customization

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  • Rise and Shiny: There

    by 
    Beau Hindman
    Beau Hindman
    09.16.2012

    I remember years ago staying up very late, usually on the weekends, chatting about politics or religion in a wonderful social MMO called There. My wife and I would join a bunch of online friends to haunt parties and other gatherings, often getting booted out because we would bring up sensitive topics or would act too silly. There was a great world to cut my social MMO teeth on. I had already been playing Ultima Online and EverQuest starting around '99, but There was a brand-new experience. I loved it. Social MMOs are a rare thing, often ruled by half-naked people and driven by mature themes. While There did have its "private parties" (if you know what I mean), it was generally a friendly place with a better creeps-to-normal-people ratio than other social MMOs. The game shut down in 2010, and I honestly thought it was gone forever. Somehow I missed the fact that it relaunched not so long ago, and this past week I was able to not only log in to the game but resurrect my avatar from all those years ago. Unfortunately, the game seems largely empty, but I do normally visit MMOs during the day. Still, I took a few screenshots and compared them to older ones just to show how things have changed. What a week. What a nostalgic, wonderful week.

  • Loadout lets you create the weapon you want

    by 
    Mike Schramm
    Mike Schramm
    09.05.2012

    If there's still any question in your mind that we're in the middle of a free-to-play trend, you can put it to rest right now: Most of the PAX show floor was taken up by indie titles currently in a closed beta, and heading towards a free-to-play "open beta release" later on this year. Firefall might be the highest profile of these, but Loadout, I think, deserves a spot right along Red 5's well-known title.The game's being developed by Edge of Reality, an Austin-based developer that has been making ports (including console versions of Dragon Age: Origins) and doing contract work for over ten years now. Loadout is the studio's first original title, which means the team is finally applying its knowledge and experience to something it directly owns.It shows in the game's current polish, even before the full beta launch: The graphics are fun and flashy, with really excellent touches in the controls and animation. It shows in team balance and mode choices, which are generally similar to Team Fortress 2 and other team-based shooters, but with some nice original flairs. And it shows most in the core mechanic, a custom weapon-building system that offers a lot of impressive possibilities for creating a gun that's entirely your own.%Gallery-164195%

  • Meet the OwnFone: a customizable mobile phone that epitomizes simplicity

    by 
    Zachary Lutz
    Zachary Lutz
    08.25.2012

    The OwnFone is neither smart nor world-friendly, and yet it's managed to grab our attention just the same. Designed for use only in the UK, it represents a rather novel take on the mobile phone with its customizable nature and simplistic design. Before ordering, owners must select among two, four, eight or a dozen contacts, and it's highly recommended to include emergency services among that bunch -- there's no option to dial actual numbers, as every contact is programmed and stored in the cloud. In its current incarnation, contacts are represented by their names, but it will soon be possible to customize a phone with either photos or Braille. While owners can update a contact's phone number with a simple call to customer support, it's more cumbersome to replace a contact, as you'll need to order a decal to affix over the former friend. Due to its limited functionality, the OwnFone is best positioned as a backup or secondary phone, although its simplicity makes it particularly well-suited for children and some elderly individuals. As another nice touch, one's phone number is printed on the back of the OwnFone. You'll find it available today for £55, and all those curious to discover the customization options can check out the various colors, patterns and photos on OwnFone's website.

  • Wireless Sensor Tags alert you to movement and temperature changes, fit on your keyring

    by 
    Jamie Rigg
    Jamie Rigg
    08.22.2012

    There's plenty of sensor gear around for hobbyists to play with, but not so many polished products for the monitoring-obsessed. Cao Gadgets is attempting to fill that niche with its functionally named Wireless Sensor Tags -- small devices which monitor movement and temperature, notifying you if anything's amiss. A magnetometer registers movement by changes in its orientation, and can inform you of door openings or similar disturbances, while the temperature triggers are based on upper or lower thresholds. The $15 sensors (or $12 if you want three or more) have a battery life that should last several years depending on their setup, but there is one catch -- you also need the Tag Manager hub ($50), which plugs into your router via Ethernet. It keeps in frequent contact with any subordinates in its 200-foot range, and if after several attempts it finds one MIA, a warning can be sent in case any of your home guards have walked or fallen asleep. The tags also have inbuilt beepers which can be pinged to track down any rogue possessions they're partnered with, like your keys. A lot of thought has been put into micromanaging the tags, which are customizable through web-based, Android or iOS apps, and will send out alerts via email, Twitter, or push notifications on slates and phones (text-to-speech is available if you're too lazy to read). If you're into your data, you can also access trigger statistics from the software, complete with graphs. The home monitoring kit is available now, and instead of crashing your browser with too many embeds, we've decided to point you to the source below for the half-dozen demo vids.

