reveal

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  • Hyundai unveils the EV9 electric SUV with three rows of seats

    Kia's EV9 electric SUV features three rows of seats and a striking design

    by 
    Steve Dent
    Steve Dent
    03.15.2023

    Kia is giving us our first look at the interior and exterior of its upcoming mid-size EV9 SUV.

  • Samsung looks set to hold its Galaxy Unpacked 2022 event on February 8th

    Samsung looks set to hold its Galaxy Unpacked 2022 event on February 8th

    by 
    Steve Dent
    Steve Dent
    01.10.2022

    Samsung may unveil its much anticipated (and leaked) Galaxy S22 at an Unpacked event on February 8th.

  • Virgin Galactic announces its interior cabin reveal.

    Virgin Galactic will livestream its SpaceShipTwo cabin reveal on July 28th

    by 
    Christine Fisher
    Christine Fisher
    07.02.2020

    Virgin Galactic will reveal the SpaceShipTwo's cabin interior on July 28th.

  • luxury sports car

    Lucid Motors will finally reveal its luxury electric sedan in September

    by 
    Christine Fisher
    Christine Fisher
    06.17.2020

    Lucid Motors will unveil its production-ready Lucid Air on September 9th and plans to be production-ready by late 2020.

  • Kerbal Space Program

    ‘Kerbal Space Program’ gets an interstellar flight sequel

    by 
    Christine Fisher
    Christine Fisher
    08.19.2019

    It's been four years since Kerbal Space Program (KSP) -- the spacecraft building and flight simulation game -- officially launched. While Elon Musk once called the title "awesome" and joked that SpaceX used KSP for testing software, it was due for a refresh. Today, Private Division announced that Kerbal Space Program 2 (KSP2) will arrive in 2020. As part of the reveal, it released cinematic trailer and a (dramatic) developer story.

  • Ubisoft

    Ubisoft could announce a new 'Ghost Recon' game later this week

    by 
    Rachel England
    Rachel England
    05.07.2019

    Something is about to kick off in the world of Ghost Recon, although exactly what remains unclear. The official Twitter account tweeted Monday that fans can expect a Ghost Recon "world premiere event" on May 9, scheduled to start at 11.30am PT / 2.30pm ET. Ubisoft has given absolutely zero indication of what this event will involve, although some have speculated it means there's a new game on the way. You'll have to log on to the "official" Skelltech website on Thursday to find out.

  • Bandai Namco

    'Twin Mirror' gameplay trailer enters DontNod's episodic mind palace

    by 
    Imad Khan
    Imad Khan
    10.29.2018

    Fight Club meets Memento in Dontnod Entertainment's (Life is Strange, Vampyr, Remember Me) gameplay reveal for the episodic game Twin Mirror. In this game, players play as Sam, a man returning to his West Virginia hometown to attend his best friend's funeral. But his alter ego, a snarkier more annoying version of himself, will be following him throughout.

  • Battleborn melds the MOBA with a first-person perspective

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    Challenging the notion that all MOBAs must be played from an omniscient isometric viewpoint, Gearbox revealed its own MOBA, Battleborn, that takes place from a first-person perspective. Battleborn promises a wide array of character variety as heroes battle on an alien planet, including Elvish archers, steampunk riflemen, and minigun-toting heavies. The lore hook is pretty solid, too, with the good guys fighting to protect the very last star in the universe against a faction called the Varelsi. The MOBA will feature both a co-op campaign and multiplayer PvP mode, and will be coming to the PlayStation 4, Xbox One, and PC next year. You can check out the reveal trailer after the break.

