sequencer

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  • Roland

    Roland's TR-8S mashes all your favorite 80s drum machines together

    by 
    Roberto Baldwin
    Roberto Baldwin
    03.05.2018

    In the 80s, Roland drum machines were at the epicenter of hip hop, house, techno, acid house and other music genres. The 808, 909, 707, and 606 helped create the beats of some of your favorite songs. But if you wanted to pick up any of these vintage drum machines today, you'd probably end up dropping thousands of dollars. Fortunately, Roland just made getting all those vintage drum sounds a lot easier and cheaper with its new TR-8S, drum machine.

  • Teenage Engineering

    Teenage Engineering adds vocal and sampler options to pocket synth line

    by 
    Rob LeFebvre
    Rob LeFebvre
    01.25.2018

    We've been massive fans of Teenage Engineering's affordable pocket-sized synthesizers since their debut. The company has added new, more capable models over the last couple of years, too, adding more sounds to individual units and import/export capabilities. They've always come in at an impulse-friendly $60, though, until now. The new additions to the metal series — the PO-33 K.O! sampler and the PO-35 vocal sampler — not only come in silver- and copper-colored boxes, but they now cost a less-budget conscious $90.

  • Korg's fun-to-use Electribe sequencers pack big features into a tiny frame

    by 
    Roberto Baldwin
    Roberto Baldwin
    12.01.2016

    Creating music has become incredibly easy thanks to computers and low-cost (sometimes free) software. For example: Using just a MacBook and GarageBand, aspiring rock gods can pump out the jams without hunting down musicians and booking studio time. But when you want to play live, pushing a button on computer just isn't very exciting to watch. MPC and MPS (Music Production Controller and Music Production Station) systems, on the other hand, offer access to your finely crafted songs with the option to build a beat from scratch on the fly without dragging a laptop onstage. That's where Korg's two updated Electribes come in.

  • Light Hum: a pure analog theremin that converts rays into electro-grooves (video)

    by 
    Steve Dent
    Steve Dent
    12.14.2012

    Who doesn't love a good theremin spectacle? We Engadgeteers are aficionados of the touchless, variable capacitor musical instrument used in countless '50s space films, so a project by student and designer Danne Woo definitely caught our eye. Woo, who appeared on one of our most popular Engadget shows ever, has built a light-sensing version of that instrument controlled by an AC sequencer. No computers are used in the all-analog device, which is played by moving sliders and dials that vary the intensity of eight lamps installed in front of the musician. The light is converted to varying-frequency sound via photocells, resistors and capacitors which feed a "kleebtronics sequencer" designed by Mark Kleback and Ezer Lichtenstein. To show what it could do, Danne performed a short concert at Glasslands in Brooklyn, bringing the "Good Vibrations" instrument to a whole 'nother place -- catch it in the video after the break.

  • KDJ-One: the Game Boy of music making is real(ly coming, in a bit) (video)

    by 
    Daniel Cooper
    Daniel Cooper
    01.23.2012

    Cyberstep sent our hearts aflutter-ish at last year's NAMM with its prototype KDJ-One, a Game Boy with gigantism that held a portable digital audio workstation inside. Now, twelve months later, the company's pulled the dust sheets from a version that's ready for prime-time. Inside its roomy bowels you'll find a 1.0GHz Intel Atom processor, 512MB RAM, 4GB SSD and a 5-inch WVGA (800 x 400) touchscreen that'll let you control that piano-roll score editor. There's also 15 chunky rubber LED-lit keys, a Jog dial, D-Pad and a rumble pack so you really know when you've got a poppin' choon going. You'll be able to pre-order the vanilla kit for $800, but for $830 you'll also find WiFi baked inside, in either Game Boy White or Black'n'Red -- but be warned, orders are said to be fulfilled within six months. After the break we've got some new footage of the unit being put through its paces, which at no point shows it being used to play Super Mario Bros, shame.

  • A spreadsheet based music tracker: get ready to rock your accounts (video)

    by 
    James Trew
    James Trew
    01.11.2012

    Art and geekery: two sides of the same coin. A fact wonderfully demonstrated by this spiffy spreadsheet-based music sequencer. Live-coder and all-round music hacker Patrick -- aka cappel:nord -- spotted the LibreOffice spreadsheet's sonic potential and decided to work his magic. The result is demonstrated in the video below. Sure, it's a little bit senza functionally, but it does appear to have velocity control, based on the cell's number value, as well as effects. Not bad for what the creator claims was "a three hour hack". Sadly there's sparse detail on how exactly the task was accomplished, but if you know your quavers from your variables, grab the source code by tapping the via after the jump.

