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  • Choose My Adventure: Tell me the story of Neverwinter

    by 
    Larry Everett
    Larry Everett
    11.06.2013

    At your bidding, I took my first foray into the Neverwinter Foundry this weekend, and it wasn't too shabby. The Book of the Dead by Magic88255 captured the melodrama of a classic supernatural horror film and coupled it with a bit of game combat. But I think the most important thing that The Book of the Dead had to teach us was about triggers and transitions. When we eventually make our own Choose My Adventure Foundry quest, we will want to keep that sort of thing in mind. Although the overarching storyline is important, I think the little things are what differentiates good Foundry quests from the great ones. During my livestream on Sunday, I tackled another Foundry quest to get a feel for other possibilities. I completed the runner-up from last week, Valerie's Dream. Although the storytelling was a bit weaker in this quest, the character development was great. Both quests were fun, so examining the quest beyond just the fun-factor amazes me. I am actually astonished overall at the quality of quests being created in the Foundry. I hope I can live up to that when we create our own. Let's take a look at some of the elements that seem to make for a good Neverwinter Foundry quest.

  • DDO Update 20: The past lives of robots and vampires

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    With two Forgotten Realms-themed expansions under its belt, Dungeons and Dragons Online might look like a game that's focused on this popular setting while sweeping its "other" world of Eberron under the rug. However, Update 20 shows that Turbine has love for both worlds and the playerbase spread across them. DDO's Update 20 has three important features on the docket: an Eberron dungeon, a Forgotten Realms dungeon, and changes to the reincarnation system and enhancement tree. This looks to be a good update for the thrifty subset, as all of its content is coming to the community free of charge. This update's coming next Tuesday, November 12th, so forge ahead and prepare yourself for the adventures to come.

  • Neverwinter sheds light on Dread Ring zone

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    The Neverwinter community is buzzing over the upcoming Shadowmantle module, and today Cryptic is giving us a closer look at one of its core features: the Dread Ring campaign. The Dread Ring is a new zone in which Valindra Shadowmantle and her motley crew are attempting to resurrect a mighty dragon in order to make it the world's biggest dracolich. The zone has many significant landmarks amidst the bones of this long-dead dragon, but Valindra's Tower, an epic dungeon, will be the one everyone will be eying. The dev diary gives some of the lore behind the region, but of course all preservationist players have skipped past that to see which rewards might be worth the risk. Cryptic assures us that these will be "more plentiful and more powerful" than anything seen to date. The studio is also tweaking its daily quest system, promising more variety in the themes, instances, and rewards that it offers.

  • Choose My Adventure: If it's Neverwinter, is it Alwayssummer?

    by 
    Larry Everett
    Larry Everett
    10.30.2013

    I had a good time this weekend in Neverwinter streaming the first part of our adventure on Massively's Twitch channel. The viewers even participated in creating my character with me based on the gender, race, and class chosen in last week's column. When sitting down to actually create a male Tiefling Control Wizard, I realized that many other relevant choices that could take multiple articles just to vote on. In fact, as was evident in the livestream, in Neverwinter's character creator, you could take over an hour to roll the ideal character. Eventually, the stream audience settled on a medium-red Goku-lookalike named Morthos Angelbane. I don't know how canon that name is, but this is Choose My Adventure. It's not really my decision to make. However, character creation for Cryptic's Neverwinter offers some interesting choices that I feel really set the game apart from other similar games.

  • Masquerade of Liars now live in Neverwinter

    by 
    Mike Foster
    Mike Foster
    10.29.2013

    Halloween festivities continue to invade our MMOs, with Neverwinter's Masquerade of Liars festival currently online and set to run until November 4th. The event brings costumes, masks, decorations, and all the other stuff you'd expect to see in an MMO holiday, including special boss encounters with transformed NPCs. Collect Liar's Charms from daily quests and trade them to wandering illusionists for masquerade tokens, which you can then trade for special holiday loot. You'll also find Liar's Charms scattered about the world; they'll drop from skill nodes and slain monsters during the event. There's a fair amount of lore to be discovered by talking to the masquerade loremaster each day of the festival, yet another way to gather a few charms. Speak with the masquerade master in the center of Protector's Enclave for a full introduction to the event.

