reakktor-media

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  • Black Prophecy unveils new trailer

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.17.2010

    Having now secured a publishing and distribution partner for their game, the team at Reakktor Media are working hard, polishing Black Prophecy up to a mirror shine. From what we've seen recently in our hands-on at GDC 2010, things are in excellent shape for the upcoming closed beta. With that said, the Black Prophecy team has released a shiny new video offering a look at the evolution of a couple of different types of ships, some exciting space battles, and even some interior areas -- including what appears to be a fairly wicked chase in a tunnel. If you've been waiting for more, then be sure to check out the trailer after the break, and get signed up for the beta if you haven't already.

  • GDC10: An in-depth look at Black Prophecy

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2010

    Space: the final frontier. Space: in it, no one can hear you scream. Space: it's been looking at us the wrong way lately, so let's take a laser cannon to it and readjust its attitude. If you haven't been feeling a ball of growing excitement in your tummy over Black Prophecy's development (over four years at this point), then we feel pity for you. It might be another spaceship MMO, but while EVE Online has a heavy focus on the economy and political intrigue, and Star Trek Online boasts a slower, tactical approach to combat, Black Prophecy is all about fast, sweaty, double-fisted fighter action in the depths of the cosmos. And it doesn't look half bad while doing it, either. At GDC, Massively got under the hood of this title with Black Prophecy's Falko Böcker to find out all we could about this promising free-to-play MMO. Check your oxygen levels and then hit the jump to hyperspace for more!

  • Black Prophecy networking physics explained

    by 
    Jef Reahard
    Jef Reahard
    03.11.2010

    Reakktor Media Technical Director Cyrus Preuss is back with his fourth and final dev diary regarding Black Prophecy's game physics. This time around, the focus is on the networking side of the equation, and the article does a good job of presenting the Reakktor team's networking challenges to the lay person. "It must be noted that we are talking about a real first-person, respectively third-person MMO. So no server-sided dice play but real physical hit detection," Preuss says. "All of these mechanisms serve to determine what actually happens as precisely as possible. Every parameter adjustment has "logical" consequences as well as side effects that you can only track down with precise analysis." Whether you're a physics major, or your eyes gloss over at the thought of balancing your checkbook, it's clear that Black Prophecy is a labor of love for Reakktor. Hit this link to jump to the original article, as well as the first, second, and third parts of the Game Physics dev blog. Also be sure and stick with Massively all week as we will be interviewing the Reakktor team at GDC 2010.

  • The Daily Grind: How do you feel about 2010's MMOs?

    by 
    Kyle Horner
    Kyle Horner
    03.06.2010

    The year is still young and lots of MMOs are on schedule to release before it's over. So far, we've been able to see what Star Trek Online has to offer, but many people continue to look forward to LEGO Universe, All Points Bulletin and Final Fantasy XIV. However, we would like to know how you feel about MMOs this year. Does it seem like a pretty good year or are you thinking perhaps 2011 is going to be the big year for the genre, and why? It certainly seems like this year has already been pretty decent, given that Black Prophecy has a publisher now and we've yet to encounter any saddening shutdowns or cancellations of titles still in development. Plus, the free-to-play market is really starting to come into its own with great news for Dungeons and Dragons Online and a recent-but-remedied Allods Online hiccup. We're taking a positive outlook, but how about you?

  • Black Prophecy gets publisher, decides on pricing

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.04.2010

    One of the titles we've been watching for with bated breath here at Massively has been Reakktor Media's futuristic space MMO Black Prophecy. While they've been working hard on the game after getting past a funding snag, they've also been seeking a distribution partner to assist in getting the game to all of us -- until now. The good news is that not only has Reakktor teamed up with Gamigo to distribute Black Prophecy globally, but also that the game is being released as a free-to-play title. That's right, all the luscious graphics, space combat, and more will be available for just the cost of some time and a download! (Of course, let's be honest -- we'll probably spend a small fortune making our ships look cool.) Congrats to Reakktor and Gamigo on a smart partnership. Hopefully with this news, and an experienced distribution partner, we'll see some Black Prophecy beta goodness coming soon. %Gallery-46991%

