chronicles-of-spellborn

Latest

  • The Soapbox: This fantasy is far from fantastic

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. "More innovation!" is the common rallying cry of the disgruntled MMO player. Push forward the genre, build awe-inspiring giant statues instead of sixth grade art projects, do that one magic thing that nobody can agree on to make this genre as fresh and great and interesting as it was. You know, as it was when you first got into these games, that is. For all of the "more innovation!" speeches that I've seen, I never see the one that touches on the most irksome areas of stagnation in the industry, and that is how incredibly lame most MMO fantasy worlds are. Cut 'n' paste, mix and match elements between any two fantasy MMOs, and I guarantee you that nobody would really notice. The truth is that for all their desire to be seen as unique and special, most of these games feature a world carbon copied from each other with minor Mad Lib deviations. Case in point: Have you ever realized just how many of these MMO worlds share almost the same name? Start with T, usually end with A, there you go. Telara. Telon. Tyria. Atreia. Taborea. It doesn't stop there, but it really should. MMO designers need to realize that fantasy is more than just D&D and Tolkien derivations and explore the unlimited scope of what the genre could be.

  • Gaikai: Delivering instant MMOs to your browser

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    Imagine that you're reading up on an MMO on a site such as Massively (far-fetched, but stay with us on this). The words intrigue you and you think it might be worth checking out. You make a mental note to do so in the future -- to head over to the game's site, see if there's a trial, download it, set up an account, and give it a whirl -- but time gets away from you and none of that actually happens. Now imagine that right after you read that article there was a single button or link. Clicking on it, a Java window opens up on top of your screen and tells you that you're now playing a trial of the game. There's no wait, no download, no lengthy form to fill out -- just click and play, right away. You go from interested to inside the game within mere seconds, your computer specs (mostly) aren't an issue, and your curiosity is immediately sated. This isn't a far-fetched dream but the here-and-now reality. This is cloud-streaming MMOs brought to you by Gaikai. And it just might be the future of MMOs as we know it.

  • So long and thanks for all the pics: One Shots favorites

    by 
    Rubi Bayer
    Rubi Bayer
    10.01.2011

    We bid a final farewell to One Shots yesterday, but we couldn't let almost four years and 1,500 reader-submitted screenshots go without a little nod to some of our favorites. First up, of course, is the first-ever One Shots entry. Liz Harper had this to say about the image: I wanted to start our daily screenshot feature on Massively off with something, well, massive. A memorable, recognizable, and important scene from MMO history... and while you may all argue with me about what makes this particular shot important, it was the first thing that came to mind. Here we see a group of City of Heroes players gathering at City Hall in Atlas Park to "salute the memory and inspiration that is Christopher Reeve on the 2nd anniversary of his death." It's rare to see an in-game event that brings players together for a cause other than slaying dragons and similar. Ready for more? Follow along after the jump for more of the best of One Shots!

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • Ask Massively: New Mega Man games edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2010

    I'm really happy to see that we're getting two new Mega Man games at long last. Mega Man Universe looks like it's going to be pretty awesome, even if it should really be taking cues from later installments, and Mega Man Legends 3 is a game that I've been waiting to see for... yeah, just about 10 years. Unfortunately, that does mean that I'm going to have to purchase another platform for the game, but that's all right by me. I already have a few dozen systems in my house; one more isn't going to hurt. But we're not here to talk about my pet causes -- we're here for the latest edition of Ask Massively. This week's questions were all about Chronicles of Spellborn and administrative details, so click on past the cut for our answers, and send your questions in to ask@massively.com! Or just leave them right here in the comments, makes no nevermind to us.

  • Chronicles of Spellborn servers going offline next month

    by 
    Mike Schramm
    Mike Schramm
    08.10.2010

    After a few years of service in various incarnations, Playdom's Chronicles of Spellborn MMO is calling it quits and will be shutting down its servers next month. Recent server outages are unrelated, apparently, but the game, which started out as a pay-to-play title and then redeveloped as a free-to-play game after the original developers went bankrupt, will be done for good at the end of September, according to an email from a company representative. The game still had a small but active community, and they've started the usual Internet petition to try and keep it online. We contacted Disney to see what part, if any, it might have had in the game's shutdown, given that it now presumably oversees the property, but the House of Mouse declined a comment. Whoever decided to pull the plug, looks like the Chronicles has reached its last page.

