microsoft surface

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  • Meet Patty, Microsoft's Surface 2.0 stress test robot

    by 
    Lydia Leavitt
    Lydia Leavitt
    08.19.2011

    Locked behind a gated fence and unseen by the public until now, lives Patty, Microsoft's Surface 2.0 stress test robot. Designed to see just how much Gates' touchscreen can take, this lady bot uses 80 compressed air-driven probes, six motors and a robotic moving head to apply maximum stress to the display. It works as such: by giving Patty a command, engineers can move probes across the screen at 25 inches per second -- mimicking the movement of fingers, hands and whatever else it might encounter IRL. With so much multitasking, it's no wonder she comes with a giant red emergency stop button -- just in case. See Patty do her thing by hitting the source link below.

  • Microsoft Surface-controlled robots to boldly go where rescuers have gone before (video)

    by 
    Joseph Volpe
    Joseph Volpe
    08.11.2011

    Ready to get hands-on in the danger zone -- from afar? That's precisely what an enterprising team of University of Massachusetts Lowell researchers are working to achieve with a little Redmond-supplied assistance. The Robotics Lab project, dubbed the Dynamically Resizing Ergonomic and Multi-touch (DREAM) Controller, makes use of Microsoft's Surface and Robotics Developer Studio to deploy and coordinate gesture-controlled search-and-rescue bots for potentially hazardous emergency response situations. Developed by Prof. Holly Yanco and Mark Micire, the tech's Natural User Interface maps a virtual joystick to a user's fingertips, delegating movement control to one hand and vision to the other -- much like an Xbox controller. The project's been under development for some time, having already aided rescue efforts during Hurricane Katrina, and with future refinements, could sufficiently lower the element of risk for first responders. Head past the break for a video demonstration of this life-saving research.

  • Project MGS table reads your iPhone's media, gets you hands-on (video)

    by 
    Joseph Volpe
    Joseph Volpe
    07.06.2011

    We know what you're thinking -- an iPhone interfacing with a Surface? The gods must be crazy. Well, it isn't and they're not, so relax. This custom-built, multitouch table of Apple interactivity comes from Computer Science undergrads Artem Vovk and Shuo Yang at the Technische Universität Darmstadt in Germany. Aptly titled Project MGS (Media Gathering System), the system enables wireless transfer of your iPhone's media to the infrared camera-equipped tabletop for some Java-based, gesture controlling fun. How does it know the phone's on there? Simple -- the table locates a barcode affixed to the back of your device and, after that, it's just you and all the pinch-zooming, media-playing mayhem you can muster up. The project also supports file transfers between iOS devices, a feature destined for display in future videos. For now, the tech only plays nice with Apple-flavored mobile devices, but the pair promises it can easily make way for future Android connectivity. Hit the break for the full demonstration and its folksy backing track. [Thanks, Shuo]

  • Merel Mtouch multitouch table hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.22.2011

    Multitouch tables haven't exactly hit the mainstream, but price is likely to be a major factor. Merel's Mtouch table brings that familiar Microsoft Surface-like multitouch functionality for a fraction of the price, retailing for $3,995, or about half as much as Surface. The 720p, 32-inch display doesn't sacrifice on power -- a 3.2Ghz quad-core Intel Quad i5 Sandy Bridge processor and dedicated Radeon HD 1GB video card keep the Windows 7-based interface running smoothly -- but the table's display suffers from some uniformity issues, likely due to the pair of super-bright LEDs used to light it. We spent a few minutes with the Mtouch at the CEA LineShows in NYC, and liked what we saw -- once we got past the lighting issues, which appear slightly exaggerated in the photo above (notice the two bright spots near our subject's fingers). Content is loaded using a web interface, and the table is compatible with a variety of formats, including PDFs, which are displayed as "magazines" with easy-flip pages. The table is in the early stages of production -- just 30 have been made and sold so far, assembled completely at Merel's factory in Yonkers, NY. They are available for purchase now, however, and should be shipped to your door within 30-days of placing an order. Jump past the break as we go hands-on with the Merel Mtouch.%Gallery-126947%

  • Pioneer's Discussion Table gets a thumping $37,000 price tag, taken for a spin (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.12.2011

    We thought the latest version of Microsoft's Surface was pricey at $7,600, but it's cheapo IKEA compared to Pioneer's WWS-DT101 Discussion Table. We just reported that this beast is due to hit the Japanese market in July, but now we discover you might need as much as ¥3million (around $37,000) plus van hire before you can cart it away. Acknowledged, it has a bigger screen and better all-round specs than Microsoft's SUR40, and it looks pretty damn responsive judging from the video after the break. But it's still an unlikely amount to spend on a piece of furniture that can't even play Dungeons and Dragons.