  • Massively's Black Prophecy Q&A: Mission Systems

    by 
    James Egan
    James Egan
    02.01.2010

    Massively has been following the development of the sci-fi MMO Black Prophecy very closely, and was pleased that the title's developer Reakktor Media wanted to do a series of focused Q&As with us on several aspects of the game. Our last such Q&A started at the beginning with character creation, but in our second installment of the Black Prophecy interview series we discussed the game's mission design. To that end, we posed some questions to Lorenz Dames, the Lead Game Designer on Black Prophecy. Lorenz explained a great deal about how Reakktor is approaching solo content vs. group-oriented gameplay. He also told us how Reakktor Media is merging the completion of mission objectives with dogfighting your fellow players through PvP missions, where other players will try to counter your efforts to complete goals. Our interview should provide Black Prophecy fans with a solid overview of the game's mission design, which will be an essential aspect of the sci-fi MMO's gameplay.%Gallery-46991%

  • Balancing realistic physics with fun in Black Prophecy

    by 
    James Egan
    James Egan
    01.31.2010

    The latest info about the sci-fi MMO Black Prophecy, currently in development at Reakktor Media, comes in the form of a series of dev blogs from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, which may be of interest to those who'd like to know more about the underlying systems that will govern Black Prophecy's space combat. His rather technical dev blog is all about interaction with the physics engine. It especially deals with balancing the realism that some players want with the need to throw aspects of that realism to the wind, in favor of game mechanics that are simply more fun. He also discusses how the physics engine will relate to space stations, capital ships, and weapon physics. Black Prophecy fans interested in this kind of a look at the game can read all about it in "Interaction with the Physics Engine" on the game's official site.

  • Massively's Black Prophecy Q&A: Character Creation

    by 
    James Egan
    James Egan
    12.19.2009

    Black Prophecy is one of the hotly anticipated games on the horizon that sci-fi MMO fans have been wanting to hear more about. Until recently though, Reakktor Media wasn't quite ready to reveal many of the specifics of what the game will offer. We've known that Black Prophecy's gameplay will differ from titles in the genre like EVE Online -- with Reakktor's game a bit more accessible in terms of learning curve and with a more dynamic feel to piloting space ships. Plus, if the screenshots and video footage are an accurate indication, Black Prophecy will be visually stunning as well. Business-wise, things have recently changed for the better at Reakktor Media and the Black Prophecy project is once again moving ahead at full speed. More info about this title is on the way as well; Reakktor was kind enough to agree to do a series of focused Q&As at Massively about various facets of the game. Over time, this series will cover topics ranging from Black Prophecy's modification system to details about how players will build space stations. Since we're going to look at some of the fundamental aspects of Black Prophecy, it makes sense that we'd begin this series where the players themselves will begin -- at character creation. In our first Q&A in this series, Massively spoke with Jens Kortboyer, Lead Artist on Black Prophecy, who walked us through the design decisions Reakktor made in creating the look of the Genides and Tyi characters, as well as the visual choices players will have when starting out.%Gallery-46991%

  • Reakktor Media drops new batch of Black Prophecy wallpapers

    by 
    James Egan
    James Egan
    12.16.2009

    One of the upcoming titles making its way to the sci-fi MMO scene is Black Prophecy, which is being developed by Reakktor Media. We're hoping that we'll have some new info about the game for you soon, but in the meantime Reakktor Media has released a batch of new wallpapers of the genetically optimized Genides faction and the cybernetically augmented Tyi. You can find the new wallpapers in our Black Prophecy gallery below, but you could also head on over to the official game site to get them in different resolutions, with gorgeous panoramic views at the highest resolutions.%Gallery-46991%

  • Black Prophecy technical director on game's physics

    by 
    James Egan
    James Egan
    12.08.2009

    Black Prophecy from Reakktor Media is a sci-fi MMO that may ultimately be a bit more accessible to some gamers than reigning sci-fi champ EVE Online. It will be a very different sort of game than EVE, though. In fact, there is still much about Black Prophecy that has yet to be revealed, but the title's certainly got potential from what we've learned so far. While we're hoping to have more information for you about Black Prophecy in the coming months, the team at Reakktor Media is keeping fans up to date with dev diaries explaining some of the different facets of the game. The latest series of these blogs on the game's physics is being written by Black Prophecy's Technical Director Cyrus Preuss, which he continues today by focusing on the physics engine itself. His dev diary is a bit technical, but not all that difficult to follow either. Cyrus explains the concepts of the "physics loop" and the factors which ultimately define the game environment in space. (This includes collision detection, which triggers particle effects and sound effects, but there's quite a bit more to it than that.) If you're curious about this aspect of Black Prophecy's game design, have a look at Cyrus's dev diary or jump into the discussion by the fans on the game's official forums.

