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  • Apple releases iMac Graphic, MacBook Pro EFI firmware updates

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.01.2012

    Apple recently released two firmware updates that address graphics problems in the iMac and select MacBook Pro models. The iMac update fixes a graphics issue in Lion that would lock up the all-in-one machine, while the MacBook Pro update targets 15-inch, late 2008 models with a flickering display. Seems like Apple released the iMac update in August, but it apparently showed up again yesterday. You can view the details on Apple's support website. [Via AppleInsider]

  • Hyperspace Beacon: Call the exterminator

    by 
    Larry Everett
    Larry Everett
    02.21.2012

    When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended. When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release. I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

  • WAR producer's letter talks bug fixing, patch schedules

    by 
    Jef Reahard
    Jef Reahard
    02.14.2012

    Hey kids, it's time for another Warhammer Online producer's letter (no, it's still not dead, doomsayers). The dev team is currently hard at work on the 1.4.5a patch, and in case you were wondering, that little "a" basically indicates additions to the previous 1.4.5 update. Said additions will take the form of "functionality, messaging, and tweaks to the fortresses and relics," all of which are still being discussed on the official WAR forums. Next up is the 1.4.6 patch, and Mythic has switched gears to focus on bug fixing instead of the previously planned open RvR tweaks. There are also some additional items of interest on the horizon, including a new live event and some changes to crafting. Head to the WAR Herald to read up on all the details. [Thanks to Benjamin for the tip!]

  • Snow Leopard update wreaks havoc on Rosetta, luddite users contemplate running with Lion (update)

    by 
    Joseph Volpe
    Joseph Volpe
    02.04.2012

    Normally updates are meant to better your OS, delivering necessary tweaks and performance improvements. But this latest batch out of Cupertino's managed to do just the opposite for users running the Lion 10.7.3 package, as it's caused many applications to force crash and bewildered users to restore Time Machine backups. Well, now the hordes clinging to Snow Leopard can join in the commiseration, as forums begin to flood with reports of failed Rosetta compatibility. That software, essential for PowerPC programs to run on Apple's preferred Intel chipset, has been rendered useless by a just released security fix, prompting one community member to craft a DIY patch. While, Apple is reportedly working on a cure-all for these rampant woes, we'd caution any who haven't taken the plunge to sit this one out for a bit.Update: Good news for those of you on Lion that haven't updated, as Apple's pulled the 10.7.3 delta update (responsible for borked installs), leaving those who haven't taken the plunge to try the larger (and non-problematic) combo one. Unfortunately for users of Snow Leopard, though, the troublesome security update lives on, so until Cupertino rectifies (and we update), sound off on how the temporary fix is treating you in the comments below.

  • iPhone bug opens up stranger's life to the world

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    02.01.2012

    Gizmodo has raised awareness a serious problem regarding an iMessage bug that, under the wrong circumstances, might result in your messages being seen by others, or you seeing someone else's messages. It's not a new issue; Ars Technica reported on it in December with stolen iPhones, and the problem is an ongoing one. The behavior is most likely linked to Apple retaining the UDID of older phones in its database. The theory is that when a new UDID from a replacement device is linked to an Apple ID, the old identifier is not being removed. In the scenario Gizmodo discusses, the phone involved is owned by a minor who's now seeing iMessages that an Apple retail employee is sending to friends and loved ones -- all without the employee being aware. Gizmodo believes that when the minor's iPhone was taken to the Apple Store for repair, the employee swapped his SIM card -- not a standard practice -- with the phone being repaired, which is enough to cause the issue. As underscored by the previous reports, this is a serious problem. But Gizmodo, apparently not having learned its lesson from a couple years ago, decided to make its point about this security flaw by plastering the Apple retail employee's iMessages on its site. Gizmodo boasts that it's found a plethora of information on the employee, dubbed "Wiz," including his home address, Facebook, email, where he exercises and the Apple Store where he works. "We know enough about this guy to stalk him, blackmail him, and harass him, using nothing more than what we've picked up," writer Sam Biddle brags. The site has posted screenshots of Wiz's iMessages, which involve attempts at getting a date, discussing Apple's first quarter financial results, photos alone and with friends, and more. While Gizmodo has made its point, it does so in a way that outs an employee who was just doing his job by repairing the kid's phone -- and he probably had no idea that this was happening until his photos and iMessages began to be plastered all over the Internet today. While the employee's name and face were blurred out, enough identifying details remain that it wouldn't be hard to figure out who he is. If Gizmodo can find him, so can anyone smart enough to do a bit of digging on Google. What Gizmodo has done is sensationalistic and in extremely poor taste, even drawing criticism from content partner MSNBC, which chastised the site for posting the iMessage images. The sensationalism only serves to draw attention away from the bigger issue of people's information being compromised. Gizmodo could have gone about this in a different manner. Exposing the employee's private life to this degree was not necessary to make the point that something is seriously wrong with iMessage.

