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  • Watch Neverwinter's PvP state of the game

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    It's no surprise that big PvP changes are coming to Neverwinter soon, and Cryptic Executive Producer Rob Overmeyer has a state of the game video to help sum up what's going down in this action MMO. Coming "early 2014," the PvP update will contain stat changes, a new stat called Tenacity, crowd control tweaks, and new armor sets. But as they say, seeing is believing, so check out the overview by Overmeyer after the break.

  • Turbine outlines the path ahead for LotRO and DDO

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    Coming hot on the heels of yesterday's revelation about the future of Asheron's Call, Turbine posted a pair of producer's letters this morning to talk about where Lord of the Rings Online and Dungeons and Dragons Online are heading. Aaron Campbell has moved back to the LotRO team to be its executive producer and said that Update 13 will be coming soon. In Update 13, there will be a revamp of North Downs, additional quests in Fangorn Forest, support for multiple attachments in mail, and a new epic book that allows you to play as an Ent. "We're pressing forward to Gondor," Campbell promised. "We're digging in deep (but not too deep) to continue the journey through Middle-earth." As for DDO, Franchise Director Athena Peters said the team is getting ready to push out Update 21 on March 10th but is also looking beyond that to the second update of 2014. Update 22 will expand Three Barrel Cove into epic levels and add new guild airship amenities.

  • Neverwinter to penalize PvP cowards, launches in Brazil

    by 
    Justin Olivetti
    Justin Olivetti
    02.18.2014

    Neverwinter's upcoming PvP patch is shaping up to be significant, as Cryptic Studios has said that it will add in a matchmaking system and penalize players who leave early. The matchmaking system will lump players together for domination matches based on their skill ratings. What's a skill rating? It's a fancy number that rises and lowers based on your wins and losses in comparison to others' rating. You better stick it out when you do queue up, however, because the game will block you from queuing up for any group content for a set amount of time. In other Neverwinter news, the game has launched in Brazil, fully localized for Portuguese. Perfect World has partnered with UOL BoaCompra to handle the local support, payment, and marketing for the title.

  • The Daily Grind: Do layoff announcements affect your MMO gameplay?

    by 
    Jef Reahard
    Jef Reahard
    02.13.2014

    Yesterday's Turbine layoff announcement wasn't particularly surprising, given the fact that the firm has tied its MMO fortunes to a couple of third-party IPs and has been giving away access to its games for the past few years. Regardless of whether or not we believe Warner Bros. "normal strategic alignment" statement, layoffs are layoffs and they reflect negatively on an ongoing game service to some extent. What that extent is varies from player to player, of course, and that's where today's Daily Grind comes in. Do MMO studio layoff announcements cause you to rethink the amount of time or money you spend on a given game, or is it just business as usual? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine suffers another round of layoffs

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Gamasutra and Twitter are reporting that an unspecified number of Turbine employees have been fired today in a new round of layoffs. A Warner Bros. representative responded with an official statement: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace." Massively has reached out to Turbine for additional comments.

  • Neverwinter prepares population for PvP patch

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    Cryptic has a host of changes in store for Neverwinter's PvP game, including a brand-new stat and shiny gear. The team posted a developer blog to briefly discuss the upcoming patch. The biggest change is the addition of a Tenacity stat to PvP equipment. This stat will increase resistance to crowd control spells, stuns, critical hits, and (of course) damage. Cryptic sees Tenacity as being essential to those who want to mount a strong defense in PvP. Neverwinter will also be tweaking the prone effect so that it will be shorter and affected by control resist. The team also teased new PvP gear, although it said that details about the gear will have to wait for another day.