  • SMITE brings out the Hindu god Kumbhakarna

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2014

    The Sleeping Giant, Kumbhakarna, is the latest god to enter into SMITE's cage match pantheon. This Hindu god might not be the most nimble or even the most awake, but he has power nevertheless. Kumbhakarna doesn't die when he hits zero hit points; he falls asleep and eventually wakes up at 25% health. He can also throw back enemies, root bad guys with a smash, and... yawn for a mez. You can check out his moves in the god reveal after the break. [Source: Hi-Rez press release]

  • EVE Evolved: What to expect from EVE Fanfest 2014

    by 
    Brendan Drain
    Brendan Drain
    03.02.2014

    Almost 10 years ago, EVE Online developer CCP Games started a new tradition with the first ever annual EVE Fanfest. The event started out as a largely informal gathering in a tiny venue that allowed players and developers to mingle on a more personal level, but it's now grown into something massive. Over a thousand players now make the annual pilgrimage to EVE Online's birthplace in Reykjavik, Iceland, to hear what the future holds for their favourite MMO. For many, the event is also a social gathering, a chance to swap stories with other players, and a rare opportunity to meet the corpmates they fly with every day in the virtual galaxy of New Eden. The Fanfest weekend is typically a packed schedule of panels, talks, roundtable discussions with developers, and keynote speeches revealing the future of the game. While the event is understandably focused on EVE Online, it's recently expanded to cover aspects of DUST 514, the latest goings-on with World of Darkness, and even CCP's new virtual reality dogfighter EVE Valkyrie. CCP has announced that this year's event will see a monument to the EVE playerbase unveiled in Reykjavik Harbor as well as the first reveal of EVE's summer expansion, but what else can we hope to glean from this year's event at the start of May? In this edition of EVE Evolved, I delve into the EVE Fanfest announcement and speculate on what we might expect to hear from this year's event. Will this be the year that World of Darkness gets some serious news? And what's new for DUST 514?

  • EVE Evolved: Everything we know about Rubicon

    by 
    Brendan Drain
    Brendan Drain
    09.29.2013

    Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and direction for development over the next ten expansions, each of which will introduce a small component of the overall goal. In a live interview session earlier this week, CCP revealed the first steps it will take toward space colonisation in its upcoming winter expansion. Named Rubicon, the expansion will be in players' hands on November 19th and promises to give individuals and small groups unprecedented control over the sandbox. It will let players fight over planetary customs offices in high security space, significantly buff the ability of small ships to participate in hit-and-run style warfare, and even introduce a new set of personal deployable structures that can be hidden anywhere in space. All this comes alongside two new Sisters of EVE ships, twitch livestream integration, and significant balance changes to Marauders, Interceptors, Interdictors, and Electronic Attack Frigates. In this week's EVE Evolved, I run down all of the new features and changes announced so far for EVE Online's Rubicon expansion.

  • EVE Online: Rubicon coming November 19th

    by 
    Justin Olivetti
    Justin Olivetti
    09.26.2013

    EVE Online is getting ready to start changing the rules and paving the way to a journey beyond the stars. CCP Games announced that the first step to this bold new vision will be the game's 20th expansion, Rubicon. The studio also surprised players by scheduling the expansion for earlier than normal, dating it for November 19th. Rubicon marks a turning point in the game's vision, as the devs are centering this and upcoming expansions around a core theme of space colonization. "What if we weren't bound to the universe?" the studio teased on the Twitch TV reveal. The expansion will include features such as putting customs office abilities it in the hands of the players, deployable structures such as siphon units and depots, Sisters of Eve faction ships, a fix to EVE's warp acceleration, transforming spaceships, and plenty of ship balance changes.

  • Dragon Quest X expansion set for TGS 2013 reveal

    by 
    Mike Foster
    Mike Foster
    09.06.2013

    Square Enix has announced plans to reveal a brand-new Dragon Quest X expansion at Tokyo Game Show 2013. Titled The Ghost That Never Sleeps, the content addition will expand upon the main Dragon Quest X story and add new maps, systems, jobs, and crafts. This announcement follows news that a PC version of Dragon Quest X would be seeing release on September 26th and comments from Square Enix indicating that the game is edging closer to an overseas launch. Tokyo Game Show begins September 19th. Check out the trailer for the PC launch after the break.

