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  • Massively hosts Star Trek Online free-to-play launch event

    by 
    Terilynn Shull
    Terilynn Shull
    01.13.2012

    On Tuesday, January 17th, Star Trek Online will be officially free-to-play! In celebration of the launch, Massively will be joining Cryptic Studios in welcoming all new and veteran captains. The team is hosting several fun events ranging from costume and trivia events to livestreamed character creation tutorials and dance parties! Please join me, Massively's humble STO columnist, as I pair up with STO's Community Manager Brandon Felczer to stream our way through all the fun. You could win up to 5000 STO Promotional Points! All livestreamed events can be viewed during and after the event on Massively's Twitch channel, and all other communications can be monitored on the "F2PLaunchParty" chat channel in-game. The fun begins at 1:00 p.m. EST on Tuesday, so check out the official schedule of events after the break.

  • Silkroad-R adding new server, gearing up for re-launch

    by 
    Jef Reahard
    Jef Reahard
    12.27.2011

    When we heard about Silkroad-R, our first thought was buhwhat? Is Joymax getting into race cars or something? As it turns out, the "R" stands for rebirth, and the free-to-play fantasy MMO is being groomed for a new launch in 2012 (sans some of the problems that plagued it in its original run). A new Joymax press release describes the leaner, meaner Silkroad as "the all-new, light and easy- to-play massively multiplayer online role-playing game that picks up where the original left off." The company is also touting a "bot-free and lag-free experience" that includes a new server to cope with the expected new-user demand. Open beta testing is going on now through January 17th, 2012, and you can learn more about the reboot at the official Silkroad website. [Source: Joymax press release]

  • First Impressions: A second look at APB on launch day

    by 
    Shawn Schuster
    Shawn Schuster
    12.06.2011

    On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto. But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time. But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded. Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

  • Darkfall devblog addresses Darkfall 2.0 progress, lack of communication

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    Darkfall fans, rejoice! More news about Darkfall 2.0 is upon us. Tasos Flambouras stopped by the game's blog today to mention that the team does "notice the anxiety on the forums concerning development progress, timing of Darkfall's re-launch, speculation about a wipe between Darkfall and the re-launch, and our spotty communication as of late." He then set out to make amends for these transgressions by giving fans an update on Darkfall 2.0's development progress. Flambouras noted that "the remaining work is broken down... and supported with a clear timeframe... so at this point we know exactly when we're done with the development." More details on Darkfall 2.0 will be revealed in upcoming updates. But Darkfall 2.0 isn't the only thing on the Aventurine head-honcho's agenda. He also takes some time to talk about whether or not there will be a full wipe when 2.0 launches (the team hasn't decided yet), business deals (the studio is in "final stages of cooperation with several partners"), and the studio's lack of communication (the studio says it's sorry and promises to do better). For the full, unabridged dev blog update, just head on over to the game's official site.

  • Mythos returns as Mythos Global, closed beta starting December 1st

    by 
    Justin Olivetti
    Justin Olivetti
    11.22.2011

    Is Mythos truly becoming the game that would never die? It might appear so, as this twice-nixed title is being rezzed for another go-around with players. Will this prove to be the success where others have failed? While Frogster's European version of the game was recently canceled, Hanbitsoft and T3Fun are bringing it back as Mythos Global and are already gearing up for a four-day closed beta test next month. The test will commence on December 1st through the 5th, with keys going out through various media outlets in the near future. Hanbitsoft has plans for more extensive beta tests along with related in-game events. The Mythos Global website is now open with a place to sign up for the closed beta, unsullied forums for potential players to discuss the game, and an awe-inspiring copyright notice. Truly, you'll want to break out your Print Screen key just for the occasion. The game also has a more informative Facebook page with plenty of screenshots and videos for the taking.

  • Prime Battle for Dominus plans website relaunch, new title

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    Prime Battle for Dominus may be a mouthful to say, but after this weekend it will be no more. No, not because of the 2012 apocalypse or that it's entering the witness protection program, but because it's getting a new name. You're silly, stop assuming the worst! In a brief tweet to the game's followers, the devs posted the following: "The guilds page on our site is down until Monday, when we relaunch our website. Not changing the game, just changing the name." Considering that the official forums now say "Welcome to Prime Online!" we have a pretty good guess as to what that new name might be. That's right: World of PrimeCraft. [Thanks Johannes for the tip!]

