nostalgia

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  • The Daily Grind: Do you make tributes to the lost?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2015

    There are games I will remember for the rest of my life, even though they're gone. I still have all of my screenshots from the vigil in Atlas Park when City of Heroes was on the chopping block. I have documents I wrote up for defunct guilds in games I no longer play. My wife and I wrote up stories about the ultimate fates of our characters in Star Wars: The Old Republic when we realized we were probably never going back. Some goodbyes are more permanent than others, but for some people, goodbye is a chance to move on and never look back. For others, even though you say goodbye, you keep a piece of it with you. You make a tribute. So what about you, readers? Do you make tributes to the games, online friends, guilds, and even periods of time that are gone forever? Or are you the first to say out with the old, in with the new? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist travels to Nexus: The Kingdom of the Winds

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I was oblivious to them at the time (er, wild college days?) but that practically each and every one of them were true pioneers in their own fashion. And while your standard MMO fan might think that there were only three such games in that decade (four, if they are gracious and include Meridian 59), the truth is that there were far more of them. Today we are going to look at one of the most important MMOs to emerge from that time period, Nexus: The Kingdom of the Winds, although its influence was primarily located in Korea while being vastly downplayed in North America. Still, here's a successful MMO that not only beat Ultima Online out of the door by a year but has since won a Guinness World Record for longevity!

  • You can play 2,400 classic DOS games in your web browser

    by 
    Jon Fingas
    Jon Fingas
    01.06.2015

    If you're a PC gamer of a certain age (cough), you've probably lamented that many of the titles you played as a kid are hard to use on modern systems without downloading emulators or waiting for special re-releases. Well, it just got a lot easier to relive your gaming glory days. The Internet Archive's growing collection of web-based retro games now includes roughly 2,400 MS-DOS classics -- you can now play cult hits like Gods or Tongue of the Fatman in your browser. This won't quite recreate the experience of sitting at the family computer, of course. The project's Jason Scott warns that you can't save your progress on the web, and that some games could still "fall over and die" despite attempts to include only those programs that are likely to work properly. But look at it this way: even half-functional web emulation could prevent a much-loved game from fading into obscurity.

  • The Game Archaeologist: How DikuMUD shaped modern MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2015

    Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know. Of course, that doesn't mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor? Today we're going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

  • The Game Archaeologist: The complete history of classic MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2014

    Since this is my final Game Archeologist post of 2014, I want to indulge in a personal project that's been pulling at my shirt-tails for a little while now. I've been writing this column for years and have yet to create a proper guide to all of the games and subjects that I've covered. So that's what you're getting today: a "complete" (thus far) history of classic, obscure, and dead MMOs, arranged by decade. Ever wonder where MMOs began? Wanted to know what online gamers played back in the '90s and '80s? Trying to remember which games never made it to launch? Curious whether I've covered that little-known gem that was your doorway to a larger virtual world? Then take my hand and come with me!

  • Sony's PlayStation '94 Shop: where 20th Anniversary PS4s are £19.94

    by 
    Matt Brian
    Matt Brian
    12.10.2014

    It's 10:30am on a cold Wednesday morning. A small crowd gathers outside an unassuming grey shop in the middle of Bethnal Green Road, London. Four multi-coloured neon symbols suddenly come into view -- it's 1994 all over again and I'm suddenly feeling nostalgic. It's been hard to miss, but it's been two decades since the OG PlayStation went on sale. To celebrate, Sony's returned to its retro roots, and the gaming public are loving it. It started with the unveiling of the 20th Anniversary Limited Edition PS4, which sold out in minutes in the US, moving on to a retro-inspired theme for PlayStation 4, PlayStation 3 and PS Vita owners. To mark the console's UK launch, it's opened this new pop-up PlayStation store in Central London.

  • The Daily Grind: Does nostalgia impact your gameplay?

