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  • 'Rust' survival game

    NVIDIA's DLSS upscaling comes to 'Rust' and a wave of Linux games

    NVIDIA is bringing its DLSS upscaling to 'Rust' and a batch of Linux games, on top of announced plans for 'Doom Eternal' and 'Red Dead 2.'

    Jon Fingas
    06.21.2021
  • Rust

    Survival game 'Rust' will hit PS4 and Xbox One on May 21st

    They'll have a separate update roadmap from the PC version.

    Kris Holt
    03.26.2021
  • Facepunch Studios

    Sales skyrocketed after 'Rust' added female character models

    When Rust creator Garry Newman introduced female character models to the open world survival game, he said the idea was rooted in a social experiment: He wanted to see if lady characters would be attacked more or less because players might perceive them as being weak or vulnerable, respectively. What actually happened caught him off guard. Despite internet rage about gender being randomly -- and permanently -- assigned to Steam usernames, it's actually increased the amount of players.

  • Open-world survival game 'Rust' adds female character models

    Rust, the popular open-world survival game from the creator of Garry's Mod, now features female character models after more than two years on Steam Early Access and attracting millions of players. Facepunch Studios rolled out the new models in an update late last week. Players don't get to choose what their characters look like or which gender they are -- models are randomly assigned and locked to individual Steam IDs.

    Jessica Conditt
    04.11.2016
  • Rust creator on Mojang sale: 'I'd have done the same thing'

    Rust and Garry's Mod creator Garry Newman has some thoughts regarding the recent purchase of Mojang by Microsoft to the tune of $2.5 billion. Specifically, Newman gives some insight as to reasons why he views the sale as a positive thing. "Once you start hiring people your whole attitude changes. You're not just fucking about with your life anymore, you're fucking about with other people's lives – and the lives of their families. You can't just sell out and fuck everyone over," Newman wrote on his blog. "I am sure more than the top guys at Mojang became very financially rich due to this deal and that's something that should be admired – not seen as a bad thing." "Long story short. I'd have done the same thing," Newman wrote. Hear that, Microsoft? The game about naked men with rocks who become clothed men with guns could be yours for the low, low price of another $2.5 billion. [Image: Mojang]

    S. Prell
    09.20.2014
  • 'Imagine tennis crossed with Street Fighter:' Rust dev unveils Deuce

    Alongside Riftlight, an arcade shooter revealed earlier this week, the developers at Facepunch Studios are also working on a game called "Deuce," which a new blog post describes as "an arcade style tennis game with a focus on unique characters and courts." Or, more succinctly, "tennis crossed with Street Fighter." Though still in its early stages, Deuce appears to combine traditional tennis scoring rules with the "distinct, over-the-top characters with unique moves" aspect of the fighting game genre. "The characters won't look like typical tennis players ... so no Wimbledon starch white shorts here," writes developer Ian James. "We want to build a selection of characters that could star in their own games in the future or perhaps play different sports." James then offers concept art which includes the menacing-looking mariachi band seen above and a redneck stereotype toting a racquet that's just mesh attached to the barrel of a shotgun. There's no word on when we can expect Deuce to reach the public, but James promises frequent updates to the devblog as progress rolls along. Those who want to inspect every minute aspect of the game's creation should follow Deuce on Trello. [Image: Facepunch Studios]

    Earnest Cavalli
    08.01.2014
  • Rust dev's next game is arcade shooter Riftlight

    Rust developer Facepunch Studios recently revealed its next game, an arcade shooter called Riftlight. The brightly colored game will feature light RPG and looting elements, so players will constantly battle their way through stages and fend off enemies, like giant space squids, to improve their ships and abilities. The developer has three different ship classes planned for the game with varying talents: The traditional Ranged ship, the magical Caster class and the non-shooting Melee class. Riftlight will feature online cooperative multiplayer, in which players can "fly around and kill stuff with 2 or 3 people," and is already playable in its current prototype form. Facepunch wants the game to revolve around randomized level layouts, sections and missions to boost the game's replayability, so that players can charge through the same areas a number of times to collect new items.

    Mike Suszek
    07.28.2014
  • Dino-survival: Hands-on with The Stomping Land's early access alpha

    Yesterday, I examined up-and-coming dinosaur-survival MMO Beasts of Prey. Today, let's look at another game in the same niche genre: The Stomping Land. The Stomping Land isn't technically billing itself as an MMO, but it boasts a semi-permanent world. But my experience in it was nothing like the trailers shown back in May. The current game is totally different. In fact, it seems to have regressed. There's no customization, there are no berries, and no one I talked to knew how to name a tribe. It feels like a semi-permanent shooter, similar to other survival games except without a lot of the building. You either make a teepee or you don't. You make a bow or you don't. You have a dinosaur mount or... you don't. The biggest servers I saw had 24 people, meaning I was able to avoid other players very often, but the game was more fun when I encountered people -- at least people who didn't one-shot me and waltz away.

