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  • Nintendo confirms Wii U shipping 'this holiday'

    by 
    Brian Heater
    Brian Heater
    06.05.2012

    Nintendo has just confirmed what we've expected all along. Its next generation console, the Wii U, will be launching this holiday. As Nintendo mentioned earlier, there's no definitive word on pricing, quite yet. The company did confirm, however, that the touchscreen-friendly console will launch with the new multi-player NintendoLand title.%Gallery-157140%

  • Nintendo: two Wii U Gamepads will work on one system (update 2: but at a cost - and now with video)

    by 
    Jon Fingas
    Jon Fingas
    06.05.2012

    Nintendo broke a few hearts when it initially said the Wii U would only support one of its unique Gamepads. Much to our delight, the company just said in its live keynote that the final console will support two. As such, it'll be possible to have truly equal two-player games instead of relegating a friend to the old-fashioned Wii remote and Nunchuk. Of course, how much that extra Gamepad will cost we have yet to know -- along with whether or not it'll be possible to have strictly Gamepad-to-Gamepad titles that skip the TV entirely. We expect to find out soon. Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game. Update 2: Nintendo has put out a video tour of the Gamepad that you can check out after the break.

  • Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete?

    by 
    Brian Heater
    Brian Heater
    06.04.2012

    One surefire way to make sure your company gets out in front of the E3 buzz? Launch a pre-pre-E3 press conference, of course. Nintendo was already set up to kick off the show on Tuesday, getting the party started according to tradition with an early morning press conference ahead of show floor opening. As it has in the past, the gaming giant was scheduled to be the third of the big three, unveiling its wares a day after Sony and Microsoft had their moments to shine. For 2012, the company made an unorthodox play, opting for a small broadcast event the Sunday afternoon ahead of the show, with Nintendo president Satoru Iwata standing alone in an unassuming wood-paneled room, giving yet another sneak peak into the world of the Wii U. Popular opinion has positioned E3 2012 as a make-or-break proposition for the company. Nintendo's had an unprecedentedly rough year, with a continually eroding sense of excitement around its aging Wii console and a lukewarm reception greeting the 3DS. And with mobile competition nabbing pretty sizable chunks from the company's casual offerings, Nintendo needs to remind people what the console can bring that handsets can't. In earnest, Iwata offered up a smattering of additional details on the Wii U, with a finalized layout for the system's tablet-esque controller, the introduction of Miiverse social functionality and the promise of a bit of mobile device compatibility.

  • Nikkei: Nintendo Wii U to sell for around 30,000 yen, or just under $400

    by 
    Donald Melanson
    Donald Melanson
    06.04.2012

    We'll still have to wait a bit longer for some official word from Nintendo, but Japan's Nikkei news agency is reporting today that Nintendo's Wii U console is expected to sell for "around" 30,000 yen when it makes its debut later this year. That translates to roughly $380 US dollars, although chances are the official US price will be something other than a direct yen-to-dollar conversion. What's more, Nikkei is also reporting that Nintendo will show off a number of new non-gaming features for the console at E3 this week, including e-books and karaoke (complete with a 10,000 song library), and even the ability to use the Wii U as a car navigation device (just the controller, presumably). Needless to say, we'll be covering tomorrow's keynote live to bring you any of those details as they're announced.

  • Nintendo teases Wii U Pro Controller, black Wii U hardware (update: video)

    by 
    Joe Pollicino
    Joe Pollicino
    06.03.2012

    Aside from officially detailing tweaks to its Wii U Gamepad today, Nintendo has announced a secondary controller for those who'd prefer a more traditional control method. Dubbed as the Pro Controller, the wireless peripheral has a remarkably similar shape and button layout to what comes standard with the Xbox 360 -- albeit with a duo a of evenly-placed joysticks and Nintendo-focused function buttons. You'll also notice that it's the first Wii U accessory to be colored in black, rather the white we've become accustomed to. It doesn't stop there either. While showing more video of how the Gamepad functions, it and the Wii U were also shown in the murdered-out hue for the first time -- eye pleasing to say the least. There's not word on pricing for the Pro Controller or whether the system will be released in both black and white just yet, but we'll be sure to bring you more details from the show floor at E3 when we have them. Click past the break for a look at the console and Gamepad in their darker attire. Update: Join us past the break to view the webstream for yourself!