  • Jawbone takes a cue from Colorware, will let customers order the Jambox speaker in custom colors

    by 
    Dana Wollman
    Dana Wollman
    08.21.2012

    Want a blue-and-black Bluetooth speaker to match your Engadget t-shirt, messenger bag and whatever other paraphernalia you have lying around? You're in luck: Jawbone is about to start accepting orders for the Jambox speaker in custom colors. All told, you'll be able to choose from 13 shades for the grill, and nine for the end caps. Jawbone says it can see customers choosing school and team colors, not that you need an excuse to want an orange piece of kit. The personalization is free of charge, meaning the price of the speaker is still $200. The only downside, so far as we can tell, is that the Big Jambox isn't included. For now, the site is only open to select users (i.e., loyal customers who have participated in company forums, surveys and such), but starting August 28th it'll be open to everybody. In the meantime, which of you has the cojones to order it in purple and yellow?%Gallery-162979%

  • Gamescom 2012: End of Nations trailer spotlights customization

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2012

    Whether they're sporting traditional or tie-dye or polka-dots, players meeting on the battlefield in End of Nations won't have to worry about blending in with the crowd thanks to the variety of customization options available in the Armory. Trion Worlds released a trailer at Gamescom 2012 showcasing some of these available customizations in the upcoming free-to-play MMORTS. The customization in the Armory, however, goes beyond just a colorful outer shell; players also use this feature to set load outs, design and create companies, and modify units. Want different armaments? The Armory is where you get them. Check out the variety of options as well as some in-game footage in the trailer after the break. And players interested in experiencing the feature for themselves can sign up for the beta on the official site.

  • Chaos Theory: How The Secret World has spoiled an MMO vet

    by 
    Jef Reahard
    Jef Reahard
    08.09.2012

    Well ladies and gents, The Secret World has basically done the impossible: It's turned me into a one-game guy (for the moment, at least). I've been an unfaithful game-hopping MMO tourist for longer than I care to remember, and while F2P has made that gaming lifestyle more affordable than it used to be, it hasn't made it any more fun. Oh sure, I'll dabble in PlanetSide 2 and Guild Wars 2, but as far as my MMO home goes, it's The Secret World by a landslide (at least until ArcheAge heads west). Why is that? Well, plenty of reasons, more than I can relate in this week's column, in fact. I will say this, though: The Secret World's launch feature set has made me a bit pickier in terms of what I'll put up with in competing games.

  • RuneScape general store makes its debut

    by 
    Elisabeth
    Elisabeth
    07.17.2012

    RuneScape's latest update includes Solomon's General Store, an in-game shop that runs on the purchaseable virtual currency of RuneCoins. But don't start looking for ways to break the game with this store's items -- it sells vanity and aesthetic items like outfits, accessories, animations, and titles, but nothing that will upset the delicate balance of the game. Solomon's store can be accessed through your extras menu or customization interface. Within the store you'll be shown new items, a list of categories of items available, and a handy little button to let you purchase all the RuneCoins you want. Items and animations can be previewed, so you'll be able to see precisely how awesome whatever you're buying is. In order to display these items, titles, and animations, you'll have to go into the customization interface of your equipment panel, where you'll be able to fine-tune details like what item is controlling your stats, what item sets your appearance, what title is on display, what color your outfits are, and more. As a special treat, every RuneScape player can receive a one-time gift of 200 free RuneCoins through the store. [Thanks to David for the tip!]

