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  • 'Dota 2' is the first title running on Valve's new game engine

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.10.2015

    If you want a look at just how much PC gaming powerhouse Valve (and gaming as a whole) has changed consider this: When the company launched the original Source Engine back in 2004 it did so with a beta for a new version of Counter-Strike (Counter-Strike: Source) and then went wide a few months later with Half-life 2. The first game running on Valve's follow-up engine, Source 2? Dota 2. Specifically, Dota 2 Reborn. As Eurogamer points out, the multiplayer online battle arena (MOBA) has been running in Source 2 in beta since June, but now the game's sporting a new UI and more game modes on Source 2, including support for 20-person matches.

  • eSports gets its first major UK bookmaker

    by 
    Matt Brian
    Matt Brian
    08.25.2015

    Ignore it all you like, but eSports is booming. There are now million-dollar payouts, doping scandals and even official ways to put money down on your favourite squad. While gambling on eSports is still a relatively new concept, it's just been given a much-needed boost after well-known UK betting site Betway launched its very own gaming portal. The company, which has traditionally focused on football, horse racing, tennis and other "traditional" sports, believes it's the first major bookmaker to expand into competitive gaming.

  • $18 million up for grabs in this week's 'Dota 2' championships

    by 
    Jessica Conditt
    Jessica Conditt
    08.03.2015

    The International is back and bigger than ever. The 2015 championships for Dota 2, Valve's massively popular MOBA, take off today in the "main event" stage, beginning with three matches between LGD Gaming and Team Empire. In total, 16 teams have a shot at winning The International when it comes to a close on Saturday, August 8th. There's a total of $18 million up for grabs, with payouts ranging from $54,000 for 16th place and $6.5 million for first -- and these figures should rise before the end of the tournament, since it's funded via ongoing purchases of the Compendium, a package that offers players in-game goodies at $10 or $27 a pop. Twenty-five percent of all Compendium sales go straight to The International's prize pool. Watch The International's official, live coverage below.

  • The business of eSports in numbers

    by 
    Jessica Conditt
    Jessica Conditt
    07.31.2015

    It takes about 50 years for a "game" to become a "sport," according to Andrew Paradise's calculations. He's an entrepreneur who recently joined the wave of investors getting in on the eSports game: His app, Skillz, allows mobile-gaming fans to win real money while playing some of their favorite titles. That's right, mobile eSports. From smartphones to dedicated eSports arenas, Paradise knows why professional gaming is a booming market and he explains it all in a straightforward, money-focused manner. If you've ever looked at eSports and wondered, "Why?" Paradise might have your answer.

  • Valve opens up 'Dota 2 Reborn' to beta testers

    by 
    Mariella Moon
    Mariella Moon
    06.18.2015

    Dota 2 Reborn is now open for beta testing like Valve promised, and just in time for the weekend. You will need to install Dota 2 if you haven't yet, so you can access the Reborn tab and download the game. The two versions share your match history, MMR, cosmetic items and friends, but Ranked Matchmaking isn't available in the beta yet, as the game developers want to focus on testing and improving the basic features first. Reborn runs on Valve's new Source 2 game engine, which makes it easy for people to create user-generated content. According to PC Gamer, it has a stunning UI, and it feels like a brand new game instead of an update to Dota 2 -- plus, the Custom Games tab made possible by Source 2 looks promising. The only bad news? Like many other betas (and far too many commercial releases) your worst enemy at this point in time is serious connectivity issues.

  • 'Dota 2 Reborn' will make playing or just watching easier next week

    by 
    Richard Lawler
    Richard Lawler
    06.13.2015

    E3 isn't even under way yet, but Valve (which will not be presenting at the event) is starting things early by revealing a new client for its massively popular PC game Dota 2. Dota 2 Reborn is being revealed in three blog updates before it launches in a beta test later next week, but what we can see so far should impress both fans and those still trying to get into these types of games (check out our primer here for a heads up). The dashboard players use to enter games is completely redesigned, with buttons to launch a session from anywhere, and easier ways to join up and play with friends. It's all running on a new engine (not specified, but presumably Source 2), and also adds support for Custom Games, which Valve will talk more about next week.

