everquest

Latest

  • Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale

    by 
    MJ Guthrie
    MJ Guthrie
    11.09.2014

    The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content updates (and a change in how those update occur), holiday celebrations, and major news happenings during the course of the past 12 months. However, instead of just highlighting the major events and changes of the year in a standard retrospective piece, I'm going to do something a little different this year. On top of wandering down memory lane, I've pulled in Senior Producer Holly Longdale to answer a few questions and address some current concerns on the minds of players. Longdale talks about the high price of both the Altar of Malice Collector's Edition and the new Aerakyn race as well as shares some fun facts about who's been working on the game since the beginning.

  • EverQuest: The Darkened Sea officially launching on November 11th

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2014

    While All-Access members are currently enjoying EverQuest's newest expansion, The Darkened Sea, non-subscribers are still twiddling their thumbs waiting to get in on the fun. The good news is that the wait will be over soon, as the expansion will officially launch on November 11th for all who purchase it. To help drum up excitement, SOE posted a brief story dev diary to set the scene for the expansion. "The Darkened Sea hides many secrets," the team teased. "A coral castle, enchanting sirens, watered-down dwarves, and even dinosaurs! On a remote island in the vast ocean is a mysterious city with an intricate citadel floating above it." For a full grasp on what The Darkened Sea has to offer, check out our in-depth look into the game's 21st expansion.

  • The Daily Grind: What's the best MMO for a true newbie?

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    As big as the MMO genre is, I bet every single person reading this knows a gamer who doesn't yet play an MMO, and that person, my friends, is a convert waiting to happen! But how should you proceed? Do you start your coworker on an easily digestible MMO like World of Warcraft? Torture her with a classic like EverQuest? Drag him in through a mobile MMOTCG like Hearthstone? Target her penchant for meticulous spreadsheets with a sandbox like EVE Online? Or just make your buddy play whatever you're playing so you can be the guide and the glue that keeps him playing? What would you pick -- what's the best MMO to introduce a true newbie to the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Think Tank: Fixing the Landmark-EQ Next perception problem

    by 
    Bree Royce
    Bree Royce
    10.30.2014

    Not a Landmark post on Massively goes by without at least one commenter essentially telling SOE to talk about EverQuest Next or shut up. Massively's MJ Guthrie, who writes our EverQuest franchise column, has herself explained until she's blue in the face that Landmark is EQ Next's foundation, and SOE has talked plenty about EQ Next independently too, but for some reason, the explanations aren't sticking with the MMO populace, so the same complaints are voiced in every thread. So what gives? Has SOE been too confusing with the Landmark/EQ Next co-branding? How can SOE dig itself out of this persistent perception problem? That's what I asked Massively's writers in today's Think Tank.

  • EverQuest: The Darkened Sea expansion is live today

    by 
    MJ Guthrie
    MJ Guthrie
    10.28.2014

    We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around the corner (as in today!), Designers Jonathan Caraker, Alan VanCouvering, and Doug Cronkhite joined Producer Thom Terrazas and Creative Director Akil Hooper to talk shop while zipping through the newest zones of The Darkened Sea on a tour of what players will get to dive into. The Darkened Sea actually builds upon a previous expansion, The Buried Sea. "We have some stories and characters... that we liked back then that we wanted to continue," Terrazas explained. "So we're bringing back some familiar characters that have been off the grid a little bit the last few years." The story itself also takes place in the Buried Sea, starting off on a little tucked away island called Tempest Temple.

  • SOE provides Halloween makeup tips

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2014

    File this under "No, we are not making this up." The team at Sony Online Entertainment has put together a series of five instructional videos to show you how to use makeup to look like your favorite in-game characters this Halloween, including EverQuest's Firiona Vie and an H1Z1 zombie. We've got all five videos after the break, although by the looks of some of them, you'll probably best be served by having a professional makeup consultant from a special effects company on hand -- and a lot of cold cream for afterward.

  • Norrathian Notebook: Remembering that Landmark is in beta

    by 
    MJ Guthrie
    MJ Guthrie
    10.23.2014

    An interesting thing happened on my way to pay upkeep. It hit me full force that Landmark is indeed in a true beta. I know, I know -- I have said this before. And I know that I know it. Yet sometimes that fact still sneaks up and wallops me in the face! I mean, it's pretty obvious the game is incomplete (hurry to me, AI editor!) and that there are definitely bugs to squash. But for the most part, I have not be too inconvenienced by bugs, so I guess the fact that it's a beta just floated to the back of my mind. That all changed this past week. I encountered a bug so big that it squashed me. In fact, it was so intense that it effectively prevented me from continuing my gameplay. That's when it hit me: After eight months of playing and enjoying Landmark, I had forgotten that this can actually happen. But it is important to remember, to keep this fact at the forefront of our minds. Why? It's not to be a defensive rallying cry for why something isn't in game/isn't working as intended; it's so we can get the game we want, sooner! How? By doing our job as beta testers.

