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  • The Daily Grind: What was your most memorable launch day?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.24.2013

    The day World of Warcraft launched its first expansion, my wife and I stayed up for the midnight launch. We rushed home, installed the game, made our characters, and slept for a few fitful hours before getting back up and playing until we could play no more. Pizza was ordered, soda was drunk, and the entire day was a celebration of The Burning Crusade. We don't play any longer, but all I need to do to bring a smile to both of our faces is to just mention that launch. Considering how important MMOs are to many of us, I'd bet it's almost certain that you've had a launch day that meant the world to you, a day when you broke from your normal routine and did something really neat and out of the box. So we want to know about it today. What was your most memorable launch day? And was it a game you still play or one you've left behind? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log Extra: Cross-class skills in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.23.2013

    A little over a year ago, I talked about all of the really stand-out cross-class skills in Final Fantasy XIV. Astute readers will note that some of the abilities I reference in that article no longer exist, and several of them have completely different effects now. It's almost as if the game has completely relaunched or something. It's crazy. This might not sound like a big deal, but it is because cross-class skills are one of the big aspects of character customization in the game. You level up as an Archer with the expectation that you'll pick up a few more skills along the way to augment your strengths. So which ones are worth picking up? As of the last beta weekend, there are a lot of skills available, and I went through everything as best I could to try to pick out what's available. So now you can plan out your leveling in advance and know just what you want for those 10 extra slots in your class.

  • The Mog Log Extra: Starting an Arcanist in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.22.2013

    My initial plan for last Saturday's edition of The Mog Log was foiled by the simple fact that getting to Limsa Lominsa was much more difficult than it needed to be. There was no way to get to Limsa, unlock Arcanist, level Arcanist, write a column of a thousand words or more, have it proofed, and have it readable by the time that you fine people expect to read something. My apologies are deep and heartfelt. Despite that fact, once I finally did get to Limsa, I poured myself into playing Arcansit as if it was my job. Which it sort of was. And I found that to my pleasant surprise, despite the fact that the class is everything I usually dislike in a class, I was having an absolute blast. I wouldn't say it's my favorite class in Final Fantasy XIV, but it's up there. But you don't care too much about that, do you? You want to know how to play one. Luckily, I can tell you that, too.

  • Shadowfell Conspiracy now live in Dungeons and Dragons Online

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way. Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes. If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July. [Source: Turbine press release]

  • First Defiance add-on content launches August 20th [Updated with trailer]

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    Trion Worlds announced today that the Castithan Charge Pack, Defiance's first big content addition, is primed for release. The pack includes a new playable species, new story missions, new weapons, and new game modes, with some content available even for those players who elect not to purchase it. Free content includes new charge weapons, sieges, a PvP map, duels, and the Monolith Major Arkfall, while the playable Castithan race, a horde mode arena, unique four-passenger truck and new achievements/trophies will be available only to purchasers. Other small tweaks include a new chat window and enhanced map. The Castithan Charge Pack launches on August 20th for Xbox 360, PS3, and PC, and is priced at $9.99/800 Microsoft Points. Season pass owners will receive the add-on as part of their subscription. If you're curious about this first batch of DLC, be sure to check out our preview from E3 2013. We've also tucked the new trailer behind the break -- thanks to Gaius for that tip! [Source: Trion Worlds press release]

  • LEGO Legend of Chima Online launches into testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.09.2013

    We understand if you miss LEGO Universe. It's gone, and unfortunately nothing's going to bring it back. But that doesn't mean you have to give up on the idea of a brick-based MMORPG altogether, especially since another one has just launched into open testing. LEGO Legend of Chima Online, a cooperative venture from LEGO and Warner Bros Games, is now available for everyone to play. And it's got some accessibility upgrades over its predecessor. Legend of Chima Online focuses on a single LEGO property rather than the franchise as a whole, for starters. It also requires neither up-front payment nor a download, as it utilizes the Unity 3D client for in-browser play. While the game is technically in beta, it's an open beta, and the cash shop is already in and working with no clear plans for a server wipe. Those of you mourning over LEGO Universe can't have the game back, but this might ease the sting.

