flight-sim

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  • Microsoft's free-to-play Flight lands this spring

    by 
    Jordan Mallory
    Jordan Mallory
    01.04.2012

    Flight simulator enthusiasts are a very specific, complex subsect of the gaming world. Their passion for checklists and indecipherable user interfaces places them at an almost MMO-level of dedication and persistence, and -- like the popular multiplayer RPGs -- flight sims are starting to make the leap to free-to-play. Microsoft Flight will bring affordable ailerons and aerofoils to PC pilots this spring, according to an update on Major Nelson's blog. Everyone will have access to free crashes aircraft, though those who sign in with a Games for Windows Live account will receive additional free planes, missions and access to those sweet 'chievos. The sim will also include the ICON A5, an amphibious, lightweight vehicle which doesn't enter real-world commercial production until the end of this year. Microsoft's PR describes the A5 as "the jet ski for the skies," which sounds like the most terrifying, fantastic way to die. Prospective pilots can still sign up for that closed beta we mentioned by clicking here, presumably after strapping on goggles and a dashing scarf.

  • The Firing Line: An early look at World of Planes

    by 
    Jef Reahard
    Jef Reahard
    12.30.2011

    Today I'd like to expand on the World War II flight shooter theme introduced in last week's episode of The Firing Line. We've talked a bit about Wargaming.net's World of Warplanes, but there's another MMO in the works that features intense aerial battles, sexy 1940s-era aircraft, and a "World of" title.

  • Wargaming.net talks World of Warplanes features and functionality

    by 
    Jef Reahard
    Jef Reahard
    12.29.2011

    Wargaming.net has published some new World of Warplanes info in part three of its ongoing community question-and-answer series. The free-to-play World War II aviation title is shaping up to be an action-heavy game with a casual playstyle that is similar to World of Tanks. Over the course of 30 questions, Wargaming.net covers a lot ground including joystick controls (available but not required), cockpit views (not available), and airborne vs. ground spawn points. "Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and a successful landing will give you additional experience. An unsuccessful landing will break the plane and will [incur repair costs]," according to a post on the official WoWP forums.

  • Universal Motion Simulator: real enough to evoke panic (video)

    by 
    Sharif Sakr
    Sharif Sakr
    11.21.2011

    A fighter sim just isn't realistic unless it makes you throw up and scream for your mother, which is why the sadistic folks at Australia's Deakin University created the Universal Motion Simulator. It's a barebones cockpit attached to the end of a seven-meter robotic arm that can pull up to six Gs -- indeed it's uncomfortable enough to mimic external disturbances, mechanical failures and crash scenarios as well as normal flying. The system also monitors a pilot's brainwaves, pulse and other bodily functions to discover if they have necessary nerve. Check out the video after the break and then imagine combining it with a 360-degree viewing dome for utter perfection.

  • Flight sim bubble offers 360-degree view, makes earth seem round

    by 
    Sharif Sakr
    Sharif Sakr
    10.14.2011

    You've got the yoke, you've got the ridiculously over-priced gaming chair, so now all you need is Barco's 360-degree display dome. It uses 13 separate projectors to create a hi-def simulacrum of paradise inside a 3.4-meter acrylic sphere. The pilot sits in the middle, suddenly remembers why he took up aviation, and then connects with up to seven other bubbles to practice complicated squadron missions. More desperately inviting pics after the break.

  • Gaijin releases World of Planes screenshots and trailer

    by 
    Jef Reahard
    Jef Reahard
    08.25.2011

    World of Warplanes isn't the only free-to-play World War II aviation title spooling up on the flight line, as Gaijin has just released a new trailer and a bevy of screenshots for World of Planes (yes, that's the actual name). If the new assets are anything to go by, World of Planes will be pretty stiff competition. Despite an intertitle that says the in-game footage is from an alpha build and not representative of the final product, the clip is pretty impressive. We're treated to a bird's eye view of a squadron of Dauntless divebombers making their way towards a Japanese ship convoy, and there are a couple of obscure aircraft on display (including the Brewster Buffalo and a Rufe, which is basically an amphibious version of the more famous Mitsubishi Zero). Gaijin seems to have an eye for detail as well (note the operating dive brakes on the Dauntless and the exposed wing rib on an Me 109 above, and in the screenshot gallery below). You can learn more at the game's official website, and don't forget to check out the four-minute trailer after the cut. %Gallery-126603%

