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  • Mortal Online is due for an Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.20.2012

    Awakening is the latest free expansion for Mortal Online, and it's available on the live servers today. What does that mean? It means that the game will benefit from a new GUI, a new AI system for NPCs, a new region, and a whole lot of new options for players to enjoy the game. Some of the UI changes include an easier system for making use of workbenches, the addition of slash commands and macro functionality for abilities, and a new method for determining the direction of strikes in combat. Players will also have access to new combat skills, new out-of-combat skills, and a rebuilt taxation system. The update also contains several bugfixes, but the patch notes warn players that the large update will be a bumpy ride at first. Players are asked to petition the customer support team only when absolutely necessary. But even with the likelihood of bugs, there's a lot for Mortal Online players to appreciate in this expansion. [Thanks to Chris for the tip!]

  • Big updates for Fairway Solitaire and Junk Jack

    by 
    Mike Schramm
    Mike Schramm
    08.07.2012

    Two of my favorite iOS games from the last few years have gotten big updates today. Fairway Solitaire is a really brilliant puzzle/card game that combines golf and solitaire in a fun way, and it's gotten a big update that adds a whole bunch of ongoing content. The game now has a "Daily Mode" where you can play a brand new challenge every single day, and earn new Challenge Cups to unlock even more courses. There's also a new card back and push notifications -- Fairway Solitaire is completely free, and that makes it one of the best cost-to-fun ratio games I've ever seen on any platform. Definitely give it a look if you haven't yet. Junk Jack has also gotten another big update, although the team behind that game has warned players not to install it just yet (there's apparently a game-breaking bug involved). Whenever the expedited update does drop, there will be a whole mess of new items in the 2D Minecraft-like sandbox title, including bows, animals to tame, new hidden treasures, lots of inventory and UI updates, and lots of revamped graphics in the world. The update sounds awesome, and Junk Jack is a great game. It's too bad the team got caught by a bug, but hopefully the next update will be out as soon as possible and everything will work fine again.

  • Mountain Lion bugs: Chopped battery life and nonsensical 'Save As' behavior

    by 
    Chris Rawson
    Chris Rawson
    08.05.2012

    It's inevitable that with new operating systems come new bugs. One widely-reported bug has affected a noticeable chunk of laptop Mac users who've upgraded to OS X Mountain Lion: some users are reporting steep declines in battery life. A poll at Engadget shows that over 7400 of nearly 17,500 respondents who've installed Mountain Lion (42 percent) say they've noticed a definite and discernible drop in battery life. A similar poll at RazorianFly suggests that the 2011 models are disproportionately affected, but that may be sample bias. Battery problem reports came out last year when OS X Lion launched. The problem with these bugs is it's nearly impossible to predict which systems will be affected or under what circumstances; my Early 2008 MacBook Pro has had no observable loss of battery life under Mountain Lion, but a brand-new MacBook Pro may well see battery life declines of 20 percent or more. No one has tracked down a specific cause or a fix yet, including Apple. However, it's safe to assume this will be a top priority for the forthcoming 10.8.1 update, so don't start sharpening those class-action lawsuit claws just yet. Far more concerning is the way "Save As" works in Mountain Lion. You'll recall that Mountain Lion brought "Save As" functionality back to OS X, which spared us from a year of workflow-breaking "Duplicate" then "Save" hoop-jumping. Fellow TUAW blogger TJ Luoma even figured out how to change the menu commands around so "Save As..." showed up by default instead of "Duplicate" in the systemwide "File" menu. Unfortunately, it turns out that Mountain Lion has answered a question no one thought to ask until now: When is "Save As..." not really "Save As..."? The answer is surprising and somewhat distressing. As Mac Performance Guide notes, the "Save As..." command in Mountain Lion saves changes in your new document and the original document. In my own testing, the reason seems to have something to do with Mountain Lion's auto-save features. Initiating and completing a "Save As..." command will automatically close the original document and leave the new document in its place. The simple act of closing the original document triggers Mountain Lion's auto-save feature, meaning the next time you open the original document, those changes will still be there. This could be a potential nightmare for document version management. My own testing in TextEdit and Preview documents showed that Mountain Lion's handling of the "Save As..." function wasn't at all what I've come to expect from nearly 30 years of using Macs. Anyone not familiar with the esoteric intricacies of Mountain Lion's auto-save behaviors (in other words, the overwhelming majority of users) is likely to fall into a panic the next time they open their original and supposedly preserved document only to find something else entirely in front of them. Mountain Lion's use of auto-versioning means you can always revert the original document back to its pre-"Save As..." state -- but we shouldn't have to, and counting on everyday users to be capable of navigating through the Versions interface to find their original document seems foolhardy at best. No. Just no. All of this means that the triumphant return of "Save As..." to Mountain Lion has turned out to be not so triumphant after all. The way the command worked in the past, your original document would be preserved without edits and would be waiting for you in its original state the next time you opened it. The new behavior in Mountain Lion is more complex, far more confusing, and has far more that can go wrong with it. Some people might say that the old methods of document management and versioning are old-fashioned, and the new way is better. As someone who regularly works on complex projects demanding meticulous version tracking, I respectfully disagree. This isn't necessarily a "bug" in Mountain Lion, but it is conspicuously incongruous behaviour -- and it's also something Apple can improve for users, if it chooses to do so.