  • Apple II drum sequencer surfaces for chiptune composers

    by 
    Peter Cohen
    Peter Cohen
    11.30.2011

    No, this isn't a recycled news item from the 1980s -- it's 2011, and MJ Mahon and 8 Bit Weapon have just announced the release of the Apple II DMS Drummer, a wavetable-based drum sequencer for Apple II-era machines. The monophonic synth reproduces eight drum sounds like bass, snare, rim shot, hand clap, tom, hat open, hat closed and "lazer," along with a sequencer that lets you plug in up to 16 drum patterns across 256 slots. Seems like just the thing for chiptune composers hankering for a way to make authentic eight-bit drum tracks using vintage Apple hardware. System requirements call for an Apple IIe, IIc, IIc+ or IIgs with 80-column capability and a 5.25-inch floppy drive -- you know, pretty modern stuff. A limited demo version is available, but if that doesn't satisfy, you can either buy it on a floppy for $14.95 or download a .dsk disk image for $9.95. Oh, and neither require a time-traveling DeLorean to go back to 1985. [Thanks, Seth]

  • FL Studio Mobile lands on iOS, more indie rap albums to be produced while commuting

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.22.2011

    Dream no longer friends, FL Studio Mobile is here for your iOS device of choice. The iPhone and iPod touch version is being offered for $15, while the more expansive HD edition for the iPad is fetching $20 -- but both will see their price climb another $5 after the introductory sale is over. As mentioned you'll be able to pass project files back and forth between the desktop and mobile apps, though the iDevices lack support (and the muscle power) for VST instruments. It also appears the scope of the sequencer had to be scaled back from 128 tracks to 99, but that should be more than enough to keep you tapping out beats like 9th Wonder while riding the train. Hit up the source links to download the portable production suite and check out the gallery below. %Gallery-126831%

  • Bronze makes your music collection sound downright lazy

    by 
    Brian Heater
    Brian Heater
    05.31.2011

    No matter how large your record collection is, there'll always be days when you're sick and tired of everything you own. There are some pretty easy fixes to this, of course -- streaming music services, internet radio, and even the old fashioned terrestrial variety, but none attack the problem quite as directly as Bronze. The app was co-created by Golden Silvers' front man, Gwilym Gold, in part as a clever way to promote his new track, "Flesh Freeze," a hushed, Robert Wyatt-esque number, which just so happens to be the only song that it's compatible with at present. Bronze combats musical stagnation by altering the music itself, assuring that no two listens of a song are ever quite the same, running an algorithm that jumbles the sequence and presence of elements including the instruments and vocals. The changes are generally fairly subtle from play to play, taking a few listens to really pick up on what's unfolding. At present, it's available as a download for the Mac, with Windows and mobile versions to follow. It's free for now, but that, like the song, should change soon enough.

  • Otomata sequencer creates generative music for the melodically challenged (video)

    by 
    Christopher Trout
    Christopher Trout
    04.19.2011

    It won't bring you the success or adoration that Brian Eno's enjoyed, but the Otomata sequencer could have you making noise like the Roxy Music alum in seconds. Way back in 1996, Eno espoused the idea of generative music, which is a non-repetitive form of music created, in this case, anyway, by a piece of software. Otomata takes that idea and puts it to use in a cellular automaton, consisting of a simple grid of cells in different states. With Otomata, each selected cell has four states: up, down, left, and right. When activated, the cells move in the direction of their given state, and when they encounter an obstacle, like a wall, a pitched sound is created. After each collision, the cells turn around and head in the opposite direction until they hit another obstacle, and the process continues indefinitely. The result is a chaotic but somehow lulling symphony of electronic sounds, a la Mr. Eno, that anyone with a mouse can muster. Head on past the break to see for yourself.