  • The Daily Grind: Is it game over if you can't design your own character?

    by 
    Bree Royce
    Bree Royce
    07.16.2012

    Because the superhero genre attracts both people who like designing comicbook characters and people who are fans of existing icons, Marvel Heroes' implementation of playable Marvel characters has had a polarizing effect on gamers. "People will not want to be like the characters; they want to be the characters," declared one of our commenters back when the game was first announced. "As much as I love Captain America, Spiderman, and Wolverine... I'd not want to play them," mused another. You almost have to feel sorry for Gazillion: The studio can't please everyone. So today we're wondering which side you take in the debate. Would you rather play the real thing than play your own invention or a cheesy knockoff (after all, existing superhero MMOs are overflowing with Hulk, Iron Man, and Batman clones anyway)? Or do you agree with the Massively reader who posted that "the whole point of an MMO is to play your own creation"? Is it game over if you can't design your own character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • How to tailor Launch Center Pro to fit your specific needs

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    07.06.2012

    It didn't take long before people started tailoring App Cubby's recently overhauled iOS shortcut tool Launch Center Pro to fit their specific needs. Users of OmniFocus will appreciate Michael Schechter's templates that bring some degree of desktop snippet customization to iOS. Schechter created a custom group tailed to OmniFocus features, such as adding a task with a prompt. Veritrope's Justin Lancy created a Storify account of OmniFocus' Ken Case's tweets documenting how URL schemes can be utilized to create deep links into the app. You can see other examples of OmniFocus workflows on Launch Center Pro from Hack/Make's Nick Wynja and MacStories' Federico Viticci. One thing that might cause some new Launch Center Pro users to scratch their heads is how to add such deep customizations to begin with. The app comes with a few built-in tasks, and as Dave Caolo's review shows, it's easy to add more. To go beyond the suggested shortcuts, you'll need to know a bit about iOS's support for URL schemes and be familiar with the list of Launch Center Pro's supported apps. What is a URL scheme? It allows apps to interact with each other using links. For example, tapping on a phone number in Mobile Safari will launch the Phone app. In Launch Center Pro's case, using a URL scheme from a supported app will launch that app, and supported actions encoded into the URLs will automatically perform tasks within the app. Here's how to add one of Schechter's custom OmniFocus tasks: 1. From Launch Center Pro's start menu, tap the pencil icon and create a new action. If you want to create a number of actions, create a group for them first. Under the action menu, select the "custom URL" option. 2. Name your action, then type in the URL beneath it. You can do everything from launching a specific website to performing certain tasks within an app, as long as it supports URL prompts. Here, I've entered the first of Schechter's prompts. 3. Save the action, and it will appear in your group. In this case, the OmniFocus app button is automatically added to the action to make it easily identifiable. However, this is not the end of the customization that's available. You can edit the action you just created, or change the icon or schedule the action to occur at a specific time. For example, schedule the above action to happen at noon. A reminder will pop up in the notification center at that time. Swipe the reminder, and it will launch Launch Center Pro and automatically bring up the create new task screen. Here's one of the shortcuts in action. This one is the second shortcut that Schechter came up with, which automatically adds text from the clipboard as a note. Here, I used the prompt in Launch Center Pro to name the task. It then switches to OmniFocus to complete the task, but has automatically filled in the note field with text I copied from a work email. To learn the latest about URL support within Launch Center Pro, follow the app's Twitter feed.

  • Fujitsu starts build-it-yourself PC service, lets you go homebrew without the electrical shocks

    by 
    Jon Fingas
    Jon Fingas
    07.05.2012

    Big PC companies are often seen as being at odds with the concept of custom-built computers: apart from letting us tick a few checkboxes before we order, they'd rather we not fiddle with the internals. Fujitsu is breaking the mold and embracing some of that DIY culture with its upcoming Hands-on Custom PC Assembly Service. The Japanese can take classes that teach them how to install their picks (from a limited range) of processors, hard drives and RAM. While the program doesn't start completely from scratch -- the motherboard is already installed -- it takes would-be assemblers through many of the experiences of building their own PCs from the ground up. Builders can choose how many components, if they're not quite so ambitious, and learn smart practices like wearing anti-static wristbands. While there won't be as many unintentional jolts of electricity as the real deal, the courses should help PC owners feel comfortable working inside a computer -- not to mention save Fujitsu a few technical support calls. The variable-price courses start in Japan on August 9th for multiple Esprimo desktops and a LifeBook portable. We can only hope that American PC vendors take a few hints and encourage everyone's inner technician.

