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  • Mini TARDIS really is bigger on the inside, thanks to augmented reality (video)

    by 
    Richard Lai
    Richard Lai
    12.24.2012

    Once in a while we'd come across some cool DIY projects inspired by Doctor Who, the world's longest-running sci-fi TV show, but nothing beats this little TARDIS that would actually make you gasp out the classic line: "It's bigger on the inside!" Greg Kumparak, a former writer of sister site TechCrunch, initially built nothing more than just a convincing model of the iconic blue police box (with a functioning light at the top) by hand, but soon afterwards he wanted to somehow give it an interior as well. By utilizing the Blender 3D creation suite (which was a first for Kumparak), Unity 3D engine and Qualcomm's Vuforia AR SDK, the result is an Android app that renders the 3D interior atop the random wave-like pattern -- visible once the door's removed -- on the TARDIS in real time (no pun intended). Once you've seen the demo video after the break, you'd probably agree that Kumparak's only one sonic screwdriver away from becoming an honorary Time Lord. For more detail on how and why this project was put together, head over to Kumparak's blog post.

  • Will work for Wasteland 2: inXile asks fans to create its Unity assets

    by 
    Jessica Conditt
    Jessica Conditt
    12.06.2012

    Wasteland 2 is hosting a crowdsourcing experiment that feels more like a straight-up art contest: interested artists can create game assets in Unity, based on concept images, and inXile will review the entries. inXile will pay and credit artists to use any designs it likes in-game, with other creations that meet the requirements available for purchase in the Unity Asset Store.The first batch of concept art is live now, and artists have one week to create something beautiful and submit it to the Unity Asset Store. inXile has a special start-up artist pack available for free here. The concept art will update weekly until inXile has all the cheap labor assets it can handle.

  • Amazon offers Unity plug-ins to Kindle Fire devs, makes in-app payments possible

    by 
    Joseph Volpe
    Joseph Volpe
    11.21.2012

    Game devs looking to enhance "engagement" (read: monetization) for their mobile titles now have an ally in Amazon. The Bezos-backed company has just made plug-ins available free to Kindle Fire developers using the popular Unity game engine. Now those devs will have access to APIs for In-Game purchasing and GameCircle which, in the latter case, allows for the addition of Achievements, as well as the ability to Whispersync across devices. So, what does this mean for you, the end user? Well, aside from the ability to continue playing from where you last left off on any of the company's tabs, it also brings mobile gaming that much closer to the console experience. But mostly that you can look forward to a future bill filled with micropayments.

  • Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

    by 
    Alexis Santos
    Alexis Santos
    11.15.2012

    The Unity game engine and development platform has reached the 4.0 milestone and is now available for purchase with a slew of new features onboard. Headlining the update are DirectX 11 support, new animation tools and an add-on for publishing games to Flash. In addition, Tux is getting some love with a preview of a deployment option for publishing games to Desktop Linux. Sure, a landmark release might seem like a good time for Unity Technologies to cool its heels and slow down development, but a respite isn't on the roadmap. According to the firm's CEO, David Helgason, Unity 4 will see a faster paced schedule and more frequent releases than the platform previously had. Developers can snag a free version of the software or shell out at least $1,500 for a professional license. For more details on additions and improvements to the engine, hit the jump for the press release or tap the second source link below for the complete rundown.

  • Free for All: Free-to-play and mobile at GDC Online, part 1

    by 
    Beau Hindman
    Beau Hindman
    10.17.2012

    GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music. What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited. Let's get to it... there's simply too much to see!

  • Wii U support coming to Unity engine

    by 
    David Hinkle
    David Hinkle
    09.19.2012

    Nintendo has announced the Unity engine will be supported on Wii U, inking a deal with licensee Unity Technologies to offer its popular developer suite. The Unity engine is used by developers large and small, from the likes of Square Enix to smaller outfits like Rekoil Games (of Rochard fame).Nintendo is free to "distribute the Unity development platform to its in-house, external, and third party licensee developers," while developers familiar with the engine should be able to bring their new and existing games to the Wii U audience.Nintendo and Unity are collaborating on a Wii U add-on to the popular SDK right now, and plan to deploy to all 1.2 million of Unity's licensers next year. Happy developing!

  • Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

    by 
    Ben Gilbert
    Ben Gilbert
    09.19.2012

    Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company's game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity's tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, "extremely easy" to port to -- Unity's calling the partnership an "excellent opportunity" to port existing Unity games from "thousands of studios currently developing mobile and social games." The partnership's effects aren't immediate, however, as Unity Engine's Wii U support won't go live until 2013, which tells us that we won't see any fruit from the collaboration until some point in 2013 at the earliest. When pushed, Helgason wouldn't out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo's next console. It's not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we'll have to wait a bit longer before we hear which games will benefit from the partnership first.

  • BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

    by 
    Jon Fingas
    Jon Fingas
    09.13.2012

    If there's a common barrier to playing with a Kinect controller, it's free space. The sheer amount of necessary distance between sensor and player is fine for suburbanites with expansive living rooms, but not so hot for apartment dwellers. Thankfully, BitGym is doing its best to bring hands-free gaming to small spaces with a new Motion SDK for Android and iOS developers. The kit takes advantage of the front cameras on phones and tablets to track three-axis movement, leans and multiple players without any special hardware -- and without necessarily rearranging the furniture. It's built to work with Unity 3D and most common app code on both platforms, all with a reportedly low overhead for mobile processors. Just don't anticipate any leaps and sidesteps in your loft for the next little while. Although the SDK is ready today, we won't see shipping games built on the motion-friendly framework until early 2013.

  • Unity 3D for linux gets two playable demos

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.29.2012

    Linux gamers are really just having the time of their lives right now. They've been embraced by indie game devs, by Valve, Epic and the increasingly popular Unity 3D. And, some of these properties aren't quite ready for the big show yet, you can get a taste of what to expect from Unity 4 thanks to a pair of playable demos that have hit the web. AngryBots and Unitroids are both available as standalone executables for your open-source desktop. They're not complete games, but they at least serve as practical demos of the progress being made in porting the gaming engine. They've both got their quirks at the moment, but it's hard not to get excited about the prospect of plummeting through AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome on your Quantal PC. Hit up the source for download links.

  • Windows 8 and Windows Phone 8 to play nice with Unity game engine

    by 
    Mat Smith
    Mat Smith
    08.22.2012

    You can't have too many supported platforms and Unity Technologies seems to agree, announcing that its self-titled game creation tool will be coming to both Windows 8 and its mobile sibling. According to CEO David Helgason, "The Unity community has been asking for access to Windows Phones and have been eagerly anticipating the release of Windows 8. We're happy to announce that we will support both." He added that several of its games will also be making their way to Atom processor-powered Android phones soon.

  • Playdead's Project 2 uses Unity, may share 'ideas' with Limbo

    by 
    Mike Schramm
    Mike Schramm
    07.30.2012

    Almost everyone knows about Playdead's Limbo, but the followup to that project, so far known only as "Project 2," is still shrouded in secrecy. Project 2, revealed a little while ago in a Danish grant report and listed as a 2014 release, is being developed in Unity, according to game director Arnt Jensen.Limbo was constructed with its own game engine, but using a third-party engine on Project 2 will both save time, says Jensen, and allow them to release the game to "as many people as possible."The screenshot above is the only part of the game seen thus far is above. According to Jensen, the boy may be one of several similarities between Limbo and the new game. "Many ideas were cut" from the first game, "right up until the very end," Jensen says. With Project 2, "we're still working with some of the ideas that didn't make it into Limbo."

  • Get your Kinect to Mars [update: Kodu experience on PC only]

    by 
    JC Fletcher
    JC Fletcher
    07.17.2012

    If you want to experience what it's like being on Mars with NASA's Mars Rover, but don't want to die from the incredibly toxic atmosphere – and who wants to go through the hassle of traveling to Mars just for a gruesome death? – fire up your Xbox today.A free Mars Rover Landing app on the Xbox Marketplace lets you use your body to guide the Curiosity rover to a safe landing, just like NASA would do if it didn't have specially designed equipment for more precise control of the device. There's also a Mars-focused experience in the Xbox PC version of the programming education app, Kodu.Additionally, the new Unity app, Curiosity's Journey, lets you explore a 3D map of Mars' Gale Crater, following along with Curiosity's mission. Thanks for still being awesome, NASA.Update: Microsoft contacted us to let us know that the new Mars material is only on the PC edition of Kodu, not the Xbox version. The Mars rover character is the first new character since launch, accompanied by three linear levels and several open levels, based on real Mars data.