  • Microsoft's Rock and Rails touchscreen lets you massage your photos with both hands

    by 
    Amar Toor
    Amar Toor
    05.11.2011

    If you ever get tired of poking away at your smartphone's screen like a doorbell, you're not alone. The forward-looking folks over at Microsoft Research have been working away at a new touchscreen system designed pick up on more natural, whole-hand movements, effectively allowing users to break free from the finger-based paradigm that governs most tactile devices. Developed in coordination with engineers at Microsoft Surface, the company's Rock and Rails interface can detect three basic hand gestures: a balled fist, which holds items on the screen, an extended hand that can align objects (see the cell marked "d," on the right) and a curved paw, around which users can pivot images (see cell b). This taxonomy opens up new ways for users to crop, re-size or generally play around with their UI elements, though it remains unclear whether the display will trickle down to the consumer level anytime soon. For now, it appears to operate exclusively on the Surface, but more details should surface when the system's developers release a paper on their project, later this year. Hit the source links to see a video of the thing in action.

  • Surface SDK gets input simulator, opens doors to indie devs

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.04.2011

    There's one big, table-shaped obstacle to developing apps for Microsoft's Surface: you kind of have to own one. A new Surface 2 SDK, landing this summer, will sidestep that problem with an input simulator so devs can test their code on any Windows 7 PC. You can tap fingers, place tags, or paint "blobs" for your virtual SUR 40 to interact with, and even fake multitouch gestures by "stamping" a finger in one spot then moving a second one. If the Surface you're programming for happens to be movable (though we're not sure who would put a $7,600 computer on hinges) you can also alter the tilt of the display to trigger UI changes. You'll still need access to one of these behemoths to make sure your wares work in the really real world, but at least the preliminary work can be done on any old laptop or desktop. Frankly, this is something we'd have thought would be included from day one -- as they say, better late than never.

  • Microsoft's Surface becomes the world's biggest remote control for the AR.Drone (video)

    by 
    Vlad Savov
    Vlad Savov
    01.27.2011

    Whether it's sheer boredom or the pursuit for something awesome, we really don't care -- the motivation behind writing software to allow Microsoft's Surface to control Parrot's AR.Drone is as immaterial as the wireless connection between the two devices. Jump past the break for video of this pair of much-loved niche machines getting their groove on.

  • Amnesia Razorfish Connect lets your smartphone share your Surface

    by 
    Donald Melanson
    Donald Melanson
    01.26.2011

    It's practicality may be a bit questionable until folks actually start using Surfaces in their homes, but Amnesia Razorfish has now produced a rather unique way to share content between your smartphone and Microsoft's would-be household device. The basic idea is fairly simple: just place your smartphone (or tablet) on the Surface, and then simply drag photos and other documents directly onto the device (where you can also, incidentally, preview them instantly). Exactly how that's done isn't clear, but the company says the so-called "Connect" system "utilizes a range of technologies including WiFi, Bluetooth, proximity detection, unique ID and phone accelerometer, depending on the type of phone and location." Somewhat ironically, the system only works with iOS devices at the moment, but Amnesia Razorfish says it's hard at work on bringing it to Android, Windows Phone, and BlackBerry as well. Head on past the break for the video. Update: The lead developer on Amnesia Connect just chimed in to let us know that the system doesn't actually use Bluetooth, and that it relies on a parallel Tcp- and Udp-Socket connection to get the screen syncing "as close as possible to realtime." Any devices simply need to join the open WiFi network created by the Surface and then launch the app.

  • Samsung SUR40 for Microsoft Surface hands-on with video! (update)

    by 
    Ross Miller
    Ross Miller
    01.07.2011

    Microsoft offered a brief glimpse of its revised Surface earlier this week at the Ballmer keynote, but now we've had a chance to check the Samsung SUR40 for Microsoft Surface (as its officially termed) for ourselves. The "2.0 experience" firmware is early and a bit buggy right now (especially with finger input), but there's plenty of time fix that up before its launch later this year. The hardware itself is much thinner, with a 4-inch profile that can now be placed vertically against the wall (although we suggest using the stylish legs when possible). The 40-inch 1920 x 1080 gorilla glass display was crisp as all out, but since we could get close and scrutinize, you'll definitely notice the pixels. The first demo we got to see is also probably the most impressive, wherein a paper with "I can see" written on it is scanned and read very clearly (a dev monitor was hooked up to show what Surface could "see"). Meanwhile, we couldn't help but touch every point to watch the ripple effect emanate from our fingers. Apps are arranged in a row that you can sift through or rotate 180 degrees for someone facing opposite. We kept accidentally opening apps when we tried to scroll through, which is annoying but again, we were reminded it's early firmware. Some of the apps we have seen before with the original Surface -- some changes are required to make compatible, but we're told it's a fairly smooth transition process. Some highlights from what we saw: Bing, which for now only does image search (maps and local to come). The screen right now is a bit too sensitive and would detect sleeves as much as it would our fingers (you can see typos galore in the gallery). Images are scattered about a new results widget, and you can move around a bit from there or pull out individual ones to rotate and scan. A Red Bull with a printed code on the bottom that launches on-screen prompts for videos that you can smoothly rotate and scale on the fly, and a RBC Royal Bank that'll make you feel really guilty about that cup of coffee from this morning. Oldies like Social Stream, Garibaldi Panorama, and Galactic Alliance. Another plus for the SUR40? It's cheaper than its predecessor -- but at $7,600, it's still not ready for consumer market. We've got a ton of pics below and video after the break! Update: We've added our full impressions and cleaned up the footage after the break. Enjoy! %Gallery-113289%

