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  • Warframe's Archwing update hits consoles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2014

    Ready to go to space in Warframe? Just kidding! You're already in space. The whole premise is robotic space ninjas, after all. But the Archwing update that just dropped for consoles yesterday lets you slip past obstacles like "not being able to fly in space" by... well... allowing you to fly in space. The Archwing is a harness that lets you fly in space. This, from a practical standpoint, means that you get to enjoy spaceflight antics without spaceships. Aside from the eponymous Archwing systems, the update also adds a new (equally eponymous) Warframe, more visual customization options, and a new reputation system allowing you to represent one of six Syndicates. So if you're floating about on consoles with Warframe, you too can now enjoy all of the fun of spaceflight without a spaceship. Hopefully not including the harness accidentally detaching whilst you're accelerating, leading your body to go hurtling off into space at a trajectory you can no longer control forever. [Source: Digital Extremes press release]

  • The Crew gets an everything-you-need-to-know trailer

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    Ready for another trailer featuring Ubisoft's The Crew? This one is a bit meatier than previous clips, as it runs for nearly eight minutes and serves as a sort of everything-you-need-to-know visual guide to the upcoming open world racer. You'll learn about the world and its 12 major cities as well as everything from skills to missions to factions to customization and the game's "CarPG" progression mechanics. Hop in and go for a spin just past the cut. Don't forget about the game's console open beta which starts on November 25th!

  • Choose My Adventure: Final Fantasy XIV's thaumaturgery

    by 
    Mike Foster
    Mike Foster
    11.19.2014

    One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions. Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs? Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

  • EA CFO: Microsoft is catching up to Sony

    by 
    Mike Suszek
    Mike Suszek
    11.19.2014

    Electronic Arts CFO Blake Jorgensen believes Microsoft is "catching up" to Sony in the current-gen console battle. Jorgensen said during a talk at the UBS Global Technology Conference in Sausalito, California yesterday that "Sony has jumped out to a lead with a great console and I think a great pricing strategy" with the PS4. Shipments for Sony's latest home console reached 13.5 million consoles as of late October, whereas Microsoft reported that shipments of Xbox One consoles hit 10 million globally last week. Jorgensen saw the Xbox One's $50 price cut for the holidays as a tactic by Microsoft that "will continue to pull the consumer into the new consoles." The EA executive estimated that combined sales for the two systems will top 25 million consoles following the holidays. [Image: Microsoft]

  • Final Fantasy XIV has been besieged by DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2014

    If you've been playing Final Fantasy XIV over the past few evenings, you've probably noticed some issues: odd disconnections, login difficulties, things like that. Turns out it wasn't just some general server weirdness; apparently the game is being hit by DDoS attacks that are leading to heavy server load and all of the fun that comes along with it. The official post states that the attacks are being carried out by a currently unknown third party, with Square-Enix working to try to stop the attacks from all possible angles. It also apologizes for the issues that players are having. So the good news is that it's not just your connection, and the bad news is that someone decided that it's fun to be a jerk. Again.

  • DCUO's War of the Light Part II now available

    by 
    Jef Reahard
    Jef Reahard
    11.18.2014

    SOE wants you to know that War of the Light Part II, the 12th DLC pack for DC Universe Online, is available now. The update allows players to travel to Zamaron, otherwise known as the home of the Star Sapphires. New content includes four- and eight-player operations, a four-player alert, a two-player duo, a single-player challenge mode, and new open world solo missions. New gear is available, too, as are six additional skill points, new collections, new feats, and new base items. Don't forget the new trailer after the break! [Source: SOE press release]

  • Choose My Adventure: So much punching in Final Fantasy XIV

    by 
    Mike Foster
    Mike Foster
    11.12.2014

    Last week's Choose My Adventure polls on Final Fantasy XIV were very close. With a few more votes in one direction instead of another, we'd be playing a Roegadyn arcanist or a Lalafell thaumaturge. Unfortunately for people who hate human-animal hybrids, voters selected a Miqo'te pugilist by the hair on a cat's tail (Is this a saying? It should be a saying). Consider our character's cat ears the Massively version of growing a Movember moustache. With our hero forged and her job chosen, it's time to start adventuring.

  • Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2014

    Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues steering the ship, working what I can only assume is a 200-hour week. I had a chance to ask a few questions of Yoshida around the time of the first two fanfests of the year (the final one is scheduled for December in Tokyo), ranging from housing questions to the promise of public test servers to how hard it will be to establish an Eternal Bond. Jump on past the break to read the full interview!

