Nintendo DS

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  • McDonalds 'eSmart 2.0' training game for Nintendo DS

    Archivists have preserved a long-lost McDonald's Nintendo DS training game

    by 
    Jon Fingas
    Jon Fingas
    01.12.2022

    An extremely rare McDonald's training game for the Nintendo DS is (unofficially) available.

  • The top tech gifts of holidays past

    by 
    Jon Turi
    Jon Turi
    12.14.2014

    Remember the mad rush to secure a Teddy Ruxpin under the tree? Or how about how badly you begged your parents for the Nintendo DS as a year-end treat? As we head into another hectic, yet hopeful holiday season, we look back at some of the geeky gadgets and technological toys that stormed the charts (and stole young hearts) over the years.

  • Joystiq Weekly: Free stuff for AC: Unity, Telltale's Borderlands review, a Zelda story and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.29.2014

    Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. Oh wow, look at that scenic view from every retail store in the United States! Hopefully everyone survived Black Friday, an annual, nationwide recreation of that Lion King stampede scene where customers are unwavering bringers of death and retail employees are terrified reincarnations of Simba. We understand the thought process though – cheap video games and consoles are awesome! While you're mending your wounds, whether they were sustained physically or through your wallet, you can catch up on the past week's worth of prominent news with the Joystiq Weekly. News of free vouchers for Vita owners, free games for Assassin's Creed: Unity season pass owners, reviews of Assassin's Creed Rogue and Tales from the Borderlands, a spoken tale of a staff member's first journey to obtain The Legend of Zelda: Ocarina of Time and more is all waiting for you after the break!

  • Happy birthday, Nintendo DS

    by 
    Joystiq Staff
    Joystiq Staff
    11.28.2014

    Double digits, Nintendo DS! Little two-screened wonder, the machine that rose Nintendo to the heavens rather than the depths of hell, you turned 10-years-old earlier this month. How far you've taken us, Nintendo DS! As the GameCube floundered back in 2004 and Game Boy Advance was staying afloat thanks to Pokemon, the world scoffed at your weird design. A microphone? A touch screen? Madness! Now there's scarcely a device out there that doesn't sport both features. You sit along the original Nintendo Entertainment System as one of the most successful and influential gaming machines ever. Now that you're ten, Nintendo DS, it's time to grow up! No more dillydallying with soft batch games like Spectrobes! With a decade under your belt, its time for games that will make you the womanliest woman and manliest man you can be, Nintendo DS. Here are ten games that will make you a grown up. They will teach you things about life, love, triumph and heartbreak. Here, dear DS, are ten games to play on your road to adulthood. >>Ten Games Bringing the DS into Adulthood<<

  • The best Nintendo DS emulator on iOS doesn't require a jailbreak

    by 
    Mike Wehner
    Mike Wehner
    04.14.2014

    Apple has a pretty strict stance on emulators in regards to the App Store, so unless you're willing to jailbreak your iPhone or iPad, the options for retro gaming are usually pretty slim. That is, unless the developers of said apps decide to ignore the App Store entirely -- that is the case with NDS4iOS, a Nintendo DS emulator from the same team that launched the jailbreak-free GBA emulator, GBA4iOS, to much acclaim. Much like its predecessor, NDS4iOS can be downloaded straight from the official website. After some finagling with the date, which is required since Apple predictably revoked the dev certificate, the app will load up and present an empty list for game ROMs. You can tweak settings like the opacity of the controller overlay as well as frame skips and other performance enhancements. When you're ready to play, you can seek out game ROMs (to games you already own, of course) via the built-in site links, which then download directly to the app or to a synced Dropbox account. Loading a game is instantaneous and the game provides save state functionality to resume previous play sessions automatically. Perhaps the best part about the app is that it features full touchscreen support for the "bottom screen" of DS games, offering a true DS experience without the system itself. I found that some games seem to suffer a bit in the transition, however, such as the unexpectedly laggy Mario Kart DS. Other games work splendidly, so it's really a bit of a crapshoot. If you're thirsty to relive your DS glory days, this is as good as it gets without dragging out your dusty Nintendo handheld and trying to remember where you left the charging cord.