  • Major League Gaming finals head to New Orleans in October

    by 
    Jessica Conditt
    Jessica Conditt
    06.08.2015

    The Major League Gaming World Finals, featuring championships for Dota 2 and Call of Duty: Advanced Warfare, will be held in New Orleans at the Ernest N. Morial Convention Center from October 16th to the 18th. The 2015 MLG Finals boast a prize pool of more than $500,000, and it will be the organization's 100th live event (that's some nice timing). MLG, founded in 2002, is the longest-running eSports organization in existence and it's awarded more than $13.5 million in prize money across a range of games over the years. A General Admission pass for all three days of the Finals runs $50, or snag a Dota 2 or Advanced Warfare VIP pass for $200 each. Pro gaming fans, purchase tickets in the MLG store.

  • Pro gaming doesn't need balls to be considered a 'sport'

    by 
    Jessica Conditt
    Jessica Conditt
    05.21.2015

    The hockey game on the flat-screen behind the bar had served as a pleasant background visual as I ate dinner. But with my plate cleared, the action on-screen drew my full attention. I took a sip of beer as players converged on the puck, white jerseys sliding into red and sticks slapping intently over a small, swift black dot. More furious movement and some of the athletes fell back as others rushed forward chasing their objective: Control the puck. I took another sip. Two men, one from each team, flew toward the black dot as it slid across the bottom wall of the rink and the rest of the players settled into position behind them, constantly moving, pushing for dominance of their immediate areas. Each person on the ice clearly had a specific role. And then halfway through my second beer, it clicked. "It's like they're playing League of Legends in real-life," I thought, frozen in mid-sip. "Holy shit. I think I understand hockey now."

  • 'Heroes of the Storm' pits 'StarCraft against 'Warcraft' in June

    by 
    Anthony John Agnello
    Anthony John Agnello
    04.20.2015

    More than three years after Blizzard announced it would be making a competitor to League of Legends and Dota 2, that game finally has an official release date. Heroes of the Storm comes out June 2nd, brining with it seven maps for players to face off on using over 30 characters culled from the studio's famous Diablo, StarCraft and Warcraft series. As with other multiplayer online battle arena games, or MOBAs as they're commonly known, like the aforementioned League of Legends, Heroes of the Storm is free to download and start playing. Blizzard makes money on the game by charging for new characters as well as customization options.

  • Valve paid $57 million to users who make and sell content on Steam

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.29.2015

    Just how lucrative could it be to create and sell virtual items for free games like Valve's Team Fortress 2? Very, it turns out. Valve's recently announced that, since 2011, it's paid out over $57 million to folks participating in its Steam Workshop program -- the service that facilitates the creation and sale of user-generated items (think: virtual hats). That tally encompasses some 1,500 content makers 3D modeling items for Counterstrike: Global Offensive, DOTA 2 and Team Fortress 2 across 75 countries -- roughly $38,000 per person. If what held you back from making and selling your own custom gear is a white-hot burning hatred for first-person shooters and MOBAs, well, Gabe Newell and Co. have news for you, too: curated workshops are opening for Dungeon Defenders: Eternity and first-person slasher Chivalry: Medieval Warfare.

  • Chance Thomas announces official end to his LOTRO score

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2014

    While the Lord of the Rings Online score will go on, Chance Thomas' contributions to it will not be a part of the future of the game. The composer announced that despite personal and fan efforts to bring him back, Turbine has declined to use him for future releases, citing tight resources. "Looks like we've come to the end of an era," Thomas wrote on a Facebook post. "I need to thank you for your remarkable support over the years. I'm not sure a composer could have a better playground than Middle-earth, or a more gracious community to share it with." Thomas composed the music for the base game as well as the Mines of Moria and Riders of Rohan expansions. He recently contributed to the score of Dota 2.