    Andrew Ross
    07.11.2014
  • Facepunch Studios replacing Rust-y old code

    Facepunch Studios is going back to the drawing board for their survival game/naked-man-with-a-rock simulator, Rust. The game is being rebuilt and tweaked with new code in an effort to make the game not only different from its current incarnation, but more efficient. "There's a lot of systems that are integral to Rust, that are 3,000 lines long that could be 100 lines long," Rust developer and Garry's Mod creator Garry Newman told PCGamesN. Newman complained about the need to "chase" the game's code, saying that even when he and his team found what they needed, "then you change it and it breaks four different systems that you thought had nothing to do with it." That turned out to be a big problem, as the Facepunch team has been working on several major changes to the game including new models, new textures and a new user interface. Rather than continue to clog up the already-bloated code, Facepunch decided to start fresh. Well, at least they respawned with more than a rock to keep them safe. [Image: Facepunch Studios]

    S. Prell
    06.29.2014
  • Why do games prompt cruel behavior?

    Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes that quickly turn into simulations of human cruelty. But why is that, exactly? Why do people in a sandbox devote so much of their energy to tearing one another down with such vigor? A recent article on Wired asks exactly that question, exploring these open-world games and why they tend to provoke such abject cruelty in their participants. The piece comes to no hard and fast conclusions, speaking both from personal experiences and from interviews with other players. One player speculates that the core of it is that these games give you nothing but tools, so players invent their own fun by using other players as content. Another possible explanation is the very nature of catharsis, envisioning dark behaviors whilst knowing that you would never carry them out in the real world. Take a look at the full article if you'd like a deeper look at why players spend so much time in games where anything goes by clubbing others with rocks.

    Eliot Lefebvre
    05.28.2014
  • Rust, H1Z1, and the emerging 'survival MMO' genre

    I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. Well, maybe just the naked part. And that, my friends, is the horror-survival/post-apocalypse genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call first hooked me on MMORPGs. But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.

    Andrew Ross
    05.08.2014
  • Garry's Mod earns $30 million, but Rust is the bigger cash cow

    Garry Newman's physics sandbox, Garry's Mod, has surpassed $30 million in revenue, the creator has revealed on Twitter. The $10 download has been available on Steam since 2006. More surprising, however, is Newman's latest Rust, which has already earned him more than Garry's Mod. In a follow-up tweet, Newman said Rust sales have earned .34 percent more for the indie developer. Rust, a sandbox survival game inspired by DayZ, has only been on Steam for about two months. More than one million individuals have purchased Rust, which is currently available as an Early Access release for $20. [Image: Garry Newman]

    David Hinkle
    02.21.2014
  • One Shots: Guard whacked!

    According to Massively Law, which is as unshakable as it is awesome, if you send in screenshots from an MMO that was made during the Clinton presidency, then I'm required to feature them as a header for this column. Hence, Ultima Online. This picture comes from reader Azzura, who found out the hard way that not everyone likes a bad guy. "This is my 'red' character, one that I used to player-kill (PK) with, strolling near town," he said. "The NPCs did not like my being around and were calling the guards on me to get me 'guard whacked'." I mourn not for thee, but I shall be entertained by thy photographic memorial. Smite that "continue reading" button, readers, and feast thine eyes upon the glory of our community.

    Justin Olivetti
    02.16.2014
  • Rust punches more than 4,000 cheaters right in the cheat codes

    Proving the old adage that "violence always solves everything," - or something like that - Facepunch Studios has implemented a new anti-cheating system, dubbed "CheatPunch," in their first-person survival game Rust. During its initial run over last weekend, a total of 4,621 people were banned. Facepunch, CheatPunch ... is there any problem that can't be solved by punching? Developer Garry Newman noted on the game's site that he expects cheats will be found that can circumvent the anti-cheating measure, but players should nonetheless be wary: "If you get kicked from the official servers with the message that you've been banned then you have been caught," Newman wrote. "You're a naughty boy. You know what you have done. You won't get unbanned. We know it was your 9 year old cousin. We know your computer got hijacked. We know that the CIA is getting you banned from all your games on Steam so you will join them in the hunt for aliens." As a famous dynamic duo would say: POW! [Image: Facepunch Studios]

    S. Prell
    02.15.2014
  • World of Darkness drawing inspiration from sandbox survival games while EVE CE goes on sale

    CCP assured World of Darkness fans that the project is "evolving rapidly" despite recent layoffs, will have a presence at Fanfest in May, and is even taking cues from sandbox survival games for its development. CCP CEO Hilmar Pétursson told RPS that survival games have given the team inspiration for World of Darkness' social dynamics: "DayZ and Rust have shown us the power of a sandbox when you bring it into a more recognizable context. The creators of those experiences often reference EVE Online as an inspiration for their things. We're now cross-inspired by what we're seeing there. How the absence of all these structured game mechanics -– by just allowing these natural interactions to happen -– that is something we're definitely incorporating into how we think about World of Darkness." Speaking of EVE, the space game's collector edition has gone on sale for $99.99. This 33% discount will last from today through February 17th.

