ImaginationTechnologies

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  • Leonhard Foeger / Reuters

    Apple's former GPU maker Imagination agrees to £550 million sale

    Losing Apple as a customer can be rough for a supplier, as Imagination Technologies found out. In April, the UK chipmaker announced that the folks in Cupertino planned to develop their own mobile GPUs and would no longer rely on its PowerVR tech for iPhones and iPads. The A11 Bionic chip inside Apple's new iPhone 8 series and upcoming iPhone X is the company's first-ever self-designed GPU. While still in dispute with Apple over the breakup plans, Imagination lost over 70 percent of its value and put itself up for sale. Now, it has found a buyer in Canyon Bridge Capital Partners, a China-backed fund. Recently, Donald Trump used his presidential power to block the fund from completing a $1.3 billion buyout of a US chipmaker, Lattice Semiconductor, over security concerns. Canyon Bridge is snapping up Imagination (minus its MIPS arm, which is being sold to other investors for $65 million) for £550 million ($743 million) in a move that it says will not cut staff or move the company's headquarters.

    Richard Lawler
    09.23.2017
  • Getty Images

    Imagination puts itself up for sale after being dumped by Apple

    Once the world learned that Apple will design its own GPU for upcoming iPhones and iPads instead of using Imagination Technologies PowerVR tech, the UK company quickly lost 70 percent of its value. While it's still in "dispute" with Apple over the breakup, it already put two of its units, MIPS and Ensigma up for sale, and today announced that the entire company is open to being acquired. Its board of directors said in a press release that "it has received interest from a number of parties for a potential acquisition of the whole Group...and is engaged in preliminary discussions with potential bidders."

    Richard Lawler
    06.22.2017
  • Engadget

    Splitting up with Apple is a chipmaker's nightmare

    Apple is such a powerful company that, for third-party suppliers, it's hard not to become reliant on the cash that it pays you. But when Apple says that it's done, choosing to move whatever technology you provide in house, the results can be really painful.

    Daniel Cooper
    05.04.2017
  • Engadget

    Apple is building its own GPU for the iPhone and iPad

    Imagination Technologies is famous for one thing: it's the company that provides the graphics for the iPhone. But today, Imagination announced that its longstanding relationship with Apple is coming to an abrupt end. In a statement, the outfit has conceded that Apple will replace the PowerVR GPU at the heart of its iOS devices with a graphics chip of its own design.

    Daniel Cooper
    04.03.2017
  • High-powered graphics chips are coming to cheap smartphones

    The company that created the iPhone's graphics chip wants to bring its pixel-crunching expertise to dirt-cheap smartphones. Imagination Technologies is launching the PowerVR 8XE, a new series of chips that offer vastly better graphics for far less cash. The hardware's designed to support the new Vulkan API, which promises graphically intensive mobile games without the usual jerkiness or slowdowns. Imagination's pitch is that rather than just building ever-bigger slices of silicon, it's learning to do a lot more with a lot less. In addition to dirt-cheap smartphones, the chips will be used in cheapie set-top boxes and cars.

    Daniel Cooper
    02.22.2016
  • China's Allwinner also has an octa-core chip, touts powerful graphics

    Samsung, MediaTek, Huawei and even Qualcomm are now in the octa-core SoC game, but there's always space for more. The latest member is China's Allwinner Technology, who's best known for making the chipsets inside many low-end devices. Like most of its competitors, Allwinner's UltraOcta A80 silicon (pictured above on a development board) uses ARM's big.LITTLE heterogeneous multi-processing design, meaning it can simultaneously run on all eight cores -- four low-power Cortex-A7 and four high-end Cortex-A15. The chip also features Imagination Technologies' 64-core PowerVR G6230 GPU, which promises to deliver "a twofold increase in graphics" performance when compared to Allwinner's previous flagship SoC, the A31 series. We'll spare you from all the nitty-gritty, but you can learn more in the source links below. Expect to see the UltraOcta A80 in affordable devices "in the next few months."

