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  • Massively's Valentine's Day roundup

    by 
    MJ Guthrie
    MJ Guthrie
    02.14.2014

    When a mob hits your eye with a big sharpened spike... that's not really amore! In fact, it's downright painful. But it's February -- a time when love is in the air, hearts are aflutter everywhere, and pink and red festoon your favorite MMOs. So in the spirit of the season, go ahead and give that mob an extra-hard love tap, right from... er, to the heart! And don't forget to collect whatever treasures it had for you because we all know Valentine's Day isn't all about the love; no, it's about the loot! Want to know where to get your hands on something special for this holiday? There are plenty of celebrations throughout the MMOverse offering a plethora of events and goodies. Check out some of the various Valentine's events and specials going on now.

  • SOE opens 2014 G.I.R.L. scholarship submissions

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2014

    SOE has begun its 7th Gamers in Real Life Game Design Competition, inviting aspiring game developers to apply for a possible $10,000 college scholarship and a 10-week job as a paid intern at the studio. To apply, you'll need to be enrolled in an undergraduate program that has something to do with video games, have a 3.00 GPA or higher, be 18 or older, and be a legal resident of one of the 50 United States or District of Columbia. The application includes concept artwork, captions, and an essay. Interested participants need to submit their application by March 19th. We interviewed the 2013 winner, Esther Wu, last October about her experience with the competition, which is worth a read if you're interested in participating.

  • SOE's Higby on bringing PlanetSide 2 to the PS4

    by 
    Jef Reahard
    Jef Reahard
    02.04.2014

    PlanetSide 2 creative director Matt Higby stopped by ShackNews for a quick interview this week. The piece focused on fan feedback as well as the upcoming PlayStation 4 version of SOE's MMOFPS. Higby says that "designing the UI/UX to be more console-friendly and figuring out ways to better contextualize the massive scale combat for players who are used to more arena-style FPS gaming has been the most challenging" aspect of development thus far. "This is something we encounter with the PC version of the game, too, so we're used to thinking about it, but bringing this game to the console market puts an extra layer of importance on these goals," he explained.

  • Defining sandparks within the MMORPG space

    by 
    Beau Hindman
    Beau Hindman
    01.30.2014

    One of the most common subjects of debate and conversation on Massively focuses on sub-genres. While I think we can all agree on what the letters in "MMORPG" superficially mean, things become a little muddier when we talk about the different types of MMOs and what falls where on the MMO spectrum. There are MMORTS titles, MMOs that offer city-building and massive strategy, and MMOFPS titles, shooters that host thousands of players, for example. We even talk about MMO-like games, or games that are multiplayer but not massively concurrently multiplayer, like MOBAs. And what about games that toe the line between sandbox and themepark, games that offer a bit of sand in their parks or linear questing in their virtual, open worlds? Themeboxes? Sandparks? Let's talk about what makes these MMO mutts so important and so fun to play. I'll list some examples of games that could fit the hybrid definition, but feel free to chime in with more.

  • EVE Evolved: EVE needs real colonisation now

    by 
    Brendan Drain
    Brendan Drain
    01.26.2014

    MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a niche hobby to a global market worth billions of dollars each year. Once dominated by subscription games like EverQuest and World of Warcraft, recent years have seen free-to-play games take centre stage. Global MMO subscriptions have been reportedly shrinking since 2010, and EVE doesn't appear to be immune to this industry-wide trend. Though February 2013's figures showed EVE subscriptions have technically grown year-on-year, those numbers were published just after the Chinese server relaunch, and CCP hasn't released any new figures since. Developers have done a good job of catering to current subscribers and polishing existing gameplay with the past few expansions, but the average daily login numbers are still the same as they were over four years ago. EVE will undoubtedly hook in plenty of new and returning subscribers when its deep space colonisation gameplay with player-built stargates and new hidden solar systems is implemented, but time could be running out on these features. Hefty competition is due in the next few years from upcoming sandbox games such as Star Citizen, EverQuest Next, Camelot Unchained, and Elite: Dangerous, and CCP will have to release something big soon to bring in some fresh blood. In this week's EVE Evolved, I ask whether CCP should focus on new players and suggest plans for two relatively simple colonisation-based expansions that could get EVE a significant part of the way toward its five-year goal in just one year.