  • BioWare: All our devs play SWTOR

    by 
    Jef Reahard
    Jef Reahard
    01.31.2012

    Ever wonder if MMO devs play the MMO they're developing? Apparently the answer is yes in the case of Star Wars: The Old Republic. A new dev blog by BioWare executive producer Rich Vogel minces few words on that particular subject. "Every single one of us on the development team plays the game, and we see the same issues you do and where we need to expand," Vogel writes. The rest of the wall o' text isn't quite as illuminating. Vogel starts by defining bugs and exploits, and he offers a few generalities in regards to BioWare's ability to quickly respond to both types of issues. It's worth a read if you're heavily invested in Star Wars: The Old Republic, and you'll find it on the game's official site.

  • SWTOR to get ability delay fixes but no Valor rollback [Updated]

    by 
    Matt Daniel
    Matt Daniel
    01.20.2012

    Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being displayed as usable, unreliable instant abilities, and significant input delay in "certain game situations, most notably (but not limited to) fast-paced PvP." The team has worked out the two former bugs and is scheduled to get the respective fixes onto the public test server in the next update. Work on the latter issue is in "the later stage of testing," and the team hopes to be able to roll it out onto the live servers "very soon." Here's to hoping that when Zoeller says soon, he means "soon" and not "soon™." [Update: A second dev blog, this one by BioWare's Jeff Hickman, explains the situation with Ilum PvP and why the team decided not to rollback Valor points in the wake of recent exploits. He does promise that the team will use game metrics to take action against the worst offenders if merited.]

  • SWTOR's new patch makes a mess, BioWare looking into it [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    Welp, Star Wars: The Old Republic's 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking advantage of faction imbalances to farm hapless Republic players on the level 50 world of Ilum, and BioWare has responded to the resulting outcry with a discussion thread and a plea for sanity. "We're currently investigating potential issues related to the Ilum open world PvP area post-1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread," writes Joveth Gonzalez on the official SWTOR forums. The devs adjusted both daily and weekly missions to require the killing of factional enemies, and they also increased the PvP currency rewards for doing so. As of right now, it's anyone's guess what the fix will entail, and we'll keep our eyes on it as the situation develops. [Update: BioWare has issued a formal statement, which we've posted in its entirety after the break.]

  • Months after Gingerbread's arrival, HTC Sense remains fussy, users can't get no satisfaction

    by 
    Zachary Lutz
    Zachary Lutz
    01.18.2012

    Many HTC Sense users have experienced less than ideal conditions ever since their upgrade to Gingerbread. In an issue that's likely tied to the operating system's new memory management techniques, we've seen the launcher sporadically restart upon return to the home screen, and in rarer cases, cause Sense to revert entirely to its factory settings. While the glitch is hardly new, it's rather well documented and the longstanding nature demands a proper (and expedient) update from HTC. Until that moment comes, we've included a few tips to help affected users get through the day.First, the most straightforward solution involves using an alternate launcher, such as ADW, Go or LauncherPro. If you want to keep Sense and its goodies, you can try to keep widget use to a minimum, but if you're willing to gain root access, the command "echo ro.HOME_APP_ADJ=1 >/data/local.prop" has also proven successful at holding Sense in memory. Of course, dropping Sense entirely and replacing it with an AOSP ROM is another solution. Regardless of which route you choose, we hope you'll sound off in the comments and join us in the call for an update.