  • Microsoft shows off next generation of Surface, has per-pixel touch detection

    by 
    Paul Miller
    Paul Miller
    01.05.2011

    Microsoft's Surface still isn't for consumers, but it's getting a whole lot wilder. We just saw the next generation of Surface, which has infrared "pixel sense" detection in each pixel, meaning instead of multiple single points of touch, the screen can image your entire hand in all its detail. This should allow for some pretty wild UI improvements, but Microsoft's primary demo was the tried-and-true rippling water effect. The technology was developed in conjunction with Samsung, and measures four inches thick -- it's obviously not going into your next tablet. Under the hood is an AMD CPU / GPU combo. The wildest part, however, is pictured above: placing a piece of paper with writing on it on top of the screen / sensor lets you "scan" the contents of that piece of paper. Microsoft showed us a demo of a bank application that lets you swipe a mailer up against the screen and have it be detected and read by the screen. As for a release, there's no word on when this is coming out, but Microsoft says it will be cheaper than the current generation of Surface when it does. We asked about the potential for this sort of technology in smaller form factors, and were told it only scales down to around 24-inches, and we really get the feeling that Microsoft doesn't have any plans to bring Surface to Joe Consumer any time soon. %Gallery-112778%

  • Microsoft lands its largest ever Surface order... from a karaoke bar (update: new video)

    by 
    Richard Lai
    Richard Lai
    12.14.2010

    There's not much to see right now, but it appears that Red MR is well on its way to becoming one of the most advanced (and probably the most amusing) karaoke bars in the world. Ahead of its Hong Kong debut this Saturday, said company has already installed six Surfaces in its two bars, and is aiming to fit more to fill up all 80 rooms -- and that number could go up to 300 in the near future -- once Microsoft has ramped up production. With Red MR's customized software (still under wraps), customers will be able to pick songs, order food, watch TV, and play games on the Surface while listening to a drunk rendition of My Heart Will Go On. Oh, and there'll also be a few Kinects dotted around the bars, but it's not exactly clear whether they'll be in the rooms as well. Anyhow, we'll be flying out to Hong Kong to check it out later this week, so stay tuned. For now, you can watch a demo of the Surface's Liar's Dice game after the break. Update: Our friends over at M.I.C Gadget found a video from Apple Daily that teases the karaoke UI. Have a look after the jump.

  • Portal and Flight Simulator played on Microsoft Surface

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.09.2010

    Students at the University of Massachusetts Lowell Robotics Lab have adapted an "on-screen joystick" for use on Microsoft's Surface table with Portal and Flight Simulator. The DREAM (Dynamically Resizing Ergonomic and Multi-touch) controller is activated by putting five fingers on the table. The joystick will then resize itself to the user. The controls don't look nearly as efficient as a keyboard and mouse, or as comfortable as a gamepad, but it gives a good idea of the interface we may eventually use on the "iPad XL." Check out the video after the break for the full effect (and be prepared to mute the audio).

  • Vodafone's Microsoft Surface: like Go Fish for phones

    by 
    Chris Ziegler
    Chris Ziegler
    09.03.2010

    Microsoft worked with Vodafone late last year to deploy Surfaces to a few dozen stores in several European countries (much as AT&T has done in the US), and one of those units happens to be set up at the carrier's IFA booth this week. The basic idea here is that each available model appears as a card that can be twirled, resized, and flung around the screen. When the software first starts, the cards start in a deck from which you can "deal" onto the table -- but when we first approached it, the Surface had obviously already been played with because the cards were in complete disarray. Not too helpful when you're a befuddled buyer trying to browse models and make a choice from a dizzying selection of handsets, but that doesn't mean it's not cool -- if nothing else, parents, it's something to babysit the kiddies for a few minutes while you go about your business in the store. Follow the break for video of the Surface in action. %Gallery-101265%

  • Multi-robot command center built around Microsoft Surface (video)

    by 
    Paul Miller
    Paul Miller
    08.28.2010

    While we've given up on ever winning an online match of StarCraft II, that doesn't mean top-down unit control schemes are only for nerds in their mom's basement with their cheap rush tactics and Cheeto fingers and obscene triple digit APMs (we're not bitter or anything). In fact, we kind of like the look of this robot control interface, developed at UMass Lowell by Mark Micire as part of his PhD research. The multitouch UI puts Microsoft Surface to good use, with gestures and contextual commands that make operating an unruly group of robots look easy, and a console-inspired touch control setup for operating a single bot from a first person perspective as well. There are a couple videos after the break, the first is Mike operating an army of virtual robots, using Microsoft Robotics Developer Studio to simulate his soldiers and environment, but the second shows his first person UI guiding a real robot through a maze, in what amounts to a very, very expensive version of that Windows 95 maze screensaver.

