launches

Latest

  • The Soapbox: Launching with a subscription is still a good idea

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.14.2014

    The massively multiplayer online game industry is constantly changing, but one thing about it never will so long as capitalism stands: MMOs have ongoing costs, and those costs are passed on to the end user. Exactly how they're passed on is one of the things that has been changing, but new methods don't mean old methods don't have their place. New isn't good because it's new. New is good because it can provide solutions to old problems. When an old method is seen as the source of a problem actually caused by something unrelated, shoving a new method in there can just create new problems. So why all the wailing and gnashing of teeth over games trying out a subscription before they move onto other models? And why all the wailing and gnashing of teeth in retaliation to this opinion?

  • Strife has entered closed beta

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    S2 Games has announced that its "second generation free-to-play MOBA," Strife, has officially shifted into closed beta. Fans of the genre will recognize S2 as the studio behind Heroes of Newerth, which itself is among the litany of games cast from the original Defense of the Ancients mold. According to the announcement, Strife is "focused on giving players an environment where they're competing with enemies, not their own teammates." S2 claims that existing MOBA issues like in-team toxicity, fighting over shared resources, and drama over designating roles have all been alleviated through the game's design. Strife's closed beta is not region-specific; invites are going out to players across the globe. The game is set for launch some time in 2014, and beta sign-ups are currently live on its official website. For a closer look, check out our hands-on with the game from August. [Source: S2 Games press release]

  • DayZ moves 172,000 copies in first 24 hours of early access

    by 
    Mike Foster
    Mike Foster
    12.18.2013

    The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update. Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress: Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first. Early access to DayZ will run you $29.99.

  • Tamriel Infinium: The Elder Scrolls Online is no April Fools' joke

    by 
    Larry Everett
    Larry Everett
    12.13.2013

    Usually for this Elder Scrolls Online column, I bury the weekly question somewhere in the middle of the article or tag it at the end, but this week, I want to begin with the question. What do you think of the ESO release date? For those of you who missed Wednesday's announcement, here it is again: ZeniMax set the release date for April 4th, 2014 (4-4-14, isn't that quaint?). The date is smack-dab in the middle of the spring sales season, not the mid-June definition of spring many gamers feared. That also means that we sit less than five months away from stepping foot into the online world of Tamriel. Are we ready for it? Is ZeniMax ready for it? I know people who are in the beta have claimed that the game needs to cook for another year, at least. True or not, that state seems to be far too popular for MMO players to say so that they can be "right" when the game "fails" three months after launch. Although I believe there is some merit to statements like that, there are always reasons companies pick specific dates for releases. Today, let's talk about some of those reasons, and let's also examine the newly released trailer. What do these two things tell us about the game to come?

  • Alfheim Tales launching its first server on the 11th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2013

    Lately it seems as if you can't throw a stone without hearing about one game or another shutting down. It's to the point where you just want to hear about some game that's actually launching. Well, good news: Alfheim Tales is launching on December 11th, opening its first server with the possibility of more coming later. And seeing as it's a free-to-play browser title, you aren't even going to have to do much to get into the game for the first time. The game is also kicking off a variety of launch events, encouraging players to jump in and start playing right away, although the details of these events haven't been specified. Regardless, if you want to take a spin in a game that's starting fresh amidst a sea of closures, be sure to have your browser primed on the 11th.

  • Free for All: MMORPGs for your new console

    by 
    Beau Hindman
    Beau Hindman
    11.27.2013

    Consoles and MMOs do not have the stand-offish relationship that they used to have. In fact, there are so many different MMOs to choose from on consoles that it's seriously tempting to pick up one of the new ones -- the Xbox One or PlayStation 4 -- even though I wasn't planning on it for a long, long time. I enjoy using a controller with MMOs so much that I plan on covering the subject more in the future. So let's get to the list of MMOs that are currently on consoles or that will be coming out on consoles in the near(ish) future. Massively's own Mike Foster put together a fantastic list last summer, but I thought I would update and pass it on. After all, the new consoles are officially here... so be sure to reference the list when you need a new MMO to play on your shiny new console!

  • SMITE set for launch next March

    by 
    Mike Foster
    Mike Foster
    11.26.2013

    Hi-Rez Studios has officially announced that SMITE, its over-the-shoulder, free-to-play, god-combat MOBA, will launch in North American and European territories on March 25th, 2014. By the time the release rolls around, SMITE will have been in open beta for just over a year. To celebrate the launch, Hi-Rez will be hosting a $100,000 tournament near its headquarters in Atlanta. The tournament will include the top four North American and top four European teams that will have qualified via the SMITE Weekly Tournament events that begin January 4th. SMITE has pulled in 2.5 million registered users to date. [Source: Hi-Rez press release]

  • City of Steam: Arkadia launching December 4th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2013

    The death and subsequent rebirth of City of Steam has been an odd thing to watch, but you'll soon be able to actively participate instead of just watching. City of Steam: Arkadia is launching on December 4th, just a little more than a week from today, enough time that you might not even get to feel any sorrow at the original version's untimely and unexpected demise. Of course, you may not have mourned the original version. Rest assured that the relaunch is not meant to simply be the same game with a new subtitle. According to the official announcement, the new version contains a variety of new systems as well as a revamp of both dungeons and game mechanics. Mechanist Games states that the developers have paid attention to player feedback from the Chinese version and will be releasing a game that should have a much wider appeal. You'll be able to gauge that for yourself very shortly one way or the other.