  • Skype to update Mac client to fix IM bug (Updated)

    by 
    Steve Sande
    Steve Sande
    07.17.2012

    If you're a Skype user, then you probably ought to know about this: Skype 5.8 for Mac, as well as similar versions for Windows, Linux, and Windows Phone, has a bug that unintentionally shares instant messages with other contacts on a user's friend list. Skype describes the bug as follows: Based on recent Skype customer community posts and our own investigation over the past couple of days, we have identified a bug that we are working hard to fix. This issue occurs only when a user's Skype client crashes during a Skype IM session, which may in some cases result in the last IM entered or sent prior to the crash being delivered to a different IM contact after the Skype client is rebooted or logged in as a new user. Although we cannot determine precisely how many users may have been affected by this error, we believe the number is small given the very specific circumstances under which the error occurs. At Skype, our customer experience is paramount and we are working hard to release fixes for impacted clients within the next several days. The Skype clients impacted include: Skype 5.10 for Windows, Skype 5.8 for Mac, Skype 4.0 for Linux, Skype 1.2 for Windows Phone. We urge all Skype customers to download the latest client as soon as they are notified that any update, including this fix, is available. As of 2 PM GMT on July 17, 2012, hotfixes for Skype for Windows and Skype for Linux are available for download. Although there's no announcement of a hotfix for Skype for Mac so far, you may wish to "Check for Updates" to receive the update as soon as possible. I was able to get an update to version 5.8.0.945, although this page shows that the hotfix version will be 5.8.0.1207. Update: The hotfix is now available. Once again, using Check for Updates within the Skype for Mac app will locate and install the update, or you can download a completely new installation of Skyle 5.8.0.1207 here.

  • HTC EVO 4G LTE software update begins rollout today, exterminates the bugs

    by 
    Joseph Volpe
    Joseph Volpe
    07.11.2012

    Sprint's EVO 4G LTE has seen all sorts of setbacks and obstacles since its official announcement -- a customs roadblock and the lack of a live LTE network, most notably. Regardless, it's the flagship of choice on the Hesse-led carrier's lineup and, as any subscriber that's opted in for the device can vouch, an inherently buggy one, at that. To remedy that slew of software inconsistencies, a firmware update's begun rolling out today, bringing with it much needed fixes for WiFi connection issues, security and Google Wallet, amongst others. Aggrieved users can manually pull the patch now by navigating to the handset's settings menu and checking for it there or simply sit back and wait for the system update to make an inevitable appearance. Toes crossed this OTA release squashes that bothersome software infestation for good.