  • Final Fantasy XIV introduces character rename service

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    You've been enjoying your time playing Final Fantasy XIV, which is good. You hadn't expected to, but you have, and that's even better. But it does make your hastily considered name of "Ffxiv Blows" a bit less than appropriate. Or perhaps you've just grown tired of your in-game avatar's appellation, whether it's a setting-appropriate name like M'lana Nyokha or a less-setting-appropriate name like Mycat Isanimrod. You don't have to suffer a poor name any longer, though, as the rename feature has arrived. Character renames can now be purchased through the game's account management page per character, allowing you to type in a new character name when you're logging in much like the appearance-changing aspects of Fantasia. The cost for a single rename is $10, and they are purchased per character rather than account-wide. So if you've long been looking to alter your character's less-than-dignified sobriquet, you can do that now.

  • The Mog Log: Final Fantasy XIV and approaching the end of the story

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    All right, Final Fantasy XIV isn't really approaching the end of its story. If you think that Heavensward won't include its own set of story missions, well, suffice it to say you are almost certainly wrong. But the ending of the 2.0 storyline will be like closing a chapter in a book, and this patch is the first step along that path. The next patch will close the chapter and begin anew, bringing us down unfamiliar roads. As a result, parts of this patch flirted with important story parts. Others flung themselves right ahead in ways that I hadn't expected. As always, this post will contain spoilers for 2.4's story, so if you haven't already seen all of it yet, be warned. It will not, however, contain spoilers for the Final Coil in any meaningful way. So if you've held off from the spoilers already swirling about that, fear not. Some of you are quite possibly working on that now.

  • One Shots: Snowblind

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2014

    Water comes in many forms: gas, liquid, squirt gun, and cheaper beverage option to Olive Garden's wine menu. It can also be frozen in a variety of ways, which makes it perfect for an aquatic-themed expansion as seen in our first screenshot for the week. "Here's a picture from RIFT's expansion, Nightmare Tide," reader Bill sent in. "This is from the glacier area above the main city. The main city is deep underwater and is protected by a blue 'bubble' that extends just above the water line. To reach the upper areas, you use a bouncer (near portals) that shoots you up and into the water." Caution: Do not look at this screenshot for too long, lest you be robbed of your sight by the blinding glare.

  • Touring DCUO's War of Light Part II before next week's release

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2014

    The DC universe is a big one, and DC Universe Online has multiple storylines involving various heroes and villains playing out through its DLC trilogies. So far, however, only the first part of each trilogy has been available to play. But that's all about to change! Starting next week, players finally get to sink their teeth into the continuation of one when the second part of War of Light, which premiered earlier this year, finally releases. Members will be granted early access to War of Light Part II on November 11th while everyone else gets the DLC on the 18th (with the exception of European players who will get it on the 19th). But thanks to a tour with Creative Director Jens Andersen and Assistant Creative Director SJ Mueller, we didn't have to wait until next week to see what's in store.

  • DCUO gets new skimming movement power

    by 
    Jef Reahard
    Jef Reahard
    11.06.2014

    DC Universe just got a new movement variation, and Skimming represents the first such addition since the superhero MMO's 2011 launch. Skimming allows players to "swoop, glide, and soar on Aero Discs like Mister Miracle," according to SOE's press materials. Skimming also shares a skill tree with Flight, meaning that they both "have the same aerial traits and abilities as well as feats, races, and trophies." Members get Skimming for free, while free-to-play gamers can purchase it in DCUO's cash shop. Game Update 42 is also live, and you can read all that via the official DCUO website. Don't forget to click past the cut to view Skimming in action!

  • Final Fantasy XIV opens up a free login weekend, Steam demo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    Have you been taking a break from Final Fantasy XIV recently? Do you want to see what the game's most recent patch brings to the table before deciding to resubscribe or not? Then go ahead and log in over the weekend because everyone with a registered copy of the game will be eligible to log in and check out the game for free. It might not be enough time to check out everything in the patch, but it's enough time to see some of it, at least. If you don't already have the game, you can play the free 14-day trial demo on Steam, where the game is on sale for $12 for the next week. The free reactivation starts 3 a.m. EST on November 7th and runs until 3 a.m. EST on November 10th. This latest patch adds the new Rogue class, three new dungeons, a new battle against the primal Shiva, and several other quests and quality of life improvements. But you don't have to take our word for it; you can dive back in and give it a shot for yourself.

