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  • Tabula Rasa: From Russia With Love

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.14.2008

    Tabula Rasa Vault is reporting on a news article out of England (which is where 007 hails from ironically enough), that has Tabula Rasa in 4th place on the Russian retail gaming charts.Not bad for a game that some doomed as a failure. NCsoft has formed a solid distribution network in Russia for their games by working with three of Russia's premiere distribution companies.Richard Garriott's Tabula Rasa launched in the land of Ivan Drago and Vodka on January 17 at #10. It has since climbed up to #4, confirming that this sci-fi MMO has broad appeal. Seems Russians love them some TR. Like the American version the Russian version is available in two forms (Standard and Collector's Edition) and features localized packaging and instructions.TR is slated to release in Japan later this year. The reception there will be something we will follow very closely...as we like to help prove people wrong.

  • PlanetTR has a crossword puzzle for you

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.14.2008

    Admit it, you're either a sudoku number cruncher or a cross wording puzzler. If not, why are these two brain busting games in every newspaper and news rack across the world. Why does every in-flight magazine have them filled in? Ya, that's what I thought. PlanetTR has created a contest that combines gathering information from inside Tabula Rasa with a crossword puzzle. Some of the in-game clues (which are scattered throughout the game world) require words spewed from NPCs, the name of an NPC, a logo, or counting the number of objects at a given spot. So it's like a scavenger hunt too! Everyone is eligible to play, and the event starts tonight (5 PM Pacific, 6 PM Mountain, 7 PM Central, 8 PM Eastern)! Winners will receive a collectible Tabula Rasa Beanie, and the first place winner will earn themselves a "special" TR prize. Be sure to check out the full list of details, and... get your cross verbiage on!

  • Alphas glean some TR patch 1.7 details

    by 
    Chris Chester
    Chris Chester
    03.13.2008

    If ever we wondered whether the Tabula Rasa dev team employed a staggered development schedule (and we have), I think we can finally put that question to rest. No sooner do we get our hands on the patch notes for patch 1.6 then we find out that many of the changes for patch 1.7 are already sketched out. The Alphas over at Tabula Rasa Vault recently took a number of community concerns to the developers and published the findings in a Q&A format. Much to our surprise, these include several things that are scheduled to be included in patch 1.7. We're all about aggressive content development schedules, but we're hoping they remember what happened the last time they pushed a patch out the door without letting it simmer in test for long enough.In any case, some of the fixes coming in patch 1.7 include a fix to Controlled Fission in PvP, some tweaks to the UI to encourage more player interaction, a nerf to some high level abuse of the Medic's Reconstruction ability, and the addition of repair tools (which are now affected by item rarity) to the loot drop tables. One last juicy detail was the development team is currently working on overhauling the ailing crafting system, but the timetable for release is slotted for a nebulous "future patch."

  • TR's Sniper class targeted for nerf

    by 
    Chris Chester
    Chris Chester
    03.10.2008

    With patch 1.6 having sunk in a little bit over the weekend, ardent Tabula Rasa players are starting to emerge with some feedback from the new build on test. While the changes to experience modifiers were a welcome change for many people stuck in the pre-30 or pre-50 doldrums, one group we weren't expecting to hear griping were Snipers. We had been told that the Destination Games crew were working on the line of sight problems that had been largely hindering their long-distance damage, and the patch notes mentioned reworking their oft-bemoaned charge-up firing mechanic.According to a number of players on Planet TR's Sniper forum, while Torqueshell rifles, the Snipers' tier-4 class-defining weapon, have seen a modest 25% increase in their rate of fire with the firing mechanic change, they've also experienced a massive 55% single-shot damage reduction as well. This coming at the same time when most other weapons experienced modest damage increases, usually around 17%. The sad consequence is that many Snipers will end up shirking their Torqueshell rifles for regular rifles or chainguns to maximize their damage, effectively making them a squishy Commando-wannabe. It's not too late though – this is why things go on test, so they can be fixed? Right? Right?

  • Tabula Rasa + Vista SP1 = what exactly?