    Richard Lai
    02.25.2014
  • Imagination details Warrior P5600 CPU core, promises high speed in a small package

    After teasing us this summer, Imagination is ready to provide full details of its first Warrior CPU core. Its new P5600 design centers on the MIPS Series5 architecture, which brings performance upgrades like 128-bit SIMD (single instruction, multiple data) code support, hardware virtualization and numerous low-level optimizations. The design reportedly manages brisk 32-bit performance in a considerably smaller footprint than rivals -- a P5600 occupies about 30 percent less space than a "comparable" Exynos 5 Octa, Imagination says. It may be a long while before we see that speed in a smartphone, however. The company will start licensing the core this quarter, but customers still have to build processors and ship finished devices.

    Jon Fingas
    10.14.2013
  • The Daily Roundup for 07.08.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

    David Fishman
    07.08.2013
  • Imagination Tech CEO: 'The industry needs MIPS as much as MIPS needs the industry'

    At an earlier press event in Shenzhen, Imagination Technologies' CEO Sir Hossein Yassaie delivered a clear message: his company's $100 million acquisition of MIPS isn't a short term strategy. Additionally, he has ambitious plans with the latter's chip architecture -- a well-known rival of ARM and Intel's x86. In his presentation, Yassaie boasted that there are currently over 300 SoCs based on MIPS. And out of the five billion devices shipped with Imagination Tech's IP to date, three billion of them use MIPS. These include phones, tablets (especially in China), wearables, printers, networking devices, storage devices and more.

    Richard Lai
    07.08.2013
  • Imagination Tech reveals Warrior CPU core to fight (uphill) battle against ARM

    This news isn't remotely surprising, given Imagination Tech's recent acquisition of CPU designer MIPS, but reporting it still gives us a little flutter of excitement. And for good reason: Imagination has just revealed that its first MIPS-based CPU core, which should be able to run Android, will be introduced by the end of this year, and that it'll go by the totally appropriate codename of Warrior (or, less dramatically, "MIPS Series5"). The core's first battle will be to prove that the MIPS architecture really can be a competitive alternative to ARM (which uses a similar low-power RISC architecture) and that Imagination didn't just blow $100 million on hot air. Speaking of which, the attached press release comes with plenty of bold claims, including a statement that the 32-bit and 64-bit versions of Warrior will offer "best-in-class performance and efficiency," and a promise that Imagination "will change the landscape for CPU IP." We have no idea how all of this is going to play out, but we fully intend to be ringside when it does.

    Sharif Sakr
    06.26.2013
  • Renesas announces big.LITTLE mobile processor with next-gen PowerVR Series6 graphics

    If Samsung likes an open playing field, it'll not be best pleased by this latest announcement from Japanese chip maker Renesas. Uncannily named the "APE6", it directly copies the same big.LITTLE design of ARM cores found in Sammy's Exynos Octa. The are four Cortex-A15s paired with the same number of Cortex-A7s, allowing a phone or tablet to switch between the two quad-core configurations depending on its workload. Interestingly, whereas the Exynos Octa's GPU has been rumored to contain a last-gen PowerVR Series5 GPU similar to that found in the iPad and PS Vita, the APE6 will come with a more future proof Series6 "Rogue" design. We've already spent some time with this GPU and it'll be a good day when we can finally try it out in a finished device and stack it up against a rival bearing Samsung internals.

    Sharif Sakr
    02.25.2013
  • Imagination Technologies' PowerVR Series6 mobile GPU debuts at CES, we go eyes-on

    Last week, Imagination Technologies gave us a glimpse of its next-gen PowerVR Series6 mobile GPU and its prowess with OpenGL ES 3.0. That demo didn't showcase Series6's full potential, as the company could only let us see a test chip on an FPGA board that could deliver only 1 GB/s of bandwidth -- one tenth of the GPUs performance capability. Now that Imagination Technologies' first Series6 partner, LG, has given the go ahead, the time has come to see what Series6 can really do on an optimized board destined for an HDTV. In addition to the Series6, the company also demoed an older Series5XT GPU that's been upgraded with some recently released API extensions. Those APIs are meant to breathe new life into Imagination Technologies' older GPUs and give them some of the rendering features found in the Series6. Interest piqued? You can see the GPUs do their thing in our demo video after the break. Update: Imagination Technologies' blog has identified LG's SoC as the H13.

