equipment

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  • JANEK SKARZYNSKI via Getty Images

    US and Poland agree to rigorously evaluate foreign 5G equipment

    by 
    Christine Fisher
    Christine Fisher
    09.02.2019

    The US and Poland declared today that suppliers of 5G network equipment should be rigorously evaluated for foreign government control. Vice President Mike Pence and Polish President Andrzej Duda signed an agreement to tighten guidelines of 5G network security, The Wall Street Journal reports. The deal didn't name Huawei specifically, but it's the latest move in Washington's attempt to exclude China from 5G networks.

  • Nokia just bought Alcatel-Lucent for $16.6 billion

    by 
    Steve Dent
    Steve Dent
    04.15.2015

    Nokia could soon be the largest maker of mobile phone network equipment in the world ahead of Ericsson and Huawei. It just acquired French telecom equipment maker Alcatel-Lucent for 15.6 billion euros ($16.6 billion), or more than double the $7 billion Microsoft paid for its Windows Phone handset arm. The Finnish company also acquired Alcatel-Lucent's famous Bell Laboratories (established by Alexander Graham Bell in 1880) along with its numerous patents. With three major labs altogether, Nokia said "the combined company will be in a position to accelerate development of future technologies including 5G... as well as sensors and imaging." The merged businesses will run under the Nokia banner, but Bell Labs will keep the Alcatel-Lucent name.

  • The Mog Log: Expectations for Final Fantasy XIV 2.35

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another dot in there? Please? No, evidently not. And yes, I know we'll probably have an expansion long before we'd be that far through 2.x, it's the principle of the thing. As I write this, we still don't have a preliminary set of patch notes or anything on 2.35, but while it's a "minor" patch it's still adding a fair amount of stuff into the game. This is one of the great parts about playing the game, that however bad some parts of it might be when it comes to balance, it pumps out content as minor patches that makes other studios look painfully lazy. Specifics are left to the audience for speculation. So what am I expecting from this week's little patch, the known and the unknown?

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • Lightning Returns with Japanese voice overs and Moogle costume DLC

    by 
    Mike Suszek
    Mike Suszek
    02.25.2014

    Lightning Returns: Final Fantasy 13 received a few new pieces of downloadable content today, one of which is the previously-revealed Japanese voice pack. Announced in November 2013, the voice pack costs $3.99 (£3.19/3.99 euros) and adds lip-syncing adjustments to match the game's Japanese voice overs. Additionally, players can pick up three new sets of costumes and equipment, each set available for $3.99 (£3.19/3.99 euros). The three pieces of DLC – dubbed Ultimate Savior, Moogle Lover and Divine Wear – include a weapon, shield, adornment and garb. Players can buy all three in the premium collection pack for $9.99 (£7.99/9.99 euros), and can also pick up five new Lightning Returns themes on PS3 for $1.99 (£1.19/1.49 euros) and avatar items on Xbox 360 for $3.99 (£3.19/3.99 euros). [Image: Square Enix]

  • The Daily Grind: How often do you inspect people?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2014

    I swear, I'm not trying to examine you for your gear. I really don't care about that. I'm examining you because your outfit looks really nice and I want to see how you did it. I want to find out your vanity-based secrets. I want to build on that outfit to produce something gorgeous the next time I hit the streets. Anyone can play Final Fantasy XIV, but I intend to do so with a fair bit of style. Some games don't really let you do this. I can't find out your clothing from examining your character in The Secret World. Some games reward people who are peeking at stats more than at a character's outfits. And some people really don't care in the slightest. So what about you? How often do you inspect people? In-game, obviously; if you're hovering behind Dennis from accounting and carefully counting the number of threads in his shirt, that's creepy, but not the sort of inspection we're talking about. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Final Fantasy XIV's Crystal Tower

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2014

    Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. But I'll cover that part later; the important point is that right off the bat, this dungeons is something that I consider absolutely stellar. Longtime readers will also know that large group content is generally not my thing. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great.

  • The Art of Wushu: Thoughts on the winter expansion

    by 
    Patrick Mackey
    Patrick Mackey
    11.06.2013

    We looked at a lot of the details of Age of Wushu's Ultimate Scrolls expansion last time, but we should also reflect a bit on the implications of the new changes. The Mt. Hua expansion was mostly positive, and I was very excited to see the new mentoring program and token systems. I'm not as hyped for Ultimate Scrolls. Whereas Mt. Hua added accessibility, a new battleground, and more fun things to do for everyone, Ultimate Scrolls is primarily an expansion for top players. There is very little to do in this expansion if you don't have leveled meridians and a maxed second or third internal skill. Even though I'm in the one percent, I don't think it's very fair to the majority of players who are not.

