Nintendo Wii U

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  • Nintendo's adorable shooter 'Splatoon' sells 1 million copies

    by 
    Edgar Alvarez
    Edgar Alvarez
    06.24.2015

    For the most part, Nintendo kept quiet during E3 2015 -- at least in comparison to PlayStation and Xbox. But today the company's celebrating a huge milestone for Splatoon, the magical third-person shooter that was recently launched on the Wii U. Nintendo announced the game has sold over 1 million copies since being released, making it one of the most successful Wii U titles to date. In a press statement, Nintendo of America President Reggie Fils-Aime said, "This milestone puts us in a nice position as we prepare to launch 11 more exclusive Wii U and Nintendo 3DS games before the end of the year, plus amiibo, digital offerings and games from our third-party partners." So, if you don't have a Wii U or a 3DS, now might be the time to reconsider.

  • Gadget Rewind 2006: Nintendo Wii

    by 
    Jon Turi
    Jon Turi
    06.15.2014

    Nintendo planned a "Revolution" for your TV. When it arrived in 2006, it was a lot more fun than the confrontational term might imply. Revolution turned out to be the code name for the company's new console, and just before E3 that year Nintendo ditched the subterfuge and unveiled its official title: Nintendo Wii. It was revolutionary, using motion-tracking remotes to get players off the couch and involved in the action. The Wii rapidly became the centerpiece at parties, stepping into the arena with classics like Pictionary and charades. The console's popularity was also a welcome turnabout for Nintendo, which had been languishing over its latest console's missteps.

  • What about the Wii U?

    by 
    Kris Naudus
    Kris Naudus
    11.25.2013

    Everyone's in a tizzy about the "new" console generation, conveniently forgetting that, market-wise, it was already here a year ago with the release of Nintendo's Wii U. It isn't as technologically advanced as the new Sony PlayStation and Microsoft's Xbox One, but the Wii U's like the kid who still likes Ninja Turtles when everyone's moved on to Power Rangers: They might not be as cool, but they're still your classmate, and they're still going to graduate with everyone else. Nintendo might seem a little square compared to Sony and Microsoft right now, but it still has the skills to succeed in school. At launch, Nintendo sold out its entire initial allotment of 400,000 Wii U's -- which looked promising -- but after the holidays, sales softened significantly and continued to slide. By E3, the situation wasn't looking so good. Just a few months later, Nintendo announced a price cut of $50 for the console, reducing its profit on each unit sold. However, the price reduction also moved a lot of units, with the Wii U experiencing a 200 percent uptick in sales for the month of September.

  • Caption contest: Luigi puts the 'L' in Chicago's public transit system

    by 
    Brian Heater
    Brian Heater
    08.12.2013

    Has Nintendo of America fallen on hard times? Why else would the company make one of its most beloved characters (or, at the very least, the brother of one of its most beloved characters) take Windy City public transit? Oh, that's right, the gaming giant has decked out the "L" train with ads for its new Super Luigi U title. The mustachioed plumber is riding the Brown Line in this Twitter shot, so be sure to be on the lookout for suspicious looking dinosaurs in the area (if you see something, say something). No word on whether he'll be making house calls today.

  • The Daily Roundup for 11.22.2012

    by 
    David Fishman
    David Fishman
    11.22.2012

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Nintendo Wii U vs. Nintendo Wii: fight!

    by 
    Ben Gilbert
    Ben Gilbert
    11.07.2012

    The first thing we noticed about Nintendo's next console when we last got our hands on it was the length -- the Wii U is Nintendo's longest console yet. Sure, sure, there's a tablet controller and HD graphics and yadda yadda yadda. That's immaterial. What matters here, folks, is how the new hardware -- the console itself -- physically stacks up against the first Wii. As you'll see in our gallery, length is the least of the Wii U's changes: in the Wii U, Nintendo added two more USB 2.0 ports up front and rounded out its hard right angles, for starters. Around back, the port layout of the Wii is nigh-on identical with that of the Wii U, albeit with the fan moved an inch (or so) to the right, making space for HDMI output. This is an HD console, after all. Wonderfully, unlike the Xbox 360 and PlayStation 3, the Wii U includes an HDMI cable right out of the box. Not a huge deal, but it sure was a baffling move when Sony and Microsoft both skimped on such an important detail. The only other change we spotted (outside of the power port being flipped from horizontal to vertical) is the lack of GameCube controller ports up top. Say sayonara to those old Wavebirds, as Nintendo's moving on to its new tablet controller and its updated Pro Controller. Take some super close-up looks at all the minute differences with us below.