  • Massively Exclusive: Wargaming.net answers our World of Warplanes questions

    by 
    Jef Reahard
    Jef Reahard
    08.17.2011

    Flight sim fans are abuzz over Wargaming.net's recent World of Warplanes announcement, and many are casting an expectant eye toward this year's Gamescom in Cologne, Germany. The reason? Wargaming.net is set to officially reveal the action MMO that features a large selection of aircraft from pre-World War II to the jet age. Today we're pleased to bring you an exclusive interview with Wargaming.net project manager Alexander Zezulin, so join us after the cut for loads of details on the game, including the debut trailer from Gamescom. Much like its World of Tanks predecessor, World of Warplanes looks to make squad-based vehicular combat more accessible to a wide audience while maintaining a sense of historical accuracy when it comes to said vehicles. %Gallery-130862%

  • World of Warplanes classes and website announced, first screenshots glimpsed

    by 
    Jef Reahard
    Jef Reahard
    08.08.2011

    Wargaming.net has taken the wraps off its World of Warplanes web presence, and the accompanying press release reveals a bit more about the upcoming World War II-based MMORPG. The blurb refers to the game as a "flight combat action" MMO, conspicuously avoiding the flight sim phrase and indicating that the aviation title will follow in the footsteps of its ground-based World of Tanks counterpart. The press info also says that World of Warplanes will feature three warplane classes: single-engine light fighters, heavy fighters with "deadly straight attacks," and strafing aircraft for ground assaults. The new site also features the first in-game screenshots, and you can look forward to Massively's exclusive in-depth interview with Wargaming.net later this month as the title is revealed at Gamescom.

  • Saitek flight gear replicates Cessna 172 Skyhawk, lets you simulate lazy Sunday flyovers

    by 
    Jesse Hicks
    Jesse Hicks
    07.20.2011

    Sure, some flight-sim junkies want to imagine themselves dogfighting with an F-16, afterburners screaming as they climb into the sky. But for virtual pilots less interested in white-knuckle air warfare, Mad Catz has unveiled a product line based on that ubiquitous trainer, the Cessna 172 Skyhawk. The company's Saitek brand now offers a Yoke ($200), Trim Wheel ($50), and Rudder Pedals ($210), all officially licensed from the airplane manufacturer. Buy them all together and you'll receive a free Flight Switch Panel, thereby completing your cockpit ensemble. Remember, though: you're in this for the pure, majestic joy of simulated flight. It's not a competition, so don't let this guy and his $300,000 flight simulator get under your skin. Cool?

  • Gaijin announces World of Planes MMO

    by 
    Jef Reahard
    Jef Reahard
    06.17.2011

    Is the World War II aviation-based MMO market big enough to support multiple titles? We'll soon find out, as Gaijin Entertainment has just announced its upcoming World of Planes MMO (not to be confused with Wargaming.net's World of Warplanes title, which took a bow earlier this month). Gaijin's press release calls World of Planes a "flying simulation game," and the company will be drawing on its previous genre experience thanks to titles like Wings of Prey and Wings of Luftwaffe. According to the new World of Planes website, the game will feature "hundreds of historically accurate planes" and "flying skills that can be honed and improved with each mission." The site also hints at ground- and sea-based combat along with co-op missions, solo play, and a realistic damage model. The game will operate under a free-to-play business model, and you'll want to check out our screenshot gallery below before heading to the official World of Planes website to sign up for beta. %Gallery-126603%

  • Wargaming.net announces new World of Warplanes MMO

    by 
    Jef Reahard
    Jef Reahard
    06.07.2011

    Since 1998, Belarus-based Wargaming.net has developed and shipped 13 games including the Massive Assault series, Order of War, and most recently, World of Tanks. According to a new press release, the dev team is aiming to replicate WoT's success with a new free-to-play title called World of Warplanes. Aviation is the big draw, of course, and Wargaming.net indicates that the title will feature aircraft and scenarios dating from the 1930s through the 1950s (a watershed period in aviation history that saw rapid technological advances spurred on by World War II and the Korean conflict). Details on the game are a bit light at this point, but we're expecting (and hoping for) something similar to World of Tanks in terms of a balance between simulation and traditional MMO gameplay. We'll be bringing you more on World of Warplanes throughout its development process.