  • Black Prophecy dev diary gives peek at game's physics

    by 
    James Egan
    James Egan
    11.26.2009

    Now that the sci-fi MMO Black Prophecy is free to keep moving forward, the game's developer Reakktor Media is revealing more about the title. Recent dev diaries focused on Black Prophecy's art direction but now Technical Director Cyrus Preuss is kicking off a short series on the game's physics. The physics in any game can be important, perhaps moreso in a space-based MMO where players can move about in any direction and potentially interact (and collide) with many other ships in a single area. Cyrus boils a complex subject down to some easily understood explanations of how game physics work in the first installment, and will explore more on the topic in the coming weeks. He writes, "But you don't need to be afraid that I will confront you with highly complex equations or formulas. With this diary I also want to provide a look behind the scenes to those who didn't take the advanced physics or mathematics courses in school." Fans of Black Prophecy or those curious about the underlying game physics in an MMO can follow along with Cyrus' dev diary on the official game site.

  • The aesthetics of Black Prophecy's Genide faction

    by 
    James Egan
    James Egan
    11.10.2009

    We had some good news about Black Prophecy the other day and how things are looking up for the game's developer Reakktor Media. We're hoping more info will be revealed about the game in the coming months, and now they've released a dev blog on the art direction of the game's Genide faction. Whereas the Tyi faction is a cybernetic offshoot of humanity the Genides embrace biogenetic manipulation in their pursuit of perfection. The aesthetics of what the Genides have become is the focus of Black Prophecy Art Director Nick Ebenhoch's dev diary. Nick kicks it off by explaining the significance of the Genide faction logo and what the symbol was designed to represent. Unlike the more utilitarian Tyi faction which favors a modular complexity, the Genide's cleaner, minimalist aesthetic sense permeates everything they create. This is seen in the smooth and tall look of their various space ships, which have vertical wing orientation rather than the standard horizontal orientation typically seen on such vessels, explains Nick.

  • Reakktor Media financial woes resolved, full speed ahead for Black Prophecy

    by 
    James Egan
    James Egan
    11.06.2009

    Those following the news surrounding development of sci-fi MMO Black Prophecy from Reakktor Media know there's been a significant hurdle to this title seeing the light of day -- the issue of insolvency. When parent company 10Tacle filed for insolvency, this adversely impacted subsidiary Reakktor Media and threatened continued development of Black Prophecy, which Reakktor addressed in an interview with Massively in April. It was announced today that their restructuring plan has been successful, and that their insolvency plan saved the jobs of all 36 employees at the company. Even better, Black Prophecy is on track for a release next year, according to the press statement released by the HERMANN law firm which oversaw the insolvency proceedings.

  • Black Prophecy newsletter updates fans on the game

    by 
    James Egan
    James Egan
    10.31.2009

    The sci-fi MMO Black Prophecy from developer Reakktor Media still has a few significant hurdles to clear before release, but it's looking to be an interesting title from the gameplay footage we've seen thus far. As they continue to develop Black Prophecy and seek a publisher to help them expand their reach into multiple markets, Reakktor Media has been updating the community on the game's status. They've just released their eighth Black Prophecy newsletter that hits on the media coverage they've received in the last month (along with the latest art assets), a look into the game's art direction, and the "Pimp My Ship!" that's happening on the official forums. Also, if you're curious about what will differentiate this game from other sci-fi MMOs currently on the market, be sure to have a look through Massively's Black Prophecy coverage.%Gallery-46991%%Gallery-51088%

  • The art direction of Black Prophecy's gearheads

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2009

    With all the buzz about space MMOs that are exploring the final frontier or participating in archaic representative democracy, it can be easy to lose sight of Black Prophecy, the upcoming game from German developer Reakktor Media. However, that doesn't make the news about it any less exciting, and it's surprising how much information can be packed into even a simple developer diary about the art direction of one of the game's factions. The Tyi faction, a race of superhuman cyborgs that now consider themselves beyond their parent race, are under examination this time, with a detailed look at how the Tyi aesthetic and philosophy are conveyed through ship designs. As one would expect from a race accustomed to replacing body parts as fashion or necessity dictates, the Tyi ships are designed with a very modular nature, far more exposed and mechanical than the smooth and sanitized looks seen from other factions. The developer diary talks about the construction of the ships and the stations, as well as showing off several visually stunning pictures that help demonstrate the hard-edged technological feel the faction will bring. If all of that piques your interest -- which it very well might do -- you might want to sign up for the upcoming beta, and get a chance to see Black Prophecy in action.