  • Chaos Theory: Early access to The Secret World

    by 
    Jef Reahard
    Jef Reahard
    07.02.2012

    Dark days aren't just coming, folks -- they're already here. And they're glorious. As you've probably surmised, Chaos Theory is a new column all about The Secret World. What you might not realize, however, is that this addition to Massively's feature roster was a little bit last-minute. Don't get me wrong; I've been looking forward to this game for a number of years now (heck, I signed up on DarkDemonsCryGaia.com waaaaay back in May of 2007, before Massively even existed!). Up until very recently, though, we had no plans to cover the game on a recurring basis. That changed over the early release weekend as I spammed our editors with zomg-I'm-having-a-blast-and-you-should-totally-let-me-write-about-this emails. Sure, I played the press beta and largely enjoyed it for what it was, but now that I'm in the game proper, tooling around on my own characters and taking the time to soak up the stories, the lore, and the mechanics, well... let's just say that we'll have plenty to talk about for the foreseeable future.

  • Ghost Recon: Future Soldier PC users call out issues [Update: Ubisoft working on it]

    by 
    David Hinkle
    David Hinkle
    06.27.2012

    PC users have encountered some issues with Ghost Recon: Future Soldier. A bug report thread on the Ubisoft forums is cluttered with complaints, ranging from the mundane to the catastrophic. For example, one issue seems to be that the mouse doesn't work. Like, at all.It would appear Ubisoft is aware of the issues. Donna Nicholson, part of the PMS clan, said she's passing the info along to the higher-ups. We've also contacted Ubisoft about the matter, and are currently awaiting a statement.Update: An Ubisoft rep has told Joystiq that the company is "aware of the issues with the PC version" and the company is currently "working aggressively to correct them as soon as possible."[Thanks, Roy.]

  • Bug-zapping lightsaber built in minutes, ready to fry pests

    by 
    Alexis Santos
    Alexis Santos
    06.20.2012

    Simulated Jedi training not passing muster? Something more firmly grounded in reality might fit the bill. Hack a Day's bug zapping lightsaber, for instance, is suitably real -- and what it lacks in actual lasers it makes up for in insect annihilation. As the amalgamation of a Star Wars toy and an electrified bug racket, the zapper saber isn't exactly a looker -- two layers of metal mesh wrap awkwardly around the toy's telescoping blade, secured only by electrical tape and the sheer will of the force. All told, the contraption was constructed in roughly 20 minutes and Hack a Day reckons that more elaborate ones can be crafted with a tad more time and materials. Head past the break to catch the build process in motion.

  • Patch 1.0.3 released for Diablo III complete with an interesting new bug

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.19.2012

    The pseudo-MMO nature of Diablo III makes it unsurprising that the development team is still hard at work with polishing patches. The newest patch, 1.0.3, has just been released, bringing with it several adjustments to classes and individual boss battles. It also expands the range for potential high-level item drops, allowing players a better chance at seeing top-end items without reaching Inferno Act IV. Along with the usual bug fixes, it should be all good news, right? Unfortunately, it looks like the patch has brought an odd glitch along for some players -- namely, a glitch preventing them from gaining any experience. Player testing seems to reveal that changing your password fixes the issue and allows you to gain experience once again, and the issue is only affecting players with a digital version instead of the game discs. While no official word has come down from Blizzard as of yet, it wouldn't be surprising to see the issue hotfixed in the near future.

  • Guild Wars 2 increasing population limits for the beta weekend

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.08.2012

    The Guild Wars 2 beta is getting hammered. No, it's not slipping off to the bar to order shots until it can't drive home, but it is getting filled with people eager to try out the game. To compensate, ArenaNet has just announced that world population limits are being increased for the beta event, meaning that several worlds previously listed as being full are now open to more characters. This may not fix the issue, but it should help alleviate some of the stress from the rush. Of course, the game is still in beta, and that means that not everything in the game is fully polished. Want to make sure that there's actually a problem and not just an issue with your computer? Check the updated known issues thread, which has an extensive set of understood issues. Perhaps most globally relevant is the fact that the game is apparently very heavily bottlenecked by the CPU; if you're having performance issues, lowering the video settings may not help you for this round of testing.

  • The Daily Grind: Do you judge all MMOs by the same standard?