  • PlanetSide 2 gets an updated development roadmap

    by 
    Jef Reahard
    Jef Reahard
    01.22.2014

    SOE has updated PlanetSide 2's roadmap website. What does that mean for you? It means that you can get an idea of what the devs are planning to push live between now and June. New stuff in the works includes the continent of Hossin as well as continent locking, which "will hopefully enhance the feel and depth of PlanetSide 2's overall metagame significantly." Outfit recruiting functionality is also getting a revamp, and top contributor outfits will also get some recognition in the form of "belonging" labels on captured bases. [Source: SOE press release]

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • War Thunder rolls out new Ground Forces tanks, map

    by 
    MJ Guthrie
    MJ Guthrie
    01.16.2014

    There's nothing quite like pulling onto the War Thunder battlefield in a brand-new hunk of death-dealing metal -- except maybe rolling that new tank out on challenging new terrain! And Gaijin Entertainment has delivered just that with the introduction of nine new tanks and a new map for the closed beta of War Thunder's Ground Forces expansion. Five new Soviet and four new German machines join the current roster, including the Tiger I, the IS-1, the KV-2, and the Jagdpanzer IV. Players can hop in and test their skills in these new machines on the new map of Kuban. For a peek at the four tanks mentioned, check out the gallery below. And to learn more about the Ground Forces expansion, head to the game's most recent FAQ. [Source: Gaijin Entertainment press release]

  • Smedley expounds on benefits blunder and SOE's philosophy

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    When SOE first announced the membership changes coming to some of its titles, the company stirred up a storm that was completely unexpected, according to CEO John Smedley. After listening to the community, the studio reversed parts of the proposal and unveiled an extra benefit: a $14.99 All-Access pass. But even after a few extra posts explaining the changes and the reasoning behind them, there were still some unanswered questions and remnants of confusion from the quick succession of announcements. Why were some titles in SOE's arsenal listed part of the pass but others aren't? Which membership gift is actually the one going forward? When will these changes take place? And what about the European players? I sat down with Smedley to answer these questions and get some added clarity on these changes,

  • Weekly updates coming to PlanetSide 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2014

    Would you like your favorite game to update more often or less often? Odds are you're prefer the former; barring the occasional update that badly breaks something, updates are a good thing. That's why creative director Matt Higby took to the PlanetSide 2 forums to break the happy news that the game's update schedule will be increasing to weekly patches. Yes, that's weekly, starting next Wednesday and continuing through the remainder of the year. Higby explains that the new schedule will have several benefits, starting with the team no longer requiring frequent hotfixes to take care of minor bugs and performance issues. It also means that each individual update will be a bit smaller, resulting in fewer moving pieces and a lower chance of introducing bugs with any given update. Larger features are still being developed, and they'll be moved into the new weekly schedule, but players will be able to expect at least something once a week.

  • Free for All: The confused state of Firefall's first few hours

    by 
    Beau Hindman
    Beau Hindman
    01.08.2014

    As part of my research for an upcoming article about MMO shooters, I have been playing a lot of Firefall. There are definitely worse assignments in the world. I really, really enjoy the game; I love the fact that I can do almost anything I want even within a short play session and feel as if I accomplished something. Of course, the current enlightened state I am in does not reflect the game's non-newbie-friendly designs. As a matter of fact, the only place I was able to turn for reliable explanations and non-stop answers was a reader of Massively who recognized my name in the chat. This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well. So why are so many new players still confused about Firefall?

  • Norrathian Notebook: Are membership changes a benefit to EQII players?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2014

    While I had another, happier topic all ready to ring in the new year, SOE surprised us with a questionable decision this week that I felt necessitated an immediate response. So today we'll focus on this hot topic instead: All change is not good. And SOE's announced change in membership benefits for EverQuest II is really not good. Previously, with the removal of the remaining free-to-play restrictions, EQII subscribers saw their benefits whittle down to essentially a buff to mount speed and coin, AA, and XP accumulation (basically what was offered during the Gold Rush event) and the monthly 500 Station Cash allotment. While that seems as if players lost most of their advantages for subbing, there wasn't too much murmuring because at least we were happy that our comrades had the freedom to choose the classes and races they wanted and enjoy the game better. And besides, we still had the 500 SC, so we still had some worthwhile benefit. Well, now that's changing. SOE has decided that this last benefit must be retooled from 500 SC that accumulates until you use it to the ability to buy one single item for up to 2000 SC per month. While it may sound like a better deal on the surface, it's not -- not for SOE or for its customers.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Sony Online Entertainment changes benefits for subscriptions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.03.2014