  • Final Fantasy XI's newest update offers up artifact armor... again

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2013

    There was a time when Final Fantasy XI's Artifact Armor was the best equipment you could have on a high-level character, but that was ages and ages ago. Still, the iconic looks are coming back in the game's newest version update, which adds new quests for players to reforge their Artifact pieces as well as Relic, Mythic, and Empyrean weapons. It's not an easy process, but it's a chance to make the old hotness the new hotness all over again. A pair of new zones has also been added to the Seekers of Adoulin regions with this update, complete with new monsters for players to hunt and kill. Players can also acquire new abilities, including weaponskills that were previously exclusive to certain weapons. And there are updates to Mog Gardens, magic maps, Monstrosity... in other words, the usual kitchen sink of content you expect from a Final Fantasy XI version update. You can take a look at the full list of patch changes and start playing now (or as soon as the patch finishes downloading).

  • The Mog Log: Straight on down the line of Final Fantasy XIV's endgame

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2013

    Well, what do you know. Just before I was going to write a column about Final Fantasy XIV's endgame, the development changed the entire thing. And with such a little change, too. Before Tuesday, the endgame was pretty simple. You had two main instances to worry about and three primals, one of which was only really relevant for a single quest. If you were decked out from all that, you had another challenge to undertake. The actual makeup hasn't changed since Tuesday, but which instances matter and how they're run has, since you now have two ways of getting those all-important Mythology tomestones. For some of you reading, this is all stuff you don't even need to worry about yet. For others, it's the right here and right now that you deal with on a daily basis. So let's look at what the endgame is, what it was, and why I find myself oddly satisfied with it despite the overall sparse landscape.

  • The Art of Wushu: The right stats for each style

    by 
    Patrick Mackey
    Patrick Mackey
    03.27.2013

    There are a few questions I answer on a very regular basis in Age of Wushu. "How do you make money?" is a pretty common question, but I think we've answered that. "Can you annotate my book?" happens rather frequently, too. However, the most common question I answer is "what stats should I get?" The answer for this question is anything but simple, and I end up spending hours explaining it to individuals. If I went back through my chat logs, I could probably fill this entire column just by copy-pasting because I've answered this question so many times. For the first time, this information will be available as a public resource. Instead of spending hours of my time explaining it to people, I can just link it! Even if you think you know what you're doing with your stats, this is a must-read.

  • Sacred Citadel will feature four classes to level up and a gear stash

    by 
    Mike Schramm
    Mike Schramm
    02.28.2013

    Sacred Citadel isn't just a goofy beat-em-up spinoff of Deep Silver's long-running Sacred series - turns out it's also an action RPG. When the game was announced last year, all we knew about it was that it featured co-op action and some groovy graphical flairs, but now we're seeing how Citadel relates to its big role-playing brother.Players will be able to play as three characters at a time, picked from four character classes (including a Khukuri Shaman, an Ancarian Ranger, a Safiri Warrior, or an unrevealed class), and each has their own set of skills to be leveled up and unlocked. Additionally, characters can equip weapons or armor that can be stashed in town, or pop potions to refill either a health or a power meter.Sacred Citadel, says Deep Silver, will serve as a prologue to the upcoming Sacred 3, and should be out for Xbox Live Arcade, PlayStation Network and the PC sometime this year.

  • MechWarrior Online gets 'Mechsgiving' update

    by 
    Mike Schramm
    Mike Schramm
    11.21.2012

    MechWarrior Online finally went into Open Beta late last month, and the team isn't wasting any time updating the game with new content. They're asking players to celebrate "Mechsgiving" later this week with a new mech called the Cataphract, which features a solid offense combined with jump jets and plenty of armor.The update introduces the "Frozen City at Night" environment, along with new modules for targeting and the Beagle Active Probe, which can increase a mech's sensor range.The folks at Pirahna Games will show the content live on Twitch.tv tomorrow, November 21 at 6pm PST, and invite players to jump in with them during that time. Pictures of the Cataphract (and its four variants) are in the gallery below.%Gallery-171458%

  • The Daily Grind: How much time and effort do you spend on your character's appearance?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2012

    Guild Wars 2 has an interesting way of handling dyes, with a pool of colors that you can alter at any time that propagates to all of your present and future equipment. It also makes me stop dead in the middle of my leveling and spend about an hour trying out color combinations and then start over when I got a new chestpiece and a nice new pale green dye -- something that I will no doubt do all over again as soon as I replace the existing chestpiece. This isn't unusual. I spend a lot of money in Guild Wars on dyes and mixing them for just the right look. I've spent huge chunks of time in Star Wars: The Old Republic hunting for just the right modifiable pieces of armor. These are times spent looking for things that look the way I want, not actually spent playing the game or improving my character in any other way. But what about you? How much time and effort do you spend on your character's appearance? Is it a major part of the game for you, or just something that you barely consider? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: To say nothing of cute shoes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2012

    Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons. Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as City of Heroes), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?