  • Dawn of the Hunter Rangers: Touring Neverwinter's Shadowmantle module

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2013

    Considering all of the exciting reveals of Neverwinter's second module, Shadowmantle, I think it's prudent to start with the unknowns. No, we don't have a specific date of release (although it will be "by the end of the year"). No, we don't know whether Druids or Warlocks or any other Dungeons and Dragons classes are in development for next year. And no, we can't tell whether there's a massive honey badger conspiracy in the city of Neverwinter. With that said, there's plenty that Lead Designer Andy Velasquez had to reveal to us for this upcoming module. For starters, it's 100% free, just in case you were wondering. Sure, Cryptic will continue to run a robust store (and doesn't seem to have any inclination to rein in the lockbox invasion), but all of the content of Shadowmantle will be available to the entire playerbase on day one. It's shaping up to be an even meatier update than Fury of the Faewild, believe it or not. The big star of Shadowmantle is the first new post-launch class: the Hunter Ranger. But this flexible fighter won't be hogging the entire spotlight; Neverwinter will also be adding a new zone, additional paragon paths, and a spiffy artifact skill system. So read on and prepare for the stampede of players rushing to be the next online Legolas-slash-Drizzt.

  • Choose My Adventure: Off to Never, Neverwinter land

    by 
    Larry Everett
    Larry Everett
    10.23.2013

    Twenty-four hours after voting for this round of Choose My Adventure started, I had no idea who was going to win. All the games were neck-and-neck. But on the last day of voting, Neverwinter pulled out ahead of the pack with 40.8% of the vote. A friend of mine who will likely be joining me for my quest suggested that you voted for Neverwinter because I said I would make a Foundry quest with your help. I am interested in why that was your final decision, so let me know in the comments why you voted for Neverwinter too. Of course, I need to create a character before I actually step into this world. And unlike most MMOs that attempt to be balanced in every possible way, Neverwinter isn't afraid to dole out impactful choices at the very beginning. Even my character's race matters in Neverwinter. Not only does each race have its own set of abilities, but it also has its own stat bonuses. Now, I'm assuming that in the endgame that these bonuses turn into quality-of-life additions, but at the beginning of the game, they are more meaningful. And this is before we even choose my class, which we are also going to do today.

  • Turbine addresses DDO True Heart controversy

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    As the community protest over Dungeons & Dragons Online's True Heart controversy pushes past its third day, Turbine responded with a forum post regarding the key issue. The studio said that due to testing and feedback, it will be reducing the cost of the True Hearts of Wood planned for Issue 20 that are at the core of the sit-in protest. "The prices on Lamannia are not final," Senior Producer Erik Boyer wrote. "Inspired by the Lamannia feedback, the Heroic Heart of Wood will be greatly reduced from the price displayed in the bartershop today. We'll be looking at your additional feedback and how players play through sagas, and adjust the costs appropriately. We expect the average player to, upon reaching the minimum level requirement, spend additional hours to obtain a Heart of Wood –- but never hundreds of hours. Boyer also said that the Twelve barter NPC will continue to sell Hearts of Wood in Issue 20. Players who were upset at the original changes to the acquisition of the item have been staging an "Occupy Stormreach" protest on one of the city's bridges. [Thanks to Robert for the tip!]

  • Dungeons and Dragons Online players protest True Heart changes

    by 
    Mike Foster
    Mike Foster
    10.20.2013

    A number of Dungeons and Dragons Online players are currently in the midst of an in-game sit-in spurred by Turbine's plan to remove the primary method for acquiring True Hearts of Wood, a necessary item for the game's True Reincarnation skill. The hearts, available via trade-ins of Tokens of the Twelve earned by dungeon running and other tasks, will require several times more tokens from epic-level sagas after DDO Update 20 goes live. In addition to the increase, the tokens are now character-bound, instead of account-bound, requiring even more farming. The change has stirred unrest in the Dungeons and Dragons Online community, resulting in high-profile, multi-page forum threads along with the in-game sit-in that has now lasted for over 24 hours. The sit-in is currently focused on the Wayfinder server; dozens of players now occupy the city of Stormreach under the guild tag "Update Twenty Killed Me." According to the DDO forum's dev tracker, no Turbine employee has offered a response to any of the protest threads. [Thanks to Robert for the tip!] [ Editor: Changed wording to clarify token issue.]