  • Black Prophecy Creative Director on state of the game

    by 
    James Egan
    James Egan
    10.13.2009

    It's clear from the comments on our Black Prophecy posts that a number of Massively readers are looking forward to this latest sci-fi MMO from Reakktor Media. They've been releasing more info periodically but it seems Reakktor is still in stealth mode when it comes to any big reveals about the game, given they're in the process of finding a publisher. Still, they've been dropping more info about the title and the latest Black Prophecy interview we've come across is over at ZAM, with Creative Director Timo Krahl. The interview hits on some of what we've heard before about the game's lore written by Michael Marrak and the core game mechanics, but there's some new info there as well. Specifically, the interview explains some of the technical efforts Reakktor has put into developing Black Prophecy. Timo comments to ZAM, "We are getting very close to our aspiration of providing a nearly cinematic game experience." If you're curious about what Reakktor hopes to deliver with that game experience, give the ZAM interview with Timo Krahl a read and check out the the new screenshots as well.

  • The art direction of Black Prophecy's humans

    by 
    Kyle Horner
    Kyle Horner
    09.29.2009

    Some of the best art has a purposeful visual direction and that seems to be the case with Black Prophecy's Human faction. It also helps when your game has an incredibly beautiful rendering engine and a cockpit view to show every glorious detail off up close and personal.For those of us into the art design of a game, this recent developer diary on the Human art direction will most certainly interest you -- especially since it gets pretty in-depth on the reasoning behind every line and curve. The three page write-up goes into detail on the faction logo's origins, ship and station structural design. A lot of time is spent describing the real world parallels of the Humans in Black Prophecy to, well, us.

  • Black Prophecy launches new site, delves into game's lore

    by 
    James Egan
    James Egan
    09.20.2009

    Black Prophecy is one of the new crop of sci-fi MMOs we hope to see enter the market in the coming years. The title is in development at Reakktor Media in Germany, and last we heard is currently seeking a publisher for the ship-based game. While we've seen early footage of gameplay and a fair number of screenshots showing off the vibrant space backdrops of Black Prophecy, we've heard comparatively little about the game's lore of late. The Black Prophecy story was written by sci-fi author Michael Marrak and there's great deal of material produced for the game, 700 pages of manuscript material altogether. In his words, "300 pages are about missions, while the rest contains the timelines, story background, research and templates for the game design." It looks like Reakktor Media is releasing some of this material now, as they've launched a new site devoted solely to the game's lore: Stellarvox Veritas. The site is still a bit light on content right now, but they'll be adding more Black Prophecy lore updates to the site moving forward, focused on the major events in the story's timeline.

  • Black Prophecy art director on ship design

    by 
    James Egan
    James Egan
    09.01.2009

    Massively has been following the development of the space-based MMO Black Prophecy, from Reakktor Media. The latest bit of info we've come across is a developer's diary on ship design from Black Prophecy's Art Director Nick Ebenhoch. He explains Reakktor's approach to creating a distinctive look for these machines, which was influenced by how sci-films were made in the 80's, with those elaborately crafted models before everything became CG. Nick specifically mentions the ships from the original Star Wars films and Battlestar Galactica, as well as the USS Sulaco from Alien.

  • Black Prophecy Q&A explains weapon systems and combat

    by 
    James Egan
    James Egan
    08.27.2009

    Black Prophecy is one of the ship-based science fiction MMOs we see on the horizon, but at the same time we're not sure how long it will be before we can play it. As the game's developer, Reakktor Media, seeks a publisher, they've been dropping details about Black Prophecy here and there. Some of the info we've read comes from their "Behind the Scenes" series of in-house Q&As. The latest is with Black Prophecy's Creative Director Timo Krahl and Art Director Nick Ebenhoch. The Q&A covers a fairly wide range of topics, from the various space station interiors players will see depending on which station feature they're using at the time, to death penalties. While there will be no permadeath in Black Prophecy, the ships players fly will take damage in a modular system. Timo says, "A ship gets 'disassembled' slowly during a fight, single ship parts can be destroyed and alter the overall values of the ship -- a ship with only one engine will become slower -- if you lose a wing the attached weapons won't be available anymore."