  • Kixeye launches VEGA Conflict, a space-themed MMORTS

    by 
    Mike Foster
    Mike Foster
    08.08.2013

    Kixeye has deployed its latest online strategy title in the form of VEGA Conflict, an "immersive" MMORTS set in the cold, dark depths of space. Players leaping into the game will be able to manage fleets, loot other players' bases, customize warships with weapons and armor, and participate in real-time PvP and NPC combat. The game is, of course, free-to-play, and joins War Commander, Battle Pirates, Tome: Immortal Arena, and Backyard Monsters on the Kixeye roster. Hit the jump for the launch trailer. [Source: Kixeye press release]

  • Coming soon to a console near you: MMOs

    by 
    Mike Foster
    Mike Foster
    07.24.2013

    Remember E3 2013? That huge video games conference thing from earlier in the summer? Weeks have passed since Microsoft and Sony squared off in the Los Angeles convention center (while Nintendo posted up at Best Buy and Ouya sulked in the parking lot), but the news made there continues to reverberate through the games industry. One curious trend seems to have been missed amid the clashing of proverbial titans: There sure are a lot of MMOs and online-focused games due on consoles this generation. And since MMOs are the business of Massively, we thought it might be fun to compile a quick list of all the ones we can find that are either already available on our current consoles or set for launch on the next batch. The list, as it turns out, is pretty extensive.

  • Dota 2 no longer in beta; Valve implements new player queue

    by 
    Mike Foster
    Mike Foster
    07.10.2013

    Dota 2 has been in beta for around two years. In that time it became effectively the biggest game on Steam, with a monthly playerbase of over three million and a maximum concurrency of 300,000 players. There's even a $2 million tournament coming up in August centered on this game that's lived for so long behind somewhat closed doors. Every beta must end, of course, and Dota 2's is no different. Valve has announced that starting today, Dota 2 is officially out of beta and that all Steam users can now download the free-to-play game at their leisure. There's just one small catch: Thanks to what Valve is anticipating will be a sudden crush of new players, a launch queue has been established that will bring people to Dota 2 in controlled waves. To get into the launch queue, all you need to do is download Dota 2 on Steam. The first wave of new players should gain access to the game sometime this week. In the meantime, players can (and really, really should) play the game's single-player tutorial missions.

  • The Daily Grind: How many times can a game launch?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2013

    We've given Neverwinter a lot of guff for its soft launch followed by an actual launch, but the fact is it's not the only culprit. MechWarrior Online has theoretically been in open beta for some time, but now it has a launch date. Firefall's closed beta at times felt like it was just an open beta in waiting. Some free-to-play games don't even bother officially launching; they just slowly stop calling the game a title in beta while the cash shop quietly opens. And then you have relaunches like Final Fantasy XIV... You'd think that the criteria for a launch would be pretty straightforward, but increasingly we've seen titles that can rack up multiple launch dates with the same amount of fanfare, and that's without considering staggered early access. So today we ask you, dear readers: How many times can a game launch? Do soft launches and full launches count? Relaunches? Business model launches? Major patch launches? What should and shouldn't count? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cubeworld launches into paid alpha

    by 
    Mike Foster
    Mike Foster
    07.07.2013

    Cube World, developed by Picorama, is billed as a voxel-based, randomly generated, action-adventure RPG with borderless worlds and infinite character progression. It's not exactly an MMO, but it's pretty darn close: It also has a crafting system, PvP combat, and cooperative play via LAN or the web. If that sounds like something you would enjoy, you're in luck: Cube World's paid alpha phase has officially begun. Well, sort of. In order to get into the alpha, you'll need to pay for the game via the Picorama shop. In order to use the shop, you'll need to register. And thanks to what the developer claims are regular denial-of-service attacks, registrations are currently disabled. Foiled again. In the meantime, you can get an extremely limited taste of the game's looks by checking out its mini demo.

  • Ragnarok Online: Prequel coming to browsers

    by 
    Justin Olivetti
    Justin Olivetti
    07.07.2013

    The long-running Ragnarok Online will seek to reinvent itself on browsers in the near future. Chinese developer Dream² acquired the license to remake the title into Ragnarok Online: Prequel (or New Ragnarok Online, according to its splash screen). Ragnarok Online: Prequel will be quite familiar to fans of the franchise. It's currently in testing for an unknown release date. The browser version is not to be confused with Ragnarok Online 2, which recently released in Europe. You can check out Ragnarok Online: Prequel's debut trailer after the jump! [Thanks to Dengar for the tip!]

  • Neverwinter to launch with alchemy profession

    by 
    Mike Foster
    Mike Foster
    06.18.2013

    Neverwinter formally launches in just two days, but it appears as though the folks at Cryptic aren't quite done adding features to the game. The company has just announced that an entirely new profession, alchemy, will go live at the same time as the game's official launch. This brings the total number of professions in Neverwinter up to six. Alchemy works in the way you might expect: You use resources gathered from the environment to make potions that enhance your abilities or restore your health. There are also unstable concoctions that provide random buff or debuff effects depending on your luck. Alchemists will be able to create dyes that can be used for color customization. Alchemy joins endgame PvE and PvP dungeon Gauntlgrym as day-one new content for Neverwinter players. Neverwinter is set for officially official release on June 20th.

