game controller

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  • Backbone One

    The Backbone One made cloud gaming on the iPhone feel natural

    by 
    Mat Smith
    Mat Smith
    01.19.2022

    The Backbone One is a controller attachment with a telescopic backplate that fits around any iPhone. With cloud gaming here, is it time to upgrade your mobile setup?

  • Watch Google's GDC 2019 event in 14 minutes

    by 
    Billy Steele
    Billy Steele
    03.19.2019

    Earlier today at GDC 2019, Google officially revealed Stadia, a game-streaming service that will be available later this year in US, Canada, the UK and Europe. There's a lot Google didn't cover -- like pricing and an exact launch date -- but the company did show off a custom-built controller for the service that has a dedicated button for Google Assistant. It also demoed fancy style transfer tech that can use AI to change the look of a game in real time. Don't rely on my terse summary though, we've condensed all the highlights down to a 14-minute clip to get you caught up in a flash. And be sure to follow all of the latest news from GDC in San Francisco right here.

  • The TUAW Daily Update Podcast for June 17, 2014

    by 
    Steve Sande
    Steve Sande
    06.17.2014

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get some the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the player at the top of the page. The Daily Update has been moved to a new podcast host in the past few days. Current listeners should delete the old podcast subscription and subscribe to the new feed in the iTunes Store here.

  • 10 iOS games that are 10 times better with an MFi controller

    by 
    Mike Wehner
    Mike Wehner
    04.17.2014

    Did you invest in a new MFi game controller only to find that just a fraction of the games on the App Store support it? Or maybe you have a Logitech PowerShell, SteelSeries Stratus, or MOGA Ace Power on your wish list, but just don't know if the gaming payoff is worth it. Worry not, there are plenty of amazing games on the iPhone and iPad that are at their prime when played with a physical game controller. Here's where to start: Terraria - Terraria's touch controls are great, but the game is even more enjoyable if you throw a controller into the mix. Navigating the world, besting enemies, and crafting massive structures is much easier without the sometimes spotty touchscreen as your input device. Sky Gamblers: Storm Raiders - The most well known flight franchise on iOS has full MFi controller support, letting you pitch and roll your steel bird exactly as you want. Adding a new edge to your dogfighting skills has never been easier. Grand Theft Auto: San Andreas - Rockstar has added controller support to the various GTA games on iOS, and they now play exactly as you remember. If you're a big GTA fan, I'd even go so far as to say you should invest in an MFi controller just for these games, as the difference is that profound. Sonic & All-Stars Racing Transformed - Sonic's latest arcade racer is fast paced and frantic, with weapons flying every which way. Relying on the touchscreen is difficult, but the game plays like butter with a proper controller. Star Wars: Knights of the Old Republic - This complex RPG has a ton of dialogue and menu choices, and swinging your thumb to tap the sometimes tiny on-screen buttons gets annoying after a while. The controller completely eliminates this, and if you go with the SteelSeries Stratus, you can even play the game on your big screen and kick back on the couch with just the controller in hand. Jet Car Stunts 2 - Speedy and smooth, Jet Car Stunts 2 is made even better when you don't have to crowd your iPhone screen with your thumbs. Call of Duty: Strike Team - The first-person segments of this tablet shooter can feel just as good as a proper console title when you use a physical game pad. Once you've had a taste, there's no going back. Dead Trigger 2 - Speaking of shooters, Dead Trigger 2 is one of the best on the platform, but it doesn't feel at home without real buttons to press. Star Horizon - This space shooter plays great with a touchscreen, but using a controller is just as solid, plus it offers the added bonus of letting you see even more of the jaw-dropping graphics. Real Racing 3 - Photo-realistic graphics and a smooth frame rate are often hallmarks of a console or PC racer, but Real Racing 3 brings it to iOS. Rubbing fenders with opponents is more responsive and solid with an MFi accessory.

  • Logitech releases PowerShell Controller + Battery for iPhone/iPod Touch gaming

    by 
    Steve Sande
    Steve Sande
    11.20.2013

    Gaming is huge on iOS devices. How huge? According to research done by Logitech, 87 percent of all iPhone and iPod touch users play games. The accessory manufacturer today released the PowerShell Controller + Battery (US$99.99), a game controller that encases an iPhone 5/5s or fifth-generation iPod touch, providing not only a d-pad, shoulder triggers and face buttons to make iOS gaming even more fun, but also extra battery life for your handheld device through a 1,500 mAh battery pack. The PowerShell Controller supports the iOS 7 game controller framework, meaning that, at this point, you can use it for playing titles like Bastion, Fast & Furious 6: The Game, MetalStorm Aces, Galaxy on Fire 2 HD and Nitro. Expect to see more game titles supporting the framework -- and the PowerShell Controller -- very soon. You'll be able to pick up a PowerShell Controller + Battery from the Apple Online Store or Best Buy beginning today, and Logitech will expand distribution in December.