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.07.2008

    Tony "RadarX" Jones over at Ten Ton Hammer has crafted a fine briefing concerning Vista's long overdue Service Pack 1 and it's potential effects on MMOs and Tabula Rasa in particular. It's geared for gamers (if you like technobabble, check out ExtremeTech's article), so even a Dunder-Mifflin head like myself can understand it.I was one of the early adopters, hopping aboard the Vista wagon not long after it dropped. I won't say I regret it, but I will say there were days (many of them to be exact) that I pulled my hair out in frustration. I still do that on occasion, when for no reason whatsoever Vista decides to randomly erase a game's executable file. So here's hoping SP1 does for Vista what hops did for beer. But I'm not holding my breath. Vista was supposed to the shining knight on horseback to save PC gaming and bring it to gaming nirvana. Ya... not so much.So, will SP1 help or hurt gaming? More specifically, will it help or hurt Tabula Rasa? Check out Tony's article for all the details, then come back here and discuss. Do you love or hate Vista in regards to your fave MMO, and do you think SP1 will provide any benefit?

  • TR players take PvP up a notch

    by 
    Chris Chester
    Chris Chester
    03.03.2008

    In lieu of a more structured PvP system like the one the developer's have promised in future patches, some Tabula Rasa players have taken the initiative and decided to start their own community event on the Pegasus server. Dubbed "The Supremacy Circuit," the tournament will take place over five weeks and will feature four different tiers of combatants based on level. The tiers go by a strict level cap of 15, 30, 40, and 50 for each respective tier. On the designated nights, participants assemble in their teams of four and go at it in the Irendas Penal Colony.Registration will remain open until March 29, giving you plenty of time to level a character to your desired tier. The actual circuit doesn't begin until April 5. Players are allowed to field hybrid characters, though each team is restricted to a single character of any one class in their four active participants. No word yet on what the prizes will be for the winning team in each tier, though it probably wouldn't be too much of a stretch to expect a good chunk of in-game cash, and if the developers pay attention, perhaps even some berets as well. Planet TR has a sub-forum specifically dedicated to the event, so head on over there to find out more detailed information and sign up.

  • Are Tabula Rasa's server populations up?

    by 
    Chris Chester
    Chris Chester
    03.01.2008

    Ever since Tabula Rasa's now-infamous patch 1.5 went live, I've noticed a trend most curious. In the months since the game launched, the server populations did something of a quick spiraling crash. They started out at consistently high, and over the course of the month gradually fell to mostly medium, then only occasionally medium, and since probably December, the only one of the game's servers to rise out of the doldrums of a low server population has been Centaurus, a fact easily ascribed to its position as the sole European server. But after patch 1.5, I've consistently seen the three U.S. servers operating at medium server population. Are we really to believe that the population went up after the release of the game's most disastrous client patch to date?It's certainly not impossible that the game has seen an infusion of new blood. Several people at Massively HQ couldn't resist the allure of getting the collector's edition when it appeared online for cheap. I think it's more likely however that the Destination Games team, prodded by recent reports of the game's failure, simply changed the criteria for what qualifies as a "medium" or "low" server population. This would have the effect of making players believe that the game has actually much better off than it already was by manipulating data that's available only to them. And as a morale booster for the player population, I have to say it works. Even though I'm wise to the fact that the amount of players probably hasn't changed significantly, it's nice to log into the game and see that my server isn't entirely barren. Is it ethical? That's debatable. Does it work? Most certainly.

  • Tabula Rasa resolution hotfix live

    by 
    Chris Chester
    Chris Chester
    02.28.2008

    Well, it took quite a bit of concerted bitching, but it looks like the worst of the effects from Tabula Rasa's patch 1.5 have been addressed. A hotfix went live this morning which corrected the issues people were having with the resolution automatically resizing to 1158x864 every time the client was restarted. The patch notes say that some players may still experience problems if they run the game full screen at resolutions of 1280x960, but I got the game running silky smooth on my GeForce 7600 at 1440x900, so it's probably a driver issue affecting very specific cards. If anything, I've actually noticed a performance increase in graphic-intensive outdoor areas, so this patch is quite welcome indeed.Also coming as part of the hotfix is a respec for the Spy class, whose abilities underwent a number of changes in patch 1.5. This change is perhaps the stranger of the problems fixed. It was not a coding or optimization error, as with the resolution problem, but simply a lack of foresight on the developer's part. One wonders how they didn't initially foresee the need for a respec, but were so quickly able to amend their position once the patch went live? It's very strange, but hey, kudos to them for seeing the light.