  • Taikodom prepares for August closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Earlier this year we were wondering what had happened to Brazilian sci-fi shooter Taikodom -- and if we'd ever see it at all. Happily, things are looking up in this department: Reloaded Games announced that the title is now on the verge of closed beta testing. CEO Bjorn Book-Larsson said that beta signups will commence shortly and the title will go into closed beta in August. If you're wondering what Taikodom is all about, Book-Larsson attempts to sum it up as thus: "The game is a cross between EVE Online, Risk, and a shooter/action game, and has some incredible first-person space vehicle battles, combined with the capability to build large strategic battleships. Players will be able to not only engage in some incredible head-to-head combat in space, but also control vast territory and engage in interstellar politics." Taikodom has taken so long in getting to beta because the team switched to the Unity3D engine halfway through its development. The title is slated to launch this year on the PC and Mac, with tablet and console versions to follow in 2013.

  • Unity announces version 4 of its game engine, with new animation system and Linux support

    by 
    Mike Schramm
    Mike Schramm
    06.19.2012

    Unity has announced version 4 of its game engine, available now in pre-order form from the company's store. Unity is used in everything from indie iOS hits to browser-based MMOs, and the new version of the engine contains a slew of new updates, including a new animation tech called Mechanim, better visual quality and rendering, and new options for publishing online with Adobe's Flash and in Linux.All developers who pay the rather heavy license fee for the engine (the Pro version, at least - the current version is available as a free download if you just want to play with it) will get access to the new beta for free. And Unity promises more news about what Unity 4 can do for game developers at the upcoming Unite12 event in Amsterdam later this year.%Gallery-158490%

  • Ubuntu 12.04 Precise Pangolin review

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.01.2012

    With roughly 98 percent of the desktop and laptop market spoken for, you'd be forgiven for thinking your only choices for powering your computer were Windows or Mac OS X. There is another way, though. Linux may only run on a tiny sliver of consumer PCs, but the number is growing and one of the biggest players propelling its popularity is Ubuntu. Since bursting on the scene eight years ago, the distro has grown to dominate the desktop Linux market and made plenty of fans (and a few detractors) along the way. Truth is, Ubuntu is completely unique and, at least compared to other distros out there, very user-friendly. It also happens to have a very active community of developers and users willing to lend help to those in need, which makes it appealing to Linux vets, enterprise users and *nix n00bs alike. Ubuntu 12.04 Precise Pangolin is part of the company's LTS or Long Term Support series, and is guaranteed for five years of support through Canonical. That means the company is focusing less on cramming new features into this release and more on making it as stable as possible. So, if you're familiar with Ubuntu, you won't find much here that will blow your mind. Of course, the real question is whether or not the aubergine-loving open-source OS is for you, not whether there's enough new tweaks to fill a book. So, without further ado, we present Ubuntu 12.04: the review. Join us after the break, won't you?

  • Ubuntu 12.10 gets christened Quantal Quetzal ahead of Pangolin launch

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.23.2012

    While you impatiently await the release of Precise Pangolin this Thursday, we've got some news to hold your little aubergine-loving heart over. Canonical's own Mark Shuttleworth took to the web to announce Ubuntu 12.10, codenamed Quantal Quetzal. If you were hoping the Linux distro would take the tongue-twisting titles down a notch with the next release, well, you're out of luck. We don't have too many details to share release, but Shuttleworth does say that Unity will continue to be tweaked and improved. A visual overhaul is expected to get underway starting with Quetzal, to work out all the bugs in time for the next LTS release, 14.04. Now all you have to do is wait till October 18th for its proper release. (For the more impatient and daring, the first alpha is scheduled to land on June 7th and the first beta on September 6th.) Thankfully, there should be enough new stuff to play with in 12.04 to distract you for at least a little while. [Image via Fabio Bretto]

  • New Guns of Icarus video shows off cooperative airship battles

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Remember Guns of Icarus? If not, let's recap: small indie studio, steampunk, airships. That probably rings a few bells, and you'll be happy to know that the dev team has parlayed a successful Kickstarter campaign into an extended development cycle. As a result, we have a spiffy new video that shows off cooperative airship combat. Muse Games also wants you to know that you can download the single-player game (and sign up for the multiplayer beta) at its official website. Before you go, check out the full clip after the cut.

