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  • The Firing Line: DayZ, Forge, and Rapid Assault

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    A couple of interesting items came across The Firing Line desk this week. One of them was the fact that PlanetSide 2's beta will be cranking up inside of a month. And there was much rejoicing. OK, now that that's out of the way, the other items concern games that are decidedly smaller in scale but no less interesting. Join me after the break for a look at the latest from the devs behind World War II Online (or Battleground Europe, if you prefer), and a new title called Forge. Oh yeah, and 500,000 of you are playing something called DayZ.

  • London Underground: NFC mobile payment technology 'too slow' for the tube

    by 
    Mat Smith
    Mat Smith
    07.11.2012

    While it's tested the idea several times in the past, London's Tube system won't be getting mobile-based payment technology any time soon. Customer Experience Director Shashi Verma told GigaOM that existing NFC technology wasn't able to drop below the 500 millisecond barrier -- something which Transport for London demands from its high-churn Oyster card-based turnstiles. Verma added, "The concerns are only around NFC technology and not EMV. We are keen to see any progress the industry can make in this area." At least for the near-future, it looks like Brits will have to glue their NFC cards to their phones if they want that contactless payment look while journeying around London.

  • Virgin Media WiFi in London goes deeper underground, 41 stations now hooked up

    by 
    James Trew
    James Trew
    07.04.2012

    While it's been in the pipes for a while, and some lucky stations got an early arrival, Virgin Media has confirmed that 41 stations in total are now lapping from the bowl of sweet, sweet free WiFi. Considering that a million tweets, Facebook updates, and emails were delivered in the first week, and over 100,000 commuters have logged on in the last four, appetite for the service is high. While use is free at the moment, and TFL travel info will remain without charge, non Virgin Media customers will have to start paying up, once the Olympic Games are over. By then the full expected 120 stations should be plugged-in and switched on. For the current list of connected stations, head past the break.

  • The Firing Line: Heroes & Generals dev talks planes, boats, and massive FPS action

    by 
    Jef Reahard
    Jef Reahard
    06.29.2012

    I've become fairly obsessed with Heroes & Generals lately. The browser-based World War II shooter-cum-strategy game is still in beta, but it's wicked fun to play (and to watch). If you missed our previous coverage, you'll need to know that H&G is the brainchild of Reto-Moto, a firm composed of Hitman franchise veterans based in Copenhagen. Reto-Moto game director Jacob Andersen was kind enough to field a few of my questions regarding the title's claim to massive FPS action. He also talked at length about the merits of connecting with the fan community as well as the game's aerial, amphibious, and ground-based aspirations. Join us after the cut.

  • The Firing Line: Three reasons to love PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    06.22.2012

    So you've heard of this PlanetSide 2 thing, and you're fairly sure that some significant buzz is building. You know that Sony Online Entertainment wowed a lot of people with its demo at this month's E3, and you know that the game is a high-dollar sequel to one of our early genre stalwarts. It's a shooter, though, and you're either not very good at shooters or not very enamored of their gameplay. The good news is that there's still room for you on the PS2 bandwagon, and there are plenty of reasons to be excited about the title even if it falls a bit outside your comfort zone.

  • Virgin Media activates more tube WiFi hotspots, minds the gaps in its coverage

    by 
    Daniel Cooper
    Daniel Cooper
    06.07.2012

    Virgin Media has flicked the switch and coated Kings Cross and Warren Street tube stations in gloriously free WiFi. The pair will be joined tomorrow by Oxford Circus and Green Park, while Victoria and Euston will do the same on the 9th. In order to use the service, which is free during the Olympics, users need to hop onto the network and register their email address. Once the summer is over, Virgin Media customers will get preferential treatment on the network, with everyone else buying pay-as-you-go minutes so they can tweet about how long we're stuck at Edgware Road... again.

  • The Firing Line: Zomg it's almost time for PlanetSide 2 edition

    by 
    Jef Reahard
    Jef Reahard
    06.01.2012

    It's taking all of my willpower to avoid reducing this week's column down to four words: PlanetSide 2 hands-on. I guess technically that might be three words, or even two, depending on how you classify numbers and hyphens. The point, though, is that this time next week, I will have gotten my grubby little paws on Sony Online Entertainment's MMOFPS, and I'm so excited that little else matters. OK, some stuff still matters, namely the interesting shooter news that happened this past week. Join me after the jump for a recap.

  • Virgin Media names the first 80 tube stations to get WiFi hotspots

    by 
    Daniel Cooper
    Daniel Cooper
    06.01.2012

    Transport for London and Virgin Media have announced the first 80 London Underground stations that'll receive free WiFi in time for the Olympics. By the end of July, users will be able to surf from the train platform, ticket offices and escalators -- ideal for a few extra rush-hour injuries. The partnership will offer the internet free during the games season before switching to a pay-as-you-go model, with plans to swell the network to 120 by the end of the year. If you'd like to know if your morning commute is about to get some extra connectivity then head past the break for the full list.