  • Potemkin, May, Venom and Chipp return in Guilty Gear Xrd -SIGN-

    by 
    Jordan Mallory
    Jordan Mallory
    08.07.2013

    More characters have been revealed for Arc System Works' highly anticipated Guilty Gear Xrd -SIGN-, and like the swallows returning to Capistrano, so too have series veterans May, Venom, Chipp Zanuff and Potemkin returned to the roster. This brings the game's list of fighters up to seven confirmed combatants, as Sol Badguy, Ky Kiske and Millia Rage have already been announced. We recognize that Guilty Gear's characters are not as ubiquitous as some other fighting game faces, so we'll break it down SAT style: If Sol Badguy and Ky Kiske are to Guilty Gear as Ryu and Ken are to Street Fighter, then this latest reveal is essentially like finding out that Cammy, Chun-Li, M. Bison and Dhalsim are returning – exciting, if not entirely surprisingly. Everyone's trademark abilities appear intact based on Shoryuken's ongoing translation of each character's move list, so expect plenty of Potemkin Buster-ing in your future. Arc System Works is set to begin location testing for the arcade version of Xrd -SIGN- in Akihabara sometime this month, though beyond that no release window or platform availability information has been made available.

  • SOE Live 2013: EverQuest Next explained

    by 
    MJ Guthrie
    MJ Guthrie
    08.02.2013

    With that pesky SOE Live embargo out of the way, we can finally stop speculating and start talking about EverQuest Next! And if you're a sandbox fan, you're going to love it because when SOE declared last year that it was doing something really, truly different with EQ Next, it wasn't kidding. EQ Next is set in the realm of Norrath, but this is a rebooted version of those lands. Veteran players will find familiar places and names in the lore and setting, but they won't have a monopoly on the knowledge of this world; players new to the franchise can be equally comfortable because everyone is discovering this new world at the same time. On two separate occasions over the last few weeks, I got to sit down with Franchise Director Dave Georgeson to learn even more details about the game in preparation for today's SOE Live reveal. Want to see what all the fuss is about? Then join me for a tour through some of the key aspects and features of the upcoming sandbox.%Gallery-195288%

  • WildStar reveals its final two races, the Chua and the Mordesh

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.19.2013

    Everyone has a dirty little secret -- maybe not something he'd be ashamed to admit in public but something he doesn't necessarily want to talk about freely. That's definitely the case for WildStar's Exile and Dominion factions, both of which consist of four races... of which we've seen three. Until today. Revealed today at SDCC are the last two races in the game: the Chua that round out the Dominion and the Mordesh that round out the Exiles. Even at a glance you can see why the last two races are a bit less likely to be discussed by the other races. The Chua don't have that certain sense of decorum the Dominion likes to account itself with, and the Mordesh don't have... well, a pulse. So let's learn a little more about both of these races between the official reveals on the WildStar website and the introduction trailer just past the break. We've also got some charming details from Carbine Studios about these two dirty little secrets.%Gallery-194204%