  • Spellborn shutting down in September

    by 
    Jef Reahard
    Jef Reahard
    08.09.2010

    It seems the bell has finally tolled for The Chronicles of Spellborn, the troubled free-to-play MMORPG from Playdom. The fantasy title, which boasted a unique combat system and attempted to alleviate the grind common to the massive genre through its mission system, will be shutting its doors for good in September. Spellborn has had a checkered history since its 2009 inception as a pay-to-play title. Shortly after release, its development team went bankrupt before it was slated for free-to-play distribution by Acclaim and Frogster. According to a report published on Games.com, last week's server outage (which sparked a brush-fire of cancellation rumors) was temporary, but the game will nonetheless be closing next month. "Yes we do plan to close the game at the end of the month," said a Playdom rep via email. "The servers were down on Monday, but that was due to an unrelated technical issue; the game should be back up now until the end of this month."

  • Chronicles of Spellborn shutting down?

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.29.2010

    While Frogster Interactive is perhaps best known for its main MMO, Runes of Magic, it also carries other games for players to enjoy. One of the titles handled by Frogster Asia is The Chronicles of Spellborn -- a belabored game that has seen its model shift from subscription to free within a few months of launch, had its development team go bankrupt and scatter to the winds, and watched its player-base drop off. Well, according to the most recent press release by Frogster Interactive, it would appear that the Frogster Asia division plans to slough off The Chronicles of Spellborn once and for all. Meanwhile, in North America, Acclaim still has servers (somewhat) open for The Chronicles of Spellborn, but the game feels as if it has been left chained in a dusty corner with a crust of stale bread and a tin of rusty water by its neglectful parents. There are enormous issues on the official site, such as a broken downloader setup, corrupted patches, and most recently, a bug requiring players to change their passwords each and every time they try to log in to the game. No fixes or responses are forthcoming, and we were unable to get any official comment from Acclaim regarding its intentions for the North American version as of the time we published this. The full text of the section of Frogster's press release dealing with TCoS can be found behind the break. As to Acclaim's intent, we'll update this post if we get a response. [Thanks, Cow Moo Flage]

  • Waging WAR: An in-depth look at the Producer's Letter

    by 
    Greg Waller
    Greg Waller
    06.05.2010

    This week, Waging WAR is going to take a deeper look at the Producer's Letter for this month of Warhammer Online: Age of Reckoning. There are lots of new promises coming down the pipeline, and plenty of speculation to follow. Let's sift through some of the hubbub and get into the nitty-gritty of it all. First of all, there's a serious cliffhanger in the notes suggesting that we'll be given a reason to wear all the sovereign gear that's being won in the new city sieges. Currently, there is good reason to wear (or at least acquire) warlord gear if for nothing other than the wards they provide -- and thus the significant advantage they give in the new city sieges. However, there is nothing in the game that requires the wards that the sovereign gear provides. If we insert tab-A into slot-B, the only real conclusion we can come to, speculatively, is that a new expansion is just beyond the horizon, and close to being revealed. Such an expansion could very well add a new tier (and new wards and warded content), in addition to buckets of other new content, such as a new pairing (as has been speculated many times in the past -- Skaven vs. Lizardmen, anyone?) On this point, I suppose we'll have to apply the "wait-and-see" motif, and just wait and see. Also, E3 is also coming up very soon (June 14-17). Could the EA/Mythic booth have some big news secretly tucked up their collective sleeves? As a disclaimer, this is only wild speculation by this particular columnist and nothing above should be taken as official suggestion of anything mentioned at all. But we can hope, can't we?

  • Acclaim CEO says Spellborn version 2.0 is on the way

    by 
    Rubi Bayer
    Rubi Bayer
    01.26.2010

    If you're a fan of The Chronicles of Spellborn, Beau Turkey at Spouse Aggro found something today that will make you very happy. There have been rumors floating around lately about a restructuring of the game, and those rumors were recently confirmed on the official forums by Howard Marks, the CEO of Acclaim Games: "The rumors are true! Spellborn Version Two is on the way." Marks went on to explain that the new version has already been released in Japan to great success. They've been fine tuning it, and plans for the English version are underway. If you are a current player of The Chronicles of Spellborn, be sure you have a valid email address on file with Acclaim, because everyone playing the current version will be invited to beta test the new version via email. While details are minimal at this point, it's great news for players to know that more is on the way. You can take a look at the forum announcement here, and Beau's take from a fan point of view here.

  • Chronicles of Spellborn raises the free to play level cap

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.22.2009

    Worst part of freemium games is really getting into the game and then running head long into the free area's level cap. You just got started, just got into getting a nice pace, and you suddenly can't go any further until you buy a new zone or pay for a subscription.Chronicles of Spellborn seems to understand that problem and have taken a step to delay the inevitable. With the last patch, "Paragraph of Timed Strike," they've raised the free to play level cap from 7.6 to 9.9. This is going to allow new players or former free to play users the ability to level further and access more quests in the starting areas of Hawksmouth and Aldenvault.Of course at level 9.9 you're still going to need a subscription if you want to continue on with Spellborn, but hey, now you have 2.3 more levels to enjoy before you need to grab some Acclaim coins.