  • The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

    by 
    Jef Reahard
    Jef Reahard
    05.26.2012

    Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound. I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

  • The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

    by 
    Jef Reahard
    Jef Reahard
    05.25.2012

    So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us. Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2. %Gallery-156171%

  • The Firing Line: Hands-on with Heroes & Generals

    by 
    Jef Reahard
    Jef Reahard
    05.25.2012

    During the first 10 minutes of my time with Heroes & Generals, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process. I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?

  • The Firing Line: World of Warplanes producer talks matchmaking, progression

    by 
    Jef Reahard
    Jef Reahard
    05.18.2012

    Last week I talked a bit about a couple of flight sim shooters coming soon to a PC near you. One of them is World of Warplanes, the followup title to Wargaming.net's ubiquitous World of Tanks hit. The World War II action MMO masters are slipping the surly bonds of earth with a new lobby-based battler that's currently flying through the early phases of its global alpha test. I had a few burning questions for the devs, including specifics on the matchmaking system, progression, and the possibility of historical scenarios. Producer Anton Sitnikau was gracious enough to answer those and more, so head past the break to see what he had to say.

  • The Firing Line: 16th century fragging edition

    by 
    Jef Reahard
    Jef Reahard
    05.11.2012

    What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line. Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the War Thunder beta.

  • The Firing Line: Hands-on with Firefall's beta

    by 
    Jef Reahard
    Jef Reahard
    05.04.2012

    I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while. "Grandpa!" This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is Firefall in a nutshell: It's fun, frustrating, and funny all at once.

  • The Firing Line: Five reasons to love Tribes: Ascend

    by 
    Jef Reahard
    Jef Reahard
    04.27.2012

    Oh, Tribes: Ascend, if only you were an MMO. Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes provides those things (and more) in spades.

  • The Firing Line: World of Tanks first-anniversary retrospective

    by 
    Jef Reahard
    Jef Reahard
    04.20.2012

    We've been hearing about World of Tanks for so long that it seems crazy to think the title is just now celebrating its first anniversary. Sure enough, though, Wargaming.net's lobby-based multiplayer title is barely a year old. Well, OK. It's almost two years old if you count its summer 2010 beta release, which we won't since the title up there says first anniversary. Anyhow, what's even scarier than the passage of time is the fact that World of Tanks (and the company behind it) is showing no signs of slowing down.

  • The Firing Line: Firefall, Defiance, John Romero, and more

    by 
    Jef Reahard
    Jef Reahard
    04.13.2012

    Dude, there was a ton of big shooter news this week! I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days. Join me after the break for a recap on everything from Firefall to Defiance to John Romero and beyond.

  • The Firing Line: Can you hate EVE and love DUST?

    by 
    Jef Reahard
    Jef Reahard
    04.06.2012

    Hoo boy, CCP and EVE Online. Wait, what? Isn't this Massively's shooter column? Well, yes, yes it is, and if you weren't already aware, CCP has made a shooter called DUST 514 set in the EVE universe. I bring this up for two reasons. One, I'm really looking forward to the game (as I might have mentioned last time). Two, CCP has taken some lumps in the PR department over the past couple of weeks primarily because of its annual alcohol-fueled sausage-fest. I'm not going to rehash cyber-bully scandals today, but since e-thug players will undoubtedly have some sort of DUST presence, and since DUST shares certain unforgiving gameplay tenets with its sister title, should those of you who love sandbox shooters but hate EVE Online even bother with the game?

  • The Firing Line: DUST 514 newsplosion edition

    by 
    Jef Reahard
    Jef Reahard
    03.30.2012

    Oh man, this back and forth between PlanetSide 2 and DUST 514 is going to be the death of me. I feel like I'm cheating on one game every time I get excited about the other, but I just can't help it since both titles are drawing a bead on my personal sweet spot. This week's Firing Line is all DUST all the time, thanks to the massive info dump at last weekend's Fanfest 2012 event. I didn't get to go to Iceland for the hands-on, unfortunately, but I did log into PlayStation Home for the keynote livestream (which is archived after the cut in case you missed it). And I'll go ahead and beg your forgiveness for my fanboy breathlessness in advance this week. I've been an EVE Online player for a number of years now, so I'm already enamored of both the DUST universe and CCP's propensity for sandbox mechanics. What I didn't know prior to Fanfest, though, was just how deep the rabbit hole's going to go.

  • The Firing Line: A couple of PlanetSide 2 concerns

    by 
    Jef Reahard
    Jef Reahard
    03.23.2012

    Now that the glow of PlanetSide 2's GDC demo reveal is a couple of weeks back in the rear-view mirror, I've had time to digest it all and adjust my expectations of the game accordingly. Nothing I saw from Matt Higby and company dampened my enthusiasm for Sony Online Entertainment's MMOFPS opus, but a few things I didn't see are niggling at the back of my mind. Don't get me wrong -- PS2 is still at the top of my most-anticipated MMO list, but there are a few points of contention that could relegate it to the status of fun diversion instead of zomg-must-play-every-day title.