  • Neverwinter announces Coins of Waukeen event

    by 
    Shawn Schuster
    Shawn Schuster
    10.17.2013

    Starting today, Neverwinter players will see a brand new event that could earn them as much as 256,000 Rough Astral Diamonds and a slew of fashion items, dyes, and weapon transmutes. The Coins of Waukeen event runs in game from today at 1 p.m. EDT to October 24 at 1 p.m. EDT. Players must defend the Forgotten Realms to keep merchants and trade routes safe by killing monsters and collecting Waukeen's Coin Purses to trade in for the above-mentioned valuable prizes. Check out the official announcement for more information.

  • Choose My Adventure: Indecision 2013

    by 
    Larry Everett
    Larry Everett
    10.16.2013

    My goodness, it's been a long time since I've done Choose My Adventure. I cannot wait to dive into it again. But first, I should probably break down the rules and let you know how my Choose My Adventure will likely differ from those who have come before me. Besides the weekly column that comes out on Wednesday, I will also run a livestream whenever I play the game. Of course, Massively's livestream sessions are abbreviated, so I cannot stream on that channel for the number of hours that it will take me to accurately get a taste of what the game is like. So I will run the regular livestream on my channel, then take over Massively's stream when I can. That also means that some of the choices made during the course of this adventure will be made on the livestream and not in this column. However, I will attempt to let the readers of this column make the major choices. So let's decide what game I'll be playing for you. After the break, I've listed five games that I am interested in revisiting or visiting for the first time. Read the descriptions, then at the end, vote on the game you'd like to see me play. I will have to close the voting on Fridays, so that I will have the weekend to actually implement the choices you make. Happy adventuring!

  • DDO plans changes to reincarnation system

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2013

    Reincarnation, Dungeons and Dragons Online's "do over" system, is slated for a revamp with Update 20. When the update lands, there will be four types of reincarnation available to players: heroic true reincarnation, iconic true reincarnation, epic reincarnation, and lesser reincarnation. At the same time, greater reincarnation will be phased out of the game. These four types of reincarnation reset your levels (either back a few or all the way to level 1) while giving you bonuses like past life feats and more build points for your next run. Epic reincarnation merely resets your epic levels to 20, while iconic reincarnation applies only to the new iconic characters. There's a great amount of information about this complex system available on the forums, including a look at how different forms of reincarnation will work depending on your class. [Thanks to Scott for the tip!]

  • Cryptic eyeing single shard for Neverwinter, merge details 'coming soon'

    by 
    Jef Reahard
    Jef Reahard
    10.01.2013

    Cryptic has posted an interesting news blurb related to Neverwinter's server technology. It seems as if the company is getting ready to merge the fantasy MMO's three shards into a single uber-server. The firm says that "it's always been our goal to allow all players in Neverwinter to play together on one shard," and a forum post from late 2012 provides more details on the hows and whys. As for the merge date, specific info will be coming soon, Cryptic says.

  • The Daily Grind: What do you want from NPC companions?