  • Prototype Logitech MFi game controller pics surface on web

    by 
    Steve Sande
    Steve Sande
    06.17.2013

    During last week's WWDC 2013 keynote address, support for MFi -- Made For iPhone / iPad / iPod -- game controllers at the iOS SDK level was quickly noted on one slide. Since that time, TUAW has discussed why this is so important to not only game developers, but Apple as a whole since a combination of an iOS device, a MFi controller and an Apple TV could easily make dedicated gaming consoles a thing of the past. Now 9to5Mac and several other websites are showing an image of a prototype MFi game controller from accessory manufacturer Logitech. The rather blurry image showed a Logitech controller on top of a glass surface. Fortunately, 9to5Mac commenter "clstr0ud" had a much clearer image taken from a slide from the WWDC "Platforms State of the Union" session. As noted on that image (seen above), developers had an opportunity to test out these prototypes during lab sessions. The fuzzier anonymous photo shows that the controller is designed to work with a newer, Lightning adapter-equipped iPhone or iPod touch. No date has been set for release of the device, nor is there any assurance that this is Logitech's final design for the controller.

  • Snakebyte gamepad evolves into Unu Android tablet, promises to replace your Smart TV

    by 
    Sean Buckley
    Sean Buckley
    01.07.2013

    What defines ambition? Maybe it's building an Android tablet after first setting out to build a Bluetooth gaming controller. That seems to be the backstory behind the Unu, a pair of seven and 10-inch gaming tablets that started life as the Snakebyte gamepad. The German made tablet is built to take the role of game console, music player, internet device and Smart TV, packing in a TV docking station, a whitewashed variation of the original Snakebyte game controller and a qwerty-equipped air mouse. The tablet is also said to include a proprietary UI for easy navigation and a button mapping app for games without native controller support. Technical specifications, availability and price details are scarce, but Sunflex CEO Mike Steup seems confident it'll impress. "It's the entertainment center of tomorrow," he says, explaining that the Unu will be available sometime in 2013. Luckily, the slab seems to be making an appearance at CES - we'll let you know if we can scrounge up some more info on the show floor. Follow all the latest CES 2013 news at our event hub.

  • Delta Six controller gets redesigned, Kickstarted

    by 
    Sean Buckley
    Sean Buckley
    10.18.2012

    Most video game controllers sporting a firearm form factor are a far cry from realistic -- bright colors, odd shapes and obvious thumbsticks leave many accessories looking more like toys than weapons. Not David Kotkin's Delta Six. This gun-shaped controller's first prototype looked so much like a real rifle, Kotkin told us, it had to be redesigned. An orange tip, whitewashed body and a few less authentic looking components don't make the Delta Six look any less believable as a digital soldier's modern musket, but it does make it less likely to be mistaken for the real McCoy. The peripheral's internals haven't changed though -- an accelerometer to help players aim and turn, cheek-sensing pressure sensors (for looking down the scope), faux-recoil and its assortment of modular components are still all on target. Like all budding hardware projects these days, the Delta Six is looking towards the crowd to source its production. According to the peripheral's Kickstarter page, the Delta Six will be available between July and August next year, boasting compatibility with the Xbox 360, PS3, PC, Wii U and even the OUYA. Pitching in $89 buys the basic submachine gun body (with a free rifle attachment for first-week buyers), and subsequent levels tack on additional attachments, bonus items and more. Kotkin needs $500,000 to make his rifle-shaped dream a reality. Like-minded FPS gamers can join him at the source link below. Not a dreamer? Feel free to read on for the official press release (plus a video and an additional image), instead.

  • Delta Six controller brings fragging to life, worries your friends

    by 
    Jamie Rigg
    Jamie Rigg
    10.04.2012

    Chances are you know someone who takes their CoD a little too seriously -- well, this peripheral is for them. The Delta Six controller is the latest brainchild of Avenger inventor David Kotkin, made to please hardcore FPS gamers with immersive and responsive input. A built-in accelerometer is used for aiming, while the faux recoil and acting out a reload will put you closer to real combat than an appearance on Stars Earn Stripes. The hardware also features a scattering of pressure sensors -- allowing you, for example, to bring up the sights by meeting cheek with gun body, or if you're feeling lazy, squeezing the side of it instead. Depending on your class bias, you can add and retract plastic from the main frame for an SMG, assault or sniper rifle form factor (see below for the gist). There's no word on availability, or if it will actually improve your game, but the price is slated as $89 at launch. After the break is a short product demo in video form, although we suggest you skip straight to 1:30 to avoid the awkward live-action CTF scene.