  • Nintendo shows final Wii U Gamepad, TV remote app (update: video)

    by 
    Jon Fingas
    Jon Fingas
    06.03.2012

    Looks like Nintendo didn't want to wait for its proper E3 press conference to spill some Wii U details early -- it just used its preview event to show the finished version of the Wii U controller, called the Gamepad, as well as a TV remote app. The Gamepad is decidedly wider than what we saw a year ago, with comfort clearly the top priority in other areas: the analog sticks have been moved further outwards and made clickable, while the back grip has been tweaked in the process. There's also no doubt as to where to interact with NFC gadgets, either, as a dedicated spot below the directional pad will take all your device-to-device taps. As for the remote, it looks to be a straightforward number pad navigator with a programming guide, all steering your TV through infrared. Between this and the Wii U Pro Controller, though, it's clear Nintendo hasn't been sitting still in the past year, and has some home theater ambitions in the process. We're curious as to what Nintendo is saving up for its bigger gala on Tuesday. Update: Join us past the break to view the webstream for yourself!

  • Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding

    by 
    Sean Buckley
    Sean Buckley
    05.20.2012

    Excited for Nintendo's new tablet-esque controller? So are the kids in TT Games' QA department. An over-excited tester tweeted out an image of a slightly different Wii U slab than the one we laid hands on at E3 2011, teasing "look we what we have at work!" Answering the call does indeed reveal something worth looking at -- a somewhat wider looking Wii U slate featuring two full-sized analog sticks (as opposed to 3DS-like circle pads), a pair of unmarked button-like squares, and a new starboard home for the controller's plus and minus buttons. The tweet was summarily pulled, of course, but not before our friends at Joystiq nabbed a screenshot. Naturally, the rumor mill started right up, churning out speculation of developer specific slabs, early prototypes and late redesigns. The truth? We'll probably need to wait until E3 to find out, but we reached out to Nintendo for a comment all the same. We'll let you know if we hear anything more than the usual "Nintendo doesn't comment on rumors and speculation" line.

  • Nintendo patent application lends a look at Wii U's core technology, add-ons too

    by 
    Jon Fingas
    Jon Fingas
    05.04.2012

    Little did we know that, just two months after we were trying the Wii U for ourselves, Nintendo was busy patenting nearly everything its unique game console would have to offer. A pair of just-published US Patent Office applications filed last August get into the nuts and bolts of how the controller and the legacy Wii remote will play with the new device. It's clear that the patent work had started before Nintendo had redesigned the main system -- the box at the center of the patents looks like the existing Wii -- but it does show the nitty-gritty of things we only saw at last year's Nintendo E3 keynote, such as the gun attachment or playing golf with a combination of the Wii U controller and the traditional Wiimote. Nintendo also gave itself some wiggle room on the controller's screen size: although the LCD is officially 6.2 inches across, the patent allows that it might be "5 inches or larger." We're wondering how much of the overall look and technology will survive through to the finished Wii U design's unveiling at this year's E3. For now, though, you can explore the patents yourself at the links below.

  • Leaked Rayman Legends for Wii U trailer showcases NFC feature (video)

    by 
    Sarah Silbert
    Sarah Silbert
    04.27.2012

    If you're counting down the days till the Wii U is released, you might recall that back in January Nintendo chief Satoru Iwata said the console will ship with an NFC chip inside. Well, you can now get a taste of how games will incorporate that feature, thanks to this just-leaked trailer for Rayman Legends. According to the video, Rayman Rabbid action figures can jump into the game when a player taps them to the Wii U's screen. (It looks like that trick will work with an Assassin's Creed Ezio Auditore da Firenze figurine too.) Check out the trailer, courtesy of Gamekult, while you can -- after all, Ubisoft didn't want you to glimpse the U's magical powers just yet.

  • Nintendo aims to flog 18 million 3DS, up to 10.5 million home consoles this fiscal year

    by 
    Daniel Cooper
    Daniel Cooper
    04.27.2012

    All eyes are on Nintendo, now that it has revealed losses of $460 million. Buried in all of the financial paperwork were the revelations that it sells the 3DS at a loss, its plans for digital distribution and its projected sales figures for this year. It aims to flog 18.5 million 3DS handhelds and 10.5 million Wii consoles by March 31st 2013. But wait, what about the Wii U? That figure actually encompasses both old and new hardware, so it is either hoping for a sharp fall in Wii sales or a tough opening for the new baby. It's a bold pair of figures that relies upon how well New Super Mario Bros 2, Animal Crossing and the new hardware capture the public's imagination in a time when people are tightening their belts (especially if they've been using Wii Fit).

  • Nintendo officially announces Nintendo Network, promises personal accounts for Wii U

    by 
    Sean Buckley
    Sean Buckley
    01.26.2012

    Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well."This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself.

  • Nintendo plans improved app store for Wii U, looks to serve Apple and Google in dance-off

    by 
    Chris Barylick
    Chris Barylick
    01.02.2012

    Unless you go through the '80s-style "becoming super cool" montage, the other app stores won't respect you. Nintendo seems to be in this mindset, as a source has stated that it's creating an app store for its upcoming Wii U controller that goes "far beyond" the online stores the company currently provides for its DSi and Wii consoles. According to The Daily, the new gaming system, which is set to launch in the second half of 2012, will be able to use apps that operate on the controller itself, much like iOS and Android-based tablets. In other news, Nintendo has also vowed to buy each of its employees a cheetah with the Wii U app store profits.