  • EverQuest Next video talks about Ogres and Dwarves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2014

    When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus. Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

  • The history of EverQuest Next, Cliffs Notes version

    by 
    MJ Guthrie
    MJ Guthrie
    10.20.2014

    If there was ever a world with a deep, rich history behind it, it's Norrath. But EverQuest Next is giving its own spin to the lore. If you're tired of feeling left out and clueless in conversations about the Dragon War because you haven't had time to read through the 11 lore e-books that have been published, you've got a chance to get in the know! EQHammer offers a handy Cliffs Notes-style overview that gives fans a foundation of the story, from the formation of the world up though the Combine Era. Go ahead and read through it to grab the major highlights, then you can delve into the full story in the e-books when you find larger chunks of spare time.

  • Halloween makes the rounds in SOE's line-up

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2014

    'Tis the season for spookies and crawlies, and SOE is not above appropriating Halloween for its own ghoulish ends. Pretty much every one of its MMOs is hosting Halloween festivities this month with events, prizes, and macabre decorations. DC Universe Online is bringing back the Witching Hour and Midnight Masquerade with a few new rewards, Landmark is hosting a spooky building contest, Dragon's Prophet is reprising its Styx Festival, and both EverQuest and EverQuest II are reprising their infamous Nights of the Dead. Out of the bunch, PlanetSide 2 is the only one with a truly new holiday: Nanite of the Living Dead. With this event, players will be scouring the planet for "space pumpkins" to destroy for fun and profit.

  • Working As Intended: But I already have that game

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I loved my guildies, but I hated what our guild was becoming, consumed by a grindy rat race so different from our roots in Ultima Online. When Dark Age of Camelot offered a way out, I took it, dragging as many guildies as I could along with me to a game where PvP and territory control, not camp checks and plane raids, ruled the day. Some of them didn't come with us, and I couldn't understand why they wouldn't jump at the chance to start fresh, to be rid of a self-destructive community and gear grind. What was wrong with them, I wondered, that they'd stay in some old thing rather than play the new shiny? Dozens upon dozens of MMOs later, I finally understand: They already had that game.

  • Norrathian Notebook: Landmark's latest patch packs an armored punch

    by 
    MJ Guthrie
    MJ Guthrie
    10.16.2014

    Wowsers! While we knew that September was a month of bug squashing and that meatier content updates would return to Landmark, this latest one seems extra juicy. It could just be that everything feels like a feast after a famine, but I think it's more than that -- and not just because it took multiple posts to announce the changes. Besides being tantalized with a bunch of new goodies right now, I get the impression that we are in for regular doses of content, content, and more content as the dev team revs up for open beta. And these changes are also glimpses into the ongoing development of EverQuest Next. Who doesn't love that? As it is, I am pretty excited to delve into this content update, Armor? Appearance slots? Additional weapon abilities? Ability to template the movers, flingers, and stuff? Lava?! Heck, yah -- serve it up.

  • Global Chat: Going negative

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2014

    It's hard to be positive as a blogger, I'd say. It's not only really easy to get whipped up into a writing lather when you're upset about something, but negativity sells as well, at least in the short-term. People love a good rant, especially when it mirrors their line of thinking and doesn't bash a game they like. Even I, though I try to stay positive as a rule, have fallen into such patterns. This week in Global Chat, we're going to see more negativity than normal -- or perhaps, more critical analysis with vivid metaphors. That doesn't mean it's all downers nor mindless emotional wordsplosions. But I thought it was fascinating how these stories caught my eye over the past couple of weeks of MMO blog reading.

  • The Daily Grind: Do server merges make you more or less worried about an MMO?