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2014

    The MMO industry has been kicking around long enough now that we have ample opportunity to opine about the "good old days" (March 22nd through the 26th, 2003) and get nostalgic about practically everything. We've got MMO sequels that reference their ancestors. We've got MMOs that have several Easter eggs pointing to their single-player title origins. We've got game designs that are coming back into style after being left out in the cold for many years. We have MMOs that use every marketing trick in the book to get old veterans to come on back for another romp. And we have a plethora of crowdfunded games that rely on plucking that nostalgic nerve to get you to open your wallet. So in the MMO genre, does nostalgia impact your gameplay at all? If so, how? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Here's why 'Too Many Cooks' is tailor-made for the internet

    by 
    Jon Fingas
    Jon Fingas
    11.23.2014

    By now, there's a good chance that you've seen or heard about Adult Swim's Too Many Cooks -- an epic, warped internet video that sends up the overly tidy world of '80s and '90s sitcoms. But just why did this video manage to click with so many people? If you ask PBS, it's because the 11-minute clip speaks directly to the heart of online culture. The internet is fond of absurdist humor that highlights the apparently meaningless, repetitive nature of life, PBS argues; Too Many Cooks plays on that love of the ludicrous by dismantling a formulaic, "perfect" TV universe where everything has meaning.

  • The Game Archaeologist: Perpetual's Star Trek Online

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2014

    If you're among the legions of Trekkies, then you are almost certainly aware of Cryptic Studios' Star Trek Online. Since early 2010, players have boldly gone where no one has gone before in this MMO that blends spaceship battles, ground combat, and faithful tie-ins to the long-running franchise. Star Trek Online appears to be thriving following a free-to-play adaptation and two expansions, and some see it as the only official continuation of the TV series right now. But what players encounter in Star Trek Online is not what it originally started out as. You may or may not know that STO began development under Perpetual Entertainment, which handled the game for several years until it went bankrupt and passed the license and art assets to Cryptic. It's another tantalizing historical "what if?" scenario to think about what this game would look like if Perpetual had taken it to launch and beyond. But what did this version of Star Trek Online look like? Let's investigate.

  • The Game Archaeologist: Four online sci-fi titles no one remembers

    by 
    Justin Olivetti
    Justin Olivetti
    11.08.2014

    In the MMO industry, science fiction has always taken the role of the overlooked little brother to big sister fantasy's popularity. Sure, there have been several online games that eschewed dungeons and dragons for spaceships and solar radiation poisoning, but even today the fantasy genre continues to be the dominant one in the genre. So not only have we had fewer online sci-fi games, but the ones that have attempted to make in-roads are all too soon forgotten. Over the years that I've been researching and writing The Game Archaeologist, I continue to come across these little games that have been all but forgotten by modern gamers, and many of these titles are indeed of a sci-fi bent. This week I'll be taking a look at four such games, including one that never even made it to launch, in an attempt to acknowledge their place at the family dinner table.

  • Why I Play: ArcheAge

    by 
    MJ Guthrie
    MJ Guthrie
    10.30.2014

    Addicted may be too strong a word when talking about my relationship to ArcheAge... but not by much! Have I logged in every day since the early access? Do I look forward to logging in? Have I said, "I'll go to bed right after I plant a couple more things" only to find more hours have slipped by before I finally do sleep? Do I get excited about the next trade run? Have I set alarms to wake up to try and nab a prime piece of land? Have I had dreams about ArcheAge when I sleep? The answer to all of these is yes. ArcheAge may not have everything I have ever wanted in a game (entertainment classes should be a requirement), but it checks more than a few of my boxes. I haven't had this much fun throwing myself into a game in a very long time. I look forward to each play session, and I tend to spend hours in game each day enjoying whatever I happen to be doing, be it sailing, trade runs, sneaking into enemy territory, or even just staring at my plants waiting for them to grow.

  • You can finally play the best-ever Star Wars games on a modern PC (updated)

    by 
    Jon Fingas
    Jon Fingas
    10.27.2014

    Forget that upcoming Battlefront game for now -- the Star Wars titles that hardcore fans have really been looking for are finally here. Good Old Games has announced official re-releases of X-Wing and TIE Fighter that let you play these legendary space combat games (arguably, the best Star Wars games ever) on a modern PC without resorting to bootleg copies or hacks. They'll cost $10 each when they arrive on October 28th, and they're Special Editions that include both the CD-ROM content (SVGA graphics! Voiceovers!) as well as all the expansion packs. If you've been waiting two decades to once more recreate the Death Star trench run or blow up a Rebel frigate, your moment has come. Update: As you may have suspected, GOG posted those game links prematurely -- they disappeared shortly after we posted our story. Come back on the 28th and they should work properly.

