mini-games

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  • GB Studio

    GB Studio lets anyone create a Game Boy game

    by 
    Christine Fisher
    Christine Fisher
    04.22.2019

    Yesterday marked the 30th anniversary of the Game Boy's release in Japan. If you're like our editors, that brings back all kinds of nostalgic memories. We've certainly come a long way since then -- so far, in fact, that you can now create your own Game Boy games. Last week, developer Chris Maltby released the code for GB Studio, a free tool for building real Game Boy ROMs.

  • Mario Party 10 throws an amiibo get-together on March 20

    by 
    Mike Suszek
    Mike Suszek
    01.14.2015

    Mario Party 10 will launch on March 20, Nintendo revealed today. The publisher showed off the new "amiibo Party Mode" for the game during its Nintendo Direct presentation this morning, adding compatibility for Super Smash Bros. and Super Mario series figures. Nintendo noted that the mode requires at least one amiibo, though other players can link their own figures to the game to use their respective characters as game pieces and access game boards inspired by the characters. Nintendo also announced that a limited edition version of Mario Party 10 will arrive on Wii U that same day, packing in a Mario amiibo figure with the party game. The game's latest trailer shows off both the amiibo Party Mode and the game's Bowser Party mode. [Image: Nintendo]

  • Camp Pokemon collects pins and stickers on iOS

    by 
    Mike Suszek
    Mike Suszek
    10.22.2014

    Nintendo launched yet another Pokemon-themed game on iOS this week, a mini-game collection of sorts called Camp Pokemon. Like the Pokemon Trading Card Game Online app that arrived on iPad in late September, the game is free to download, though in this case it's available for iPad, iPhone and iPod touch users. Camp Pokemon is geared toward a younger audience, as players complete a variety of activities on an island, earning pins and stickers for their accomplishments. The mini-game events include a pokeball throwing game and quizzes that test players' knowledge of evolutions, battle matchups and more. It's not exactly a traditional style of Pokemon game, but may tide a few players over while they await the launch of Pokemon Alpha Sapphire and Omega Ruby on November 21. The Sapphire and Ruby remakes will receive a demo on November 7, though Nintendo is requiring a little legwork to obtain access codes for the trial game. [Image: Nintendo]

  • Final Fantasy 7 mini-game riding to iOS, Android

    by 
    Mike Suszek
    Mike Suszek
    06.11.2014

    It's been a long time coming, but Square Enix finally unveiled a renewed version of Final Fantasy 7 ... 's motorcycle mini-game from the RPG's Gold Saucer levels. Final Fantasy 7 G-Bike is a free, mobile "action chaser" inspired by the chase scene from the 1997 PSOne game, in which the hero Cloud Strife slashes at enemies with his enormous sword while ripping down a highway on his motorcycle. The obstacle-avoiding, sort-of-endless-runner will include undisclosed in-app purchases, though it does feature classic monsters, familiar techniques from Cloud's arsenal, boss battles and a weapon customization system. Those hoping for a full mobile version of the cherished RPG, outside of its availability as a PSOne Classic on Vita, may recall producer Takashi Tokita's assertion in October that the game is years away. Final Fantasy 7 was re-released for PC in August 2012, followed by Steam in July 2013. Final Fantasy 7 G-Bike is in development for iOS and Android. [Image: Square Enix]

  • Fan support could lead to SNES, GBA Remix

    by 
    Mike Suszek
    Mike Suszek
    04.23.2014

    "If you build it, they will come" doesn't always apply to game development, as NES Remix director Koichi Hayashida recently illustrated. When asked about the possible inclusion of Super Nintendo, Game Boy or Game Boy Advance games in a future Remix game, Hayashida told IGN that "if there's a big enough outpouring of support for these titles, it's something I'd like to take a look at." Nintendo just launched NES Remix 2, which fared much better than the first game in our review. The first NES Remix arrived in December, though its selection of games was lackluster. Both games approach a collection of classic NES titles in a novel way: by issuing brief mini-game-style challenges. While other Virtual Console platforms like SNES and GBA sound like natural fits for future Remix installments, Hayashida said it still boils down to the question, "Does the marketplace want it or need it?" "If we get a big enough cry for that, with a lot of people saying, 'Hey, we'd love to see more of these perhaps for the SNES, Game Boy or Game Boy Advance,' then it would be something we can take a look at," he added. [Image: Nintendo]