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    One of the challenges facing sandbox developers is the fact that recent themepark MMORPGs have raised the bar in terms of smooth launches and relatively bug-free experiences. Aside from EVE Online, most of the current sandboxes on offer are small indie affairs known as much for their rough-around-the-edges implementation as for their feature innovations. And yet, many so-called sandbox fans seem to expect games like Xsyon, Darkfall, and others to be as polished as World of Warcraft, RIFT, and other themeparks with fewer features and several times the budget. For today's Daily Grind, we'd like to know how much (if any) slack you cut developers of sandbox and/or indie MMOs. Do you hold these games to the same standard that you hold a triple-A themepark? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Adobe changes tune on CS5 updates, won't seek paid CS6 upgrade to patch vulnerabilities

    by 
    Edgar Alvarez
    Edgar Alvarez
    05.12.2012

    Things have gotten interesting in the world of CS updates. Recently, Computerworld reported that Adobe had informed folks using an older version of its famed Creative Suite -- CS5 and CS5.5, to be exact -- they'd have to shell out the CS6 upgrade fee in order to get a fix for some recently discovered bugs. Apparently, Adobe took notice to its customers' dissatisfaction and updated its initial blog post with a changed tune, stating, "We are in the process of resolving these vulnerabilities in Adobe Photoshop CS5.x, and will update this Security Bulletin once the patch is available." The same is true for both Illustrator and Flash. This kerfuffle started after Adobe handed out warnings for eight "critical" vulnerabilities found in certain versions of the three applications -- some of which are said to be exploitable and could potentially be used to "take control of the affected system." We'll see how it all plays out over the upcoming days, but in the meantime hit the links below to see if you need to take any action. James Trew and Joe Pollicino contributed to this post.

  • BBEdit 10.1.2 now available

    by 
    Mike Schramm
    Mike Schramm
    05.10.2012

    The latest version of the acclaimed text editor BBEdit is out and available now, and as you can see on the official site, it features a whole host of fixes and updates to existing features. A number of crashing and bug problems have been solved, so the whole app should run smoother than ever before. BBEdit is a terrific editor whether you're putting together HTML and CSS, code in various languages, or just typing up to-do lists and quick blog posts. It's available in an individual license for $49.99, or you can get it in the Mac App Store for the same price.

  • Nikon confirms woes with D4 and D800, joins Canon in high-end doghouse

    by 
    Steve Dent
    Steve Dent
    05.04.2012

    Okay Nikon owners, stop laughing at your 5D Mark III cronies for their leaky problem. That might be a drip in the pail next to your own worries -- namely, possible "lock-up", focus and viewfinder hitches on your D800 or D4. Nikon verified that a "small number" of units of both DSLRs can lock up and become unresponsive, but until there's a permanent patch you can prevent this by disabling both highlight and RGB histogram displays. The company also verified that a "run" of D800s is suffering from a viewfinder bug, although it has yet to confirm another emerging problem with autofocus in some units, which apparently requires a factory fix. So, if you've noticed any of this with your pricey new D800, or really pricey D4, your best bet might be to reach out to your Nikon repair center post-haste. And don't let the Canon guys see you. [Thanks, Thinh]

  • Around 140,000 Apple machines still infected with Flashback malware, says Symantec

    by 
    Edgar Alvarez
    Edgar Alvarez
    04.18.2012

    By now, we're all quite familiar with the Java-driven trojan that's affected thousands of Apple's rigs, and while the numbers seem to have drastically dropped since the first Cupertino fix, there's still a plethora of machines carrying the bug. According to Symantec, the number of infected computers is now at around 140,000, seeing a decline of over 460,000 since April 9th. Still, the security outfit remains puzzled by the fact, as it expected the digits to be somewhere near the 99,000 mark by now. Perhaps this is due to some folks not even being aware of Flashback's existence, or maybe not checking for software updates as often as most of us. Either way, we hope you've already used one of the tools Apple handed you.