  • OUYA console pre-order now available for non-backers starting at $109, slated to ship in April

    by 
    Billy Steele
    Billy Steele
    08.09.2012

    Miss out on your chance to snag the Android-based gaming console during OUYA's Kickstarter tour-de-force? Worry not, friends. The outfit has opened up pre-orders it promised for those who didn't take the plunge initially via on its website. While you will have to wait another month to get your mitts on a kit of your very own, the second round of advance purchasing will set you back $109 for US customers and $119 for those abroad. Included in the aforementioned price tag is the console, a single controller and the requisite shipping costs. Hit up the source link below to part with your funds and begin the waiting period.

  • OUYA's Kickstarter funding is complete: over $8.59 million raised, starts shipping in March

    by 
    Joe Pollicino
    Joe Pollicino
    08.09.2012

    It's a wrap! Suffice it to say, it's a been a relatively short, yet astoundingly fruitful -- and initially record-breaking -- funding run for OUYA, the hackable, Android-based gaming console. With just 29 days to work with since being announced, the Yves Behar-designed system has raked in over $8.58 million thanks to just under 63,300 backers on Kickstarter as of its official 1AM ET funding deadline today (You'll find the final tally below). Those who opted for developer editions will be able to start tinkering with their own units around December, while the majority of backers should receive the console as early as March 2013. Missed the Kickstarter bandwagon? Don't fret, because OUYA plans to take pre-orders from the general public over the web soon, expecting those units to arrive at doorsteps near April. The numbers are only part of the picture, of course. If you'll recall, OUYA swiftly acquired a slew of partnerships from companies like OnLive, Square Enix, XBMC, Vevo, and Robotoki -- and as if that wasn't enough, just yesterday Namco Bandai and Plex officially joined the content-providing party as well. What's more, we now know that each console will support up to four of those touchpad-equipped controllers for local multiplayer action. Even with all that, this story is far from over, as Joystiq points out that Julie Uhrman and company "promise" to have more updates before its official launch. Naturally, it still remains to be seen how OUYA's (literally) tiny, Tegra 3-powered footprint will fare against the big three in gaming, but we're cautiously optimistic. So, while the final, mass-produced product is still months away, in the meantime you'll find a recap of all the highlights from OUYA in the nifty saga module below. You can also hit up our friends at Joystiq here for extra insight from the company about its successes so far. Update (1:15AM): Despite the timer hitting zero, it appears that pledges are still being accepted past the 1AM deadline -- better be quick! We'll be sure to update the numbers again as soon pledging is officially halted. Update 2 (7:30AM): It took a bit of time, but OUYA's Kickstarter is officially not accepting any more pledges. The final numbers? 63,416 backers helped to raise a final sum of $8,596,475.

  • OUYA's $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it's a record)

    by 
    Joe Pollicino
    Joe Pollicino
    07.10.2012

    The gaming public at large has spoken. In less than 12 hours, Yves Behar's Android-based OUYA gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot -- that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about OUYA with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can't wait to see the final results. Update: If you thought that was fast, you'd be right: Kickstarter has confirmed that OUYA achieved the biggest first day ever for one of its hosted projects, and it's just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine's upcoming adventure game and the all-time champion, the Pebble smartwatch.

  • OUYA's Android-based, hackable game console now official: we chat with designer Yves Behar (update: funded)

    by 
    Jon Fingas
    Jon Fingas
    07.10.2012

    A handful of details briefly slipped out about the project earlier, but now it's here: the OUYA, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad's standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons -- clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with OUYA (and Jambox) designer Yves Behar.

  • Snakebyte tablet gaming controller for Android and iOS hands-on

    by 
    Billy Steele
    Billy Steele
    06.07.2012

    If you're a mobile / tablet gaming enthusiast, you may get tired of swiping your fingers across the Retina display or using the on-screen controls. Snakebyte is looking to lend a hand with its upcoming game controller for Android slates and the iPad, so we went hands-on here at E3. The accessory plays nice with tablet PCs running Gingerbread or Ice Cream Sandwich and Apple's portable device outfitted with any iCade-compatible apps. Dressed in a soft-touch coating, the peripheral feels great in the hand and the base is much like a PS3 controller. The unit connects via Bluetooth and pairing it with your mobile gaming device of choice is a breeze. When performing said set-up, you can select from five different modes to suit your needs including gamepad / controller, keyboard and mouse, solo keyboard, solo mouse and iCade mode (iOS-only). You'll always know which setting you've chosen thanks to an LED indicator on the front side of the kit. Touting eight hours of battery life, the gaming accessory charges via USB and will include a simple stand for your slate. Interested? You'll be able to snag one for $40 at the end of July. For now, though, take a peek at the gallery below for a closer look. %Gallery-157503%

  • Tiny N64 controller guaranteed to cause serious crampage

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.27.2012

    On the list of nerd pastimes, miniaturization ranks pretty high. So, we're not exactly surprised to see a tiny N64 controller, but we're kind of amazed that this rather extreme hack managed to avoid detection since January. The itty bitty controller isn't a mod, but an original construction built around a PIC microcontroller. You might notice that the yellow C buttons are absent, instead Kirren (the creator) went with a tiny four way switch, which you'll see above the blue and green A and B buttons. The design skips the L key, but you'll find R and Z on the rear face. For a short clip of it in action head on after the break and, if you want to build one yourself, hit up the source.