  • Ragnarok Online 2 closing in Korea next month

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2013

    Ragnarok Online 2's days are numbered -- if you're living in South Korea, that is. If you're in North Korea, you're probably more concerned about central heating and plumbing than the availability of an MMO. Citing few players, Gravity announced that it will be taking Ragnarok Online 2 offline in Korea on December 23rd. The developer did include a hint of hope in the shutdown notice that the game could return in the future. While this may be cause for concern to those playing Ragnarok Online 2 in other regions, the company said that the service will continue for North America, Europe, and Southeast Asia.

  • World of Warplanes takes off into official launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2013

    If you've been anxiously awaiting the day that World of Warplanes would shed its lingering beta title, today is the day. After a brief delay the game has officially opened its doors for everyone, letting all players download to start dogfighting immediately. If you've played World of Tanks you have a solid idea of the core game concept, but instead of focusing on lumbering land weaponry this is all about high-speed planes engaged in aerial arenas. If you already play World of Tanks on a regular basis, the new title hopes to entice you with the new unified account system for both games, allowing you to enjoy some premium bonuses in both titles rather than just in the one. While there's no direct integration between the two (your plane can't fly in and strafe some tanks, for examples) it's still an incentive to get players into the same cockpit that 4.5 million beta testers sat in. So take to the skies, would-be pilots! Then shoot everything else up there that moves, including ducks. Especially ducks. [Source: Wargaming.net press release]

  • Mingle with monsters as Heva Clonia Online launches today

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2013

    After just two weeks of open beta testing, the anime-styled free-to-play game Heva Clonia Online launched today. Along with the full launch, OGPlanet is introducing new content and features including a new region, more quests, new dungeons, an increase in the level cap (to 49), and new class evolutions. Additionally, the cash shop is now available for use. As Heva Clonia Online's launch coincides with Halloween, it is fitting that there are numerous holiday-themed events for players to participate in and earn prizes from. And what better way to keep that holiday spirit all year round than by cloning and collecting the Halloween monsters? To start your adventures, visit the official site. For more on the game, check out Rise and Shiny and watch the gameplay trailer below. [Source: OGPlanet press release]

  • Producer's letter details DCUO 'remastered'

    by 
    Mike Foster
    Mike Foster
    10.21.2013

    DC Universe Online's Update 31 is on its way, and with it come some of the biggest changes ever implemented to the game's core design and appearance. Executive producer Larry Liberty today outlined the key points in a letter to the community, explaining to players what they can expect from Update 31 and beyond. According to Liberty, the bulk of Update 31 focuses on preparing DCUO for its impending PS4 launch. Changes include graphics upgrades like higher resolution textures and area redesigns, along with a "remastering" of the core leveling experience. Leveling from 1-30 has seen special attention; Liberty noted that new players should see a smoother progression of content with less chance of being stuck without a mission. Update 31 is tentatively scheduled for a November launch on PC and PS3. The game's PS4 release is still on track to match up with the console's release window.

  • The Soapbox: Stop hurting the people who love you

    by 
    Mike Foster
    Mike Foster
    10.08.2013

    Over the last few years, we have been witness to dramatic shifts in the way the video game business does its...erm...business. Crowdfunding appeared out of nowhere and turned people like Chris Roberts into money tornadoes. Digital distribution created an environment in which anyone with an internet connection and a laptop can create and release a game. Here in the MMO niche, early access, paid betas, founders packages, and extended soft launches became the norm. My opinion on soft launching and paid betas has been well established on this site. I dislike the idea that players must jump in to aid a flailing development team while it buys time on a project the team clearly should have reigned in. I also hate the environment soft launching creates in which studios are not accountable for their mistakes; a game like Firefall can have its entire PvP system wiped while its developers say, "Oops, our bad, beta! But thanks for all the money." However, there is another enormous problem with the prevalence of the soft launch system. Namely, it kills fans.

  • Square Enix resumes Final Fantasy XIV online sales

    by 
    Mike Foster
    Mike Foster
    09.16.2013

    In the wake of server issues, queue struggles, and player complaints, it looks as though Square Enix is feeling a little better about the operational state of Final Fantasy XIV: A Realm Reborn -- so much better that the game is once again available for purchase in digital form from the official Square Enix store. Sales were halted soon after FFXIV's re-launch due to server instability and quite a few other problems. Those who were lucky enough to snag a copy before sales went offline have been suffering through login restrictions and other emergency measures put in place to help even things out and keep the servers from exploding. With sales back online and more people rushing into the fray, Final Fantasy XIV seems to finally be moving forward, one Chocobo-sized step at a time. [Thanks to everyone who sent this one in!]