  • Gadget Rewind 2005: Sony PlayStation Portable (PSP)

    by 
    Jon Turi
    Jon Turi
    03.23.2014

    Engadget was lucky enough to get ahold of one before the end of 2004, but the Sony PlayStation Portable (PSP) was officially launched in the US in March 2005. This made picking a portable a difficult decision for impatient consumers who were wavering between the Nintendo DS and the PSP. The DS had already arrived by late 2004 and details about the Sony release were still a bit fuzzy. So, you decided to wait and snag the PSP, and according to the 2004 Engadget Awards, both editors and readers agree that you made the right decision. It offered several options including external storage, a 1.3-megapixel camera add-on and the ability to handle an array of image, audio and even video formats. The PSP also had a high-resolution 480 x 272 LCD and content looked great ... at least as long as the battery held out. The PSP had a rechargeable 1800mAh battery, but all the bells and whistles led to rapid depletion if you used it as a truly portable device.

  • Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful

    by 
    Daniel Cooper
    Daniel Cooper
    09.19.2012

    Turtle Beach, the company that builds high-end audio gear for gamers immaterial of their bank balance is pushing out a pair of headsets for Nintendo's latest baby. The Ear Force NLa is an entry-level headset that's been customized to work with the Wii U GamePad, while the EarForce N11 is a little more serious -- with angled 50mm speakers with extended bass. Both units are also compatible with the company's DS and 3DS handhelds and will arrive in Q4 of this year, with the NLa setting you back $35 and the N11 a marginally heftier $50. Update: We've also heard that the NLa will be available in the UK in November, costing £40, while the N11 arrives in early 2013.

  • NPD: Xbox 360 ruled a steadily declining video game empire in July

    by 
    Jon Fingas
    Jon Fingas
    08.10.2012

    Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group's hardware charts in July, claiming a near-majority 49 percent market share of consoles -- but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven't shared their own figures, although the analyst group notes that only Nintendo's 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that's long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

  • MMO Blender: Larry's old-school 16-bit MMO

    by 
    Larry Everett
    Larry Everett
    08.03.2012

    In August of 1991, the Super Nintendo Entertainment System launched in North America, kick-starting what would eventually be the biggest boom in console roleplaying games. Granted, some of us had been playing RPGs on consoles like the original NES, but RPGs didn't see as big a console boom as they did on the SNES. In fact, console RPGs haven't seen the same level of popularity since the SNES. A quick jump over to VGChartz shows us that out of the top 50 games sold world-wide on any individual console, RPGs on the SNES dominated the NES, the Playstation, and even the Nintendo DS, boasting titles like Dragon Quest VI, Final Fantasy III, and Super Mario RPG. If you take into account some adventure games that should be considered RPGs, like Super Metroid and The Legend of Zelda: A Link to the Past, then you have arguably the best platform of all time for the genre. Nowadays, with online gaming and indie companies sprouting up all over the place, a 16-bit online RPG would probably sell really well, especially if it took some of the best elements from the classic console RPGs of the NES/SNES era. Isn't that right, Cthulhu Saves the World? Let's see what I can throw together from some of my favorite 8- and 16-bit games.

  • Nintendo DSi gets Matte Red and Matte Blue finishes, shrugs off sunshine glare

    by 
    Mat Smith
    Mat Smith
    08.01.2012

    If glossy handhelds covered in fingerprint mess aren't your thing, then Nintendo's recently-announced matte finish DSi consoles might appeal. The games maker took to Twitter to announce that both the red and blue options could arrive in stores by the end of this week -- presumably with that tempting $100 price tag. However, if you're holding out for some extra-large 3D gaming, there's still a few weeks to go.

  • Nintendo announces $199 3DS XL with 4.88-inch top screen, available August 19th

    by 
    Sean Buckley
    Sean Buckley
    06.21.2012

    Folks holding their breath for a "3DS Lite" might want to exhale -- Nintendo has decided to go a different route. Company head honcho Satoru Iwata revealed the 3DS LL this evening on Nintendo Direct, featuring a 4.88-inch and 4.18-inch top and bottom screens, respectively. The new hardware adds over an inch to the current 3DS' display, and ships with a 4GB SD card, to boot. The oversized handheld doesn't adopt the Circle Pad Pro's second analog input, however, retaining just a single thumbpad on the console's port side. Japanese gamers will be able to pick up a 3DS LL in white, as well as in two-tone red / black or silver / white on July 28th for ¥18,900 (about $235). In the US, of course, the handheld will be rebranded as the 3DS XL, just like its predecessor's supersized variant, hitting Yankee shores (in red and blue, no less) on August 19th for $200. %Gallery-158888%