  • DevJuice: Reveal enables you to inspect, modify and debug iOS apps

    by 
    Erica Sadun
    Erica Sadun
    06.06.2013

    Reveal, now in public beta, was originally created to enable its developers to debug client applications. Over time, they found that the tool became so useful on its own that it deserved to be productized. Developer Sean Woodhouse tells TUAW, "We built Reveal to help us debug applications for our clients. The applications we build, particularly for iPad, can have extremely complicated view structures, and Reveal's ability to isolate and focus on a subset of the view hierarchy has been critical to manage that complexity. The ability to change view properties also lets us test simple visual changes without recompiling." If you're thinking that Reveal sounds a lot like Spark Inspector, which I recently wrote about, you're right. Reveal covers much of the same ground in terms of application inspection, tweaking and exploration. It does so, however, with its own flair and interface strengths. I am very impressed by this product. The app provides a handy "tl;dr" jumpstart for anyone testing it out. Choose Help > Integration Guide. All you need to do to get started is link in a few frameworks, set a build flag and run your app in the simulator. Reveal automatically detects and integrates with any app running its custom framework. Even better, the app stores that framework in its own bundle, so there's no other material to incorporate. From the app download to up and running, it took me maybe a minute to get going. Once running, select your running app. You can tweak items in the View inspector (the third of the four inspector panes) and your changes are automatically injected into the application. You can see the simulator update live. For the app I was testing, I messed around with frames and content modes, and found the app to perfectly adjust those items. Elements in the other three panes appeared to be inspect-only in my testing. Reveal is not targeted at Auto Layout at this time, and some of my tweaks put Auto Layout's nose out of joint a bit, such as when I attempted to set a view's affine transform to non-rectangular results. This app will be best for anyone still working in the frames and bounds world, who wants to be able to adjust their interfaces in real time. It's perfect for developers who prefer not to rely entirely on Interface Builder and who use extensively use code. With Reveal, you'll be able to update interfaces without endlessly performing the tweak-build-test cycle. Instead, you explore in a live playground until you've found the interface you're looking for. Like Spark Inspector, I would have liked to have had a product output of some kind, whether it was PaintCode-like code generation, bookmarks of saved interfaces (for later review and comparison) or just settings charts. Unfortunately, neither product offers these options at this time. I'd also love if Reveal integrated with constraints. I almost never deal directly with frames and bounds any more now that Auto Layout has debuted, and I think I would find a tool that let me create, inspect and validate those rules a lot more valuable. That said, Reveal is a lovely app even if it's one I wish I had had about two years ago before Auto Layout premiered. Its interface is top-notch, it's easy to use and I really enjoyed exploring it. Because it's in open beta, I highly recommend that you download a copy and poke around. You may discover that it's exactly the dev tool you've been missing.

  • SMITE wises up with Athena

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2013

    How many gods are left in the universal pantheon for Hi-Rez Studios to exploit for SMITE? We guess at least one more because the team has patched in Athena, goddess of wisdom. Athena is a melee tank who uses a bit of magic to help her allies and herself out in a fight. While she primarily relies on shield and spear, her passive ability gives her a ranged attack after using a skill. She also can dash up to (and through) enemies, taunt with a shockwave, summon ghost soldiers to form a shield wall, and teleport to an ally while protecting that ally from 50% of damage for a short time. You can check out the Athena reveal, including her lore and abilities, in the video after the break!

  • See RuneScape 3 revealed to the world

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2013

    The secret is out and can't be shoved back in the box: RuneScape 3 is coming. Of course, we already knew that, but there was a time not so long ago that the world was ignorant of this fact. If you wondered how the global reveal of this title went for those who were there, then Jagex has a neat behind-the-scenes video showing how and what the press saw when the studio went live with the info. In addition to the pomp and circumstance of the event, the team also used the video to reveal the first new skill of the game: Divination. What does it do? Well, the devs were not as keen to share that. Speculate away! Check out the reveal video after the jump.

  • SMITE unchains the might of Fenrir

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    After many years, we finally have the answer to a rhetorical question: SMITE let the dogs out. Well, one dog -- Fenrir. But he's enough dog to count for all the others. If you hadn't guess, Fenrir is the newest deity added to the game, coming into the game with a full suite of melee abilities suitable for a wolf feared by the Norse pantheon. Fenrir's core mechanic is a stacking set of runes, with each of his abilities gaining a major buff when at a full stack of five. Normally, Fenrir can leap to do damage to an area, leap to do damage to a single target, or buff himself with increased damage and lifestealing. With a full stack of runes, his area leap stuns, his single-target leap becomes an AoE, and his buff becomes more efficient. He can also grow to a massive size, increase movement speed, and carry an enemy god around like a chew toy. Take a look at all of Fenrir's trick in the reveal video past the break, and read up on the full list of changes in the official patch notes.