  • Cyborg cockroaches inch closer to reality, blame science

    by 
    Amar Toor
    Amar Toor
    01.12.2012

    Few things on this planet are more indestructible than the lowly cockroach -- except, of course, a cyborg cockroach. That's what researchers at Case Western Reserve University are looking to create, and they're a lot closer than you may think. In fact, chemistry professor Daniel Scherson has found a way to harvest energy from the chemicals swimming within these insidious insects, meaning that they may soon be able to create robot cockroaches with a more reliable power source. To do this, Scherson and his team incorporated enzymes capable of converting a cockroach's food intake into electrons, which can then be funneled through a fuel cell to generate electricity. Unlike similar developments, Scherson's technique doesn't rely on an external source like light, movement or batteries. All you need is a cockroach and a steady food supply -- basically, a college dorm room. [Image courtesy of The Life Files]

  • SWTOR Senior Community Manager responds to high-res texture concerns

    by 
    Matt Daniel
    Matt Daniel
    01.11.2012

    Many keen-eyed Star Wars: The Old Republic players noticed that, while there were "low," "medium," and "high" options for the game's texture quality settings, there seemed to be only two different sets of textures, and neither of them includes the high-resolution textures seen in the game's cutscenes and conversations. As it tends to go with the MMO community, the forums were soon filled with cries of "WTFM8?" And thus did BioWare's own Senior Community Manager Stephen Reid appear on the scene to clarify what exactly was happening. The low-medium-high texture quality scale is, he says, a bug, and the medium choice was never supposed to exist. So yes, the game has only two sets of textures, low- and high-resolution, but even the high-resolution textures don't look as shiny as the ones featured in SWTOR's cutscenes. And so the chorus repeated, "WTFM8?" Reid drops a ton of technical information to explain why players can't run around with conversation-quality textures 24/7, but the fact of the matter is that an MMO could potentially have anywhere from one to who-knows-how-many people on-screen at any given time, and BioWare "discovered that using [...] 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs." That's the short of it, but if you'd like the full, unadulterated technical breakdown, just head on over to the official forum post for more info and screaming.

  • BioWare responds to The Old Republic performance issues

    by 
    Matt Daniel
    Matt Daniel
    01.10.2012

    Many Star Wars: The Old Republic players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. BioWare, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame. OK, not really. But game director James Ohlen told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.

  • Hyperspace Beacon: Cheating vs. poor design

    by 
    Larry Everett
    Larry Everett
    01.10.2012

    Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of BioWare's creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't. At what point do we blame the designers? In a game as large as SWTOR, we know that if someone is allowed to do something, he will. At the same time, players are lazy efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in Ultima Online when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.

  • SWTOR's 1.1 patch adds anti-aliasing, level 50 Flashpoint

    by 
    Jef Reahard
    Jef Reahard
    01.06.2012

    Star Wars: The Old Republic's next big update is live on the game's public test shard. BioWare says that the 1.1 patch is chock full of bug fixes and is "the first of many content updates" for the sci-fi MMO. New stuff includes a level 50 Flashpoint (Kaon Under Siege) and four new bosses for Operation: Karagga's Palace. Also of note is an anti-aliasing option in the preferences menu and a correction for the problems plaguing Kira Carsen's affection conversations. The full patch notes are viewable on the official SWTOR website.

  • This Week In MMO: Interrupting dance edition

    by 
    Matt Daniel
    Matt Daniel
    01.05.2012

    It's time for yet another episode of This Week In MMO, and you'll never guess what the topic du jour is. Well, unless you guessed Star Wars: The Old Republic (again), in which case you would be correct. Much discussion is had about the hilarity that was SWTOR's /getdown exploit, which allowed players to interrupt enemy mobs by... dancing at them. Meanwhile, Final Fantasy XIV will resume charging subscription fees tomorrow, January 6th, so if you're still subscribed and don't want to pay, you'd better cancel now. And lastly, on a note of complete and utter excess, the gang reports that one gamer (who we imagine spends most of his time swimming in his money like Scrooge McDuck) has spent $16,000 US on an in-game sword for Snail Games' F2P (irony!) title, Age of Wulin. The kicker? The game isn't even out yet. For the full video, just click on past the cut and have a look.