  • Perfect World Entertainment continues to rake in money

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2014

    Perfect World Entertainment continues its hot streak of revenue generation, posting gains both quarter-over-quarter and year-over-year. The company released its Q2 2014 financials this past week, and reported revenues of $149.6 million, of which $138.8 million come from PWE's online games. Gross profit was $109.4 million during the same quarter. PWE CEO Robert Xiao attributed the company's financial success to Swordsman's release, Dota2's launch in China, and several new mobile titles. Xiao said that the company was looking forward to releasing Legend of the Condor Heroes, as well as pushing Neverwinter into the Chinese market.

  • ESPN will broadcast a $10 million gaming tournament this weekend

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.18.2014

    If someone gaining an athletic visa to play StarCraft 2 or the staggering amount of hours spent watching pro gamers duke it out virtually wasn't enough to prove that competitive gaming is a real thing, maybe some mainstream support is. This weekend's massive $10 million-plus Dota 2 tournament, The International, will air live on ESPN 3. What's more, prior to ESPN 2's broadcast of the final match late Sunday evening, the network will host a preview show with expert analysis and even an interview with Dota 2-developer Valve's Gabe Newell. That the Worldwide Leader in Sports is giving the same kind of love to eSports that it does, say, basketball or even skateboarding is surely a sign of big things to come. The fans have been into it for awhile -- tickets for the event, held at Seattle's 17,000-seat Key Arena, sold out in an hour.

  • Fans streamed 2.4 billion hours of competitive gaming last year

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.04.2014

    We've known that streaming game video from the likes of Twitch has been popular, but the extent of it hasn't exactly been clear. Last year 2.4 billion hours were spent watching competitive gaming (eSports) broadcasts online, according to a report from market research firm IHS. Think about this for a second: if there are around 8,766 hours in a year, in 2013 people watched some 273,785 years of League of Legends (LoL), Dota 2 and StarCraft 2 competitions. For context, the 528,000 who streamed this year's Super Bowl only tuned in for around 48 minutes each, or 422,400 hours total. IHS says that this eSports feat wouldn't have been possible without services like Twitch which are capable of handling huge amounts of viewers for live audiences -- like last fall's LoL tournament that drew 32 million viewers, with 8.5 million watching at the same time. The next step? Turning all of those eyeballs into profit, of course. By 2018, IHS forecasts that eSports advertising revenue will be worth $300 million. Cha-ching. [Image credit: Associated Press]

  • Perfect World Entertainment posts strong Q1 2014 earnings

    by 
    Justin Olivetti
    Justin Olivetti
    06.02.2014

    Perfect World Entertainment posted its earnings report for Q1 2014, showing strong financials that include an increase from the same period in 2013. In Q1 2014, the publisher made $143.3M in revenue, $105.5M in gross profit, and had an operating profit of $28.5M. Perfect World CEO Robert Xiao said he was pleased with the results, commenting that, "Our total revenues came in line with the high end of our expectations, which was slightly softer than the strong fourth quarter of 2013. In the first quarter of 2014, we decelerated promotional activities for our client-based MMORPGs and remained focused on content development of our portfolio and pipeline." Xiao focused on the expansion of the company's mobile lineup as a cause for hope for the future as well as the Chinese Dota 2 beta test and Neverwinter launch later this year.

  • Valve's free pro-gaming documentary hits iTunes, Steam and YouTube (video)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.19.2014

    If you didn't make it to Free to Play's San Francisco premiere last night, Valve (yes, that Valve) has you covered. The Dota 2 tournament doc is now available on iTunes, Steam and YouTube for the very reasonable price of zero dollars. The Valve-produced documentary clocks in at a little over an hour, and, as SlashGear has noticed, the gaming giant has also released a few outtakes and behind the scenes clips as well. We've embedded everything after the break should you want to give it a peek for yourself. If you're in the dark about exactly why the game's so popular, maybe watching players from all over the world duke it out for a million-dollar top prize will clear a few things up.