    Justin Olivetti
    02.14.2014
  • Rust dev on Xbox One, PS4 ports: 'Anything we do is a while off'

    Garry Newman and his team at Facepunch Studios recently reached the milestone of more than a million copies sold of their hit survival game Rust, and what better way to celebrate than to make that number even bigger by bringing the game to consoles? While nothing's set in stone, Newman recently tweeted that not only do he and his team have Xbox Ones to tinker with, but that they're considering porting the game to both Microsoft and Sony's next-gen consoles. In response to Kotaku asking whether Newman was considering the Xbox One or the PS4, Newman tweeted, "A bit of both. Neither have an Early Access program [as far as I know] - so anything we do is a while off."

    S. Prell
    02.12.2014
  • Over 1 million eke out a life in Rust

    In just two month's time, Steam Early Access darling Rust has managed to top one million in sales. Creator of the first-person sandbox survival game, Garry Newman, shared the milestone on Twitter today by including a screen shot of the total number of sales from his Steam page. In Rust, players are totally independent to explore the open world and act as they wish. Some players choose to scavenge for goods and live in the wilderness in relative peace, while other players have helped to contribute toward a recent torrent of not-safe-for-work videos on YouTube. We won't bother linking any. More interesting, however, is how Rust has quickly rose to prominence alongside the game it was directly inspired by: DayZ. Newman originally created Rust as a clone after encountering frustrations in the free DayZ mod. Over time, wildlife was added and Rust eventually became the first-person survival sim for PC, Mac and Linux it is today. [Image: Facepunch Studios]

    David Hinkle
    02.11.2014
  • Zombie survival game Rust removes zombies, keeps the survival part

    First-person sandbox survival game Rust has issued a new update, this time to remove content rather than add it. Developer Facepunch Studios has stripped zombies entirely from Rust. Zombies have been replaced with red bears and red wolves. "You hate them. We know. They're just plugging a gap for now. All will be revvvealed," Facepunch writes in the update description. The update also makes wildlife act more realistically: Animals will be spooked by gunshots and docile wildlife now fear predators. On top of that, some general bugs have been squashed, some animations have been tweaked and workbenches now allow you to craft items faster when standing next to them. Rust has sold over 750,000 copies since its launch on Steam Early Access in December. Rust was created by Garry Newman, of Garry's Mod fame, and is currently available as a $20 alpha on PC, Mac and Linux. [Image: Facepunch Studios]

    David Hinkle
    02.07.2014
  • Rust alpha sells 750,000 copies

    Rust, the MMO-meets-survival game from Facepunch Studios, sold 750,000 copies in a month and a half since entering Steam early access. The news is courtesy of an update from creator Garry Newman, who described the sales mark as "an amount we never even imagined selling over the game's lifetime." The PC/Mac/Linux game's success has been consistent since its launch, as it reached 250,000 players less than two weeks ago. Newman is the developer of the ever-popular Garry's Mod, a Source engine-based physics sandbox that saw 3.5 million copies sold as of November 2013. As for how Rust compares to Newman's mod, the developer says it "already made us 2/3rds the amount of money that Garry's Mod has made in 8 years." Garry's Mod is priced at $9.99 on Steam, whereas the alpha version of Rust can be purchased for $19.99 on Steam Early Access. Newman described Rust's success as "both a blessing and a curse," citing a "sensory overload" on the behalf of the developer from its popularity. "We see all these amazing things happening, voices from all directions, ideas, bugs, cheaters.. and we're scrambling to catch up with everything," he wrote.

    Mike Suszek
    01.31.2014
  • Rust proves a big hit for Garry's Mod creator Facepunch Studios

    The success of Garry's Mod established Facepunch Studios, but the developer's latest effort, Rust, appears to be an even bigger hit. Though Rust, a survival game that pits players against an unforgiving, mysterious wilderness, is currently incomplete, the game's release on Steam Early Access has managed to attract more than 250,000 players since its December 11 debut. According to a GamesIndustry interview with Facepunch founder (and Garry's Mod namesake) Garry Newman, that rapid influx of customers has generated "about 40 percent" of the income Garry's Mod has attracted in its nine years of availability, all in little more than a month. With Rust well on its way to success, Newman's development team is focused on adding content to the game, and removing certain ideas such as the game's undead denizens. "[W]e really wanted to get rid of [the zombies] before we launched on Steam, but kind of failed, because we didn't want people reviewing it as just another zombie survival game," Newman said. "We want to remove them, though - we'll probably end up removing them and replacing them with nothing, first, then working something else in eventually." Newman also makes mention of a backstory for the world seen in Rust, though he wisely avoids any specifics. "We don't really want to tell anyone about it just yet, though, because if we talk about it before we do it they'll get angry at us!"

    Earnest Cavalli
    01.20.2014