  • iCade 8-Bitty hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.13.2012

    It's still about two months out, but when the 8-bitty hits shelves it might just become our favorite member of the iCade family. At the moment the Bluetooth gamepad is little more than a hand-made prototype with some AA batteries taped to the underside and a sticker printed on the office InkJet slapped on the front. As a production quality controller, though, it should be the perfect handheld button mashers for those of you with a taste for the retro. The boxy, rectangular 8-bitty may be wireless and the final version will likely sport six buttons -- still, you can't help but be whisked back to your days spent blowing into dusty Contra cartridges and tapping out the Konami code. We gave the early prototype a quick try and the D-pad and red buttons feel just like their '80s inspiration. Unfortunately they're not quite as responsive yet, but we're figuring there's still some kinks to be worked out before it ships this Spring. The 8-bitty should be launching exclusively with ThinkGeek for between $25 and $30. Check out the gallery below and the video after the break.Edgar Alvarez contributed to this report.

  • NES controller lets you stomp Koopas, save Princess Peach in capacitive fashion (video)

    by 
    Jason Hidalgo
    Jason Hidalgo
    01.21.2012

    Is your NES controller in another castle? Maybe you're just pining for your smartphone's capacitive game controls for some reason. Regardless, here's a little piece of tech that just might put the fire in your flower: the capacitive touch NES controller. This sucker is milled from a copper board using a device called the MezzoMill, which -- besides making turtle-stomping peripherals -- also can be used to produce guitar effect pads, virtual keyboards, bicycle rim lights and all sorts of circuits that might tickle your fancy. Unfortunately, the creator isn't as well-funded as this inkjet-based control circuit project so he's trying to raise money through Kickstarter to make the mill in a large enough run to lower costs. Given how Kickstarter generated nearly $100 million in funding last year, maybe he's got a fighting chance. See the buttonless controller work its capacitive magic after the break.

  • Shogun Bros. Chameleon X-1 mouse dons assassin style, sneaks into CES

    by 
    Sean Buckley
    Sean Buckley
    01.02.2012

    Digging your stealthy Chameleon X-1 gamepad / mouse combo clicker? Look out, it's about to get a bit stealthier -- Shogun Bros. tells us that the dual analog rodent is sporting some fresh digs to ape the style of Assassin's Creed Revelations, complete with antique decorated leather mouse buttons. Cowhide aside, this is the same 1600dpi, 16 button wireless doodad the firm updated earlier this year. The branded mouse will debut at CES 2012 in "Altair white" and "Ezio grey," and promises to help you eliminate your targets in style. The outfit hinted to us that they'll be bringing a few other killer products to the show as well -- we'll be sure to sneak a peek while we're there.

  • 60beat GamePad connects to iOS devices, requests 50 bucks for the privilege

    by 
    Mat Smith
    Mat Smith
    12.29.2011

    iOS devices certainly aren't lacking for gaming accessories, but we're always willing to welcome a new contender. 60beat believes it's got the ideal solution in the shape of this familiar-looking controller. It connects to an iPhone, iPad or iPod through the headphone jack and offers up some familiar gaming options in the shape of dual-analog sticks and digital inputs. Unfortunately, the controller's been saddled with a $50 price tag and is only fully enabled with two games. More games are promised for next year, and here's hoping they'll include some big hitters. Anyone rolling in cash money can check out 60beat's hard sell -- and some unusual spa relaxation music -- in its promo vid right after the break.

  • New Datel Xbox 360 controller packs LCD screen, parties like it's 1998

    by 
    Mat Smith
    Mat Smith
    09.30.2011

    Datel's latest controller for the Xbox 360 is inducing waves of nostalgia, with a curious LCD display channeling the ghost of the Sega Dreamcast's VMU. The Turbofire EVO also packs in button mapping and fine-tune rumble options alongside third-party controller staples like turbo button settings. These can all be tweaked through the 1.7-inch screen, with extra custom profiles available if you connect the proudly unofficial controller to a PC. Check the video after the break and if a baked-in display presses your buttons, it's available now direct from Datel.