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'Mass Effect: Andromeda' lead writer joins Bungie
Not long after the departure of writer David Gaider, another scribe from Canadian developer BioWare has left the company. This time it's the lead writer from the upcoming Mass Effect: Andromeda, Chris Schlerf. The announcement comes by way of Schlerf himself via a series of tweets. Naturally, he's proud of his work on the game and says he's excited to play it upon release, in addition to saying that working with BioWare was one of the best experiences of his career. Where's he working now? In another sci-fi universe under the employ of Bungie where he's presumably writing the next bits of Destiny.
BioWare writer David Gaider to helm 'Baldur's Gate' series
When longtime BioWare writer David Gaider announced his departure from the studio, many wondered where he would end up next. The answer shouldn't come as too much of a surprise. He's joining Beamdog, a game developer and distributor best known for the "enhanced" remakes of Baldur's Gate and Baldur's Gate II. That's notable because Gaider started his career at BioWare working on Baldur's Gate II, before moving on to larger writing roles with Neverwinter Nights, Star Wars: Knights of the Old Republic and, most famously, the ongoing Dragon Age franchise.
'Dragon Age' lead writer David Gaider leaves BioWare
You might not know his name, but if you've played a game from BioWare in the past seventeen years chances are pretty high that writer David Gaider had a hand in it. Specifically, the Dragon Age series of fantasy role-playing games. The news comes by way of Gaider himself, announcing on Twitter that Friday was in fact, his last day at the studio. "It wasn't an easy decision," the Dragon Age: Inquisition lead writer tells Gamasutra. "The parting is amicable, and I know my current (and as yet unannounced) project will carry on and be awesome."
'Mass Effect' is getting its own theme park attraction
Theme park attractions tend to be based on well-worn movies, if they're based on anything at all, but games? Not so much. However, Santa Clara-based California's Great America is planning to change that. It's launching a Mass Effect-based attraction in 2016 that will have a performer take you to a "distant planet," where you'll fight "larger-than-life foes" through a blend of 3D and "4D" (time travel?) effects. There's no mention of just who or what will make a cameo, although we wouldn't be surprised if Commander Shepard and the Reapers show up. Let's just hope it isn't too faithful to the in-game experience -- you probably wouldn't get a kick out of scanning planets for a few hours, or watching your favorite characters die. Mat Smith contributed a ridiculous picture to this post.
Ex-'Assassin's Creed' lead joins EA to build 'Star Wars'
As a producer at Ubisoft and founder of Ubisoft Toronto, Jade Raymond had a hand in creating some of the most notable AAA experiences of our time, including Assassin's Creed II and Watch Dogs. She left the company in October to pursue "new opportunities," and now those ambitions have a name: Electronic Arts. Raymond has joined the company and opened Motive, a new EA studio in Montreal. Motive's first project is the new Star Wars game coming from Uncharted series writer and Creative Director Amy Hennig. Raymond now also oversees Hennig's studio, Visceral Games, and she says Motive will "work in close quarters with the BioWare team," which is responsible for Mass Effect and Dragon Age. No pressure.
Future 'Dragon Age Inquisition' add-ons are only for newer systems
You know that you need the latest game consoles (or a good PC) to get better graphics and special features, but it now looks like you'll need them if you want to see a game's extended storyline, too. BioWare has quietly posted word that "all future" downloadable content for Dragon Age Inquisition will only be available for the PC, PlayStation 4 and Xbox One. There's a save importer arriving this month that will transfer your progress if you buy both a new system and a fresh copy of Inquisition, but you're otherwise stuck if you've poured all your energy into the role-playing title on a PS3 or Xbox 360.