  • Nintendo's free-to-play game lets you haggle for bargains

    by 
    Mike Suszek
    Mike Suszek
    02.13.2014

    Nintendo announced a 3DS mini-game collection by the name of Rusty's Real Deal Baseball during today's Nintendo Direct livestream. The game is free to download, and offers one demo game by default. The rest are cartridges that players purchase for their "Nontendo 4DS," a small console inside the game that houses all the baseball mini-games. The catch to Rusty's Real Deal Baseball is the haggling system within the game, in which players attempt to talk the mini-game store's owner (Rusty, who happens to be a dog) into lowering the real-life prices of the mini-games. This is accomplished not only by chatting Rusty up at the right times, but by bribing him with items earned within the games players already own until the shopkeeper (or one of his kids) announces the minimum price has been met. Completing rounds in mini-games also earns players collectible stamps, which unlock items for use in bargaining. Nintendo first released the game as Darumeshi Sports Store in Japan in August 2013. [Image: Nintendo]

  • Nintendo: No plans to offer mini-games on smartphones

    by 
    Sinan Kubba
    Sinan Kubba
    01.28.2014

    Nintendo isn't bringing free mini-games to smartphones, according to a statement given to Engadget. Following a report by Japanese media corp Nikkei that suggested Nintendo is planning to release trailers and free mini-games on phones, the company re-iterated CEO Satoru Iwata's statements against Nintendo software being on such devices. "Nikkei's article contains information previously stated by Mr. Iwata during past press conferences, including statements which relate to Nintendo's willingness to make use of smart devices to promote our products," reads the Nintendo statement provided to Engadget. "However during such past announcements Mr. Iwata has also stated that Nintendo's intention is not to make Nintendo software available on smart devices and as such, we can confirm that there are no plans to offer mini-games on smartphone devices." That seems clear, but we may hear more when Nintendo releases its Q3 financial results tomorrow, or as news comes from the corporate management briefing the day after.

  • Rocksmith 2014 trailer shows off new Guitarcade games

    by 
    Mike Suszek
    Mike Suszek
    09.23.2013

    A new trailer for Rocksmith 2014 shows off a few of the mini-games coming to the game's Guitarcade mode. Introduced in the first Rocksmith, Guitarcade offers players a chance to improve their string-plucking skills while being challenged with retro-inspired micro-games such as the Galaga-like Ducks Redux. Among the other Guitarcade challenges seen in the trailer are Scale Racers and Gone Wailin'. Scale Racers has players mastering scales while avoiding traffic in a police car chase, while Gone Wailin' forces guitarists to play louder or quieter to elevate a characters and collect coins. The last mini-game shown off is Return to Castle Chordead, a first-person shooter in which players strum chords on command to eradicate enemies. Rocksmith 2014 launches in October for Xbox 360, PS3 and PC.

  • HungoverX is a Bureau: XCOM Declassified mini-game

    by 
    Mike Suszek
    Mike Suszek
    08.06.2013

    When Take-Two recently registered the domain HungoverX.com, we weren't sure what to expect. The publisher pulled the curtains back on the URL today to reveal a mini-game related to The Bureau: XCOM Declassified in which players guide a hungover Bill Carter through a groggy day at the office. The browser-based game is available now at HungoverX.com. The Bureau: XCOM Declassified will launch on August 20 for PS3, Xbox 360 and PC.

  • Rabbids Invasion interactive TV show announced [Update: Trailer!]

    by 
    Mike Suszek
    Mike Suszek
    06.10.2013

    Ubisoft announced an interactive TV show based around its lovable, quirky rabbit-like creatures called Rabbids Invasion at its E3 press conference. The show will come to Xbox One and will allow viewers to interact with the show's characters, dancing with the Rabbids and solving puzzles that will push the story forward. Ubisoft's trailer for the game showed children using motion control gestures to launch eggs at Rabbids and scream along to virtually crack the screen in varying mini-games. While no set release date was given for the Rabbids Invasion show, it is expected to launch "soon."

  • Guild Wars 2's The Secret of Southsun adds mini-game, WvW traps [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    05.07.2013

    May has just gotten started and already ArenaNet has another content update scheduled for Guild Wars 2. Called The Secret of Southsun, this May 14th update comes right on the heels of the final installment of Flame and Frost and extends the episodic content that began with that first series. This time, the adventures focus on troubles brewing on the tropical island of Southsun Cove where players must quell the rising violence and discover the secret that hides there. The Secret of Southsun also brings an end to culling in the rest of the world (it was previously only disabled in World vs. World) and introduces two an improvement to WvW -- traps and an improved award system. Traps will remove supply from enemies. and players will gain reward for a wider range of activities in the Mists, such as destroying siege weapons, escort missions, and repairing walls. Players can also try their hand at a new crab toss mini-game. On top of the update announcement, ArenaNet has recently posted additional lore expanding the story of Rox, the Charr. Read on to see where her latest adventures lead. [Update: It seems ArenaNet let some of this info out before it intended to, as detailed in this forum post. So the WvW award changes won't be in just yet. ArenaNet has also informed us that it will be holding off on the culling as well and has now altered its official announcement to reflect these changes.] [Source: ArenaNet press release]