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2013

    More and more MMOs these days are including companion NPCs, it seems. From EverQuest II's mercenaries to Neverwinter's companions, there are plenty of options to party up with the computer and have HAL watch your back in a dicey spot. So what do you want from NPC companions, if anything? Do you like them around for the company and a person to share a little story with or engage in conversation? Do you want a companion to patch up a weakness in your class' build? Do you show companions off as prestige items to your adoring public? Or perhaps do you just want a poor mule to follow you around and carry all of your junk? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Neverwinter's Velasquez on lockboxes, Foundry, and Module 2

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2013

    Here's an interesting thought we've all had from time to time: What if that stranger you've grouped with is actually a developer in disguise? If you've played Neverwinter, you might have already had this encounter and not even known it. Cryptic Studios Lead Producer Andy Velasquez confessed that he plays his main character -- a Tiefling Devoted Cleric -- on a separate, unknown account so that he can enjoy the game like everyone else. "I'm not special there," he said, "I'm just another player." Now that Neverwinter's had a season to launch, settle down, and add its first major update, we wanted to touch base with Cryptic about the progress of the title. We called Velasquez to chat about the ups and downs of development, the ever-present lockboxes, and a few tantalizing teases regarding Module 2.

  • Jack Emmert to speak on free-to-play vs. pay-to-win

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2013

    Can free-to-play MMOs be developed without dipping into the pay-to-win well? Cryptic CEO Jack Emmert is firmly on the "yes" side of that argument and will be stating his case at GDC Next in November. Emmert will be delivering a talk during a session titled How to Avoid Pay-to-Win with F2P. The session description is as follows: "With an F2P business, developers must carefully weigh business needs against game balance. Typically, players immediately question whether a game is actually pay-to-win and not truly free-to-play. This session tracks how Cryptic Studios has tackled this very difficult question in each of their current MMOs, and provides a method to address both concerns." Cryptic is helming a number of free-to-play games, with its current F2P roster consisting of Champions Online, Neverwinter, and Star Trek Online.

  • Neverwinter gives rewards for transferring ZEN

    by 
    Justin Olivetti
    Justin Olivetti
    09.19.2013

    News flash: Perfect World Entertainment really, really wants you to spend money in its games. Now that you're shaking off the shock of that revelation, here's some more news for you: You can get additional rewards for doing so, at least in Neverwinter. From today through September 23rd, players who purchase ZEN (Perfect World's premium currency) and then transfer it into Neverwinter can receive rewards based on the amount of money spent. If you lock in 500 ZEN, you'll get a Sun Mask sent to all of your characters. Spend 3,000 ZEN and you'll get the mask and the Fey Wolf mount. And if you transfer 6,000 ZEN, you'll get all of the above and a Quickling companion. The in-game rewards will become available on September 27th.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • Perfect World Entertainment expands into the mobile market

    by 
    MJ Guthrie
    MJ Guthrie
    09.10.2013

    You know Perfect World Entertainment as the publisher of such MMORPGs as Neverwinter, Star Trek Online, and Champions Online. All client-based games on the PC, these free-to-play titles fetter players to their gaming rigs. Today, the company announces it's breaking free from those PC bonds and expanding into mobile gaming as both developer and publisher for new titles. The new games will focus on the core genres of action RPG, strategy, TCG, MMORPG, and MOBA games. While looking forward to partnering with more talented development studios around the world, PWE already has a portfolio of mobile games lined up: the trading card game Elemental Kingdoms from China-based iFree Studio; the RPG adventure game The Null Society from San Francisco-based Agent Disco; the turn-based multiplayer game BombBuds from Seattle-based Fugazo; and the MOBA Arena of Heroes from Austin-based Sneaky Games. For a deeper look at this new direction for the publisher, be on the lookout for our exclusive interview with PWE this Friday in MMObility. [Source: Perfect World Entertainment press release]

  • LotRO and DDO offline [Update]

    by 
    Jef Reahard
    Jef Reahard
    09.02.2013

    If you've been frustrated by attempts to log into Lord of the Rings Online or Dungeons and Dragons Online this morning, you're not alone. Turbine is experiencing some sort of technical issue that began on Sunday and continues to prevent customers from connecting to the live service for both free-to-play fantasy MMOs. The LotRO Twitter account mentions that Turbine is working with "our vendors to resolve the issue," but it gives no indication as to the nature of the problem nor an ETA for any resumption of services. We've contacted Turbine seeking comment and will update this post if any is forthcoming. [Update: All Turbine servers are now back online!] [Thanks to everyone who tipped us!]