  • Arcane Saga launches with Steam bonus packs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2013

    Ready to start a new saga? After a brief period of open beta testing, Arcane Saga has officially launched today for players to enjoy a saga all about the arcane. Or a saga that is itself arcane. However you want to dissect the game's title, you can download directly from the official site or pick the title up among Steam's free-to-play offerings. Steam players also have the option of purchasing up exclusive item packs, so that might be an added incentive. Arcane Saga's main selling points are fast leveling, job combinations, and a competitive PvP endgame. The stated design goal is to get players into the meat of the game quickly and provide players ample opportunities to forge their own paths. No events are scheduled to celebrate the game's launch, but considering the number of free-to-play titles that simply add a full cash shop onto an open beta, the official launch is compelling enough. [Source: Netmarble press release]

  • Ragnarok Online 2 releases in Europe

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2013

    Ragnarok Online 2: Legend of the Second has been given the keys to Europe, as Gravity Europe announced that the free-to-play title is now available to play across the continent. The game comes with a new English translation, and promises to be "easier to dive into" than the original Ragnarok Online. Gravity Managing Director Yves Bléhaut said of the launch, "For us, Ragnarok Online 2 represents a major step in the life of a brand with as high a profile as Ragnarok. First and foremost, hosting so many players on two continents simultaneously represents a technical challenge for both us and our American partner, and it's also a major editorial step as two versions of Ragnarok will coexist: RO1 for purists, and one more accessible to the general public, RO2." Ragnarok Online 2 has been rolling out worldwide over the past few months. Gravity Europe is offering two different goodie packs through "specialized media" to promote the launch. [Source: Gravity Europe press release]

  • Ragnarok Online 2 is now available at a Steam store near you

    by 
    Elisabeth
    Elisabeth
    05.02.2013

    Ragnarok Online 2 hit Steam yesterday, to the undoubted delight of Midgardians everywhere. The game brings back some of the mainstays of the original: Familiar classes, pets, cards, and other systems have all been included in the sequel. A lot of what makes Midgard home to players is available; it just happens to be returning in an updated and immersive 3-D world. Ragnarok Online 2 is a free-to-play title and will be supported by item shop transactions. You can catch videos of the game on its Steam page. [Thanks to groovy webizen Eric for the tip!]

  • Ask Massively: A new era of soft launches

    by 
    Bree Royce
    Bree Royce
    05.02.2013

    Neverwinter soft launched this week. What's a soft launch? It's when a game really shouldn't be launching yet and knows it and yet has to launch anyway for reasons probably involving money. Soft launches are incredibly confusing to old school gamers who are used to a certain kind of testing and release cycle, the uncomplicated kind that involves, you know, some testing and a release. Soft launches make games writers uncomfortable too. Why won't your weird special snowflake of a game launch fit into our perfectly planned box? Massively reader zmeul expressed his annoyance with us thusly: "I can't understand why some games get this 'soft launch' from you and others do not, even if the criteria are met." It's a brave new world out there, zmeul!

  • Pantsless: First impressions of Neverwinter's open beta headstart

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    04.30.2013

    Neverwinter's launch into open beta began last week, and through the grace of my press account, my Great Weapon Fighter was lucky enough to begin her digital life alongside players who forked over $199.99 for the Hero of the North Founder's Pack. I lack any of the Founders Pack bonuses, so off my plucky human character went, surrounded on her first day almost exclusively by panther-having Drow. Justin's been serving up a delicious helping of launch diary goodness, but he's relaxing on a cruise ship this week, so you're stuck with me! Join me as we sally forth into my launch-but-not-really-launch-it's-open-beta-okay-guys-but-we-aren't-deleting-characters-anymore-no-really-it's-still-open-beta-look-it-says-so-in-this-blog-post impressions! The first section is about thighs.

  • The Soapbox: My lore problem

    by 
    Mike Foster
    Mike Foster
    04.30.2013

    "In the distant forests of El'quen, a dark evil stirs. Marrowgore the Unhunter, imprisoned for a thousand years in Cauldron Lake by the Eye of Son'drak, has broken free. Now, he and his evil BoneSlurpers stage an all-out war on the United Provinces. You, a freshly christened hero known for valorous acts both on and off the battlefield, must take charge of the Sacred Axeblade of Loqtai, harness the power it contains, and send the Unhunter back to his watery prison. "But first, can you get me nine wolf pelts?"

  • Massively's Neverwinter early access launch diary: Day two

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2013

    After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home. From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions. Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!