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  • Jukebox Heroes: Star Wars Galaxies' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2013

    Ah, Star Wars Galaxies. Even almost two years after your demise, it doesn't seem possible to shake you loose from our thoughts. Maybe the NGE was a blessing in disguise, a never-depleting power source of rage that will forever give life to your memories. In any case, it's time to talk about the one aspect of the game that was there before SWG was created and will go on indefinitely afterward: the soundtrack. Talking about Star Wars Galaxies' soundtrack puts me in an odd position because a great deal of the OST is lifted directly from John Williams' movie scores. And what hasn't been said about those classics, really? But there are a few tracks here and there that I could pick out as being unique to the game, although the actual composer who did the job escapes my Google Fu. So let's take one last trip to a Galaxies far, far away, shall we?

  • The Soapbox: Seriously, we have enough fantasy MMOs

    by 
    Mike Foster
    Mike Foster
    12.03.2013

    Let's play a game. I'm thinking of an MMO that features magic, monsters, humans, and a vast fantasy world full of steamy swamps, grassy plains, and deep, dark dungeons -- can you tell me which MMO it is? If you answered RIFT, you're right. You're also right if you answered TERA. Or World of Warcraft. Or Guild Wars 2. Or Neverwinter. Or... you get the idea. We're people who play MMOs. Our hard drives are practically bulging with games featuring wizards and warriors. We've plunged our swords into millions of orcs and gnolls. We've looted more imaginary copper pieces than anyone could possible imagine. We've even slain so many dragons that you have to wonder why dragons even bother showing up anymore. It's not the gameplay but the setting that can make the whole exercise so soul-crushingly boring.

  • One Shots: Why you sit

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2013

    Why you sit? Why you sit when there is so much to be done? Every minute you spend sitting, a thousand NPCs die a gruesome death that could have been prevented by your immortal battle prowess! But you sit. You sit and you admire daffodils as you ignore the noise of innocents in peril. Hope that's one mighty fine sit! So who is this sitter? I'll let reader John introduce you: "Here is Pearl, my level 20 Archer in Final Fantasy XIV. She's obviously relaxing and enjoying the All Saint's Wake celebration. Holidays are the best time to explore the Final Fantasy world." Why you holiday? Why you holiday when people need rescuing? With great power comes great loafing off, apparently. For more public shaming in this week's One Shots, hit the jump!

  • One Shots: Dusting crops with the boys

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2013

    We're going to begin today's column with a very important announcement. It's so important that I'm breaking all the rules putting very important announcement in bold like that, but hopefully you're paying attention by now. We had a glitch with our email that pretty much blocked all submissions for One Shots since September 22nd, and so I never received them. I'm so sorry this has happened, but if you sent in a picture since then, I'd urge you to do it again. Thanks! Meanwhile, Captain Matt paid a few thousand credits to go on a once-in-a-lifetime trip with Han and Chewie in Star Wars Galaxies. "Here's me going into lightspeed with the closest of friends!" As Matt's living it up playing space chess with a Wookiee and getting his arms torn off, we've got many very important submissions to check out after the jump!

  • The Daily Grind: What's your favorite MMO expansion?

    by 
    Jef Reahard
    Jef Reahard
    10.17.2013

    I was thinking about MMO expansions the other day, particularly after I realized that both EVE Online and EverQuest have now released 20 of them! Oh, and Star Wars: The Old Republic's Galactic Starfighter reveal brought back pleasant memories of what is easily my favorite MMO expansion of all time: Star Wars Galaxies' Jump to Lightspeed. It's not that the JtL and SWTOR: GS are at all similar, but hey, both are Star Wars and both are in space so my mind made the connection. In any event, what's your favorite MMO expansion? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: Will Star Citizen or Elite harm EVE?

    by 
    Brendan Drain
    Brendan Drain
    09.22.2013

    Publishers haven't been willing to put a lot of money behind a sci-fi sandbox for some time, but upcoming games Star Citizen and Elite: Dangerous seem set to revive the genre thanks to the power of crowdfunding. Star Citizen in particular has collected a world record $19.6 million in pledges so far from almost 258,000 individuals, eliminating the need for publishers and heavy investment entirely. Though both games are designed to be a primarily singleplayer or small-scale multiplayer adventures, their respective developers have already promised shared online universes and sandbox gameplay that could give EVE Online a run for its money. The past decade has shown EVE to be one of the most resilient MMOs on the planet. It's survived several major scandals, barely noticed the release of giant World of Warcraft, and has somehow maintained its subscription-based business model in a market rapidly being overtaken by free-to-play titles. Even at its lowest point, the game managed to survive the 2011 monoclegate scandal and the subsequent fallout that saw CCP Games lose 20% of its staff worldwide. EVE's subscriptions and concurrent user numbers have historically been unaffected by the release of new MMOs or sci-fi titles, so why should Star Citizen be any different? In this week's EVE Evolved, I look at how EVE Online has lived with very little direct competition until now and ask whether Star Citizen and Elite could be among the first games to directly draw players from EVE.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • One Shots: Slice 'n' dice