  • Microsoft hints at touchless Surface combining camera and transparent OLED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.29.2010

    We've always wondered whether Microsoft's multitouch table would actually ever arrive, dreaming of Minority Report hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's prototype transparent OLED panels, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally seeing through the display. Combined with that proprietary wedge-shaped lens we saw earlier this month and some good ol' Johnny Chung Lee headtracking by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.

  • Settlers of Catan in development for Microsoft Surface, still can't help you trade sheep for wood (video)

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    It's a pretty well-known fact that The Settlers of Catan / Die Siedler von Catan is fantastic fun, and though the original board game has seen a few digital incarnations, all the cutthroat hexagonal colonization sim ever really needed was a giant screen with multitouch. MayFair Games let Vectorform build this version for Microsoft Surface, which is on display at the Origin Games Fair this week; CNET reports the final version will be available this August. Good luck finding enough resources to trade for the table to play it on. Video after the break, more details at our source links.

  • GestureTek intros 42-inch multitouch GestTable, your HDTV suddenly turns jealous

    by 
    Darren Murph
    Darren Murph
    06.09.2010

    Still looking to snap up your own Surface? Ain't got the cheddar to buy that one that comes free with a yacht? In all honesty, we're in no position to make promises about the affordability of this one, but GestureTek is gearing up to offer the world yet another option with the curiously titled GestTable. This 42-inch beast of a table contains a multitouch LCD with a lovely 1080p resolution, which means that you could theoretically watch the next installation of the Batman series on the same surface that's holding your cup of joe. Not that we'd recommend that, but hey.... In related news, the company is introducing the new 70-inch GestDisplay, a massive freestanding multitouch panel aimed primarily at businesses looking to give prospective customers a way to interact with the wares they're about to inevitably buy. As we alluded to earlier, there's nary a mention of price, but feel free to dip into the nitty-gritty just past the break.

  • Sony's 35-inch atracTable to be 'industrialized' in June, show Microsoft how it's done (video)

    by 
    Vlad Savov
    Vlad Savov
    05.03.2010

    Swiss company Atracsys swims in the same waters as Microsoft's mythical Surface beast -- namely, multitouch horizontal displays -- but where it might differ from its more lauded competitor is in actually bringing its hardware to wider markets. Having sold the tech knowhow to Sony, the company is today informing the world that its atracTable is ready for mass production and commercialization this June. We've been told that prototype designs are now "finished," leaving only the marketing, pricing and distribution details to be worked out. A high-contrast, Full HD screen is promised, which will be able to communicate with your mobile devices (naturally) or respond to motion input picked up by a pair of Sony's camcorders which come built in. Skip past the break for a couple of video demos from last year.

  • Entelligence: Will Surface ever surface?

    by 
    Michael Gartenberg
    Michael Gartenberg
    03.18.2010

    Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide. "Any sufficiently advanced technology is indistinguishable from magic." I'd paraphrase Arthur C. Clarke's famous quote for the CE market by saying that any sufficiently advanced new product needs to look like it just came off the Starship Enterprise. I'd say Microsoft Surface was a product that met my definition as well as Clarke's when it launched a few years back -- and it should have changed computing quite a bit. Sadly, I haven't spoken to the Surface team in a long time and it looks like it may never go anywhere in the end. The Surface concept was great. It was a Windows PC inside a table with a 30" touchscreen on top, and cameras that could sense what's happening on screen. The result is you could use a Surface device just by touching the screen with your finger -- but unlike other large touch screens at the time, Surface was multitouch, so you could use all your fingers at the same time. More importantly, multiple users could engage with each other. It was a PC but didn't look or run like a PC, which was genius -- you'd never know it was running Windows, but there was no development learning curve. It was totally optimized for that big honking touch surface area, and applications that worked with it -- I'm sure it could run Office, but that's not something it's was ever likely to do. Surface was PC evolution happening in real time. It's really something you needed to see up close and in thirty seconds before the light bulb went on. Sadly, most people have never seen or worked with a Surface unit. Beyond a small retail rollout at AT&T stores in NY that seems to have ended, the last time I saw one was the Edelman PR offices, where it sat like a large coffee table and did pretty much nothing.