  • Revolutionary new minigame datamined in patch 5.3

    by 
    Kristin Marshall
    Kristin Marshall
    03.25.2013

    We've asked for other minigames in WoW, but so far there's been no official word of anything on the horizon. The Plants vs. Zombies minigame is loads of fun, and the battle pet system is by far the most expansive minigame that's ever come to the game. Not everyone has the interest or time to invest in pet battling, so it was very exciting to stumble across the newest WoW minigame, just datamined in patch 5.3. It's a game any player can have fun with. A game many of us have enjoyed ... Say hello to Rock, Paper, Scissors! That's right! Forget about the Singing Sunflower. Whether you're bored or want a new and improved way to decide who get's that Thunderforged weapon, this is it. OK, so this may not really be a new minigame -- datamining is a fickle thing -- but the spells are there for one purpose or another. We can dream, right?

  • Where is my mahjong minigame in Mists of Pandaria?

    by 
    Dawn Moore
    Dawn Moore
    12.14.2012

    During Wrath of the Lich King, Blizzard gave us the Peggle and Bejeweled addons. In Cataclysm, we got an amazing in-game version of Plants vs. Zombies (which rewarded a Singing Sunflower pet that actually sang). Now in Mists of Pandaria, the latest addition to the growing collection of games within the game is the new pet battle system which is reminiscent of the beloved Pokémon series. Well, beloved to everyone else anyway. See, Pokémon and I have a bitter past. It started when I was 12, and I told my mother the only thing I wanted for Christmas was a Gameboy and a copy of Pokémon Blue. It was an expensive gift to ask for from a single parent working two jobs, but I was desperate. In the months prior, all my friends at school had ceased socializing about comics and fantasy novels in favor of playing Pokémon. Every day at lunch they'd scarf down their meals then whip out their link cables and start dueling. Not having a Gameboy myself though, I was completely left out. Sadly, when Christmas came there was no Gameboy. Instead I received a Pocket Pikachu, which was a weird toy pedometer crossed with a Tamagotchi. The idea was that you'd keep it in your pocket and as you took steps you'd earn currency to buy presents for Pikachu, who would then be your friend. The problem was the pedometer wasn't very sensitive to normal steps, so you were better off shaking it over and over. So for the next few months, while my friends continued to ignore me to play Pokémon, I shook a stupid, yellow pedometer up and down. Anyway, long story short, I'm not too crazy about a pet battle system. And while I appreciate that Blizzard has made great efforts to integrate such an indepth feature into the game, I feel like they've missed out on the perfect opportunity to add a minigame to the game that would fit perfectly into Mists of Pandaria: mahjong.

  • LittleBigPlanet Vita launch trailer has mini-games for all to enjoy

    by 
    Jessica Conditt
    Jessica Conditt
    09.17.2012

    LittleBigPlanet Vita officially launches September 25, but already a few intrepid fans have slaved over strategies and painstakingly outwitted various retailers into selling them copies ahead of release – or there was just a misunderstanding and some stores put out the game early.On the PlayStation Blog, Tarsier Studios community coordinator Simon Rosenkotter says he hopes these players are enjoying the game, but warns the servers won't go live until tomorrow, so online play is still blocked until then. Sony has given the go-ahead to retailers to sell the game early, so check your local stores.To satiate early players and the jealous masses, above we have the LittleBigPlanet Vita launch trailer, showing off the mini-games in the game's Arcade option.

  • Sony patent wants to make advertising more interactive

    by 
    Jamie Rigg
    Jamie Rigg
    08.24.2012

    We all know adverts are a necessary evil, which is why different companies are trying to make them more personalized, more engaging or just plain get rid of them. In a recently granted patent, Sony outlines its ideas for next-gen advertising on network-connected devices -- essentially to make it more interactive. Many of the instructional diagrams involve PS3 accessories in the home setting, but the focus isn't just on adverts as mini-games, which itself is nothing new. Other suggestions for keeping your interest include in-ad purchasing, casting votes or selecting the genre of commercials. To speed up, or get ads off your screen, Sony would have you performing small tasks or -- more sinisterly -- shouting brand names when prompted. Whether such immersive advertising will ever be employed is anyone's guess, but we're sure you're smart enough to know they're just tricks. So who's up for a McDonald's then?

