage of the SDK 1.5 release to check that the would-be hand-waver is sitting and staring at the Kinect before accepting any input. The open-source Windows software is available to grab for experimentation today, so if you think hands-free belongs as much on the PC desktop as in a car, you now have a ready-made way to make the dream a reality... at least, until you have to type.

  • Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

    by 
    Jon Fingas
    Jon Fingas
    07.26.2012

    Second Story isn't content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral's face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we're looking forward to Second Story's project dissuading us from the occasional impulse luxury purchase.

  • Kinect for Windows SDK reaches v1.5, now works when you're sitting down

    by 
    Daniel Cooper
    Daniel Cooper
    05.21.2012

    Microsoft is busting out version 1.5 of its Kinect for Windows runtime and SDK that includes a raft of new features for the Xbox-lacking hoi polli. The update includes 10-joint skeletal tracking that'll work even when seated, face following capabilities and joint orientation -- the latter enabling it to predict how your body will move for greater accuracy. It's also gaining four extra languages for speech recognition: French, Spanish, Italian and Japanese, not to mention Kinect Studio, which will help developers record and play back your movements to fine-tune their applications. In addition, Redmond is offering language packs to ensure the sensor will play harmoniously with your local dialect, cobber.

  • Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level

    by 
    Michael Gorman
    Michael Gorman
    04.02.2012

    Microsoft unwittingly created quite the hacking cottage industry when it first introduced Kinect. Though it took awhile for the company to come to grips with the amazing inventions enabled by its sensor bar, Redmond eventually released Kinect for Windows. Now, the Kinect Accelerator program is here to take Kinect development even further. Kinect Accelerator is a three-month long incubator of sorts for folks with Kinect-basted start-ups. It works by providing the chosen ones with mentors from Microsoft Research, Microsoft Studios, Kinect for Windows and the Xbox team to provide support and knowledge to refine and improve their Kinect apps. Additionally, venture capitalists and entrepreneurs will be available to give advice help the teams craft business plans to help them become profitable. We had the opportunity to chat with Craig Eisler -- who heads up the Kinect for Windows team and is heavily involved with Kinect Accelerator -- about this new venture. Eisler told us that Microsoft's been planning the program since last summer after witnessing all the Kinect innovations that have been percolating organically. So, the Accelerator gives Microsoft the opportunity to find some of the best ideas and speed up their development. Microsoft wound up receiving almost 500 applicants to the program, and winnowing it down to a final 11 was no easy task -- the final 50 ideas were apparently all quite good, and the initial plan was to only take ten into the program. The 11 who made the cut hail from across the globe (US, Canada, Argentina, France, and Germany), and will receive $20,000 and office space, plus Kinect hardware and development software to get their ideas off the ground. Unfortunately, we couldn't get Eisler to tell us exactly what each team is working on, but he did say they'll benefit the medical, retail, fashion, and even farm industries when all is said and done. Specifics about the inventions will come later, once the mentors have worked their magic and the apps are closer to their final forms, so stay tuned. You can learn more about the Kinect Accelerator and the chosen teams at the source link below and PR after the break.

  • Kinect for Windows version 1.5 to be released in May

    by 
    Michael Gorman
    Michael Gorman
    03.27.2012

    Seems like it was only yesterday that Microsoft took the wraps off version 1.0 of Kinect for Windows, putting the power of voice and gesture controls in the hands of the hoi polloi. Now, the gang in Redmond has said that version 1.5 will be coming in May, and will bring 10-joint skeletal tracking to let the sensor bar work while users are seated. The update also includes Kinect Studio, an app that allows devs to record, play and debug clips of users to fine tune their applications. Additionally, it brings language support for French, Spanish, Italian and Japanese, plus there's added support for regional dialects in those languages and English as well. Lastly, Microsoft is promising a whole slew of new countries around the globe will be getting Kinect for Windows in May and June, so to see if your homeland made the cut, check out the source below.

  • Microsoft releases Robotics Developer Studio 4, bring your own Kinect

    by 
    Donald Melanson
    Donald Melanson
    03.10.2012

    It's been available in beta for a few months, but Microsoft has now made the final version of its Robotics Developer Studio 4 toolkit available for download. As before, it remains completely free, and it's also now compatible with the release version of the Kinect for Windows SDK so you can build your own beverage-carrying robot like the one Microsoft shows off in the video after the break. Hit the links below to download the software or see a few more examples of what can be done with it.

  • Kinect for Media Center released, why not wave and shout at your HTPC?

    by 
    Richard Lawler
    Richard Lawler
    02.15.2012

    Kinect hacks previously brought gesture and voice control to Boxee and XBMC, and now that the Kinect for Windows hardware has been released we've got a solution for Windows Media Center. The aptly named Kinect for Media Center brings all the normal playback controls (for WMC and add-ins like Netflix) to your fingertips and lips, at the cost of $6.99. While its control scheme seems to be fully featured there are unfortunately some limitations -- it doesn't work with the Xbox 360 Kinect due to Microsoft's restrictions, and it also doesn't work with WMC extenders. What is included are filters to keep your content from accidentally triggering the voice controls (something some of us have had problems with on the Xbox 360), and configurable settings for right or left hand dominance or sensitivity. You can check out a video demo of the beta version (compare to a demo we saw last year from the makers of the Amulet voice control remotes) embedded after the break, or head directly to the site to try it out yourself if you're sure that finding the remote has simply become to much of a hassle.