  • The Game Archaeologist: The Chronicles of Spellborn

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2014

    Hey! Hey you! Yeah, you the I'm-so-bored-with-all-of-these-MMOs gamer! You've been grousing about for years how MMOs never take risks, never innovate, and are merely content to rehash the same-old fantasy tropes that were stale even when World of Warcraft launched, right? Yes, we at Massively saw your poorly spelled reddit post on that subject, thank you. Well, what if I were to tell you that there's an MMO that bucks the clichés? It's true! Imagine an MMO that exists in a post-apocalyptic fantasy setting that's unlike anything you've seen before. Imagine that combat isn't merely hotbar button mashing but tactics mixed with positioning. Imagine that you can create your character to look any way you want from the onset instead of having to collect certain pieces of gear. Imagine an immersive world that is a delight to the eyes and ears. Got all that? Want to play it? Well, you can't. That game was The Chronicles of Spellborn, and since you and pretty much everyone else on the planet ignored it, it tanked in 2010 after less than a year of operation. Yet for its lackluster run, Spellborn has been strongly mourned by those who saw tremendous potential in it and who keep creating internet petitions to bring it back. Because petitions change everything. Today we're going to take a look back at an MMO that took the path less traveled.

  • Watch the start screens for nearly every Game Boy title ever made

    by 
    Jon Fingas
    Jon Fingas
    10.08.2014

    Up for a long nostalgia trip? You're in for a treat. NicksplosionFX has posted a video showing the start screens for almost every original Game Boy title ever made, ranging from 4 in 1 Funpak to Zoop. Each opener only lasts a matter of seconds, but the sheer volume of games amounts to two hours, 42 minutes of monochrome animations and chiptunes -- watch it all and you're bound to find something that evokes your childhood. It's thankfully in alphabetical order, so you can quickly scrub through if you're just trying to find that one game you always played after school.

  • The Game Archaeologist: The return of Habitat

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2014

    After over four years of writing for Massively, I've ceased to be surprised by how bizarre and unexpected this industry can be. However, if you had told me a few weeks ago that, of all things, Habitat would be coming back online, I would have laughed mightily in your face. And yet, that's exactly what's happening. The Museum of Arts and Digital Entertainment has taken up the challenge to restore LucasFilm's Habitat to working condition and then, for the first time ever, open this original virtual world up to the internet to play. Museum staff, former Habitat devs, and volunteers have been wrestling with the old code and hardware to make this happen, and I can think of no better topic for this week's column than to look at how this 28-year-old game for the Commodore 64 will emerge blinking in the light of the modern era. I reached out to MADE's director, Alex Handy, to chat about the project and get clarification concerning what steps will need to be taken between now and the moment the switch is thrown to power up Habitat.

  • The Game Archaeologist: How Hellgate survived being Flagshipped

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe. There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.). I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..." From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

  • Nintendo's latest 3DS XL edition plays on your nostalgic side

    by 
    Jon Fingas
    Jon Fingas
    09.11.2014

    Nintendo regularly draws on its long history in video gaming to get you buying games and consoles, but it may have just topped itself with its latest 3DS XL variants. On top of two models meant to honor the launches of Persona Q and Super Smash Bros., the company has unveiled an NES Edition that plasters the classic NES gamepad on top of a gray back. It's not as good-looking as the similarly-themed Game Boy Advance SP from years ago, but let's not kid ourselves -- this is still going to evoke many fond memories of playing Metroid in the family den. Not fair, Nintendo. If you're feeling all warm and fuzzy just by looking at the photo, you can buy the NES Edition at GameStop on October 10th for $200.

  • The Game Archaeologist: Ironman modes and elective permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get. This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

  • The Nexus Telegraph: Addictions that WildStar must kick

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later. I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.

  • The Game Archaeologist: Six more MMOs that never made it to launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2014

    It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what could have been a groundbreaking online title were then repurposed for Half-Life and Portal. It's not necessarily bad how things turned out, mind you, but I do get lost wondering what might have been. From time to time here on The Game Archaeologist, I like to turn our attention to MMOs-that-never-were: titles that died before launch thanks to funding shortfalls, studio collapses, or corporate bungling. We've covered titles like Wish, Ultima X, and Middle-earth Online, but today I want to catch up on several titles that have been haunting my list for a while now. So strap in as you get a six-pack of MMOs that were never released!