  • Fallen Earth launches F2P, postpones world events

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    Fallen Earth has barreled over the falls today into the wild rapids of free-to-play, opening up the game for anyone who wants to experience what the post-apocalypse tastes like (slightly leathery). Current subscribers will find that their accounts have been upgraded to Commander-level status, and all previous subscribers and purchasers of the game will have a brand-new Spiked Chopper waiting for them by the end of the week. As part of the F2P launch, patch 2.0 has hit the servers, and with it came several changes and hotfixes. Loot drop rates from mobs have been increased and crafting has been tweaked as GamersFirst continues its efforts to rebalance the economy. In a new dev blog, GamersFirst discusses what's going on with the economy and why these changes are taking place. The primary reason that the devs are monkeying with this system is to get players interacting more and to introduce an element of challenge for crafters. Unfortunately, the world events that were scheduled to go live today have been postponed until next week, following the discovery of several bugs and performance problems.

  • PAX 2011: On the (re)starting line with APB: Reloaded

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2011

    There's nothing like a car crash to slow down traffic as everyone rubbernecks at someone else's misfortune. Likewise, gamers and media alike were fascinated with the premature demise of last year's All Points Bulletin, craning their heads to see how extensive the damage was. But out of the wreck a new and improved version of the game was born, and now the crowds are equally taking notice of this resurrection. Not every canceled MMO gets a second chance at life, after all. This is why we were glad to sit down with GamersFirst's Jon-Enee Merriex at PAX to discuss how APB's reloading is going, what the devs have planned between now and launch, and what other projects they're tackling. Put the pedal to the metal and hit that jump -- this interview can't drive 55!

  • Legend of Edda going dark until 2012 due to revamp

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2011

    Legend of Edda, the free-to-play title from GamesCampus, is temporarily closing its doors to the gaming public on August 26th until early next year. This isn't because of a dying population or financial difficulty, but rather to overhaul and relaunch the game with a much-improved version. According to a letter left on the website, EU's EYASoft developed a superior version of the game that went into open beta in Europe. Apparently this version was both so good and so incompatible with the North American version that GamesCampus decided to halt progress on the current edition of Legend of Edda in favor for the new and improved one. "Unfortunately," the letter says, "because of the extreme differences between the US version and the new version, it is impossible to update the US servers to the new game." To compensate Legend of Edda fans, GamesCampus is creating compensation packages to refund in-game currency and encourage players to try out on of the studio's other titles. We covered Legend of Edda earlier this year in our Rise and Shiny column.

  • Ether Saga Odyssey relaunching on April 27th

    by 
    Jef Reahard
    Jef Reahard
    04.19.2011

    Big changes are coming to the world of Ether Saga Online -- so big, in fact, that Perfect World Entertainment is relaunching the title as Ether Saga Odyssey. The free-to-play MMO will re-open its doors on April 27th sporting a new graphics engine, a new UI, additional races and starting locales, and new pets. Ether Saga's pet system is one of the more complex in the massive genre, and the revamp looks to add to the fun with hundreds of tamable creatures that may be combined to create stronger breeds with new abilities. ESO provides "an atmosphere to enjoy free-form wrestle and play; players get to create different looking pets that even transform into the monster that they defeat," says Perfect World's Aaron Potter. Head to the game's official website for more, and be sure to have a look at the new trailer after the cut.

  • Darkfall activity report highlights game-changing revamps, recent patch

    by 
    Jef Reahard
    Jef Reahard
    04.04.2011

    The March 31st patch was a big step for Darkfall, with everything from skill gain rates to the meditation system to the alignment and crafting systems on the receiving end of some developer love. Aventurine is just warming up, though, and the latest activity report illustrates what's next for sandbox PvP fans all over the world. Work continues on racial area revamps; the Mirdain and Alfar sections of Agon are nearly complete. Aventurine's Tasos Flambouras also hints at some exciting PvE updates, including trap doors and various gameplay physics tweaks designed to delight Agonian dungeoneers. There's also a good bit of info on NPC and monster AI revamps and re-population, new player character and armor models, and a mention of new sound, lighting, and GUI systems, all of which are building toward the game-changing revamp that Aventurine has mentioned previously. Check out all the details on the Darkfall epic blog.