  • Nintendo patent posits Wiimote touchpad extension, looks like plumbing schematic

    by 
    Mat Smith
    Mat Smith
    11.07.2011

    This patent from Nintendo envisions how it could bring a touch interface to its Wiimotes through an (admittedly unwieldy-looking) controller extension. While the Wii U already looks set to bring touchscreen fun to all things big-screened and Nintendo-themed, this concept offers up touch functionality to existing Wiis through an infrared LED that picks up the location of your finger and transmits it periscope-style to the IR sensor on the Wiimote. If the screen remains untouched, the controller acts as normal -- or as normal as it can with that extra hardware heft.

  • Nintendo says one Wii U controller per console, robs player two of extra screen

    by 
    Sean Buckley
    Sean Buckley
    06.18.2011

    Nintendo's tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use that thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are plenty of those around.

  • Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)

    by 
    Zach Honig
    Zach Honig
    06.17.2011

    It's just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple's iOS 5 beta is already bringing a very similar experience to the living room -- many months before Nintendo's latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV, and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple's $39 AV adapter. Other games, like Angry Birds, simply mirror the iPad's display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video. For this game (and we imagine many more to come), you use the iPad as the controller -- both while navigating through menus and in race mode -- while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There's noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn't seem to set us back while playing Firemint's racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup -- surprising, considering iOS 5 just hit beta last week. It's difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.

  • Wii U has last-gen Radeon inside, still more advanced than PS3 and Xbox 360

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.14.2011

    Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.

  • Nintendo 3DS has resistive touchscreen for backwards compatibility, what's the Wii U's excuse?

    by 
    Vlad Savov
    Vlad Savov
    06.13.2011

    In case it somehow snuck in under your radar, E3 just happened. The LA-based gaming extravaganza is where Nintendo introduced its next generation of home console, the Wii U, also served as the location where our buddies from Joystiq caught up with Hideki Konno, the company's 3DS hardware chief. When queried as to why the 3DS uses the same, nowadays archaic, resistive touch technology as in the original DS, Mr. Konno answered candidly that "it's all about the backwards compatibility. We have to play DS games on this and we want to make sure they work." Not an unreasonable assertion by any means, however those same Joystiq sleuths also determined pretty conclusively that the Wii U's bodacious 6.2-inch controller also uses a resistive touchscreen -- could the primeval tech be getting recycled again for similar reasons? Nintendo's made no announcements about game compatibility on the Wii U beyond confirming that it'll play all Wii titles, but this at least it gives us some extra food for rumination (and speculation) while we wait for the new console's 2012 release.

  • Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage

    by 
    Vlad Savov
    Vlad Savov
    06.08.2011

    Nintendo's E3 2011 keynote yesterday gave the world its first official look at the all-new Wii U hardware plus (we thought) a glimpse at the graphical capabilities of its next console. As it turns out, the impressive list of upcoming games for the 2012-bound console was just that, a list, with the visuals we saw on screen coming from PS3 and Xbox 360 versions of said titles. Nintendo of America chief Reggie Fils-Aime has confirmed that to be the case in an interview with GameTrailers, where he also points out that the eventual Wii U games will look at least as good as their PS3 / 360 counterparts. Which is why, in his eyes, it's okay to show us those games being played on the competition's (current-gen) hardware. He does remind us that the Wii U will be delivering graphics at a 1080p resolution, and points to the garden tech demo that also graced E3 as an indicator of what can be done with Nintendo's next console. That's all well and good, but maybe tell us in advance next time, Reggie?

  • IBM puts Watson's brains in Nintendo Wii U

    by 
    Michael Gorman
    Michael Gorman
    06.07.2011

    Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM (shown above). It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft. [Thanks, Sonny]

  • The Wii U controller, revealed! (video)

    by 
    Vlad Savov
    Vlad Savov
    06.07.2011

    Whoa! The rumors turned out to be true: a 6.2-inch screen will be built into the controller for Nintendo's next-generation Wii U console. It'll also feature a microphone, a gyroscope, an accelerometer, dual analog controls, two shoulder buttons and two triggers, a front-facing camera, a stylus, and yes, it's a touchscreen, too! Satoru Iwata was careful to forewarn that the Wii U's controller was "not designed to be a portable game machine," even if it shares some characteristics with handhelds. You will, however, be able to game and video chat even without a TV. Screen resolution isn't given yet, but the display ratio is stated as 16:9, matching every other widescreen in your living room. Check the video after the break while we go try to hunt down some hands-on time with this multifunctional new beast of a controller. %Gallery-125639% %Gallery-125641%