  • Recon Instruments touts SDK for GPS-enabled ski goggles, polar heart rate monitor compatibility in tow

    by 
    Darren Murph
    Darren Murph
    01.10.2012

    Like clockwork, Recon Instruments is choosing CES once again to launch its next functionality improvement for those futuristic GPS-enabled ski goggles that we first saw in 2010. This year's revelation is the impending launch (May 2012, to be precise) of a software development kit for the Android-based MOD Live -- a little diddy we sat down with a few months back. Moreover, there's soon to be support with the Polar WearLink+ transmitter with Bluetooth. The MOD Live near-eye device enables skiers and riders to see a hodgepodge of instant (and useful) information, and with an SDK on the way, the amount of available data is sure to increase. We're told that the outfit's working with "strategic partners" to bring specific apps to the table, where users will see things like 2D graphics at up to 30fps, location / speed / altitude registers, time / jump analytics and free fall detection. Head on past the break for the full PR, and go ahead and book yourself a trip to the arctic in May; something tells us Whitefish, Montana's going to be mostly green by then.

  • Hands-on impressions of The Secret World

    by 
    François Blondin
    François Blondin
    11.21.2011

    Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to play the game for several hours, giving us a fresh perspective on what TSW has to offer MMO gamers. In Funcom's upcoming The Secret World, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!%Gallery-72395%

  • Sprint set to end Bill to Account program on October 5th, all equipment must be purchased outright

    by 
    Brad Molen
    Brad Molen
    09.29.2011

    Sprint's the last of the big four national carriers to offer a Bill to Account program, which allows equipment purchases to be billed directly to the customer's account (provided they're in good standing). Unfortunately, it's likely going to be the next consumer-friendly policy to get the boot out the door, never to be seen again. According to the SprintFeed screenshot, Sprint appears to be concerned that too many people are taking advantage of the service by terminating their plans before the equipment's actually paid off. We're uncertain of how much money this practice was costing the company, but the Now Network is looking to shave dollars off its expenditures any way it can before the inevitable LTE launch comes around. Farewell, Bill to Account -- we hope you come visit us again sometime. Update: We've been hearing from our readers that Verizon still has a Bill to Account option.

  • Materia system detailed for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2011

    Characters always wind up acquiring old and beloved pieces of equipment, ranging from a valuable dropped weapon to just a particularly nicely itemized ring. But with time, equipment grows obsolete or just no longer serves your needs. Normally, that means a trip to the nearest vendor, but Final Fantasy XIV is introducing a new system that turns your old gear into boosts for your new gear. The Materia system is coming with patch 1.19, and a detailed preview has been added to the official site. When the patch goes live, all equipment will have a "Spiritbond" value that rises from zero to 100% as you make use of the item. Once the value is at 100%, the item can be converted to materia that is subsequently attached to a new item, giving enhanced values to the new item. The system makes full use of combat, gathering, and crafting professions, and from the looks of the overview it will enable all three to make some significant gains in power.

  • The Daily Grind: What are your thoughts on headgear?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.15.2011

    In the real world, helms and hats are important bits of clothing, especially if you're talking about armor that includes a hefty chunk of metal complete with terrifying plume. So it makes perfect sense that pretty much every MMO set in a vaguely fantasy setting (i.e., nearly all of them) would feature a variety of important hats for characters to equip. But we also live in a society in which most men and women do not wear hats on a regular basis, and that's not even getting into the fact that most lower-level hats in MMOs look kind of dorky at best. Some people like having hats on their characters; hats are part of those characters' appearance. But for many other players, the hat detracts from a character's distinct look, unless it's a purely cosmetic addition without any kind of stats. So what are your thoughts on headgear? Do you like the way it looks? Do you think it should be more freely customizable? Or do you just walk around with the display of said headgear permanently off and never give it a spare thought beyond the stat boosts it provides? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!