  • Tabula Rasa dev journal: Sanctus Grotto

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.28.2008

    Tabula Rasa has received a lot of buzz over the last few weeks. Some have stated that it's an incomplete game, others have erroneously called it a financial disaster, while others (like myself) enjoy it for what it is. And all of this fallout (some of which reeks with the taint of hidden agendas - anyone who actively cheers for the demise of a game must be questioned) comes after only being live for four months (the game launched on November 1, 2007). NCsoft has reiterated that they are far from abandoning this sci-fi MMO. To prove that point they gave us their latest developer's journal to pass along to you. What follows is a retrospective written by Tom Potter, world builder for the new Sanctus Grotto instance. Sanctus Grotto Retrospective Tom Potter, World Builder Sanctus Grotto was an instance that was in development for some time before I started working at Destination Games. I joined the Tabula Rasa team late in development, so my job was to take the initial vision to completion. The conceptual foundation was already complete so you'd think that there wouldn't be much left for me to do. But Sanctus Grotto is a perfect example of how even "final" designs are often in a state of flux, and how making a few small changes can quickly multiply into something much larger. %Gallery-9822%

  • TTH video shows new TR AI changes

    by 
    Chris Chester
    Chris Chester
    02.27.2008

    The good people over at Ten Ton Hammer have a video up showing some of the new changes that the Destination Games crew has made to the artificial intelligence of a number of common Bane enemy units in Tabula Rasa. Narrated by a developer, they explain how encounters with Thrax Pistol Soldiers, Lightbenders, and Juggernauts will be different than players are accustomed to, as each unit has gained a skill that will require tactics and quick-thinking to avoid. Thrax Pistol Soldiers now drop a small robot when they die which will blow up nearby corpses, Lightbenders now have a blinding attack which will momentarily incapacitate anybody who gets too close, and Juggernauts have gained a Reality Ripper-esque ability to pull players to within their preferred firing range.These new attacks, brought into the game in patch 1.5, will definitely throw a wrench in the ways that players are accustomed to approaching encounters. Lightbenders and Thrax Pistol Soldiers are among the most common units in the game, so this fix should be evident almost as soon as logging in. The video also makes mention of the new AFS mech attacks that we showed you a few days ago. It's my hope that in the next round of AI upgrades, they make the typical AI grunt slightly more formidable, as it's becoming increasingly common to see them set up by Tree Lurkers and ticks

  • On Tabula Rasa respecs and resolutions

    by 
    Chris Chester
    Chris Chester
    02.27.2008

    With Tabula Rasa already on the ropes with recent reports of financial failure, the last thing the TR community wanted or needed to have to deal with was the awfully-implemented patch 1.5 that rolled out onto live servers yesterday. Pushed out of testing a scant five days after it was revealed on the public test server, the patch was bugged by resolution issues and big changes to the Spy class weren't accompanied by a respec to make them worth the trouble. Morale among the AFS-faithful was not terribly high this time yesterday morning.Evidently, the developers actually paid notice and took a rare opportunity to break their usual Monday/Friday announcement schedule to address these concerns. They're working on a hotfix for the resolution problem, and suggest in the meantime that players run the game in windowed mode. Not that doing so addresses the fact that the resolution resets every time you load the game, but at least it doesn't crash. They've also revealed that part of their plan in patch 1.6 is to make respecs a more readily available resource. Instead of the crummy awards players currently get for defending and attacking CPs, players will soon be able to collect talent and attribute respec credits for their trouble instead. It's a good idea, and enough of a distraction that most of the doom and gloom has abated, albeit temporarily.

  • New TR patch shoved out the door

    by 
    Chris Chester
    Chris Chester
    02.26.2008

    Well, that was quick. I'm not too sure why I'm surprised, but players woke up this morning to find that Tabula Rasa's patch 1.5 had snuck out the door last night, and is patiently waiting on player desktops. Players didn't quite have a full week to fully digest the patch notes after they showed up on the public test server before they're going live, which is either helpful or incredibly reckless depending on how much stock you put into the QA process. In this case we're going to go with "reckless" because early reports (confirmed after we ourselves downloaded the patch) show a strange bug where the game resets your resolution every time you load up the game, causing crashes for some (this blogger included).As to the content of the patch itself, we've already talked about some of the neat things that players will find within. One of the changes we didn't get around to talking about are the changes to the Spy class. They've reworked the way Traitor works in PvP to make it more like a traditional Mind Control, in addition to throwing in a new melee attack for Spies that is similar to other players' melee attacks, and takes into account bonuses to damage and knockdown given by putting pumps into hand-to-hand. (Spies are one of only two melee classes in the game, so this new attack is distinguished from their normal blade attacks.) Oddly enough though, Spies do not get a respec. Full patch notes available after the jump.