  • SWTOR shuts down servers for most of the day for emergency maintenance [Updated]

    by 
    Larry Everett
    Larry Everett
    04.13.2012

    According to the official Star Wars: The Old Republic Twitter feed, all servers will be offline until about 7 p.m. EDT following an emergency maintenance. Yesterday, Update 1.2: Legacy dropped to live servers with next to no hiccups. But this morning, BioWare brought down the servers for a very minor patch. In fact, the patch notes contain only two lines. However, several players began claiming that they were unable to access their characters when the servers were restored at about 9 a.m. EDT. Other players reported quest givers and even the new guild bank were missing. At approximately 10:30 a.m. EDT, BioWare shut down the servers for emergency maintenance, explaining the situation on the forums as follows: During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time). Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended. Look for updates on this article if the maintenance time happens to be extended or if more information surfaces. [Update: BioWare has informed us that it will compensate everyone with a day of game time because of these issues.]

  • Botanicula swarming PC and Mac on April 19

    by 
    Jessica Conditt
    Jessica Conditt
    04.09.2012

    Botanicula, the adorable bug game (notice that's not "adorable-bug game," because no bug is adorable, and we don't care how much it looks like a tiny, hairless rabbit) from Machinarium developer Amanita Design is officially flying face-first onto PC and Mac on April 19.The above trailer shows off the lighter, brighter side of Amanita's resume, offering a glimpse into the evolution of Machinarium's detailed design style with five bugs that are maybe possibly kind of adorable. Fine, you got us, Amanita. Your bugs are adorable. We probably won't feel gross and itchy when Botanicula drops on the 19th after all.

  • Facebook updates iOS app with Retina iPad support, more languages

    by 
    Edgar Alvarez
    Edgar Alvarez
    04.02.2012

    Shortly after making some high-res changes to the desktop site, Facebook's now doing the same to its application for Apple's freshest slab on the block. Aside from the crisper look and higher resolution UI on the new iPad, the universal app also adds support for Czech, Danish, Indonesian, Malaysian, Norwegian, Portuguese and Thai languages. Furthermore, v4.1.1 now allows you to hop offline from chat, while it also fixes bugs known to keep various pages from displaying correctly. Facebook's updated app is live in the App Store, so head on over with your iOS device or hit up the iTunes link below to get your social quest on.

  • iTunes updated to 10.6.1, with bug fixes aplenty -- iTunes Producer bumped to version 2.6

    by 
    Mike Schramm
    Mike Schramm
    03.28.2012

    iTunes 10.6.1 is now available in Software Update -- it fixes a few glitches in Apple's ubiquitous music and library app, including several crashing issues, some VoiceOver problems, and an issue where iTunes would freeze up while syncing with the smaller iPod shuffle or nano. There's also a bugfix for an issue when browsing TV episodes on the Apple TV. Previously, there was a chance they would show up unordered, but this update should make sure that they're much more easy to browse. The update is rather sizable, 130.7 MB, and can be found in Software Update right now. If you're a developer who uses iTunes Producer to send your content to the iTunes Stores, that app has also been updated. iTunes Producer 2.6 adds some new features. Metadata can be searched and viewed for multiple vendor IDs simultaneously, Send to Apple now lets issues with delivery be annotated with notes and more. For music, alert tones, customizable territory groupings, and improved user interface for adding and editing translations have been included. For books, publishers can now add the target audience, pre-order start date, and a series display number from "New from file," and more languages are supported.

  • Darkmoon Faire achievement progress reset yet again

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    03.05.2012

    Remember that big controversy in January when all of the progress people had made toward the big Darkmoon Faire achievements was reset? Remember how it happened again a month later, but we were promised that it would be saved from that point forward? Well, you can probably guess what happened: Orlyia -- Issue - Darkmoon Faire February's Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution. The following achievements are most likely impacted: Darkmoon Defender Darkmoon Dungeoneer Darkmoon Despoiler Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused. source At this point, I'd recommend to everyone still working on these achievements that you save up your artifacts and turn them all in during one Faire, in order to ensure credit. For the goblins among us, however, this means it's still a good gold-making opportunity, so check out our guide to profiting off the Darkmoon Faire.