    Michael Gorman
    01.08.2013
  • OpenCL mod for the Kindle Fire HD reveals untapped graphics potential (hands-on video)

    As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so much more -- a platform for true physics-based gaming, for example, or even for surprisingly fast photo manipulation. How come? Because both the 8.9-inch and 7-inch versions of the Android-based slate come with a graphics engine that can handle OpenCL acceleration. It certainly won't work out of the box, but Amazon has been working quietly with Imagination Technologies -- the folks behind the tablet's PowerVR GPU -- to try it out. The demo after the break is subtle, perhaps, but it's fluid, detailed and goes far beyond anything that a stock device can achieve. It also proves that, in certain circumstances, OpenCL has the power to boost frame rates by 50 percent while simultaneously lowering power consumption by the same proportion. Read on for more.

    Sharif Sakr
    01.04.2013
  • PowerVR Series6 mobile GPUs are almost here, we go eyes-on with a test chip (video)

    Imagination Technologies is on a high right now. Throughout 2012, the company's PowerVR graphics processors continued to monopolize the iPhone and iPad as well as appearing in (late 2011) Android flagships, the PlayStation Vita and even the first Clover Trail-powered Windows 8 tablets. But you know what? That's old news, because all those devices run current-gen PowerVR Series5 silicon. Most new top-end devices in 2013 and 2014 will either contain the latest Mali GPUs from rival ARM, or they'll pack PowerVR Series6, aka Rogue. This latter chip is currently being developed by at least eight different smartphone and tablet manufacturers and is expected to make a good bit of noise at CES next week. But who's going to wait that long if they don't absolutely have to? To get a fuller understanding of what awaits us in the coming weeks and months, we scoped out a Rogue test chip at Imagination's sparkly new HQ just outside of London, UK. The test silicon doesn't represent the true power of Series6 because it's running on an FPGA board that severely limits its bandwidth, but it's still able to show off one crucial advantage: namely the ability to run OpenGL ES 3.0 games and apps. This API is all about improving mobile graphics through making smarter use of GPU compute, without annoying the battery, and the three demos after the break show just how it pulls that off. Follow all the latest CES 2013 news at our event hub.

    Sharif Sakr
    01.03.2013
  • Allwinner throws A20 dual-core and A31-quad-core processors into ARM fray

    Whimsically monikered Chinese chip-maker Allwinner has added a pair of ARM Cortex-A7 processors to its lineup supporting Android 4.2 or higher systems. The A20 is a dual-core design with 512KB L2 cache, dual-core Mali 400 graphics and 2160p HD video playback support, while the quad-core A31 packs a 1MB cache, PowerVR SGX 544 graphics and UHDTV (4k) video decoding talents. The A20 is pin compatible with its Linux-hobbyist favorite sibling, the A10 -- meaning devices such as the MK802 mini-PC using that chip could likely be upgraded by manufacturers on the cheap. However, the more powerful A31 seems destined for higher-end Android or Windows RT devices only, considering its beefier PowerVR graphics. On top of the extra zip, licensor Imagination Technologies keeps its source code cards close to the chest -- likely ruling out Linux for that chip.

    Steve Dent
    12.11.2012
  • Imagination Technologies snaps up CPU designer MIPS in an attempt to wrestle ARM

    Looks like we can kiss goodbye to any lingering politeness in the rivalry between these two UK chip houses, because the smaller one has just embarked on a cheeky expansion. Having been known mainly for its PowerVR graphics processors, not least in many Apple products, Imagination Tech could potentially push into the CPU arena too, through its $60 million acquisition of MIPS Technologies. Just like ARM, MIPS designs low-power RISC processors for consumer electronics, but it has generally focused on smaller chips for devices like routers and TVs rather than smartphones and tablets. In addition to a portfolio of 82 exclusive patents, a squad of 160 MIPS engineers will now be transplanted to Imagination, where they'll no doubt be debriefed and reassigned to conquering the world. Meanwhile, in some sort of flanking move, ARM has paid a far higher sum of $170 million to gain access to a number of other MIPS patents. [Thanks, Michael]

    Sharif Sakr
    11.06.2012
  • Late 2012 iPad carries new PowerVR SGX 554MP4 graphics, muscles ahead in video speed