'Mass Effect: Andromeda' coming holiday 2016
We've waited and waited for solid details on Mass Effect: Andromeda for what seems like an eternity and now we have a few more. The game launches next holiday season, to start. That's big enough on its own, but BioWare had even more to share from the stage of its press event here at E3 2015. Since it's using the Frostbite game engine pioneered by DICE, the game looks predictably gorgeous. It's in a new galaxy; the Mako is back; you're an N7 officer once again. You're playing as a human male or female, but not as the character seen in the trailer. BioWare says that Andromeda's "very much a new adventure" and that it takes place quite a bit after the events of Mass Effect 3.
'Mass Effect' director Casey Hudson joins Microsoft's HoloLens team
Casey Hudson, the producer largely responsible for EA and BioWare's Mass Effect trilogy, is now Creative Director at Microsoft Studios, where he's working on HoloLens and Xbox games. Microsoft appears to be all-in on HoloLens development -- Hudson now works alongside former Lionhead Studios boss John Needham and he reports directly to CVP of Next Gen Experiences Kudo Tsunoda, who previously led Microsoft's Kinect Games initiative. Hudson relocated from Edmonton, Canada, to Redmond, Washington, for his new role.
Catching up with BioWare cofounder Greg Zeschuk
Greg Zeschuk, the man that co-founded BioWare and shepherded the development of now classic franchises like Mass Effect and Dragon Age, left the gaming industry for good more than two years ago. Yet, despite that apparent retirement, he was back on the show floor at GDC in San Francisco to show off Biba, one of his many part-time side projects. Don't worry. Zeschuk's main passion remains beer, beer and more beer. But he's also committed to using his influence and financial resources for more altruistic endeavors.
BioWare cancels 'Shadow Realms,' its first original game in six years
Well, that was quick. Six months after its debut, BioWare's announced it's canceled its online action-RPG, Shadow Realms. The Austin-based studio isn't moving forward with the four-versus-one PC game because, as the studio's general manager Jeff Hickman tells it, it's working on other things at the moment --including the next Mass Effect, add-on content for last year's Dragon Age: Inquisition and the team's Star Wars online RPG, The Old Republic. As GamesIndustry notes, that last title might attract new players given this December's release of The Force Awakens. Don't fret if you signed up for Shadow Realms' closed alpha, though, as BioWare says it's working on a reward for your trouble.
Hyperspace Beacon: Seven things I learned while writing about SWTOR
This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger. Before I actually say my final farewell to Massively, I'd like to leave you, fans of Massively and the Hyperspace Beacon, with a list of things that I've learned from writing this column.
SWTOR dishes out punishment for a major exploit
Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating." Penalties applied to the affected accounts ranged from a warning and one day ban to even full and permanent suspensions. Musco finished up the post by encouraging players to continue to report potential exploits as soon as they are found.
Hyperspace Beacon: Examining SWTOR's producer letter
At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this cantina yielded us an early look at Producer Bruce Maclean's roadmap letter to the community. In the letter, he talks about where the SWTOR story will take us, what's on the horizon for flashpoints, personal stories, planets, and the outfit designer. But what is all this new stuff, and should it get people excited about the coming year? Unfortunately, there is no easy answer for that. If you play for similar reasons as I do, then there is plenty to be excited about. However, there are certain players, like PvPers, who might be a little frustrated by what they are seeing and not seeing in the letter.
PAX South 2015: SWTOR reveals its plans for this year
When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anything at the cantinas; they were intended to be social events where players could get some face-time with the developers of the game that they both enjoyed. However, going forward, the community and development teams have decided that each cantina will reveal that had not been mentioned before. The reveal at this weekend's cantina came in the form of the yet-to-be-published producer's letter by Bruce Maclean. The completely made-up story is that it was stolen from his computer while he wasn't looking and printed out to share with us at the cantina. After the break, you'll find a copy of that letter as it was dictated to cantina goers. The caveat, of course, is that this is not the final version of the letter that will appear on the official site in two weeks, so everything is subject to change.
