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Roam the Valve HQ reception in VR and find the cake already
When the folks at Valve aren't fiddling with Steam, updating popular first-party franchises or working on wacky projects, they like to have a little fun. Or, at least the team working on Valve's Destinations VR title does. Destinations is a casual, multiplayer experience for exploring community-created worlds and playing simple games with friends. And now, as of the title's most recent update, anyone with a Vive or Rift can feel what it's like to venture inside the hallowed ground that is Valve HQ.
Joule proves sous vide cooking doesn't have to be intimidating
Despite the recent rise of affordable sous vide machines, the cooking concept has always skewed a little nerdy. Preparing food in vacuum-sealed bags in a temperature-controlled water bath sounds like something only culinary geeks would do, even if it results in perfectly cooked meats. By and large, these devices look and feel like scientific equipment: They're bulky with large dials. They look like they belong in a lab, not a kitchen.
Valve's Gabe Newell is backing a smart sous vide cooking tool
Valve founder Gabe Newell isn't just interested in gaming technology, like living room computers and virtual reality -- he also appreciates the science behind a well-prepared meal, too. The legendary game developer has poured money into ChefSteps to help them make Joule, a smart immersion circulator for sous vide cooking. Instead of fiddling with buttons on the wand to heat your water bath, you use a mobile app to set and monitor temperatures. It has presets for particular food types, and you can even have it change temperatures at different times -- if one guest prefers rare steak while another likes it well-done, you can make that happen. The hardware is small yet powerful, too, packing a 1100W heater into an 11-inch cylinder that can fit into your kitchen drawers.
Everything Valve does is because of Steam
Why is Valve getting into virtual reality? Why is Valve making Steam Machines and the Steam Controller? Why did Valve make its own Linux-based operating system? Why did Valve make the Steam Controller? Why is Valve releasing its game engine, Source, for free? It's the Steam economy, stupid! Valve's game store boasts "over 125 million active accounts worldwide." How does Valve keep growing that store? By literally everything else it does. Here's Valve president Gabe Newell explaining it to us last week at GDC 2015: "We're trying to build standard interfaces and standard implementations that other people can use. Because, to be honest, we're going to make our money on the back end, when people buy games from Steam. Right? So we're trying to be forward-thinking and make those longer-term investments for PC gaming that are going to come back a couple years down the road."
Valve's push into VR will span many headsets from many companies
Currently, the HTC Vive is the only virtual reality headset that's part of Valve's Steam VR push. That's not because it's the only one, but because it's the only one we know about thus far. "You should think of the Vive as the first in the same way there are multiple Steam Machines," Valve president Gabe Newell told me this morning. In other words, Steam VR is an open platform supported by Valve. "We're building tools and hopefully they're valuable to hardware partners who want to do it. In some cases, we'll take the leadership role in shipping stuff. But we're really just building tools for other people to continue. So you'll see more headsets."
Valve is solving virtual reality's input problem
Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impressive headset. Valve president Gabe Newell compares it to USB and expects it to fundamentally change how people interact with virtual reality. "Now that we've got tracking, then you can do input," Newell said in an interview with Engadget this morning. "It's a tracking technology that allows you to track an arbitrary number of points, room-scale, at sub-millimeter accuracy 100 times a second." What that means for me and you is that Lighthouse puts your body into the virtual world with stunning precision. I tested it and can confirm: holy shit, yes, this really works. Want to reach out and touch something in VR? Lighthouse is how you'll do it.
Here are all of Valve's Steam Machines from CES 2014, in pictures
Wondering what all of Valve's premier third-party Steam Machines look like? Wonder no more! We've captured images of all 13 straight from Valve's CES 2014 press event and dropped 'em into a gallery for you. We'll have far more details on specs and what have you as we learn more, but here's a quick glance at this year's biggest PC gaming initiative. Richard Lai contributed to this report.
Valve's Steambox prototypes heading to some Steam users in '3 - 4 months'
We've known that game company and Steam operator Valve Software was going to offer prototypes of its hardware to Steam users for some time, but company head Gabe Newell niw says that those prototypes will start arriving in the next three to four months time. Moreover, beyond just the controllers we suspected to be part of the beta program, Newell tells the BBC that said prototypes will be of the Steambox, Valve's living room-friendly PC gaming initiative. "We're working with partners trying to nail down how fast we can make it," Newell said. He cited noise and heat concerns as the holdup for retail availability of various Steamboxes -- both Valve itself and a variety of third-party companies are working on the initiative, including Xi3 and unnamed others. He also speculated about what control device might be included in various Steambox setups (the systems are said to range in power and price, from low to very high). He did posit that some form of biological monitoring would be built into a potential Valve game controller (biometrics). "You need to actually be able to directly measure how aroused the player is -- what their heart rate is, things like that -- in order to offer them a new experience each time they play," Newell said. He also cited the controller as a current roadblock in making the Steambox available. "The main thing that's holding us up right now is nailing ... we have a couple of different controller prototypes that we're using, and that's one of the things that we're giving to customers," he added. Valve is apparently planning on including a handful of controllers with Steambox prototypes in its upcoming beta, so that users can give feedback for each and Valve can break down how players are using them.