    It's a fairly common model for free-to-play games that offer a subscription -- subscribers get an allowance of cash-shop currency in addition to other benefits. It's how Sony Online Entertainment's games have worked for as long as they've had the model. But EverQuest II and PlanetSide 2 subscribers are seeing a new version of subscriber benefits, one that removes the usual Station Cash allowance and replaces it with an item worth the equivalent amount or more. Every month, players are given a choice between one of several items worth up to 2000 Station Cash. This item must be selected on a monthly basis, as benefits do not carry over from month to month. While the net amount of rewards should be functionally identical, it will mean fewer options about what you acquire on a monthly basis, especially as Player Studio items are listed as exclusions from the list. If you're unhappy with the change, you've got time to say so, as the change is not going into effect until February 3rd. [Thanks to Balsbigbrother for the tip!]

  • War Thunder expands Ground Forces beta test

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2013

    Tanks ahoy! War Thunder has moved into its next wave of beta testing, Gaijin Entertainment announced. A new batch of invites have been sent out for the closed beta of the Ground Forces content. It's not just hard work and bug hunting, however; the team is currently running a Winter Magic event through January 12th that can net participants special gifts, premium aircraft, and a week of premium account access. It's important to understand that while the Ground Forces content is in closed beta, War Thunder itself is in open beta. Gaijin reports that over five million players have given the title a try so far. [Additional source: Gaijin Entertainment press release]

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • O:MFG! It's another PlanetSide 2 performance patch

    by 
    Jef Reahard
    Jef Reahard
    12.17.2013

    Hark! It's the second phase of PlanetSide 2's Operation: Make Faster Game! SOE has published "the largest balance update to date," including "engineering improvements to physics systems and a revamped Esamir." There's also a seasonal event designed to let sci-fi soldiers celebrate Auraximas by taking down snowmen for fun, XP, and a "Snowblower" title. Have a look at the PS2 forums for a full list of patch notes and changes. [Source: SOE press release]

  • PlanetSide 2 offers massive deals for the holidays

    by 
    MJ Guthrie
    MJ Guthrie
    12.13.2013

    Nothing says happy holidays in PlanetSide 2 like a brand-new gun to blow the opposing factions to smithereens! And thanks to two weeks of deals, you might just be able to pick up something special to share your holiday spirit. From December 18th, 2013, through January 1st, 2014, PS2 will have a daily sale that includes 50% off an entire category (such as Helmets or Rifles) as well as a special Item of the Day that members can buy for only 1 SC. Players who aren't subbed can also take advantage of the deal of the day, but their cost will be 99 SC. Want to see what each day's deal is? Log in and check it out!

  • Next SOE Live hits Vegas August 14 - 17, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    12.12.2013

    If you're still kicking yourself for missing the big reveals of SOE Live 2013, you've got plenty of time to make preparations for next year's convention. Mark your 2014 calendars for August 14th through the 17th; that's when fans from the whole arsenal of SOE games will descend upon Las Vegas to mingle with devs, participate in contests and tournaments, attend player and dev panels, and catch reveals of upcoming content in their favorite games. SOE Live 2014 will also features access to beta programs as well as plenty of in-game and real world swag. The annual fan convention will return to Planet Hollywood Resort & Casino, and tickets will be available for purchase in early 2014. Additional information will be forthcoming later, but you can catch the reveal trailer below. [Source: SOE press release]

  • Choose My Adventure: The weather outside is frightful

    by 
    Mike Foster
    Mike Foster
    12.11.2013

    December is here, which means it's about time to throw some logs on the fire, grab every blanket in the house, and collapse under the mantle in a freezing, sobbing heap. This week's arctic blast has left the United States feeling a lot like Northrend, but for those of us in certain parts of the country it's just the beginning of what's sure to be a long, hellish winter. However cold it may be outside, there's always a warm, toasty inn waiting in our favorite games. MMOs also provide sunny vistas, hot deserts, and steamy swamps, all of which make great places to escape nasty real-life weather. Even when it's cold in an MMO, it's still warm at our desks. In this edition of Choose My Adventure, I'm depending on you to help me hide from the snow that's piling up outside of my window. You don't have to send me somewhere warm, but I'd appreciate it if you send me somewhere fun.