SWTOR Q&A mentions 12x, soloable flashpoints
Werit has posted a Q&A with Star Wars: The Old Republic's community team. It touches on the well-received 12x experience boost, which BioWare says it will be discussing "later this year." There's also a bit about making older flashpoints soloable and while BioWare says it doesn't want to make all group content accessible to single players, it does have "some major story moments that [it] would like every player to see."
Dragon Age: Inquisition PC patch 3 notes, 'close' to launch
The third PC patch for Dragon Age: Inquisition is focused on fixing myriad bugs, particularly those that break the game for some players, BioWare writes in a blog post. The patch is "close" to release, Executive Producer Mark Darrah said on Twitter over the weekend. The patch tweaks multiplayer issues, balance issues, and adds requested features such as a key binding that allows walking on PC, armor upgrade menus and a push-to-talk option in the multiplayer end-of-match summary. "Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence," BioWare writes. "We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas's personal quest (I won't elaborate to avoid light spoilers). [...] We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience." Information about patches on Xbox 360, PS3, Xbox One and PS4 is incoming. See the complete PC patch 3 notes direct from BioWare below. [Image: BioWare]
Dragon Age: Inquisition stats record more than 2 million flying lizards slain
The official Dragon Age: Inquisition Twitter account has some interesting statistics for all the Heralds of Andraste out there. According to tweets made earlier this week, more than 2.6 million dragons have been slain by players of Inquisition. The unfortunate Ferelden Frostback was the most-killed of her species, while the Highland Ravager has been the most successful at evading death. Fifty-eight percent of all dragons were killed in the land of Orlais, so any of our readers who happen to be fire-breathing monsters, take note: this is not a land you want to be traveling to right now. As for who's doing the slaying, the overall majority - 68 percent - of Inquisitors have been male, while 32 percent have been female. While the percentage of female heroes may seem small, it's actually a big step up from BioWare's Mass Effect series; back in 2011, the developer revealed that fewer than 15 percent of players used a female version of Commander Shepard between Mass Effect and Mass Effect 2. But really, it doesn't matter if you're male, female, Qunari, Dwarf, etc. What matters is that we find the dragon that sounds like Sean Connery and -- oh, wrong thing? Wrong thing. [Image: EA]
Star Wars: The Old Republic will address balance and ranked PvP for update 3.1
Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some new ranked play adjustments, such as implementing a "floor" rating for picking up the lowest-tier season rewards in Season 5. The season's titles will also be class-specific based on forum feedback. Designers are also looking into balancing classes, starting with the Darkness Assassin and the Kinetic Combat Shadow, addressing issues with survivability and damage in the class. If you've been feeling squishier or less resilient or noticed oddities with abilities, you can take part in the thread yourself. Early versions of these changes have already been rolled out to the test servers for the coming update. [Thanks to Mikey Moo for the tip!]
Hyperspace Beacon: Handling SWTOR exploits
On this week's Hyperspace Beacon, I'd like to discuss the exploit issues that have popped up in Star Wars: The Old Republic as of late. Admittedly, the widespread exploit that SWTOR recently experienced wasn't gamebreaking, and it certainly didn't fracture the economy as exploits in other games have. In fact, I don't even think that a rollback or anything severe was even considered for this particular exploit. However, the community team mentioned some things in its handling of the situation that made me wonder about exploits and cheats that violate the intent of the game designers. I don't know that I will have all the answers in regard to how to handle specific situations, but I really intend for this to be a conversation starter. I want to read your thoughts in the comments.
SWTOR devs looking at lag issues, prepping 3.0.2 and 3.1 updates
BioWare reps are all over Star Wars: The Old Republic's official forums as the week winds down. Thus far we've gotten an announcement about the game's 3.0.2 update which is scheduled to go live on January 13th. We also got a heads-up regarding the 3.1 update currently on the test server. Finally, community manager Eric Musco chimed in with a lengthy post detailing what BioWare is doing about the prominent lag issues introduced with game update 3.0. [Thanks Mikey Moo!]