  • MMO Roundup: Last week on Massively

    by 
    Shawn Schuster
    Shawn Schuster
    04.28.2009

    Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all MMOs, including WoW! Check out this roundup of the latest news from the wider MMO world. Free Realms launches todayAccording to a post on the Free Realms forums from Jason "Pex" Ryan, Community Manager, the servers will be going down this morning at approximately 8:00 AM Pacific, and will remain offline all day today while they push their final patches and run internal tests. They note that they will also be deleting all beta Free Realms characters as well. Guild Wars hits the 6 million milestoneJust in time for their fourth anniversary celebrations, ArenaNet have announced that Guild Wars has sold over six million copies. Coincidence? We think not but it's still a remarkable milestone for this popular MMO. Remember that market leader World of Warcraft has 11.5 million players worldwide and is subscription based. Guild Wars meanwhile, is free-to-play (plus box costs) and only a few months younger than WoW. LotRO two-year anniversary: Book 8 details announcedAs our LotRO 2nd anniversary coverage continues, we're pleased to bring you some of the latest news from a recent conference call we had with Turbine. This call involved Jeffrey Steefel, Executive Producer of LotRO, Harry Teasley, Art Director for LotRO and Adam Mersky, Director of Communications for Turbine to provide us with a rundown of the last two years with the game and what the future holds. Champions Online dated for release on July 14thDuring an event in the UK today, Cryptic's Bill Roper revealed that Champions Online will officially launch on July 14th 2009 in both the United State and Europe. The launch date, while a tiny bit further than expected, is probably for the better since Jumgpate Evolution is releasing in the middle of June anyhow. If both of these games hit in the same month, we'd probably lose our minds.

  • Spellborn launches in the US; subscriptions free for 2 weeks

    by 
    William Dobson
    William Dobson
    04.23.2009

    Acclaim has officially launched The Chronicles of Spellborn in North America, and to mark the occasion, premium subscriptions are totally free for people registering before the 7th of May (and for existing accounts). The issue of needing "Acclaim Coins" to purchase subscriptions has been fixed in time for the launch, and when the free subscriptions run out, players will be able to keep them going using their credit cards directly.As we had confirmed for us last month, Spellborn will be using a monthly paid subscription business model, however, a small portion (three areas) of the game's content will be available for free in perpetuity. Upon reaching a certain level, all further character progression is blocked. This is really more of a free trial than an actual "free-to-play with premium for-pay bits", so to see what the full game is really like, the best option would be to try it out now while the flood gates are opened all the way. If you decide to give it a go, be sure to let us know what you think about it.

  • Chronicles of Spellborn moves up to 1.02

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.13.2009

    The European free to play MMO Chronicles of Spellborn has unleashed patch 1.02, entitled "Scroll of the Second Path," bringing some brand new fixes and changes into their world.One of the biggest changes is the introduction of a brand new tutorial that better introduces their combat system. One of the many problems that many players were facing with Spellborn was that it does not play like a traditional MMO. In fact, playing it like a traditional MMO would usually get you killed. This new tutorial better explains how to avoid getting hit, while still dealing damage of your own to the targets around you.The other big change is the introduction of "menaces" -- new elite monsters that wander around outdoor areas. These guys are big and hard to kill, but their existences are also tied into special wanted posters in towns. These wanted posters trigger new quests to take down the menaces, giving players incentive to take on these new challenges.The game is still awaiting a closed beta in the US, but those readers in the UK, France, or Germany will be happy to hop on the Spellborn wagon and give the game a try. The full patch notes for 1.02 are available on the Chronicles of Spellborn forums.[Via A Ding World]

  • Spellborn updates for 2009 mapped out

    by 
    William Dobson
    William Dobson
    01.14.2009

    Although the US is still waiting for The Chronicles of Spellborn to finish up its beta phases, the European version of the game has already been released. As is usually the case with an MMO launch, the developers didn't just flip the switch and then wash their hands of the project, and have been pushing out patches and hotfixes to their live servers as needed. Now we've been given an idea of where they hope to take the game over the coming year, via a post on the official forums.In the short term, a big patch is expected to be ready for the end of January, which will include some new monsters as well as a tutorial that comes in response to feedback from the community and press. A bit later in the year, the plan is to roll out the market, and an arena match-up system that will allow 2v2 and 4v4 PvP games. Longer term development goals include mounts and guild alliances, but when we're looking at this time-frame, it's highly likely that more ideas will come about. So, who is already on board with Spellborn?