  • The Daily Grind: How can Tabula Rasa be improved?

    by 
    Akela Talamasca
    Akela Talamasca
    02.26.2008

    Honestly, I haven't had any desire to try Tabula Rasa. Well, that's not entirely true; when I first heard that Lord British was developing a science fiction MMO, I was terribly excited. And if all I knew of the game was what I saw in screenshots and gameplay video, I might still be tempted to give it a try. However, being a part of Massively means that I'm privy to every bit of news and stories that come down the pike, and some of them aren't so complimentary to ol' TR.In fact, posts that talk about 'giving it another try' and 'there's no endgame' and 'the hybrid classes are lame' make me less inclined than ever to even give it a chance. Listen, I know it's got fans so it's not entirely broken, but nothing exists in a vacuum, and there's always room for improvement. So tell me, fans, how would you fix Tabula Rasa?

  • All your base announcements are belong to us

    by 
    Chris Chester
    Chris Chester
    02.25.2008

    If you've ever taken a character to at least level 10 in Tabula Rasa, chances are you've found your way to Foreas Base in The Divide. Assuming you actually had your sound turned on, you've probably heard a couple of the base announcements that have amused players since the game's release. (And if you haven't, they've conveniently uploaded them to their website for your listening pleasure.) In a world of lore largely devoted to the burdensome task of preserving the human race in the face of a a tireless alien foe, the Foreas Base announcements are one of the true bright spots in the game, with their dry humor and frequent Christopher Walken impressions.That's why we were so excited to see the announcement of a new contest in this week's Weekend Wrapup. The Tabula Rasa Base Announcement Contest, as its known, calls for players to come up with the most witty, amusing base announcement they can think of, and record it for the Destination Games team's to judge. All announcements are required to be under fifty words in length, devoid of copyrighted material or phrases, and preferably PG-13. Submissions will be judged based on originality, creativity, quality, and presentation. Grammar counts! The winner will get their announcement recorded and put in the game, while runners up will get some free Tabula Rasa swag. Not a bad deal if you ask me.

  • Tabula Rasa Grinding Guide: Levels 18-22

    by 
    Chris Chester
    Chris Chester
    02.23.2008

    A lot of people considering "grinding" to be a dirty word; something done by min-maxers to advance in levels as quickly as possible without stopping to smell the roses. Well sometimes you just don't have the time for the roses, or worse yet, there are times when there are no roses to smell at all! Grinding in Tabula Rasa is all about knowing where to go and what weapons to bring with you. If you prepare properly, grinding can be just as fun and rewarding as questing, with the added bonus of smoothing out the leveling curve.In this video, we show you one of the best grinding spots in the entire game - the Waterfall Caverns in Concordia Palisades. It's a closed off area chock full of bug-eyed Fithik aliens with weak electric resistance. The layout of the Fithik mobs allows for you to easily ramp up your XP modifier to 250%, and sustain it almost indefinitely. The difficulty level is fairly easy, though first time or lower level players may want to be extra mindful of the Fithiks' self-destruct attack. Give the video a look, and let us know how the grinding goes!

  • Major changes to TR PvP in the works

    by 
    Chris Chester
    Chris Chester
    02.22.2008

    It's a PvPers delight today, as Tabula Rasa's Feedback Friday features a cameo from designer Chris Strasz. He's stepped in this week to reassure players that the design team is paying attention to the complaints about TR's fragmented PvP system, and there are fixes on the way that he hopes will improve the experience considerably. A big portion of the fixes he talks about have to do with the way that clans function. They're looking to fix many of the smaller problems that have plagued clan participation in the past, such as fixing the problem of leaderless clans and improving the clan roster window to allow players to see when clanmates were last active, as well as providing new incentives to participate like passive buffs.They're also looking to overhaul the nature of PvP itself. They're hoping to roll out a new system of "PvP contracts" where players, squads, and clans can map out a set number of rules before engaging in Wargames. As the system exists now, squads had to sort of amiably agree to rules before fighting, and with this new system, hopefully they'll be able to write the rules in stone instead of relying on voluntary cooperation. And of course, they're looking to more ably integrate PvP into the main part of the game with clan-captured CPs and the like. While I welcome these sorts of changes, the PvP crowd is notoriously hard to please, and one wonders whether their efforts might not be better directed somewhere where they're more likely to be appreciated... like, I don't know, PvE?