  • Gear4's Pocket Loops keyboard creates music with your iPhone or iPod touch

    by 
    Mike Schramm
    Mike Schramm
    01.11.2011

    Gear4, maker of the Unity Remote we saw at CES last week, also designed the Pocket Loops keyboard, which represents something I think we'll see a lot more of: devices designed to work only when paired with a smartphone or tablet device. iPhones and iPads are leading the way into a new era of mobile devices, and many future toys and products will do what the Pocket Loops keyboard does: offload the heavy lifting of processing to a mobile device, and instead focus on bringing an interface into play. As you can see above, the keyboard has a dock that an iPhone or iPod touch can plug right into. From there, the device works with a free app that will be released in about three months, which is basically a MIDI recorder and sampler with up to 16 loops running from 29 different keyboard sounds. The app will also enable you to record, remix and even share tracks through the device's email system. Choosing a set of voices gives you various sounds to play on the keyboard; you can play and record loops as you wish, even editing in echo and chorus effects with the touchscreen interface. It works fairly well so far. There were a few software bugs while we demoed the device, but I was told those would be ironed out by release. The whole idea is interesting, because the keyboard doesn't have its own screen or even a battery. Instead, everything comes from the iPhone. Gear4's rep said the device would have been over US$200 if the iPhone hadn't been utilized to do most of the work. Instead, the Pocket Loops keyboard is due in a few months for a retail price of $69.99.

  • MIDI gear of the 80s: 16 channels of want

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    06.10.2010

    It was 1987 in a dark Orange County new wave recording studio when I first saw virtual notes scroll past my eyes on a nine-inch Mac Plus screen. The Yamaha DX-7 and Sequential Prophet 5 were lit up like a space ship, and I knew one thing for sure: I wanted to go to there. I wanted to do what Front 242, Blancmange and New Order were doing. I was hooked: high on aftertouch. So began my wallet-killing, girl-repelling high school obsession and summer-break career. I worked in the keyboard department at Guitar Center, bought racks of gear at cost, and set my sights on becoming the next great electronic music sensation of the late 80s. Or... not. So what was left behind? Several lame Skinny Puppy ripoffs, a few decent dance tracks that I still have hidden away on cassettes in my office closet (of course, I don't have a cassette deck on which to hear said tracks), and plenty of fond memories about some beautiful old electronic music gear. I present here for your perusal some of my more memorable axes.

  • EasyMix is DJ sequencing for the lazy. That's a good thing.

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    04.28.2010

    The relatively recent boom in touch-enabled, portable devices has been a godsend for professional and amateur DJs. Well, some purist DJs may stick their noses up at the newfangled touchy-feely technology, but there's no denying that having a halfway decent beat sequencer in one's pocket is a lot more comfortable than lugging around sets of turntables and intricate soundboards. There are already quite a few DJ sequencer apps available in the iTunes store, and the folks at BuzzyTeam have jumped into the foray with one of their own called EasyMix (US$2.99). Just as the app's title suggests, everything within it is easy to do, and not at all at the expense of quality. When starting off, there are five basic styles to choose from: Techno, Trance, Progressive House, Breaks and Disco House, along with some specialized styles based on members of the Loopmasters team. Some of these are more obvious than others as far as how you're hoping your finished product will sound. For example, I had no freakin' idea who this Tai Jason guy was except that, by his photo within the app, I thought he was Vanilla Ice at first. Yeah, I guess I'm sorta old.

  • Steampunk sequencer generates audio from Lego blocks

    by 
    Sean Hollister
    Sean Hollister
    03.10.2010

    In 2007, steampunk musician Yoshi Akai wrote his master's thesis on how to turn color into sound, and he's been dreaming up unorthodox ways of producing music ever since. Case in point: the Lego Sequencer MR II, a contraption that uses three-dimensional Lego structures to emulate a three-channel, eight-step sequencer, where each differently colored plastic brick produces a different sound and complex combinations (including tremolo and overdrive) are possible when the blocks are stacked. Akai tells us it works using resistors embedded in each and every block, with parallel networks of resistors formed as the bricks pile up, equalling lower resistance and thus a higher frequency sound generated by the contraption. While the result certainly won't back a techno track -- Akai says he's "building sound more than playing sound" -- it looks like a good step up from the lethargic phaser noise produced by his Wireless Catcher, a lot of fun to play with, and much less expensive than hiring a team of hot models. Video after the break.

  • Arduino and accelerometer harmoniously come together in DIY music controller

    by 
    Darren Murph
    Darren Murph
    01.20.2010

    Look, Physical Computing can be a drain. Particularly when your Summa Cum Laude status is hinging on you acing the final. We're guessing that one Ryan Raffa managed to pull off a pretty decent grade, as his final project is nothing short of delectable. In a (presumably successful) attempt to wow onlookers and professors alike, Ryan cooked up an audio controller that utilized an ADXL 335 accelerometer (for motion sensing) and an Arduino board that communicates serially with Max MSP. The controller itself boasts inputs for five tracks and the sixth button applies a delay to all of the tracks; he was even kind enough to host up the Max MSP and Arduino code (it's there in the source link), and if you're interested in hearing what all the fuss is about, be sure to hop past the break and mash play.