  • Wii U Deluxe Digital Promotion will give gamers a $5 credit for every $50 spent on downloads

    by 
    Alexis Santos
    Alexis Santos
    10.31.2012

    If a copy of Nintendo Land, 32GB of internal memory and a black paint job weren't enough for you to drop an extra $50 for the Wii U Deluxe Set, Nintendo's hoping fresh details on its Deluxe Digital Promotion will further sweeten the pot. When deluxe console owners buy a game through the firm's eShop or purchase a download code at a brick-and-mortar store, they'll receive roughly 10 percent of the price in points. For example, gamers will net 599 points for a title with a $59.99 price tag. For every 500 points, users can snag a code redeemable for $5 in eShop credit useable on the Wii U or 3DS digital storefronts. The house that Mario built will keeping track of points between the system's launch day and December 31st, 2014, but won't issue credits until the promotion's website launches sometime in December. Look out below for more details in the press release.

  • Nintendo Wii U to be sold at a loss, 3DS starts to turn a profit

    by 
    Sean Buckley
    Sean Buckley
    10.26.2012

    Mario's alma mater may be looking at its next big console to bolster its stumbling net income, but it won't be raising its bottom line on hardware alone: Nintendo says the Wii U is going to be sold at a loss. While this is par for the course for most game consoles, loss leader products are somewhat of a new trend for Nintendo, which only started selling hardware at a loss recently. On the upside, company CEO Satoru Iwata says the 3DS is back in the black, finally selling for a tidy (though unspecified) profit after dropping its price late last year. Nintendo expects business to pick up down the road, but says circumstances will keep it from attaining "Nintendo-like" profits in this fiscal year.

  • Nintendo reports continued first-half losses for 2012, is waiting on the Wii U

    by 
    Mat Smith
    Mat Smith
    10.24.2012

    Nintendo's reported its financial results for the first of half of the year, and things are still a little rocky. Net sales in the last six months have decreased 6.8 percent compared to the same point last year, while net income continues to drop, this time by 27,996 million yen. As of September 2012, Nintendo has now sold over 22 million 3DS units (three million more since last quarter), while the Wii remains just shy of the 100 million milestone, settling at 97.2 million units sold. Nintendo looks to be in a similar position to last year, with customers still waiting for the company's next big console to appear -- and the gamesmaker hoping they will. Laying blame at the strong yen, the company has dramatically cut its forecast for the rest of the year, down from 20 billion ($250 million) to 6 billion yen ($75 million), pinning its hopes on 3DS sales ahead of the Wii U's global launch later this year.

  • Satoru Iwata talks Wii U design, guts a console for context

    by 
    Jamie Rigg
    Jamie Rigg
    10.11.2012

    Nintendo's top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they've made this time 'round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don't want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

  • These are the 23 games launching with the Wii U on November 18

    by 
    Ben Gilbert
    Ben Gilbert
    09.26.2012

    Nintendo's nailing down a specific date for nearly half of its Wii U "launch window" lineup, and it's the same day that the console arrives in North America: November 18. 23 games will land at retail alongside the Wii U this November, including Call of Duty: Black Ops 2, New Super Mario Bros. U, and FIFA Soccer 13. Minigame collection Nintendo Land will launch with the 32GB, $350 version of the Wii U console, and will also be available separately on Nov. 18 -- all Nintendo first-party games will be available digitally at launch as well. Earlier this month, the company revealed just over 50 titles planned for the Wii U's "launch window," which comprises November 18, 2012 through March 31, 2013. The full list of all titles is just below.%Gallery-165242%

  • Shocker: Nintendo Wii U said to be region-locked

    by 
    Sharif Sakr
    Sharif Sakr
    09.24.2012

    The forthcoming Wii U console from Nintendo will be region-locked, just like the original Wii and the 3DS, Nintendo UK told Eurogamer. That means you won't be able to play obscure (or early) Japanese imports on it, and customs officials won't get anything to break up the monotony of seized cigars and bushmeat.

  • Switched On: The iPod's modern family

    by 
    Ross Rubin
    Ross Rubin
    09.23.2012

    Each week Ross Rubin contributes Switched On, a column about consumer technology. If you bet that Apple was going to turn the square, occasionally wrist-strapped iPod nano into a MOTOACTV-like watch that would provide a glanceable window into iPhone apps, you lost. Clearly, Apple could have gone that route. It teased in the last generation with an expanding selection of watch faces and used this generation to add Bluetooth and enable a thinner design via the new Lightning connector. Nevertheless, Apple decided to forgo the embryonic smartwatch market. Indeed, it returned to the larger, longer iPod nano school of yore, but with the single-button design of its iOS mobile devices complementing a multitouch interface. The watch faces may be gone, but the new iPod nano regains the ability to play video while retaining photo display and Nike+ integration. It has become the equivalent of the lineup's feature phone, albeit with a better user interface. Examined in context, the new clip-free iPod nano looks more at home as a midrange option between the tiny iPod shuffle and the now larger iPod touch.

  • Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    09.19.2012

    Nintendo may be MIA at TGS this year (as usual), but that hasn't stopped Turtle Beach -- it brought a pair of Wii U headsets to the show anyway. We dropped by the outfit's booth to take a peek, finding seemingly empty boxes in lieu of product. Turns out they weren't so empty -- the Ear Force N11 and NLa headsets are so lightweight, we didn't even notice they were there. After a brief unboxing, this editor wrapped each set around his head, finding the headband tension of both the over-ear N11 and the on-ear NLa to be just as light as the accessories themselves, squeezing my skull with only the gentlest of pressure. The sets' earmuffs seemed built for comfort as well, soft, and not the least bit irritating. Staff on hand told us that the internals weren't quite final, but sound quality aside, we could easily see settling in with either of these products for a long, comfortable gaming session. Both sets arrive later this year -- $35 for the white, on-ear Ear Force NLa cans, and $50 for its black over-ear cousin. See our impressions for yourself in the video after the break.

  • Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

    by 
    Ben Gilbert
    Ben Gilbert
    09.19.2012

    Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest. When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

  • Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful

    by 
    Daniel Cooper
    Daniel Cooper
    09.19.2012

    Turtle Beach, the company that builds high-end audio gear for gamers immaterial of their bank balance is pushing out a pair of headsets for Nintendo's latest baby. The Ear Force NLa is an entry-level headset that's been customized to work with the Wii U GamePad, while the EarForce N11 is a little more serious -- with angled 50mm speakers with extended bass. Both units are also compatible with the company's DS and 3DS handhelds and will arrive in Q4 of this year, with the NLa setting you back $35 and the N11 a marginally heftier $50. Update: We've also heard that the NLa will be available in the UK in November, costing £40, while the N11 arrives in early 2013.

  • Here's the company behind Nintendo TVii (spoilers: it's not Nintendo)

    by 
    Ben Gilbert
    Ben Gilbert
    09.14.2012

    Brad Pelo is suddenly in charge of a major Nintendo initiative for the Japanese company's next big console, the Wii U, despite not being an employee at Nintendo. Instead, Pelo is CEO of i.TV -- a "social television and second screen technology company" that's worked with everyone from Entertainment Weekly to Engadget parent company AOL -- and he's the man responsible for Nintendo TVii. At least he's the man responsible for the company providing the software behind Nintendo TVii (the guy behind the guy, if you will). And his company brings more to the bargaining table than just software -- existing relationships with cable providers and TiVO in the US bolster what i.TV offers Nintendo in a major way. "For Nintendo TVii, there is a mutual benefit in existing relationships we have. Like TiVO for example -- we were the first to bring TiVO to the mobile platform. There's also the benefit of tests that we have done over the years with the cable companies, based on components of our platform," Pelo told Engadget. But how did this all come about? He said it wasn't long after Nintendo's original Wii U E3 reveal. "The genesis of the experience you're seeing here was really when the Wii U was announced, and it was clear that this is the ideal second screen," Pelo explained. "Ideal," in Pelo's eyes, means a closed system with a "dedicated second screen." In so many words, while he acknowledges that tablets offered by other manufacturers are technically superior, they don't offer the same whole-system approach that Nintendo's Wii U is offering. "You might not think of it as the ideal hardware compared to an iPad if I really had a dedicated second screen. But it is in the living room, and it's persistent. It doesn't even really work outside of the living room -- it's attached to the main viewing service in the home," he explained, referencing the Wii U's tablet-style controller.

  • Nintendo Wii U now available to pre-order in the UK from Amazon

    by 
    Edgar Alvarez
    Edgar Alvarez
    09.14.2012

    People here in the US of A have been able to pre-order Nintendo's latest gaming console since shortly after the Japanese company wrapped up its NYC event yesterday, and now it's time for UK folks to do the same -- at least through Amazon. The online retail giant's now offering both the Basic and Premium units on its site for £249 and £299, respectively, or there is also a top-of-the-line bundle which includes ZombieU that's priced at £329. Regardless of the Wii U route you choose to take, be sure to mark November 30th on your calendar as the date to expect that trademark brown box to show up at your doorstep.

  • Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo's Wii U gamepad may be the star of the Wii U show, but it won't be available as a standalone at launch. It will, however, be available when games that function with more than one WiiPad become available, according to Nintendo America CEO and prez Reggie Fils-Aime. "Through the launch window, there are no games that leverage a second controller. And so, during the launch window here in NOA [Nintendo of America] territories, we will not be selling at retail a second gamepad," he told investors during a Q&A this afternoon. "But certainly, when the games come out, we'll be making that accessory available," he added. As for when games will take advantage of a second WiiPad is another question altogether, and one that Nintendo isn't willing to answer just yet. Initially, the Wii U only supported one WiiPad per game, with additional control handled via the Pro controller or Wii remotes. Nintendo changed its tune, though, following public outcry for multiple WiiPad support.

  • Nintendo TVii supported by 'all' major US and Canadian cable companies, dish services

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2012

    Nintendo TVii will support "all" cable and dish carriers in the US and Canada, Nintendo director of strategic partnership Zach Fountain told Engadget this afternoon. He said that no major carriers are excluded, and the only requirement for signing up is inputting your cable company's account information to the Wii U. DVR and TiVO functionality are plugged in similarly, where users input information via web, and services resultantly pop up on the Wii U. Nintendo TVii launches with the Wii U on November 18 in the US and Canada for free, and remains exclusive to North America for the time being.