  • Allods Online's Everlasting Battle update is now live

    by 
    Mike Foster
    Mike Foster
    09.05.2013

    Today's a big day in the world of Allods Online. Webzen has launched the game's Everlasting Battle expansion, and with it come huge changes for Allods players. For starters, the expansion creates a new subscription option for Allods; players can move from the item shop model to a "subscription-based" server. The sub server allows players to earn in-game items by completing quests, killing bosses, or purchasing those items with in-game gold, in lieu of buying the items via real-life cash. As for the game itself, Everlasting Battle introduces a new friends system that enables mount sharing and ability boosting, along with major overhauls to the Mage and Summoner classes. Additionally, guilds with more than four groups waiting for PvP battles will have the option of participating in a Dominion Raid, which pits up to 48 players in a battle for guild superiority. Finally, German, Polish, English, and French servers have been merged into one enormous European server. Players will be able to use the existing game client to access it. [Source: Webzen press release]

  • Ten features Final Fantasy XIV: A Realm Reborn needs ASAP

    by 
    Matt Daniel
    Matt Daniel
    08.29.2013

    It's been a long, agonizing wait for die-hard fans of Final Fantasy XIV, but A Realm Reborn finally launched this week. And as with just about any major MMO launch, sheer chaos has ensued. But that's not what I'm here to talk about (though I'm sure someone in the comments will do it for me). I'm a big sucker for quality-of-life features in MMOs because as far as I'm concerned, anything that reduces tedium and allows me to focus on the game itself is definitely a good thing. While the folks over at Square Enix have certainly worked wonders bringing Final Fantasy XIV in line with modern MMO design, things still aren't quite perfect. If you've got the time -- and let's face it, the servers are probably under maintenance as you read this -- I'd love for you to join me past the cut as I dish on the 10 features I'd like to see added to FFXIV: A Realm Reborn.

  • Massively's Final Fantasy XIV: A Realm Reborn launch impressions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2013

    I failed to save Final Fantasy XIV. Back in November, the launch version of the game had its final event. I was there, fighting against the forces that would ultimately bring Dalamud crashing down upon Eorzea, but all those efforts were for nothing. And I knew it. All veteran players knew that this was a losing fight, that Eorzea could not be saved. The moon fell, destruction rained down upon the land... and the launch version of the game was no more. Now, nine months later, the MMO is relaunching to an unenviable task. Final Fantasy XIV doesn't just have to be a good game; it has be such a good game that its original launch is no longer under discussion. It has to turn itself from a punchline into a praiseworthy title. The end result, much like the launch version, is a game that's not going to be for everyone, but it's going to be just right for a lot of people who might never have expected it.

  • Massively's Final Fantasy XIV relaunch roundup

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2013

    Most games don't get a second chance at a first impression, but Final Fantasy XIV is going for precisely that with its revamped version launching today as A Realm Reborn. The original launch was met with notably terrible reception, prompting the complete shutdown of the first version followed by a radically different and redeveloped game. Maybe you're just now hearing about it, or maybe you've been following the game since the first announcement, but today is when everyone can finally access the relaunch. We've put together a collection of both news and useful guides so that old players can be brought up to speed, new players can learn what to do first, and people on the fence can decide whether the game is worth playing in the first place. Enjoy our relaunch roundup past the cut, and if you decide to take part, enjoy your reborn adventures in Final Fantasy XIV!

  • The Nexus Telegraph: The impact of WildStar's new release window

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    It merited only a footnote when the business model was announced, and it was easy to miss for all of the screaming between players who refused to listen to the other sorts of players, but WildStar isn't aiming for a 2013 release any longer. Not that this is exactly a shock, of course; I said about a month ago that I would prefer to just be told that the game wouldn't release until 2014, which already looked to be the case. But there's something interesting to be unpacked with that almost offhand mention of the game's targeted release date, especially when you consider how many huge holes there are in our present knowledge of the game. We'll learn more at the end of the week as PAX Prime starts up, but I find myself filling in some blanks both in terms of upcoming revelations and what we've not been told yet.

  • Final Fantasy XIV's Yoshida issues an apology to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2013

    Final Fantasy XIV's Early Access period hasn't been a smooth ride if you're playing in North America or Europe. The server cluster dedicated to these players has had to undergo several periods of maintenance and unexpected downtime, with several players entirely unable to log in on Sunday. Producer/director Naoki Yoshida took to the official forums to issue a personal apology to players affected by these issues, explaining the problems faced by the team and the steps being taken to correct them. Yoshida states that several of the load-related issues are still persisting, so the team is currently placing restrictions on logins to try to relieve some congestion and better identify server failure points. He goes on to apologize to players for any wait experienced and asks for patience as the team strives to deliver the best possible experience for all players. There's no word on how long these restrictions will be in place or what form they will take, but with the official launch tomorrow, we can only hope that the issues are largely sorted out soon.