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Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago.If you'd like to check out some prototypes...

December 21st 2012 at 3:30pm 0 Comments
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Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go.The studio has been a PR kick the past couple of days, summo...

December 19th 2012 at 5:15pm 0 Comments
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"What Would Peter Molyduex, if he were here right now? We bet he'd kick an a..." and we'll let your twisted little minds fill in the rest of those lyrics. The What Would Molydeux? game jam has turned from a two-city semi-satirical proposition into a 16-city, truly international game jam, running fr...

March 20th 2012 at 8:30pm 0 Comments
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Poor Milo. Our virtual friend has been in our heart for about as long as Kinect (née Project Natal) has been in the public eye, always doodling, always playing with snail, rarely able to escape the confines of dark developer studio. When we talked to Milo's "father" Peter Molyneux at the las...

August 19th 2010 at 12:57am 0 Comments
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You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film...

October 30th 2009 at 2:00pm 0 Comments
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In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on "Dimitri," an "experimental thing" which he claimed was given life by a mysterious discovery. "And then it moved from that experiment to a moment in time that happened six months ago when a discove...

September 14th 2009 at 10:20pm 0 Comments
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"Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff. And I think over the last few years maybe the awareness of Rare has dropped." That's according to Steve McFarlane, art director for the studio responsible for such titles as, umm ... hang on, we're ju...

June 30th 2009 at 7:30pm 0 Comments
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Microsoft's European Creative Director Peter Molyneux would like to help fellow UK developer Rare gain an identity. Speaking with GI.biz during E3, the outspoken Lionhead Studios head says he was "totally blown away" by the talent at Rare and he wants to "help them get well known." Not that the stu...

June 15th 2009 at 9:00am 0 Comments
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The original Fable was a home wrecker, according to Lionhead guru Peter Molyneux. The developer with the buttery British voice tells Develop that the first Fable "just burnt people's lives" and "destroyed the team." He says the excessively long work hours ruined marriages, and that the studio just c...

March 17th 2009 at 7:00pm 0 Comments