  • Guitar Hero World Tour's mystery instrument: a MIDI sequencer

    by 
    Jason Dobson
    Jason Dobson
    09.17.2008

    That's right, a MIDI sequencer. While a far cry from our keytar-brandishing dreams, the addition will allow those savvy enough to wrap their heads around the process to compose music on the PC and then import their creations into Guitar Hero World Tour. The feature, however, doesn't sound like it's suited for the faint of heart, as Neversoft's Brian Bright tells Shacknews that "it's going to take an FAQ on the Guitar Hero site--it's not something that your average user is gonna do." However, MIDI aficionados planning to compose their digital masterpieces on the Xbox 360 will likely find the experience lacking. While the PS3 sequencer will reportedly support a variety of instruments, including rhythm and lead guitars, bass, keyboards and drum tracks, the Xbox 360 alternative will be limited to drums alone due to "hardware issues." Then again, for those planning on channeling their inner John Bonham, what more do you need?

  • First Look: BtBx

    by 
    Giles Turnbull
    Giles Turnbull
    08.13.2008

    Here's BtBx, for the iPhone and iPod touch. I think you pronounce it "beatbox". And it's lovely. There's so much potential for music apps on the iPhone and I'm one of the people who's very keen to try them out. BeatMaker is top of the tree in the App Store right now, but there's a lot about BtBx that appeals to me. The interface is cartoon-like, but I like it that way. It works and it doesn't crash, and those things matter more to me than aesthetics. The controls might be a bit confusing to anyone who's never used a sequencer before, but there's a brief user manual built-in. The app was built by the same team that created Rhythm for the PSP. BtBx is cheap and it's simple, and simple is always good in my opinion. Right now there's no way to import custom samples (but that's on the way), nor can you save your patterns or export them elsewhere -- BtBx's greatest drawback at this time. For many people, that will disqualify it immediately. But: the limitations and drawbacks haven't stopped me playing with it, messing with the patterns to build something interesting, and that's what I like most. The simplicity encourages creativity. BtBx is a $3.99 download from the App Store.

  • Image scanning sequencer excites our ears, leaves blank looks on our faces

    by 
    Darren Murph
    Darren Murph
    08.05.2008

    Be warned: what you're about to see, hear and experience should you venture down beyond the break is exceptionally odd. Like, bordering on creepy. It's not so much the machine that's eerie -- after all, it's just a home built image scanning sequencer that uses LDRs to measure grey-scales and trigger MIDI notes from a selected threshold -- it's the audio we're concerned about. We're talking funeral tunes at their finest, which is honestly a bit heavy at this point in the morning. Those who can take it know where to head.[Via MAKE]

  • Music and life intersect for GlitchDS

    by 
    Eric Caoili
    Eric Caoili
    05.26.2008

    The strange, seemingly cacophonous stream of sounds coming out your speakers is GlitchDS, a homebrew cellular automaton music sequencer inspired by Conway's Game of Life. Developer Clone45 boasts that the program (his first) is "perfect for creating IDM and Glitch-style loops," and, while we have no idea what that means, we're sure he's representing the software accurately with that claim.In addition to being free and odd enough to be awesome, GlitchDS allows you to create "trigger points," import your own audio files, save/load your work, control tempo with BPM settings, edit sounds with a 32-step frequency modulation sequencer, load six sounds at once, and fiddle with global distortion settings. If you manage to make any music with it, make sure to send it our way!See also: Homebrew Week, Friday Video: Two DS Lites and a microphone[Via DCemu]

  • Bubblegum Sequencer: music never sounded so sweet

    by 
    Darren Murph
    Darren Murph
    01.22.2008

    Hot on the heels of one of our favorite music creations of all time comes the Bubblegum Sequencer, which would've certainly claimed top honors (if only momentarily) had it arrived just weeks ago. This homegrown music maker lacks the elegance seen in the BeatBearing project, but gets your body bouncin' all the same. The hole-filled board sits atop a computer-connected webcam, which feeds in signals when a particular opening is plugged with a gumball. From there, the Java-based software translates the data and pumps out whatever beats you can dream of. Ready to take a listen? Check out the video waiting after the jump.[Via The POKE with No Name, thanks Kevin]