  • Four cheers for Tipa's Spellborn gallery

    by 
    Alexis Kassan
    Alexis Kassan
    01.05.2009

    You've got to admit it - Chronicles of Spellborn has some seriously amazing graphics. And to prove that's true, Tipa at West Karana has posted a great selection of screenies. They include some of the High Houses, cityscapes, temples, and yes, the gratuitous undressed character shot.As if having Within Temptation do the music for it wasn't enough to tempt you (pun fully intended) into the game, these screen shots provide the additional visual stimulus needed to point you to the beta sign-up. If you're in the EU, you can download the client for free. So hop over, take a look, and commence the ooh-ing... and eagerly awaiting launch day in the States.

  • The Chronicles of Spellborn scores 8/10 in an early review

    by 
    William Dobson
    William Dobson
    12.08.2008

    Although a great deal of the world is still playing the beta version of The Chronicles of Spellborn, continental Europe has had access to the retail copy since the 27th of November. Since Eurogamer has had a couple of weeks to put the game through its paces, they've posted a review. Now, we're sure you know the various problems with MMO reviews in general -- the two biggest being that most (good) MMOs are updated frequently post-launch, and that there's usually too much content to get through to provide accurate insight to all levels and areas of a game -- but it's worth nothing that this one comes with a rather healthy eight-out-of-ten score at the end.The art style and environments get an approving nod in the review, and so do the action-based combat mechanics. The "Skill Deck", which is the replacement for the traditional action bar you might be used to from a huge number of other MMOs, is both praised and knocked for its complexity. The primary criticisms that the review levels against TCoS are that it can be a bit generic at times, and that it lacks the glossy polish that you see in big-budget titles. Obviously these complaints were not significant enough to stop the reviewer from enjoying the game, and we look forward to seeing how it shapes up by the time it's released to the rest of the world in January.

  • The Chronicles of Spellborn's open beta impressions

    by 
    Shawn Schuster
    Shawn Schuster
    11.24.2008

    Since the launch of open beta in Europe and removal of the NDA this weekend, The Chronicles of Spellborn has now entered the public eye on a much larger scale. MMORPG has been providing some in-depth coverage of the game recently, including one of the first extensive looks at the character creation process.However, sometimes it's good to get a "regular-guy" perspective on these first impressions, so we're particularly interested in a recent run-down from the A Ding World blog. In this thorough look at the current state of open beta, Sente runs through character creation, control, user interface, questing and much more. It's a great read if you're interested in learning more about this upcoming MMO, set to launch on November 27th in Europe and in January for the US.

  • Spellborn's American launch pushed back, closed beta starts the 27th

    by 
    Samuel Axon
    Samuel Axon
    11.19.2008

    So we heard a couple months ago that The Chronicles of Spellborn would be released in North America and the United Kingdom on November 27th, coinciding with the continental European launch. Turns out it's been pushed back -- kinda. The European launch will still commence on the 27th, but the North American closed beta will begin on that day, with the actual, final launch occurring sometime in January.Sure, we're a bit disappointed, but chances are we'll still get to play the game soon. Acclaim, the game's publisher in the region, went out of its way in the press release it sent us to stress the "Freemium" business model -- a newbie trial area will be available to all players, who can reach level seven before they have to upgrade to a premium subscription at the usual $15/month rate. The idea of an unlimited free trial area with a level cap isn't fresh -- both Meridian 59 and EverQuest II have done that, but it's not a bad way to sample a game to decide if you want to invest your hard-earned cash in it. Might be worth trying just for Jesper Kyd's soundtrack

  • News from the Wider MMO World: September 30th, 2008

    by 
    Akela Talamasca
    Akela Talamasca
    09.30.2008

    The MMO genre is more than World of Warcraft, Age of Conan, and Warhammer Online. Here's what's going on in the rest of the world.Ankama Games launches new Dofus Heroic Server; includes permadeathAs of September 23rd, there's a new server dedicated to Ankama Games' Dofus. Called the Heroic Server, its most notable feature is permanent death for all characters. Once dead, the player's opponent is allowed to take the character's items, and the deceased becomes interred in the Cemetery of Heroes, a worldwide ranking that can be consulted via a dedicated website. To offset the permadeath penalty, all skill and professions leveling will be much easier, allowing players to rise in rank much more quickly. To the brave and the bold: the Heroic Server calls!Atlantica Online begins open beta; offers prizesFor their open beta launch, Atlantica Online's NDOORS is offering players of its Free Leagues -- the PvP system -- a variety of prizes, including a Nintendo Wii, an iPod Nano, or $10,000 in cash. Interestingly, these prizes become available only once the player population hits certain landmarks: 5,000; 10,000; 20,000; and 30,000. "NDOORS created something unique in the MMO world when we designed the deep turn-based, strategic world of Atlantica Online. So we decided we needed something just as original for our open beta," said Peter Kang, CEO, NDOORS Interactive. "This is going to be unlike anything anyone has seen before."