Steam Client officially hits Ubuntu Software Center, all games discounted 50-75% for a limited time
Ubuntu users who've been thirsty for the first stable release of Valve's Steam Client can officially consider themselves quenched. After months of rigorous beta testing, Newell's platform has finally arrived in the Software Center for download. You'll be even more enthused to know that it's currently packing 100 games, all of which are temporarily discounted 50- to 75-percent (until Feb. 21st, 1PM EST) to get the party started -- Team Fortress players also get a "Tux penguin". And with that, we'll steer you to the source link below to download it for yourself.
Valve's Gabe Newell on reported layoffs: 'We aren't canceling any projects'
Valve head Gabe Newell says the company isn't stopping any planned hardware initiatives, despite reports of layoffs at the company and the news that hardware lead Jeri Ellsworth was fired. In a statement issued to Engadget, Newell said: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here." When pushed, company reps wouldn't confirm or deny layoffs at Valve, nor would they comment on the confirmed exit of Ellsworth. Valve's big push this year is hardware, as evidenced by the company's presence at CES 2013 with a variety of living room PC prototypes, dubbed by many as the "Steambox." The company's also working on virtual reality and wearable computing technology -- we'll hear more about Valve's VR plans in mid-March at the Game Developer's Conference -- beyond its enormously popular game distribution platform, Steam.
Valve working with J.J. Abrams' Bad Robot on game and movie collaborations
Filmmaker J.J. Abrams (Cloverfield, Star Trek) and game creator Gabe Newell (Half-Life, Portal) just announced they'll be working together on creating movies and games, via their respective companies, Bad Robot Productions and Valve Software. "We sort of reached the point where we decided that we needed to do more than talk," Newell said of the partnership. The two were speaking at the DICE 2013 conference in Las Vegas, addressing "Storytelling Across Platforms: Who Benefits Most, the Audience or the Player?" After a half hour of speaking about storytelling in their respective mediums, Newell announced that the presentation came from an ongoing conversation between the two about storytelling. Today's news is the fruition of that conversation, with the two taking action. Newell specifically said that J.J.'s team could craft a Half-Life or Portal film -- something we've heard about in the past, albeit not with Abrams attached -- and Abrams said that Valve could help create a game with Bad Robot. Interesting indeed! Of course, the two have their jobs cut out for them -- Abrams is currently working on both the Star Trek and Star Wars movie franchises, and Valve's got a new hardware initiative set to debut this year.
Gabe Newell hints at possible 'turnkey' Valve living room system, sees others following suit
Valve has been making a visibly deep push into the living room, but in bits and pieces -- controllers here, Big Picture interfaces there. Company chief Gabe Newell may have just hinted at a more holistic, though non-exclusive, approach in the works. Chatting on the sidelines of the Video Game Awards, he tells Kotaku that any Valve hardware would involve a "turnkey solution" with a "very controlled" environment, not unlike a console. While that's not necessarily the confirmation of the rumored Steam Box, Newell only stokes the speculation further through his eagerness to put Big Picture on Steam for Linux and get that much more control when building hardware. The game developer doesn't see his company monopolizing couch-based devices should it get involved, however -- he predicts more companies will be selling PCs in 2013 tailored for the TV in a way that would favor Steam. We won't consider either a Valve-made gaming box or its third-party equivalents to be imminent based solely on award show banter, but the remarks suggest that at least one of the PCs is more than just a dream.
Valve's Newell says three different controllers are in hardware beta, already out in the wild
Valve's hardware beta is apparently getting underway ahead of schedule, as a recent 4chan group interview with company head Gabe Newell revealed that the beta's already in user testing. Moreover, Newell says that three different controller prototypes are in circulation. He echoes Valve hardware engineer Jeri Ellsworth's words from earlier this year, saying controllers are yet another step in Valve's journey with Steam from desktop PC to living room. He also says that the options currently available simply aren't good enough. "The reason we're doing controllers is we didn't think there was enough interesting innovation going on." We've yet to see any of Valve's hardware prototypes, but the last word was it shouldn't be too long before they're ready for consumption ... in one form or another. Be sure to let us know if you spot one!
Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay
ValveTime has dug through the Source Filmmaker code to reveal references to "Source 2," reportedly a next-generation revamp of Valve's famous game engine. Given that the three major consoles are all due a refresh, it's unsurprising to see preparations being made. That said, however, the second (and major) launch title for the original Source was Half Life 2, so we're gonna be getting a complaint letter ready if we don't get some more time with Gordon, Alyx and Dog in a beautifully rendered future dystopia.
Windows 8 is 'not awesome for Blizzard either' says studio exec
Calling Windows 8 "a catastrophe for everyone in the PC space" may not endear Valve's Gabe Newell to the folks at Microsoft, but it struck a chord with a member of Blizzard Entertainment's top brass. Rob Pardo, Executive Vice President of Game Design at the Irvine-based company, took to Twitter and chimed in on the matter, stating that Windows 8 is "not awesome for Blizzard either." While far from a resounding indictment, it's not the warmest of welcomes for Redmond's latest desktop OS. By the sounds of it, the October-bound operating system will have to win over a few hearts and minds in the game development community.
CE-Oh no he didn't!: Valve's Gabe Newell says 'Windows 8 is a catastrophe for everyone'
Always-outspoken Gabe Newell, the big cheese at Valve, made quite a few interesting statements at this year's Casual Connect conference, including the quote above. Gabe believes Microsoft's impending update will drive manufacturers away from the OS and he reiterated Valve's plan to make the entire Steam catalog available on Linux as a "hedging strategy." During the onstage discussion, he also weighed in on the longevity of touch input, which he estimates at a decade, the possibility of tongue control and the future of wearable computers. Other classic quotes include "the next version of Photoshop should look like a free-to-play game," which Adobe apparently didn't quite understand -- and frankly, neither do we.
Steam Trading steams out of beta in a cloud of, er, water vapor
Steam Trading's emerged from the hot wet clouds of beta after more than a million in-game items were swapped in the first month of testing. Purchased in-game objects can now be bartered between all players of Team Fortress 2, Portal 2 or Spiral Knights and more games will be supported soon. The bigger news is that you can also exchange Steam gifts and extra copies of games you've got -- such as that spare edition of Half-Life 2 that you downloaded with the Orange Box bundle -- as long as they're unplayed. Hey, cash it in and go buy your avatar something nice.
Valve's Gabe Newell comes down hard on PS3
Valve's Gabe Newell has been pretty open about his displeasure with the PS3 in the past, and it's clear from a recent interview that time has not softened him, calling the system "a waste of everyone's time" in Edge magazine last week. Newell continued, saying, "Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think they're going to make money off their box. I don't think it's a good solution."Though Newell is one of the few developers in a position to speak out on the system (we would too if our game was rocking a 98 on Metacritic), a slew of PS3 game delays have us wondering: Is he speaking the minds of more than we know?[Via CVG]
Gabe Newell trashes PS3's Cell architecture
Holy insufferable insults, Batman! It's yet another personality who wants to belittle the PS3 and its Cell processor. Valve's own Gabe Newell gave a talk at Leipzig the other day and did their share of doling out insults to both the 360 and PS3, while showering compliments on the PC. When asked how development was coming on the PS3, Newell replied with the usual difficult-to-program-for spiel: "I don't think they spent nearly enough time talking to developers when they were developing the PS3. It's less friendly for developers ... It's a hardware architectural problem. I don't think they thought through the Cell architecture. The hardware is only as good as the software it enables."That's techno-babble for "the PS3 is only as good as its games," which is true. Just like a child, the PS3 will grow and mature, looking better and better with every passing year. The software are only as good as the developers, you could switch it up and say as they familiarize themselves with the architecture, they'll pull more and more out of the console than they initially believed. Even so, Newell thinks Sony should have followed Intel's multi-core approach to expedite this learning process. What are your thoughts on the relation between the PS3, its games, and developers? Who's holding who back?
RoboBlitz hitting Steam
The proficient program plumbers at Valve have issued a press release announcing the imminent arrival of RoboBlitz on their digital distribution network, Steam. Developed by Naked Sky Entertainment and powered by Unreal Engine 3, the action game is largely comprised of physics, explosions, robots and maladjusted space pirates (it says here). Tian Mu, CEO of Naked Sky, explains that after realizing how hot Steam was, he simply needed to have his game all over it."Steam is an attractive platform for the release of RoboBlitz. We're looking forward to being able to release to Steam's huge PC audience. Additionally, we have long-term plans to expand RoboBlitz with new content. Through Steam, we have a great avenue for delivering the game and updates directly to over 10 million gamers' PCs."RoboBlitz will see release in the "coming weeks," most likely alongside the previously announced Xbox Live Arcade version. The game is priced at $14.99 on Steam -- that roughly translates to 1200 MS Points on the Xbox 360, should the price remain the same on both platforms. Check out the (fairly old) trailer after the break.