  • Dungeons and Dragons Online allies with Ed Greenwood to revive Haunted Halls of Eveningstar

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2014

    Along with the names Gary Gygax and Dave Arneson, Ed Greenwood is a keystone figure in the Dungeons & Dragons franchise. It was from his mind that the Forgotten Realms and Elminster sprang, and it's to his mind that Turbine has turned to make DDO's next update something truly memorable. So to celebrate D&D's 40th anniversary, Turbine and Greenwood have collaborated to bring the players an online version of the classic Haunted Halls of Eveningstar module. Even if you've played Haunted Halls as a pen-and-paper adventurer, you'll be in for a new treat this time around. Turbine's created two versions of the dungeon, one that mimics the original module and an extended version that uses Greenwood's unpublished notes. Plus, for the first time in DDO, Greenwood himself will provide the narration and optional commentary as the module's DM. We sat down with Turbine to take a look at how Update 21: The Legendary Halls is shaping up and what players will be in for when the past of pen-and-paper meets the present of online gaming.

  • Dungeons and Dragons Online announces 2014 player council

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    Dungeons and Dragons Online now shares one more thing in common with LotRO: its very own player council. Today, Turbine announced that the 2014 player council has been established with 30 hand-picked members. The player council members are listed by forum handles and will serve the studio and the community by providing feedback and testing for DDO throughout the year. According to Turbine, the council is representative of "a wide diversity of players and playstyles" and is under an NDA while serving. DDO also posted a FAQ about the player council and its NDA for those with more questions.

  • Perfect Ten: Lessons from three months in Neverwinter

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2014

    Recently I decided to end a good run in Neverwinter, my second time back to the game that went well over three months. It was a strange period, no doubt, mostly because of the conversations I'd get into people about it. "You're playing Neverwinter? Are you, like, trying to be ironic?" they'd ask, with internet eyebrows all quizzical. "I know! I don't understand it either!" I'd invariably respond. "But... it's fun. It is!" That last bit always dribbled off my lips. Then our friendship would be terminated and I'd have to rely on my fallback companion, a pen pal from Austria who sends me notes in an archaic form of German. I guess Neverwinter isn't a super-serious MMO for super-serious players, but there's something very Pringles about it: Once you start playing, you can't stop. Well, at least not for three months. So since my time in it is through (for now), I thought I'd share with you 10 lessons I picked up in three months.

  • Field Journal: Neverwinter gonna let you down

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.23.2014

    My original plan to talk about some of the better quests in Neverwinter's Foundry has been replaced with the burning need to rant about some of the common pitfalls in the less stellar entries. I'm not going to mention anything by name because I'm not here to shame anyone. I just need to explore some of the stupid design decisions that keep cropping up. I make no claim to great skill with the Foundry myself. I still haven't gotten around to much map decorating in my first adventure, though I did pull the trigger on publishing. (You can find it with the ID: NW-DNGJU57ID.) What I can claim is a critical eye and an understanding of what makes a good story with the tools Neverwinter gives you to tell them. There are plenty of good stories, so picking something from the featured pile will usually work out great, but when you go digging in the new and unrated adventures for hidden gems, you'll find far more rough than diamonds.

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • The Daily Grind: Are player councils a good idea?

    by 
    Jef Reahard
    Jef Reahard
    01.13.2014

    Turbine recently announced a new Player Council for Dungeons and Dragons Online. The company previously put together a similar panel for Lord of the Rings Online, but thus far we've not heard much in the way of initiatives or results. Back in the day, Star Wars: Galaxies had its own version of player representation that never seemed to actually accomplish anything. EVE Online's Council of Stellar Management has been meeting for years now, and it's probably the most impactful of the ones listed here, though whether that's due to the actual CSM or the fact that EVE is one of the few MMOs permanently affected by player action is up for debate. The question I'm coming to is this: Do you think player councils are a good idea? Would you like to serve on one? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine announces DDO Player Council

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    Want to make your mark on Dungeons and Dragons Online? Then you'd best apply for the newly announced DDO Players Council. Like its counterpart in Turbine's Lord of the Rings Online, and like EVE Online's Council of Stellar Management precursor, the Council "is a group of players selected to provide targeted feedback and valuable suggestions to the DDO Team." Applications are due by January 20th, and Tubine hopes to launch the Council during the week of January 27th. [Thanks Ehra!]