  • Pirate Galaxy refreshes its website

    by 
    Larry Everett
    Larry Everett
    03.24.2011

    The hardcore MMO connoisseur is always looking for the next great adventure in the online space, right? Well, have you thought about piracy? We don't mean the Dread Pirate Roberts; we mean space pirates. We mean spinning around in your own spaceship, pillaging the galaxy. Splitscreen Studios just relaunched the website for its browser-based MMO Pirate Galaxy, and the team wants you to check out the new features: a new forum, improved support, fresh community management, and more details about the game, all in one revamped site. While you're there, join the game. It's completely free-to-play, and you can jump in any time you want. What are you waiting for? We know you like pirates; we know you like spaceships. Why not jump over the Pirate Galaxy and give it a try? If you need more inspiration, we received some new sceenshots that we placed in the gallery below. %Gallery-119681%

  • Champions Online gains profits and players as a free-to-play [Updated]

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.17.2011

    Since Champions Online's relaunch as a free-to-play title a little less than a month ago, any player who has logged into the game has undoubtedly noticed the sheer number of folks running around Millennium City and environs. There are spandex-clad super-people everywhere you look, and groups are significantly easier to get. These are all good things for MMO players! Today we're also treated to the first official word on the success of the relaunch from Cryptic Studios and Atari, which both declare that the move to free-to-play has been -- as we suspected -- a huge success. To celebrate, they're offering all players, both subscribed and free-to-play, a thank-you gift for helping to make the game's reboot so great! The present offered is a free experience-boosting item that can be picked up from the Champions Online C-Store for at least the next little while. While the companies have not released any specific subscriber or traffic numbers, they have noted that unique logins, concurrent users, and revenue totals have increased by "over 1,000 percent" since Champions Online went free-to-play. As John Needham, CEO of Cryptic Studios, stated in the release: "We're extremely proud of what the Champions team has accomplished with the Free for All launch. It's a pleasure to thank our fans and welcome new ones with this gift." As for how long the gift will be around and whether it is one per account or one per character is currently anyone's guess as the item does not appear to be in the C-Store as of this writing. The gift appears to be a one-hour, 20% experience boost that you can acquire once per account. They also appear to be tradable! [Update: We've updated this post as the gift is now available in the C-Store, and we've also added the most recent trailer behind the cut. Enjoy! And guys... remember to keep the comments clean and on track with our CoC!]

  • Everything you need to know about Champions F2P

    by 
    Patrick Mackey
    Patrick Mackey
    01.24.2011

    It's no secret that Champions Online is rolling out with its free-to-play update tomorrow. In addition to everything offered for free members, there's just a ton of new stuff. While this patch isn't quite Revelations in terms of content, it is one of the biggest full expansions Champions has seen. Whether you're a returning player giving CO another shot, a new player checking out all the free stuff, or a current player itching for a rundown of all the added features, we've got you covered. With this full review of all of CO's latest features, you'll be well-equipped to start your new adventures in Millennium City and beyond.

  • Free for All: An insight on indie from Alganon

    by 
    Beau Hindman
    Beau Hindman
    12.15.2010

    Recently I decided that I wanted to ask different indie developers how their world revolves and what it's like to exist within that world. Development is a funny thing and often much more difficult than many of us will ever know. In my experience, the budget doesn't change the basic goings-on in the development studio, but it can effect what developers are willing to talk about. I would never expect certain mainstream developers to ever open up to certain questions, while many indie developers seem more than willing. Last time, I asked the developers of Istaria what they thought, which you can read here. This time, I decided to send some questions to Quest Online, the maker of Alganon. I received my answers from Derek Smart, president of QOL. Alganon has been one of my surprise favorites of the last year, so I was eager to ask some questions -- after all, he says exactly what's on his mind.