  • Nintendo may have supersized 3DS with 4.3-inch screen in store for E3, Mario never looked bigger (update: Nintendo response)

    by 
    Jon Fingas
    Jon Fingas
    06.04.2012

    Nintendo might have more up its E3 sleeve than just final Wii U hardware and a boatload of franchise games. According to Nikkei, the Japanese console legend is readying a version of the 3DS with a big 4.3-inch main display. That's smaller than on some smartphones we've seen, but a more than substantial jump from the 3.5-inch original. We might not even have long to wait: the trade paper claims that this biggest of all Nintendo handhelds could be ready as soon as the summer, just in time to squeak in some vacation playtime (and prepare us for Luigi's Mansion 2). As always, rumors such as these aren't guaranteed roadmaps; don't be surprised if we just see a regular-sized 3DS in plaid instead. If the plans are real, however, expect the DSi XL to develop feelings of inadequacy. Update: Nintendo has been irked enough by the claims to issue a response, although it's non-committal in what it's denying: it says there's a "number of mistakes" in an article that's "entirely speculation," but it won't say what's wrong and is careful to stress that it hasn't unveiled anything yet. We'll add an extra grain of salt to the rumor, but we won't completely rule it out.

  • Toyota turns to Nintendo DS as in-car GPS remote, won't guide you to Princess Peach

    by 
    Jon Fingas
    Jon Fingas
    05.17.2012

    Let's say you liked adding GPS to your Nintendo DS. How about adding a Nintendo DS to your GPS? Toyota is trying just that through a new Smart Navi GPS unit in its Estima Hybrid minivan that will let passengers control the mapping system. Load up the Bluetooth-equipped Kuruma de DS cartridge and you can enter directions from the back seat instead of waiting for the driver's next chance at a red light. The automaker is also hoping to cut the "are we there yet?" levels of ennui to a minimum by providing trivia questions, hand-drawn map notes and a surfeit of tourist info. Mii characters speak out text information, and you can even use the car as a speaker system in the event your Starfox game needs that much more audio immersion. Estima buyers can get the new Smart Navi and Kuruma de DS in Japan on June 1st, although the $2,586 equivalent price for the GPS, the $92 cartridge and the cost of the Nintendo console itself might be too rich when you don't need a navigator to tell you that the princess is in another castle.

  • Nintendo patent application tech tracks your DS from above, serves as tour guide

    by 
    Jon Fingas
    Jon Fingas
    05.04.2012

    Nintendo is already guiding you through the Louvre with a 3DS, but a newly published US patent application takes that kind of tourism to a very literal new level. Legend of Zelda creator Shigeru Miyamoto's concept describes a way to direct lost tourists by beaming position information through an overhead grid of infrared transmitters to a mobile device (portrayed as a DS Lite) held by the confused visitor below. The handheld then talks wirelessly to a server that lights up floor displays with maps and directions, and a helpful app on the device lets visitors pick their route while they read up on sightseeing tips. Like with any patent, there's no certainty that Nintendo will act on the idea and start wiring up museums with IR blasters, but the January 2012 patent may still be fresh in a frequently inventive mind like Miyamoto's.

  • February's gaming sales a mixed bag: up for the month, down for the year

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.09.2012

    At this point, every time NPD releases its numbers, the video game industry collectively holds its breath. The last couple of months have not been kind, as hardware sales continued to drop. But, in February there was finally some good news -- console sales were 87 percent over January. More impressively, that jump only falls to 62 percent if you exclude the Vita. Still, after so many disappointing months, even that stratospheric jump left sales 18 percent lower than the same period last year. Even when taking software into account sales were down 20 percent -- with the industry as a whole raking in just $1.06 billion last month, down from the $1.33 billion the previous February. Individually there was good news for companies, though. Nintendo saw Super Mario Galaxy cross the five million mark, while all of its consoles (the DS, 3DS and Wii) all saw more than 50 percent spikes in their sales compared to January. Meanwhile, Microsoft held on to its number one slot by moving 426,000 Xbox 360s. Hit up the various source links for more info.

  • Nintendo brings Mobiclip on board to help with Wii U development

    by 
    Amar Toor
    Amar Toor
    02.14.2012

    Nintendo beefed up its proprietary arsenal yesterday, with the acquisition of Mobiclip -- a Paris-based video codec provider. As Gamasutra reports, the deal was actually finalized back in October, but only became public this week, when Mobiclip confirmed its new ownership on its website. The company already has a history with Nintendo, having lent a hand with video rendering and playback on the DS and Game Boy Advance. Now that it's officially under its wing, Mobiclip will reportedly collaborate with Nintendo on its forthcoming Wii U, as suggested by a recently posted job listing for a "console software engineer."