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2013

    No matter what the universe throws at us, no matter what problem roars in our face, no matter how desperate the situation appears, all can be conquered with a bit of derring-do. And a big, honking, lava-infused, laser-focused, mega-powered battle sword with +3 to every stat and a proc ability that will end the world on a d20 roll. Frank has such a sword. Frank is set for life. "Here's a shot from the ongoing Relics of the Gree event in Star Wars: The Old Republic," he sent in. I think Frank has it covered. Maybe you don't have such a sword on you. It's OK; we've got plenty of awesome screenshots after the jump that you can take and use their sharp corners to slice through the opposition. Rock it!

  • The Perfect Ten: MMO commercials that take us back

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2013

    I don't see a lot of commercials these days. I like to imagine that I'm a one-man force out to frustrate advertisers, ducking and weaving whenever they try to wing a 30-second spot at me. A lot gets through, but I've long since canceled cable, and the only traditional commercials I sit through are the ones for the occasional YouTube video. But there's something about a good commercial that can take us back on a wave of "remember whens?" and community bonding. I hear more discussions about creative ad spots the day after the Superbowl than the game itself. Commercials can even be a time capsule that unlocks memories for us of favorite movies, toys, and experiences. But what about MMOs? Well, they have commercials too, although not as many have made it to the standard airwaves. They're out there, though. Lurking. Emitting nostalgia rays from the past. And I've been hunting them down, looking for commercials that take us back to a simpler, goofier time. A few thousand dead brain cells later, I've got 10 of the margh make it sop pleaze pleaaa... Enjoy.

  • One Shots: Jump! Jump!

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2013

    Do you like jumping puzzles in MMOs? Then you and I can no longer be friends. I am sorry to draw the line there, but if this is the case, then there is something seriously wrong with your head. Maybe you like the small jolts of anxiety and tension as you try to hop from platform to platform, but I would rather chew on tinfoil than go through that again. Reader John will be your friend if you're a jumper, however. He's mastered one tricky hoppery-doo in Guild Wars 2 and lived to tell the tale. "This is the view from one of the high points in the Hidden Garden. It's a jumping puzzle you reach by killing one of the four keepers in Mount Maelstrom, opening a portal. I always enjoy the landscapes of this game." I enjoy the landscapes too, John. From ground-level. I wonder what other landscapes we'll be seeing in this week's collection of player-submitted screenshots?

  • Massively reminisces on Star Wars Galaxies' 10th anniversary

    by 
    Jef Reahard
    Jef Reahard
    06.26.2013

    Has it really been 10 years? Yep, Star Wars Galaxies did indeed launch on June 26th, 2003. And yep, this is indeed an anniversary post for an MMORPG that closed down in December of 2011. Why the reminiscing about a game that we can't -- ahem -- play any longer? Simply put, SWG deserves it. If you're reading this article, you already know why it deserves it, so we'll skip the sandbox proselytizing and get right to the part where Massively's Starsider veterans raise a glass and share a few of their favorite launch-era memories.

  • Some Assembly Required: Three games that need player-generated content

    by 
    Jef Reahard
    Jef Reahard
    06.07.2013

    At times over the last half decade, I've felt as if the MMORPG genre lost sight of itself. It seemed that all any gamemaker wanted to do was emulate a certain wildly successful outlier, and this in turn threw a wet blanket over the sandbox play, emergent design, and player-generated content that separates MMOs from run-of-the-mill video games. The last year or so has seen the collective industry start to wake up from that bad dream, as there are now a half dozen really promising sandbox or sandpark titles in development, several of which are backed by millions of dollars and major studios. What about the current crop of games, though? Is it a stretch to imagine a few of them, even the unapologetically linear ones, expanding their horizons with a little bit of player-generated content?

  • NASA creates eye-popping 160-megapixel image of our two nearest galaxies (video)

    by 
    Melissa Grey
    Melissa Grey
    06.04.2013

    NASA is determined to bring the final frontier closer than ever -- or at least a small, photographic slice of it. Using NASA's Swift satellite, astrophysicists at Goddard Space Flight Center and Pennsylvania State University were able to create a stunningly detailed survey of the two galaxies closest to us: the Small and Large Magellanic Clouds. The 160-megapixel image was painstakingly stitched together using thousands of smaller photographs captured with Swift's Ultraviolet/Optical Telescope. Rendering the galaxies in UV wavelengths allows researchers to study details unseen in visible light images, like individual stars surrounding the Tarantula Nebula in the LMC (the large pink cluster in the photo above). This high-res mosaic provides ample opportunity to study the life cycles of stars, from birth to death, in detail astrophysicists could previously only dream about. Fancy a tour? Check out the video after the break -- or journey on past the source link to download the 457MB TIFF.