  • Mythos inches closer to closed beta

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.10.2010

    It's been a few months since we've heard a peep about Mythos, and even longer since we've heard any type of news about a potential beta or release date. Many of us who played it during Flagship's original beta have been patiently waiting for some kind of sign as to when we could get back to all the dungeon-running goodness we'd enjoyed. Well, word is out that beta signups are now live for the EU version of the game, and players can expect things to get rolling soon. For those who have never seen the game before, or perhaps would like a refresher, we've tucked a short teaser trailer behind the break for you to check out. With the ability to switch between ground-level and isometric views, Mythos was a game with great potential that was gone too soon. So if you ever liked Diablo or other isometric fantasy hack-and-slashers, be sure to head over to the Mythos site and get signed up for closed beta!

  • Pirates of the Burning Sea now sailing the free-to-play seas

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.29.2010

    The time has come for freewheeling free-to-play fun on the seas of adventure. Today marks the official relaunch of Pirates of the Burning Sea after a long period of bug fixing, tons of beta testing, and a series of upgrades to the game. If you're in the mood for some seafarin' scalawag scuffles, you risk nothing beyond a download and some gaming time. Definitely can't beat that pricetag for pirate goodness. For those who haven't been keeping up on the news from Pirates of the Burning Sea, have no fear! We've gathered up a handful of articles behind the break that offer a look at dev blogs, interviews, and even our own super-secret tests of customer service. Click on the link, mateys, and get ta readin' while Flying Lab finishes patchin' the servers against Davy Jones' evil.

  • GamersFirst to resurrect APB: Reloaded as a free-to-play title

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2010

    The saga of All Points Bulletin has become one of the dominating MMO stories of 2010, with its buggy launch, premature shutdown, hunt for a new owner, and rescue by free-to-play publisher GamersFirst last week. Displaced APB fans who are wondering what plans GamersFirst has in store for the game should find themselves bouncing with glee today: The publisher is definitely planning to bring back the game, now entitled APB: Reloaded, as a F2P version. GamersFirst's Bjorn Book-Larsson sees the move as a win-win for both the publisher and players: "APB was a game that had several exceptional features and some brilliant ideas, even though it was plagued by some initial balance and monetization issues. We want to take all the unique features of this title, such as its unparalleled character, weapon and car customization systems, and convert the game to a true free-to-play game. We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future." The purchase of APB's assets means good news for ex-Realtime Worlds employees, who will now receive any outstanding wages and promised holiday pay. APB: Reloaded should be coming back online in the first half of 2011.

  • Games for Windows Marketplace relaunches right on time

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.15.2010

    Just as planned, the new browser-based Games for Windows Marketplace launched today. "Definitely you should show up on day one, because we're going to have a great pre-order on a title you may care about," product manager Peter Orullian teased several weeks ago. Well, we're not seeing "it" aaand ... there's not even Call of Duty: Black Ops on offer (or even Modern Warfare 2 for that matter). A Steam-killer this not -- not yet, at least. What the Marketplace does have going for it is a relatively user-friendly, if (for now) bare-bones interface, anchored by Live integration (squint and you'll see your faded-out, cross-platform Gamerscore in the upper right when you log in). Of course, Microsoft has stated its intent to vastly expand the site's catalog by offering plenty -- and there are plenty -- of PC games that are not Live-enabled. The new design also wisely highlights both the Deal of the Week (Osmos for $2.50) and new "DailyDeal" (GTA IV for $12), which are going to be key aspects of the new Marketplace. Additionally, there's an option on the site to add Microsoft Points to your Gamertag (Windows Live ID) account, and, while not obvious until you proceed to "checkout," you can use points as a payment method to purchase Games for Windows content -- already a dangerous aspect of the new Marketplace.

  • Myspace gets a reboot, Billo's profile still hopelessly under-designed (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.27.2010

    That's right, it's spelled Myspace now (no longer with the capital "s"). And if you want to do the logo any justice, you have to take the "space" literally, so it comes out something like: my[____]. Get it? We don't, but that isn't stopping the News Corp-owned social networking site and haunt for all things tweenaged and tweemo (as well as the world's foremost Blingee! repository) from re-launching with a new design, a new homepage, and a new focus as an entertainment portal. Makes sense to us, although we really just wish they'd get around to production on that Myspace Media Player already. Get a preview for yourself after the break.