  • Valve's 'Free to Play' is a documentary about pro-gaming's first million-dollar tourney (video)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    02.20.2014

    For many, words like "MOBA" and "Dota 2" might sound more like random collections of letters than a massively popular gaming genre and game, respectively. Valve, Dota 2's developer, wants to educate the masses by putting the game and a trio of its international players under the microscope in Free to Play. One might find Valve's efforts feel a tad self-serving when compared to, say, Indie Game: The Movie, but, based on the trailer, the documentary seems more like a look at the human side of professional gaming than it does an advertising puff piece. If checking the film out and sitting in on a Q-and-A session with its creators sounds like a good time, tickets to next month's San Francisco premiere are $25 through Eventbrite. Can't make it NorCal? The doc will be available for free on Steam, as well -- just like the game that inspired it.

  • Twitch update for iOS more than triples live channels, revamps chat

    by 
    Jon Fingas
    Jon Fingas
    08.11.2013

    Twitch streams a lot of events these days, and it's improving its iOS app to keep up with the flood of new content. The just-posted 2.3.5 update more than triples the number of accessible live channels from 200 to over 750, giving viewers a better chance of seeing a local tourney or a "let's play" feed. Chat has also received a thorough makeover that brings both a simpler design and support for Twitch's unique take on emoticons. And if you're a dedicated Dota 2 player, you'll definitely want this upgrade -- link your Steam account and you'll earn item drops in Valve's arena battler when watching certain streams. There's no word of corresponding updates for Android or other platforms, although Twitch says it's improving channel capacities across all its apps.

  • SteelSeries shows off new WoW wireless mouse, cache of corded rodents and a headset at E3

    by 
    Michael Gorman
    Michael Gorman
    06.06.2012

    This time last year, SteelSeries showed us a headset and mouse meant for Diablo III, but at E3 2012, the company showed us a bunch of goodies. The highlight is the inaugural SteelSeries cordless offering, aptly named the World of Warcraft wireless mouse, which sports a themed skin and glowing white runes and logo on the palmrest (at least that's the plan, the prototype unit we saw didn't light up). Similarly, the charging base is studded in true Azeroth style and ringed in blue runes to let you know when it's powered up, plus it can be connected to your computer via microUSB if you want to play and charge simultaneously. It's PC and Mac compatible, comes with 11 programmable buttons, and once you've given it 60 minutes to fill its tank, you'll get up to 16 hours of continuous, intensive game play. It's set for a release in the latter half of this year and will cost $129. Along with the WoW model, we also got to see the gunmetal grey MLG edition Sensei and a pair of special-edition Kana mice -- for Dota 2 and CounterStrike: Global Offensive -- each uniquely skinned in the style of their namesake games. To go along with the CS:GO rodent, there's an accompanying headset (a Siberia v2 with a camo paint job) as well. Rounding things out is a GuildWars 2 branded headset and Sensei mouse. The stereo headset is the on-ear variety, and its flexible white frame can be folded down during travel. A 3.5mm input resides at the base of each earcup, and the open jack can be used to connect another set of headphones to share your audio with a friend. The headset's priced at $100, while the mouse will retail for $70 and will land on store shelves when Guildwars 2 is released.%Gallery-157403%

  • Rumble Between the Junglers: Questions about the DotA name

    by 
    Mathew McCurley
    Mathew McCurley
    02.24.2012

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks. Behind the scenes, people are moving about, reading papers and commenting on filings and jockeying around the words of a paragraph to make it "feel" nicer. We don't like using the word "community," one might say, because it is a sympathetic word, and we do not need sympathy at this hearing. Thousands of dollars an hour are thrown at the problem for however long the team needs to work on it. I bet there were a few nice late-night sushi orders. These are the stars of the show -- two copyright and trademark filing teams, potentially backed up by a litigation team, positioning over the DotA trademark ownership issue. Last week on The Lawbringer, I gave a summary of what is happening between Valve, Blizzard, Riot Games, and the DotA community, concluding that the fight over who owns the DotA name has to be fought now because of a fight brewing for years as the genre grew. In order to expand our minds just a bit and start thinking like we want to understand the problem, we need to build a framework around the DotA issue with questions about what this is all about. Let's boil the issues down to simple questions.