  • Full PlanetSide 2 E3 theater details customization and player tools

    by 
    MJ Guthrie
    MJ Guthrie
    06.26.2012

    Those who weren't at E3 to get a hands-on experience with PlanetSide 2 now have the opportunity to watch the same theater presentation attendees were treated to. For just over seven minutes, developer Brian Bosch gives viewers a run-down of PS2's factions, classes, and vehicles while demonstrating the in-depth customization for gear and vehicles. The video ends with a look at the tools Sony Online Entertainment is offering players to keep connected with the game even when logged out. The player website will allow players to check and compare their stats and performance; it will have also a separate planet status tab giving a real-time view of activities on a player's home server. Still worried about being out of touch? Brian states that on the way are mobile uplink apps that will mirror most of the website's functions as well as allow players to hook into the voice program in-game and talk with friends. Enjoy the full video (and check out the coordinating squad zebra uniforms) after the break.

  • Daily iPhone App: Drag Racer World roars out of the gate

    by 
    Mike Schramm
    Mike Schramm
    06.19.2012

    Drag Racer World is an iPhone title that sits in a weird place: It's a racing game, but then again it's not. This one's all about drag racing, which isn't so much about steering and speed as much as it is just about hitting the next gear when you need to, and the exact specs of your car. In other words, this is more of a role-playing game than a racing game, where you level up a car rather than a sword-wielding hero. It's really fun, even if you're not a gearhead. As usual, XMG has created a colorful and well-designed game, and the mechanics are simple enough (you just start out shifting gears at the right time and hitting nitro when you need it) that it's very pick up and play. As you progress, however, things get more complex, letting you buy more cars, tweaking them until they're perfect with lots of different parts, and racing up through a career mode. The game is very much a freemium title, and that may turn some people off -- you need to buy everything in there with in-game currency, and if you're not patient, you may occasionally find yourself frustrated by a lack of credits. But there's plenty to earn between the standard campaign, the daily challenges, and even races against friends. Drag Racer World is a really well-done title that offers a nicely social, very addictive, and genuinely different take on what a racing game can be.

  • DOTA 2 update adds custom UI layouts

    by 
    Jordan Mallory
    Jordan Mallory
    06.18.2012

    PC gaming and UI customization go together like chocolate and peanut butter, or Nutella and literally anything else on the planet. It makes sense, then, that Valve would introduce the ability to completely customize DOTA 2's grid interface. Once created, players can export and share interface configurations they're especially proud of.The mouse-over text of the image above was originally "don't do this," so we assume that Valve's example isn't necessarily a paragon of intuitive interface design from which to extrapolate ideas. A complete list of the other, much more esoteric changes included with this patch can be found here.

  • MIUI reaches Google Play as MiHome Launcher, gives that Xiaomi look

    by 
    Jon Fingas
    Jon Fingas
    06.15.2012

    Xiaomi's MIUI interface for Android has been available to load up for some time, but unless you were willing to flash your firmware, you might as well have just imported one of the company's phones instead. Now, however, getting much of that heavily customized (if slightly familiar) layer is as quick as heading over to Google Play. Dedicated versions are available both for Android 2.3 and 4.0 that provide the same core navigation as well MIUI Locker to replace the current lock screen. It won't quite replicate the experience of the real deal, but it will certainly be the most trouble-free.

  • SteelSeries announces Sensei Major League Gaming edition, keeps palms eager until August

    by 
    James Trew
    James Trew
    06.03.2012

    For most of us, the humble mouse is but a tool for effective computer navigation, for gamers though, it's a matter of life and (virtual) death. SteelSeries knows this, and hopes its new Sensei Major League Gaming edition mouse will keep a few more of its faithful out of the MASH. It looks like much of the credentials of the original Sensei have been kept intact, the same 10.8-megapixel sensor, the 150 inches per second movement detection, 32-bit ARM processor, LCD display and so on. What's new then? For the main part, the CPI, which can now go from one to 8,200, or all the way to 16,400 if you use the double CPI feature. You'll have to wait until August to get your hand on it, with pre-orders (but no price as yet) set to open at the MLG Championship next week.