  • Hyperspace Beacon: Outbreak

    by 
    Larry Everett
    Larry Everett
    04.17.2012

    A year ago at PAX East, I spoke to Community Manager Stephen Reid about events in Star Wars: The Old Republic. He asked and answered a popular question at the time: "Will [SWTOR] have events where we randomly spawn NPCs for players to fight? No, but we will have events." He couldn't elaborate, but it did leave me wondering what that could possibly mean, especially when later at PAX East, Lead Writer Daniel Erickson said that SWTOR would not break the fourth wall by holding holiday-type events. Earlier this year, Update 1.1: Rise of the Rakghouls brought us a new flashpoint called Kaon Under Siege. A ship crash landed in the heart of the Tion Hegemony, taking the Rakghoul virus off the planet Taris and spreading it to a new world. Both the Republic and the Empire sought to find the source of this outbreak. Like all flashpoints, Koan Under Siege is instanced and separate from the rest of the open world. Relatedly, and quite surprisingly, BioWare started its first world event without announcing it on the official website or even letting anyone know that it was happening. On Sunday morning, everyone who was stopping by Carrick or Vaiken station could overhear an announcement that the planet Tatooine had been quarantined due to an outbreak of the Rakghoul virus. So started my investigation...

  • Does WoW need more minigames?

    by 
    Dawn Moore
    Dawn Moore
    03.09.2012

    When I started playing WoW in 2006, I knew next to nothing about it. I had bought a copy to play with my boyfriend but did so while he was out of the country; it was my intent to surprise him with it when he got back. The unfortunate result of this was that I didn't really know what to do on my own and spent most of the time being eaten by murlocs. Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.

  • The Daily Grind: Does Vanguard's diplomacy system deserve another shot?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2011

    While I've never played Vanguard, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a deep, involved minigame. Some people loved it -- and still do -- while others ignored it entirely. In any case, Vanguard's well-known struggles to stay afloat have kept the larger MMO community from experiencing the diplomacy system, which I feel is a shame. I've always hoped that other MMO devs would take this idea and run with it, creating a "next generation" version that would work well in contemporary games, sort of how Warhammer Online's public questing was picked up and revised for games that would follow (just as WAR picked it up from Ultima Online). So my question to you today is, does Vanguard's diplomacy system deserve another shot? Should MMO devs take a closer look at the typically skimpy interactions between characters and NPCs to see if they can be improved? Or should this system best be left alone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Luminous beings are we, not this crude matter

    by 
    Larry Everett
    Larry Everett
    04.19.2011

    It's interesting: When I'm intrenched in the news of Star Wars: The Old Republic, I tend to forget sometimes what people know and don't know. For instance, I love what I've seen of Guild Wars 2, but if you were to ask me, "Who is that tiny race with the big machines?" I would have to look it up. So it shouldn't have surprised me when I received an email a couple of days ago asking about non-combat activities in SWTOR. I know there has been talk of non-combat activities, but it's usually pushed to the side so that combat can take the forefront. I certainly don't blame anyone for that. Most players are interested in combat, and BioWare's marketing is, of course, going to focus on that. This message I received from Isaiah was concerning his whole guild. He asked the following: We are primarily interested in the RP aspects of the game. I theorized that the RP elements and player interactions on the RP servers will be community-regulated, meaning the players drive the RP as opposed to BioWare. BioWare briefly touched on crafting months ago, but nothing new has been revealed. What about mounts? Player housing and the ability to name our ships? What about non-armor clothing options and general RP immersion into the universe? I know it's a rather open-ended line of questioning, but do you have any insights or theories about non-combat activities in game? Beyond the break, I will answer these questions, and since he asked me about my theories, I will do a bit of that, too. See you on the other side.

  • EVE Evolved: The EVE Online that could be

    by 
    Brendan Drain
    Brendan Drain
    09.05.2010

    Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. In the process of transforming a feature from a gleam in the game designer's eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible. As players, we don't really see that full development process. That doesn't stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the EVE Online developers will be going through the process of making some of their most incredible visions a reality. Ideas like walking in stations and integrating the upcoming MMOFPS Dust 514 with EVE's planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of those visions we've heard from EVE's developers gets lost in translation. In this speculative opinion piece, I look at a few areas in which EVE is sure to be expanded in the coming years and discuss what I'd consider to be the ideal way they could be implemented or handled.