  • IRL: Logic3 PowerSleeve, HP Folio 13 and a trio of Nintendo handhelds

    by 
    Engadget
    Engadget
    02.09.2012

    Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we're using in real life and take a second look at products that already got the formal review treatment. This week's IRL is a bit of a mixed bag, with tales of gadgets well-used and those deployed for pure pseudo-science. In two paragraphs, Mat Smith sums up his experience with three generations of Nintendo DS handhelds, while Dan Cooper attempts to explain why he's still using a gadget he obviously hates. And Dana, our resident laptop reviewer, tries leaving the 'ole six-pounder in the office and going home to an Ultrabook instead.

  • Daily iPhone App: Ghost Trick: Phantom Detective scares up some fun

    by 
    Mike Schramm
    Mike Schramm
    02.08.2012

    I've been waiting for this one for a while. Ghost Trick: Phantom Detective is a title that won accolades on the Nintendo DS last year, and it's now arrived on iOS in a universal version (that's free to download to boot). The idea is that you're a ghostly "phantom detective" who must solve his own murder. You can't directly interact with the living, but you can mess with inanimate objects in their world. So move objects around and try to change the fate of other dead people. It sounds morbid, but there's a fun sense of humor and style that keep it entertaining. The first two chapters are free to play through, and you can buy the rest for US$9.99 total, or $4.99 in three different chapter packs. Even for the full price, that's cheaper than you'll find it for sale on the DS. There's full Game Center integration and the build is universal, which makes this one of the best ports that Capcom has ever released. It's great to see such a popular game get a decent port to the App Store. Definitely pick it up and try it out. You might find yourself compelled enough to buy the whole and finish the story.

  • Timber! iOS and Android take 60 percent cut of mobile gaming dollars

    by 
    Sharif Sakr
    Sharif Sakr
    11.10.2011

    The last time we reported on these figures, paid iOS and Android games were chipping away happily at the US market share of those two old oaks, Sony and Nintendo. Well, peer through the cloud of leaves and sawdust and you'll see that the job is done: the two newcomers will generate $500 million more than DS and PSP titles this year, according to stats from Flurry. Click past the break to see the trend since 2009 crystallized into a cold, hard pie chart. On the other hand, there's a bit of good news for everybody: the overall American mobile gaming market is growing at a rapid pace -- this year's total revenue of $3.3 billion represents a 25 percent increase on 2010, so new devices like the PlayStation Vita and the Transformer Prime should find plenty of room to take seed.

  • Caption Contest: Real-life Super Mario party searches for Princess Peach

    by 
    Joe Pollicino
    Joe Pollicino
    11.06.2011

    Mamma Mia -- it's 'a me whole lot of Marios! If we were you, Bowser, we'd return Her Majesty to Mushroom Kingdom at once. Okay, okay... in actuality, the above was merely Nintendo hyping the upcoming US release of its psychedelic-consuming plumber's first 3DS title, Super Mario 3D Land. So there's no need to worry folks, Ms. Peach is safe -- at least until you get your grubby paws on the game come November 13th, that is. Darren: "Mario has sabotaged the Beastie Boys' redux of Sabotage." Terrence: "Occupy Mushroom Kingdom." Joe: "Will the real Super Mario please jump up?" Mat: "Someone got the infinite lives cheat massively, massively wrong." Sean: "The Mario family reunion took a turn for the awkward when Luigi realized he was the only attendee out of uniform." Tim: "It's 'a me... your worst nightmare." Richard Lai: "I ate the wrong mushroom." Jon: "After defeating multiple Agent Smiths, Neo finds that he advances to level 2 in the Matrix..." Brian: "Moments later, the mob located a pet store, went to town on the turtle tank and escaped safely through the toilet." Myriam: "Where's Waldo?" Zach Honig: "Darn it, Myriam... you took mine!" Billy: "The first rule of Project Mayhem is..." Brad: "This would've made that lousy Super Mario Bros. movie a whole lot better." Amar: "King Hippo + $2 Taco Night = this" Richard Lawler: "And not a single flying Cape Feather was given that day." Josh Fruhlinger: "Another Sunday in Williamsburg, Brooklyn."