  • MMO Mechanics: Lowering the barriers to entry

    by 
    Tina Lauro
    Tina Lauro
    01.08.2014

    In the increasingly competitive MMO genre, games have to do all they can to keep you as a customer. MMOs have traditionally been quite difficult games to really get into since they typically require a considerable time and money investment and we tend to play them for stretches of several months to years at a time. The gameplay in MMOs is inherently social by nature, forcing you to relate to others, and there are some even more fundamental barriers that get in the way of new players signing up. I'm sure we've all enthused and rambled to our friends in the hope that they might check out our most recent gaming crush, only to see a repulsed look on their faces when they realise it's an MMO. The classic subscription model is a substantial paywall for the average gamer, and this is what has traditionally kept MMOs niche. The early game can be daunting to those who aren't familiar with the genre, and developers pour a lot of effort into easing newcomers into that gameplay. In this week's MMO Mechanics, I'm going to look at how some MMOs manage to break down these barriers through the use of clever mechanics in order to open up MMO gaming to more people than ever before.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Neverwinter state of the game talks player feedback and future expansions

    by 
    Mike Foster
    Mike Foster
    12.23.2013

    Neverwinter fans may want to pop over to the game's official site and read lead producer Andy Velasquez's state of the game post, which outlines challenges faced by the dev team, successes it has seen this year, and hopes it has for the future of the game. Velasquez noted the Shadowmantle expansion as a high point for the game, praising his team for being able to "get it done so quickly while maintaining a high-quality product." Velasquez also explained that it is Cryptic's goal to get future expansions live on the test server earlier in the development process, thus allowing for deeper testing and the collection of more player feedback. According to Velasquez, player feedback is invaluable in helping the Neverwinter team understand which changes to implement. Other small successes were celebrated; Neverwinter has launched a Russian shard and the team is hard at work on the next content update.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • Perfect World putting new resources toward console development

    by 
    Mike Foster
    Mike Foster
    12.19.2013

    Perfect World Entertainment, the mega-publisher behind games like Neverwinter, Torchlight II, RaiderZ, and Star Trek Online, has just announced that it is launching a new in-house division dedicated to console development. According to general manager of publishing Andrew Brown, investing in console development offers Perfect World a way to "better connect with players." The console division will be dedicated to bringing new and existing PWE titles to consoles. Brown seemed optimistic about expanding into the console world, explaining, "You can expect Perfect World to be a major player in the console marketplace." No specific games were named for release. [Thanks to Paul for the tip!]

  • Neverwinter's Winter Festival is on deck for December 19th

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2013

    Neverwinter is preparing its first Winter Festival for the game, beginning on December 19th and continuing until January 9th. The festivities will commence at the village of Twilight Tor, where players can engage in several activities for the fun of it -- and, oh yeah, to get some cool presents. Twilight Tor will feature slalom races, fights against monsters on a frozen lake, ice fishing, star gazing, and a new profession called Lightcrafting. Players can take currency from these activities and purchase one of several rewards, including a sled mount, a Frost Mimic companion, a Fawn of Shialla companion, and winter-themed weapons.

  • Test drive Neverwinter's Hunter Ranger with an interactive trailer

    by 
    Mike Foster
    Mike Foster
    12.10.2013

    Neverwinter's Shadowmantle expansion is currently live, and with its release comes (among other things) the addition of the game's newest class. The Hunter Ranger is a ranged/melee damage dealer capable of shifting attack abilities on the fly depending on how close the player feels like getting to the target. For those of you who haven't yet had a chance to create a Hunter Ranger or are curious about what playing as one might be like, Perfect World has released an interactive trailer designed to walk you through the basics. In the trailer you are able to select certain Hunter Ranger spells to see how they play out in the game world. Check out the trailer after the break. [Source: Perfect World press release]