  • Mad Catz creates new studio to make flight sim MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2011

    In 2012, you will know that an angry feline can fly! Or so hopes Mad Catz Interactive, which has just announced the formation of an internal studio dedicated to making MMO flight simulators. Dubbed "ThunderHawk Studios," this new team is already hard at work on a title slated for next year. Mad Catz President Darren Richardson sees this as another step on the road to gaming greatness: "The addition of flight simulation games should leverage the market share leadership and global distribution enjoyed by our flight simulation hardware products. The formation of ThunderHawk Studios is an important milestone as we pursue our longer term goal of expanding our participation in developing, publishing and distributing games." Mad Catz is well-known for developing gaming peripherals and other interface hardware for titles like Modern Warfare 2 and Street Fighter IV.

  • Gaming gets immersive thanks to union of pico projector and eye tracking camera (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.02.2011

    Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.

  • Thrustmaster shipping HOTAS Warthog flight controller this month for $500

    by 
    Darren Murph
    Darren Murph
    10.08.2010

    Already got a tween of your own begging and pleading for a decent gaming joystick from Santa? It's a common issue, or so we hear. Thrustmaster's HOTAS Warthog is probably one of the nicest around, and it looks as if it'll be landing on American doormats in plenty of time to procure a sufficient amount of wrapping paper. The ultimate flight sim stick will start shipping out by the end of this month for a wallet-melting $499.99, but thankfully for you, we were able to put together a lengthy list of impressions during a hands-on session back at E3. And hey, if this one ends up out of reach, at least you've always got Solipskier.

  • Saitek keeps flight simulation alive with new gear, no word on robot air hostesses

    by 
    Richard Lai
    Richard Lai
    07.26.2010

    Microsoft may have axed its Flight Simulator franchise a little while back, but it appears that there are still enough virtual pilots out there to keep Mad Catz abuzz with making new apparatus. In fact, the notoriously expensive Saitek Pro Flight range will be seeing an addition of three new products in October. First we have the self-explanatory Backlit Information Panel, which could probably double as a pricey mood light if you have $149.00 / £129.99 / €149.99 to spare. Next up is the identically-priced Throttle, Pitch and Mixture System box that's supposed to replicate the controls found on the Cessna, Piper and Money Bravo light aircrafts. If these two modules fail to drain your piggy bank, you could always fork out another $199.99 / £179.99 / €199.99 for the F16 / F35-inspired, die-cast alloy Combat Rudder Pedals. Bundle these with the other Saitek hardware and you might get close to having the full cockpit.

  • Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video)

    by 
    Tim Stevens
    Tim Stevens
    06.17.2010

    Flight sim aficionados tend to be a fanatical bunch. It isn't good enough if it isn't as realistic as humanly possible, and as technology improves more and more things get more and more possible. It's now been 10 years since Thrustmaster released its iconic HOTAS Cougar, a near-perfect replica of the F-16's Hands On Throttle and Stick, and now the company is following up with an even more realistic version for a very different sort of aircraft: the ground-pounding A-10C Warthog. It's as close as you can get to the real thing without getting commissioned, and we took it for a test-flight. Click on through for our impressions and some impressive footage of the thing in action. %Gallery-95393%

  • Mad Catz courts Xbox 360 dogfighters with pricy F.L.Y. 9 flightstick

    by 
    Sean Hollister
    Sean Hollister
    04.01.2010

    Yo, Mad Catz. We both know there aren't a lot of good flight sims on the Xbox 360, but that's no excuse for releasing a bargain-budget stick like the Aviator as your first foray into the console space. It doesn't do Saitek's reputation justice, and fliers like us won't stand for it. We want something a little more substantial. Something like your fancy Cyborg X flight stick for PC... What's that, you say? You've done it? Fan-tastic. With nearly all the bells and whistles of the original stick but added buttons, a removable lap rest and completely wireless functionality, the Cyborg F.L.Y. 9 looks like just the stick to strafe our Xbox 360 budget this spring for $100. But hey, that's not cool -- what's with doubling the original Cyborg X's $50 price? Press release after the break.