  • The Daily Grind: How much character customization is too much?

    by 
    Bree Royce
    Bree Royce
    05.19.2012

    Forty million. That's how many fashion combinations Spirit Tales is boasting. Forget, for a moment, whether you are a fan of Anime-inspired MMOs and cutesy fare and consider that staggering number on its merits. I don't think players are really confused by a mind-numbing array of options. Heck, some of us live for cosmetic gear and could never get enough. But each one of these character tidbits was designed and modeled and textured and coded in by someone, and while we know that game development resources aren't wholly fungible, it's still true that money spent on pigtails and lollipop weapons and hats that look like snakes is money not spent on other features like housing and combat -- features more likely to be used by far more players than bunny ears. How much character customization is too much? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The different deadly combinations of Luftrausers: parts explained in part

    by 
    Jessica Conditt
    Jessica Conditt
    05.07.2012

    Luftrausers, Vlambeer's sequel to the singular Luftrauser, is all about ambiance -- and creating your very own form of airborne, rhythmic death with extensive plane customization options. Mostly it's about that second part.There are three customizable parts for each rauser: weapons, bodies and engines. On the development side, Vlambeer is trying out some of these lethal combinations, and shares its experience with three parts on its dev blog. The cannon is "insanely hard to use at the start," Vlambeer concedes, but if you do manage to hit something it explodes into shrapnel that blows up whatever it hits; it's particularly effective on boats.The melee body part offers "something like" negative 80 percent health, but you don't take damage from colliding with enemies. This is doubly helpful as it's possible to melee boats in Luftrausers. The "gungine" is a machine gun mounted on a standard jet-propulsion engine, and that's all the description we need.Each combination of parts will have its own name, and there will be at least five different parts for each section, meaning a minimum of 125 different combinations. For example, the aquatic propulsion engine and heavy armor body on a standard rauser may be called the "Blastoise," Vlambeer suggests. The soundtrack will change with each altered spec as well, meaning "Different weapon? Different bassline. Something like that. Hell yeah. Kozilek is gonna be busy."

  • Choose My Adventure: Next stop, City of Heroes

    by 
    MJ Guthrie
    MJ Guthrie
    04.25.2012

    I hope your vote wasn't born from a desire to see me in tights! Although road trips can be just as fun when you just jump in the car and take off with no predetermined destination, at some point you have to end up somewhere. And it looks like we now know our destination. While I was safely strapped in my seat and watching the scenery, you readers have taken the City of Heroes exit. So it looks like a cape and superpowers will be on order for the next few weeks in Choose my Adventure. (Unless you nix the cape, of course.) Surprisingly, this time around I actually managed to sit back and enjoy the ride without checking the poll results every 20 minutes of every day; I managed to restrain myself to just once a day! Maybe it was because I've let you have the keys before and knew that I really would enjoy the experience no matter where you took me. After all, you didn't get us in a wreck last time, did you? And Justin survived (relatively) unscathed, so what was there to worry about? Perhaps on another trip we will be able to explore other exotic destinations, such as Anarchy Online, Star Trek Online, Asheron's Call, or even World of Tanks. I'll admit that I wistfully entertained images of visiting each of these destinations while I was glancing periodically at the polls, but for now, our course is set, and we will be arriving shortly. The first order of business before jumping into City of Heroes is a shot pitstop to develop our character. Be sure to get your vote in before Saturday, April 28th, 2012, at 11:59 p.m. EDT!

  • MechWarrior Online devs field 'Mech customization queries

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    If you had four developers of a hot upcoming title trapped in a room and could ask them any question you wanted, what would it be? (Please note that if you actually are in this situation, Massively advises releasing the hostages and surrendering to the police.) While there might not be a filthy underground lair involved in MechWarrior Online's latest community Q&A session, the principle is the same. A good bulk of the 27 questions thrown to the four members of Piranha Games' team revolve around 'Mech customization. MechWarrior Online will be pretty flexible in this regard, although not as flexible as pen-and-paper fans might hope. For example, custom decals won't be in the game at launch, as their inclusion would require too much monitoring. Still, if you're trying to get a sense of the scope of MWO's 'Mech customization, this Q&A might impress you. Just because the community could ask doesn't mean that Piranha had to answer, however. When queried about the in-game economy, Creative Director Bryan Ekman put the answer off until later: "We're not ready to go into details on the economics of the game. We plan to cover this in greater detail in the next couple of months via our dev blogs."