  • The MMO Report: Cool balloon bro edition

    by 
    Bree Royce
    Bree Royce
    01.05.2012

    This week on The MMO Report -- where everyone prefers "a blaster over hokey religions and ancient weapons" -- Casey tries to make the most of a slow MMO news week. He reports that the fallout over Fallout Online has settled, Multiverse (the Buffy/Firefly MMO platform) is dead in the water, CCP is launching EVE Online character avatars into orbit via balloon, and Star Wars: The Old Republic is boasting 350,000 concurrent users. There's no mailbag this week, he relates, because everyone's too busy playing lightsabers with their friends, which is probably true. He also thanks BioWare for teaching him how to /getdown... and I think you should tune in at the five-minute mark to see his moves for yourself. The video's tucked behind the break for your amusement!

  • SWTOR goes bug hunting with 1.0.2 and prognosticates PvP improvements

    by 
    Justin Olivetti
    Justin Olivetti
    01.05.2012

    With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards and allowing players to emote while mounted. In addition to yesterday's patch, today BioWare plans to roll out an emergency fix to address a few important issues: players crashing to desktop at character select, a problem with the chat channels in which they would stop functioning for some people, and the now-infamous /getdown bug. PvP Lead Gabe Amatangelo also emerged from the BioWare fortress to chat about plans for the future of the game's PvP combat. According to Amatangelo, the team is working on level 50 brackets for warzones, vastly improving open world PvP on Ilum, a new same-faction vs. same-faction warzone, team vs. team queuing, ranked warzone matches, and more. He says that to date, over a million warzone matches have been played, with 39% of those matches played being Huttball and the Empire winning 53% of every match fought.

  • BioWare's James Ohlen: Bug fixes coming weekly

    by 
    Matt Daniel
    Matt Daniel
    01.04.2012

    Any new MMO, even big-budget behemoths like BioWare's Star Wars: The Old Republic, is often fraught with bugs and exploits that can keep the game from living up to its full potential. The Old Republic's game director, James Ohlen, recognizes this and has stopped by the official forums to let players know how the company will be handling the game's bugs, glitches, and exploits. Ohlen states that "almost every week [BioWare] will be releasing a new patch." These pseudo-weekly patches will be focused almost entirely on fixing bugs, exploits, and glaring balance issues within the game. Ohlen does remind players, however, that bug-fixing is not always a simple task. "There are issues that we will fix immediately," he says, with the caveat that "these are rare and not every issue can be fixed in this manner. We usually reserve these 'emergency fixes' for bugs that are stopping players from playing the game or to exploits that could unbalance the entire game if not corrected." I'm sure players have a few things in mind to which an emergency fix could be applied, but we'll just have to wait for the next patch to see what the devs have cooked up.

  • Known issues from the Darkmoon Faire

    by 
    Anne Stickney
    Anne Stickney
    01.02.2012

    The newly revamped Darkmoon Faire returned yesterday for its monthly one-week engagement in Azeroth, but it wasn't a flawless return. Players working on the Darkmoon Defender, Darkmoon Dungeoneer, or Darkmoon Despoiler achievements may have noticed the tally of items turned in has been reset, with few exceptions. Players have also been reporting that these monthly quest turn-ins, which should be resetting, are not, leaving players with dungeon-acquired items that cannot be turned in for another set of tickets. If this has happened to you, don't panic -- Community Manager Kaivax has chimed in on the issue, and although no fix has been put into place yet, Blizzard is aware of the issue and working on a fix. Kaivax We are aware of issues affecting the Darkmoon Faire, which began again today, particularly regarding monthly quests and some related achievements. Our teams are investigating the issue and would like to assure you that we are working hard to solve the issue. We apologize for any inconvenience this may be causing. source

  • PS Vita gets second firmware update, nixes software bugs

    by 
    Mat Smith
    Mat Smith
    12.27.2011

    There's not many things worse than when your new imported tech toy is hobbled by teething issues. Just over a week since its launch and Sony's great portable hope has been gifted its second firmware update. Version 1.51 can be grabbed through your PC, PS3 or the Vita itself and promises to fix issues with "game progress" -- mentioning launch title Dynasty Warriors: Next in particular. However, gamers have already figured out that playing through the title offline side-steps the software hiccups that this patch hopes to remedy. Early adopters can hit up the system update option to ensure their machines remain in peak condition or hit up the source for the PC link. [Thanks Adam]