  • AFS mechs' new animations show their mettle

    by 
    Chris Chester
    Chris Chester
    02.22.2008

    As is usually the case, there were a lot of things that we wanted the Destination Games team to put into Tabula Rasa's patch 1.5 that we don't see in the build on the PTS. The opacity of the development process usually has that effect. But one of the nice benefits of our ignorance is that we are often quite pleasantly surprised by the unexpected things that we find every time a new build shows up on our a desktop. One of the things that eluded as when the patch notes were posted yesterday, but which delighted us when shown in motion is the new attacks and animations for the mechs that patrol the heavier AFS bases.One player who goes by the name of Flashburn on the Planet TR forums was courteous enough to record these new animations for our viewing pleasure. Notice the way the mech raps on his head to unjam the rockets. It's subtle, but worthy of a chuckle. And who can't be at least slightly awed by that new jumping attack? Are these new animations in some a way preview for what's ahead with the long-promised personal armored units? We can only speculate at this point, but we're suddenly excited about the prospect all over again. We'll have more on the new build as we explore it.

  • Children of the AFS: useless fluff or big opportunity?

    by 
    Chris Chester
    Chris Chester
    02.20.2008

    The Tabula Rasa crew has posted a new bit of fiction in their new and improved Story section, located under Game Intel on the front page. The story, which is frustratingly brief for the lore fans among us, focuses on one of the more underserved of constituencies within the Tabula Rasa universe -- the children of the AFS. Or perhaps to be more accurate, it focuses on the soldier put in charge of keeping the children of the AFS in line. Again, the story is a little brief, but it touches on another one of the soft spots in Tabula Rasa's increasingly harried armor -- the lack of lore.Amidst the criticisms levied at the game for everything from customization to endgame to PvP balance and so on, is a small group of Tabula Rasa fans that have wondered off-hand on several occasions... where is the lore? When the Bane forced the scraps of humanity through that portal from Earth, surely some civilians, some merchants, some politicians remained? The picture of humanity shown while playing Tabula Rasa is strictly military -- there are no large civilian centers (not counting the Cormans, which, as a curious sort of hippie commune, are a special case) that could flesh out the world painted by Richard Garriott and crew. Perhaps this story about children presents an opportunity?

  • How to find a fellow AFS soldier

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.19.2008

    In keeping with today's P.U.G. theme, we stumbled across another article today about how to find and enjoy the community in Tabula Rasa. Given the brouhaha over TR yesterday, we thought shinning a spotlight on this fun MMO would be beneficial.This helpful article (found on Tabula Blogger) provides an entire footlocker full of chat commands (i.e., "/whisper" sends a message to specific a player, "/group" or "/party" sends a message to your party, "/shout" or "/yell" sends a message to the map you're on) and suggestions on how to go about finding fellow AFS soldiers in the fight against the vile Bane. I've been playing this game since beta (and apparently have a far better outlook on TR than other people), yet I have never used the LFG (Looking For Group) Tab. Heck, I forgot it's there to be quite honest. But then, I'm not usually looking for groups (which is a whole other post I'm working on). However, if you are then it's where you need to be to find a group quick and easy like.

  • TR guilds say game over to the endgame

    by 
    Chris Chester
    Chris Chester
    02.16.2008

    One of the biggest criticisms levied at NCsoft's sci-fi MMO Tabula Rasa is that it is, in many respects, an incomplete game. The Specialist tree has undergone months of retooling and tweaking to be made truly viable, the disparate amount of content in the mid to late levels has been the cause for considerable concern, and it's fairly well known that the game lacks a significant endgame. It's this latter point that has caused a crisis of sorts on the Pegasus server. Both Defiance and Tranquility, two of the larger endgame guilds on the server (or so we're told), have decided to call it quits because of the barren state of the end-game. All there is to do once you've hit the level gap is PvP. Problem is, the PvP in Tabula Rasa is pretty broken, and the development team hasn't shown much interest in fixing it in the near future. Or if they have, they haven't done a terribly good job of communicating that.