  • Clone Wars Adventures not (immediately) affected by EA/Disney deal

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2013

    If you're a Star Wars fan, you've no doubt heard of EA's acquisition of an exclusive multi-year license for creating games based on the iconic space story, a license that spans multiple platforms. But what does that mean for current -- or even past -- Star Wars MMOs that aren't connected to that studio? Massively jumped on the case and contacted SOE to find out what, if any, effect this agreement between EA and Disney would have on its past and present titles. Specifically, we asked if Clone Wars Adventures would be forced to shut down when the current license expires. Of course, we also slipped in a question as to whether or not that deal prevented any possibility of a return of Star Wars Galaxies. As for CWA, the studio replied "Star Wars: Clone Wars Adventures is fully armed and operational, and this week's announcement does not affect our current agreement with Lucasfilm." So the browser-based games appears safe -- at least for now. The studio, however, declined to comment on SWG.

  • The Perfect Ten: Final moments of MMOs, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2013

    Maybe many of us would just rather remember MMOs as they were in life rather than at the moment of their demise. But I believe that how a game went out is incredibly fascinating for many reasons and worthy of examination. It's in these final moments when an entire community has to say goodbye. It's in these moments that the developers mourn as well before pulling the plug. It's in these moments that history is being made one last time. And it goes without saying that it's in these moments that everyone curses the unfairness of it all. Today we're going to watch the first half of 10 videos featuring MMOs in their final moments. It's here we'll see how weird, crazy, sad, and interesting things can get. Maybe you were part of one (or more) of these moments or are simply curious what it was like. Either way, it's the end of the world as we know it. And we feel fine.

  • One Shots: ???

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2013

    There's a lot going on in our lead picture here. There are question marks, a fungus person, a pointedly staring frog, and enough colors to give Crayola a run for its money. But what is it about? What does it mean? Reader Stacy helps clear things up: "That's mah frog. This was around April Fool's last year (those question marks are fireworks from that in-game event and are amazing in motion). This was my first house; I got it for free from the EverQuest in-game card game, so I did not have much decoration. I bought a bunch of pets from a man down the street and set them loose, then set off all my fireworks and partied the night away with frog and friends." See, if we did most of these activities in real life, we'd be in jail. Aren't MMOs grand?

  • Leaderboard: What's the best Star Wars MMO?

    by 
    Jef Reahard
    Jef Reahard
    03.04.2013

    Star Wars has gotten the MMO treatment not once, not twice, but three times. This is assuming that you count SOE's Clone Wars Adventures browser title, which I do since it features extensive progression, non-combat activities, and a slew of other MMO-like features in spite of its heavy use of instancing. Then there's Star Wars Galaxies, of course, followed by Star Wars: The Old Republic. For today's Leaderboard, help us pick the best Star Wars MMO (or at least, the most popular according to Massively commenters). Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Some Assembly Required: Kick(start)ing the sandbox genre

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2013

    Sandbox aficionados are known to reminisce about the "good old days." You know, that time long lost in the past when the greats of open-world play like Ultima Online and Star Wars Galaxies (pre-NGE of course) enjoyed their heyday. Many a lamentation has also been heard about how things have never been the same, or how nothing has filled that void. Of course, the sandbox never died. In 2012 we started the year off with a guide to games sporting sandbox features to scratch a variety of virtual world itches and we ended with a look at some promising upcoming titles for 2013. With plenty of choices abounding, why are sandbox fans still decrying the lack of a home? It could be because they want one home for everyone to settle in together, basically one game to rule them all. But how realistic is that? Even with the plethora of offerings now, many folks want to play their ideal sandbox, and everyone has their own idea of what the perfect one would be (and conversely, what would kill it). Perhaps the answer, then, is to forget about a single universal home that accommodates the masses and actually create a number of niche games where people find exactly what they are looking for. Wait, that's already happening? Enter Kickstarter.

  • Some Assembly Required: The ultimate MMORPG

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    It's been raining for four days straight, and I've been cooped up in my house with nothing but a head cold and a bunch of time to think about my ideal sandbox MMORPG. For this week's Some Assembly Required, then, I'm shamelessly borrowing the format from Massively's MMO Blender column to construct a perfect(ly) theoretical hybrid. I've done so once before, but this time I'm going to put the focus on fantasy instead of on the sci-fi stylings of Star Citizen and Star Wars Galaxies.

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.