    by 
    Bree Royce
    Bree Royce
    10.10.2014

    Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over the technicalities of who's going where, what stuff will be lost in the transfer, and who predicted something patently inevitable a year ago. Onlookers pronounce the game a failure. But maybe that's the wrong atittude altogether. By the time most games merge servers, I'm usually heaving a sigh of relief. RIFT, Star Wars: The Old Republic, Star Wars Galaxies, EverQuest, even World of Warcraft -- all of these MMOs benefited enormously from their merges or faux-merges, in spite of the way merges look to people obsessed with schadenfreude. For players playing a game whose devs recognize a population problem and fix it while they still have the resources to do so, it's practically a game-saver, not a game-killer. When you're stuck on a dead server in a game that has just enough resources to keep going but not enough to merge, then the game is screwed. What do you think: Do server merges make you more or less worried about an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: EQ Next's 'workshop collaborations'

    by 
    MJ Guthrie
    MJ Guthrie
    10.09.2014

    Last month we embarked on the journey of corralling the remainder of the EverQuest Next Round Tables for you, adding the fifth installment to the previous four. But that last roundup did not quite bring us up to date. Why? It wasn't just a matter of space: There was a fundamental shift in the round table discussions that I felt warranted a separate Norrathian Notebook. The next section of round tables were focused on the collaborative efforts of the devs and the community in building and shaping EverQuest Next. While there is a smattering of other topics sprinkled in, the bulk is dedicated specifically to the Norrathian races and building collaboration. As such, many of the polls were more time-sensitive; some have closed, and some were just more relevant to determining design direction during the specific The Workshop Show series. However, the information is still valuable, and opinions can still be shared on a number of the proposed questions. If you have an opinion on coloring, racial mounts, and architectural styles, this is the collection of inquiries for you.

  • The Daily Grind: How should MMO quests be delivered?

    by 
    Bree Royce
    Bree Royce
    10.03.2014

    I was tinkering in Ultima Online last week when I spied something I had forgotten about: quest givers with yellow exclamation points over their heads! In Ultima Online! The much-maligned mechanic has even retroactively invaded ancient sandboxes. But I started to wonder what MMO players would accept as a mechanic for quest delivery. World of Warcraft's exclamation points are hated, Star Wars Galaxies' mission terminals seemed artificial, WildStar fans complain about pop-up quests, and there's no way I'd want to go back to EverQuest's keyword-based quest text. Hail, a_quest_giver_001! So how, exactly, do you want your MMO quests doled out? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: Seven things EverQuest Next and Landmark really need

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2014

    What do I want to see in EverQuest Next and Landmark? I know that is a question that all of us have asked ourselves and each other. Heck, even the developers ask us this! It's a key component in the open development process; it is the discussion of these answers that lead to some great ideas. So in the hopes of sparking another meaningful conversation (and hopefully giving the devs a few ideas!), I'm going to detail five things that I desperately want to see in these upcoming titles. While most of these items are a wish list for both games, there are a couple that are title-specific. I am not going to dwell on those desires I have brought up in the past or things I have already talked at length on, such as player-written books, theme-enforced Islands, and larger landmasses of multiple islands for more seamless experience. Instead I hope to present seven more morsels of food for thought, and hopefully you'll add your ideas in as well.

  • Your worship of EverQuest Next's deities will shape the world

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2014

    The gods of Norrath are slated to return for EverQuest Next, and who players choose to worship will have a profound effect on the game itself. Lead Content Designer Steve Danuser penned a lore blog to introduce Veeshan and the Nor'I for the upcoming fantasy MMO. He said that the team is striving to stick to the "thematic core" of Veeshan for her reimagining: "Veeshan looms large in our story. It wouldn't be an EverQuest game without her!" And while Veeshan is well known by fans, the Nor'l is a new figure, the world spirit of Norrath. The Nor'l gives birth to mortals and flows through the entire world, communicating only through song. "Your actions in the world determine who controls territory and resources, and one of those key resources is the belief of Norrath's inhabitants," Danuser said. "How strong will Veeshan's influence grow after the Combine return to Antonica? Will the Nor'I be protected or exploited? These are questions that you'll get to decide through the choices you make in game."

  • SOE devs on EverQuest Next's 'life of consequence'

    by 
    Jef Reahard
    Jef Reahard
    09.30.2014

    We've known for a while that SOE is cooking up some sort of emergent AI concoction for EverQuest Next. The company famously partnered with Storybricks last year to bring its fantasy NPCs to life, and a newly released video sheds a bit more light on what exactly that means. The clip stems from a panel that was originally conducted at this year's SOE Live, which has now been distilled to a more manageable five-minute running time. Click past the cut to find out about EQN's lack of traditional quest hubs and how to make NPCs bow before your mighty axe of authority.

  • The Daily Grind: Are character bios due for revival?

    by 
    Bree Royce
    Bree Royce
    09.30.2014

    One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so that other players could read it. In some games, having a superb character bio could snag the attention of a gamemaster and land you even more recognition in the form of a badge or achievement. It bothers me that these little touches are missing from so many modern MMOs. They don't take much effort on the part of the designers, and they sell the impression that creativity still matters, that your character is more than just a chat handle and a suit of armor. Are character bios due for a revival? Did you ever or would you use the option in your game of choice if you could? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!