  • TGS 2009: Hands-on: Ace Combat Xi

    by 
    JC Fletcher
    JC Fletcher
    09.26.2009

    One of the few iPhone games I've seen at TGS is Namco Bandai's new Ace Combat Xi, which uses the iPhone's tilt controls to simulate flying a fighter jet. Of the two available control schemes, I went with the "easy" one, mostly so I wouldn't fail and embarrass myself in front of the nice people at the Banamco booth. I'm not sure what the more advanced mode adds. And it is easy to control! After a few seconds of severely oversteering (and severely approaching a big old mountain), I got the hang of gently tilting the iPhone to control my flight. A little icon on the left of the screen controls throttle -- oddly, requiring constant taps to increase speed, despite throttle not really working that way. Weapons are fired with icons on the right of the screen. The demo level I played was a simple enough matter of keeping enemy fighters (who were very far away and therefore tiny on the screen) in target lock until the icon turned red, then tapping the "missile" icon and watching them explode. For a bite-sized Ace Combat experience, that seems like enough. The graphical presentation is somewhere in the early PS2 era, which is to say very impressive for an iPhone experience. I went through about ten enemy planes before my brief three-minute demo elapsed. Ace Combat Xi should be in the App Store sometime this winter. [Image credit]

  • First Look: Get airborne with Aera for iPhone

    by 
    Mel Martin
    Mel Martin
    09.22.2009

    Aera is a new flight game [iTunes store] from iChromo with beautifully rendered graphics and some challenging game-play. I wouldn't exactly call it a flight simulator, as your control of the aircraft is limited. You can't bank left or right, but you do control your up and down pitch. The game is priced at US$2.99 for the iPhone and iPod touch. Think of Aera as a 2D shooter with exceptionally good graphics and addictive missions that can draw you deeply into the game. There are several different mission types. In some, you collect points by flying the plane into floating objects, and in others you need to avoid those floating objects. There are also missions where you have to do both, as well as dogfights and aerobatic flights. Because the controls do not work in the way other flight games work, it's helpful to go through the quick in-game tutorial so you know how the game works. If you try to exit the tutorial and just start playing, you'll be brought back to the tutorial until you have finished it. It really is necessary, because you'll never be able to fly successfully without going through it. The game also features multiplayer options for other owners of the sim who are on the same wireless network. Aera also features video replay, allowing you to watch yourself crash and burn.

  • <p>
	Sony Xperia U review</p>

    Red Bull Air Racing on the iPhone

    by 
    Mel Martin
    Mel Martin
    04.17.2009

    Got a hankering to fly through some pylons? Red Bull Air Race World Championship Lite Version [App Store link] might be just the ticket. The $0.99US game puts you in air races in either San Diego or Abu Dhabi. Red Bull Air Race is not a flight simulator like X-Plane, but more of an arcade game. It uses the iPhone accelerometer for steering. and is pretty responsive. The course, said to be an accurate representation of the real locations, is rendered in nice 3D. On-screen markers point you in the right direction if you get off course. You will.Flying the race is a good challenge, and happily you can choose to turn off the background music if you want to. You can choose a cockpit eye view, or follow along behind your plane.In the hangar you can chose from 2 planes to fly, but you have no options to configure them further. An options screen allows you to change the volume, the vibration and sensitivity of the controls. There is also a calibration screen if things get off a bit.The game is the lite version, with a more full-featured version coming. It runs on both the iPhone and the iPod touch.My only complaint is that the game has a slow load time, made even slower by seeing an animated logo from the developers, then a video from a real race. It takes about a minute from the time you launch the app until you are flying. As they used to say around the flight schools, 'Got time to spare, go by air.'Screen shots are here:%Gallery-50338%