    It's well established that the A6X chip in the fourth-generation iPad is about twice as fast as its predecessor in pure number crunching, but how about those reportedly doubled graphics amid some increasingly fierce competition? Thanks to some help from Kishonti, AnandTech has learned that Apple may still have an ace up its sleeve. The new tablet carries a new, quad-core PowerVR SGX554MP4 with twice the raw potential as the already quick 543MP4 graphics in the A5X. While that doesn't always lead to a literal doubling of 3D performance, it unambiguously puts the new new iPad on top in GLBenchmark, with even the imminent Nexus 10's new Mali-T604 video left in the middle of a large pack. We're somewhat surprised when the Samsung-made Nexus is using a brand new chip architecture that many had thought would represent a fundamental leap in speed. Visuals aren't the only factors in buying tablets, so take the results with the appropriate grains of salt; if gaming or sheer responsiveness matters most, however, there's now a clear frontrunner.

    Jon Fingas
    11.02.2012
  • Apple A6 investigation shows highly customized dual-core, triple-GPU layout

    There's been a significant mystery lingering around the A6 processor found in the iPhone 5, even as it became clearer that Apple was veering further than usual from the basic ARM formula. A microscope-level inspection by Chipworks and iFixit is at last identifying the key elements of the 32nm, Samsung-assembled chip and revealing just how far it strays from the beaten path. The examination confirms earlier suspicions of a dual-core design with triple-core graphics -- it's how that design is shaped that makes the difference. Apple chose to lay out the two processor cores by hand rather than let a computer do the work, as most ARM partners do. The procedure is expensive and slow, but also gives the A6 a better-optimized design; it explains why the chip is noticeably faster than much of its competition without needing the brute force approaches of higher clock speeds or extra cores. Some mysteries remain, such as the exact PowerVR graphics that are at work, but it's evident Apple now has the design talent and resources to speed up mobile devices on its own terms rather than wait for off-the-shelf layouts like the Cortex-A15.

    Jon Fingas
    09.25.2012
  • Imagination goes 'all out' with bigger PowerVR graphics cores: the G6230 and G6430

    Imagination Technologies has launched two new variants of its Series6 "Rogue" GPU, giving manufacturers more choice for the loadouts of next-gen mobile devices, TVs and dash systems. The PowerVR G6230 and G6430 differ from the earlier Series6 cores in one single respect: they're bigger, which means they're designed for those who want to go "all out" for better performance. At this point it's not clear just how much extra juice they'll deliver, but in general the Rogue architecture is all about being "scalable" -- Imagination can simply add more "compute clusters" to boost frame rates at the expense of power consumption and it says "further cores will be announced" that will extend the eye-candy possibilities even further.

    Sharif Sakr
    06.15.2012
  • Rivals AMD and ARM unite, summon others to become 'heterogeneous'

    Rumors of a hook-up between AMD and ARM have been circulating ever since someone coined the phrase "the enemy of Intel is my friend." As of today, however, that alliance is real and cemented in the form of the HSA Foundation -- a non-profit organization dedicated to promoting the dark arts of Heterogeneous System Architecture. It's a relatively old concept in computing, but the Foundation's founding partners (AMD, ARM, Imagination Technologies, MediaTek and Texas Instruments) all stand to gain from its wider adoption. How come? Because it involves boosting a chip's performance by making it use its various components as co-processors, rather than treating them as specialized units that can never help each other out. In other words, while Intel pursues Moore's Law and packs ever-more sophisticated transistors into its CPUs, AMD, ARM and the other HSA pals want to achieve similar or better results through parallel computing. In most cases, that'll mean using the graphics processor on a chip not only for visuals and gaming, but also for general tasks and apps. This can already be achieved using a programming language called OpenCL, but AMD believes it's too tricky to code and is putting mainstream developers off. Equally, NVIDIA has long had its own language for the same purpose, called CUDA, but it's proprietary. Whatever niche is left in the middle, the HSA Foundation hopes to fill it with an easier and more open standard that is not only cross-OS but also transcends the PC / mobile divide. If it works, it'll give us a noticeable surge in computational power in everyday apps by 2014. If it fails, these new-found friends can go back to the less awkward custom of ignoring each other.

    Sharif Sakr
    06.12.2012