  • Choose My Adventure: Final Fantasying

    by 
    Mike Foster
    Mike Foster
    11.05.2014

    Final Fantasy, born in 1987 on the Nintendo Entertainment System, is Square-Enix's most successful franchise with over 100 million units sold in its 27-year history. Final Fantasy is essentially a constant in the games industry; there is always a current Final Fantasy game, and there is always an anticipated Final Fantasy game. No matter the day or time, thousands of people across the globe are playing one Final Fantasy or another. Final Fantasy is a Big Deal. That's not to say everything has been sunshine and roses for the series. Fans are passionate about the brand and have had some less than stellar reactions to certain decisions in various iterations of the franchise. Perhaps the most notorious story in all of Final Fantasyland was the launch, un-launch, and re-launch of Final Fantasy XIV, which has been discussed in great depth here at Massively. It's been over a year since Final Fantasy XIV became Final Fantasy XIV: A Realm Reborn. And with a new expansion on the way and the massive patch 2.4 freshly live, there's no better time to leap into this title to see what we can see in this month's edition of Choose My Adventure.

  • The Mog Log: Exploring Final Fantasy XIV's 2.4 dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2014

    The first time I ran the new dungeons added to Final Fantasy XIV in patch 2.4, I was kind of surprised. They seemed a lot harder, and I hit more wipes on the way to the end than I had while learning the 2.3 dungeons. After a couple of additional runs, though, I don't think they're really all that bad, just replete with mechanics that are sort of designed to trip groups up and with more than a few nasty surprises. It also helped that I was running with Ninja after the first runs, so that felt more natural. As it's been less than a week since the dungeons were added, it seems like a fine time to give you lovely folks a guide to what's going on in here and what needs to be done. So let's chatter about the new dungeons you'll be running in Expert roulettes for that beautiful poetics armor.

  • PS4 sales up to 13.5 million consoles

    by 
    Mike Suszek
    Mike Suszek
    10.31.2014

    Sony reported 309.5 billion yen in sales ($2.77 billion) for its Game and Network Services division for the second quarter, ending September 30. It represents an 83.2 percent improvement year-over-year thanks to the continued success of the company's latest home console, PlayStation 4. Shipments for the PS4 have now reached 13.5 million, as the company moved 3.3 million units during the quarter. The Games and Network Services division also posted an operating income of 21.8 billion yen ($195 million), a massive increase compared to the 4.8 billion yen ($43 million) reported in the last quarter and the 4.2 billion yen loss ($37.6 million) year-over-year. While the gaming division thrives, Sony itself is in the red, reporting an 85.6 billion yen operating loss ($766 million). The company increased its loss forecast in September due to its struggling smartphone sales. [Image: Sony]

  • The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.31.2014

    This week's patch 2.4 for Final Fantasy XIV added in a new class and job: the Rogue and Ninja. It's the first addition to the game since 2.0's Arcanist, Summoner, and Scholar, and as was true with those classes those, this week you could not take two steps outside of Limsa Lominsa without seeing a flurry of Rogues everywhere, thus rather obviating the "stealthy" part of the whole stealthy assassin gimmick they have going. Of course, only a few Rogues reach maturity from their Limsan spawning grounds. But maybe you're in it for the long haul. You want this to be your new main, you want to understand how to play this class in the endgame, and you want to be one of the best darn dagger-wielding maniacs the game has ever seen. I cannot tell you how to be one of the best, but I can at least give you the benefits of my insights from having relentlessly pushed at the class and learned what makes it tick.

  • Final Fantasy XIV patch 2.4 has a slightly bumpy release

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2014

    Today you may not hear much from your friends playing Final Fantasy XIV, as the long-awaited Patch 2.4 is now live and kicking. It's a sizable content update full of quests, instances, and of course the new Rogue class and Ninja job. We've been reading up on the patch notes since late last week, although there are a few issues keeping this release from being completely smooth. Square-Enix noted that there are problems with chocobos getting stuck in their stables and said that new character creation may be restricted during more busy periods.

  • The Mog Log: Dark Knight is a tank in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2014

    I can't really stop talking about Final Fantasy XIV when it's been weeks of news feasts for the game, can I? Hot on the heels of the last fanfest, the one-day London fanfest happened, and the development team compensated for the shortened overall time by filling the keynote with revelations. The Vanu Vanu are a thing which I currently want to cuddle, we will get personal airships, and we're getting Dark Knight -- a job that starts at level 1 with no base class, breaking all the established rules of the game. Oh, and it's a tank. There were basically two sets of reactions to this news. The first group was busy releasing its collective gasp of joy that it had been holding on to since Dark Knight was practically revealed in Las Vegas. The second group was screaming to the heavens about the fact that this job was going to be a tank instead of a DPS. So it merits some discussion, as do the other things we know about it because boy, Tank #3 is going to be a weird one.