  • Unity 3.5 available now, with new effects and performance updates

    by 
    Mike Schramm
    Mike Schramm
    02.14.2012

    There are quite a few ways to make and build iPhone and iPad apps and games, but one of the most popular tools to create iOS games is the Unity engine, and that system has released version 3.5. The new version offers a number of improvements and upgrades, with lots of new particle and lighting and rendering effects to make games look better than ever, as well as improvements in the standard AI and pathfinding code for enemies, and lots of improvements to performance and memory. The new kit also now supports a preliminary version of export to Flash, and there's also an option to create a "native" client, which can be played in Google's Chrome browser without the use of the Unity web add-on. There are some iOS-specific updates, including support for cameras, microphone, compass, and gyroscope, as well as support for Apple's iAd program. There's Game Center support as well, though for leaderboards and achievements only -- matchmaking and voice will still require Apple's official SDK. It all sounds good, and it means the tools for developers to use to make games for iOS and other platforms are getting better and better, which of course will eventually lead to better games for players. Unity's SDK can be downloaded for free from the company's website, and of course there are pro subscription programs for bigger developers. Show full PR text Unity Technologies Releases Unity 3.5 SAN FRANCISCO, CA--(Marketwire - Feb 14, 2012) - Unity Technologies, provider of the Unity multi-platform engine and development tools, is proud to announce that Unity 3.5 is now available for download. This latest update is one of the biggest additions to Unity since its inception and includes major new features and a multitude of improvements, tweaks, and optimizations. Unity 3.5 is a free update for all developers using version 3.0 or higher of the Unity development platform. "This is one of the most spectacular additions we've ever made to Unity," said David Helgason, CEO, Unity Technologies. "Recognizing that Unity was being pushed harder and harder, we launched our initiative to upgrade Unity with high-end capabilities that larger studios are accustomed to and smaller studios usually don't have access to. We want to make Unity the best choice for everyone and Unity 3.5 is a massive demonstration of our commitment to that goal." The Unity development platform, one of the most popular in the world with more than 800,000 registered developers globally, combines a powerful engine with an intuitive set of development tools in one complete package. "We are incredibly proud of this release and I think it's our strongest yet," said Nicholas Francis, Chief Creative Officer, Unity Technologies. "A year ago, we took a deep dive and began working on developing features for more complex projects and larger teams. It took hard work to do this while preserving the intuitive and usable design that makes Unity so popular, but we are sure that developers using Unity will be as happy with the improvements as we are." Throughout its history, Unity Technologies has continued to rapidly enhance Unity and the 3.5 update provides a long list of additions and improvements: Effects New in Unity 3.5, the highly optimized Shuriken particle system provides artists and programmers with complete control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities that allow for many particle systems to stay synchronized. Pathfinding and Obstacle Avoidance Improvements to AI provide accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and let Unity's high-performance path-finding and crowd simulation take over at runtime. Lighting and Rendering Developers can create jaw-dropping visuals with linear space (gamma correct) lighting and HDR rendering, and render them faster than before with Unity 3.5's brand new multi-threaded renderer. Also new to Unity 3.5, light probes add life and realism to lightmapped scenes without the high cost of typical dynamic lights. The addition of light probes to Unity's lighting system allows for baked lighting on characters and other dynamic objects. New Platforms Unity 3.5 supports Native Client as a new deployment platform. Native Client allows for near native speeds within the Chrome browser, without the need for installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on, which has already been used by 50,000 developers. Performance Improvements Unity 3.5 includes a completely re-written integration of Umbra's occlusion culling system. The result is incredibly fast and works with terrains and dynamic obstacles such as doors. When combined with Unity's new built-in level-of-detail support, it gives large-scale games the performance boost that they need. Better Collaboration Tools The Asset Server license, Unity's add-on for teams and collaboration, has been enhanced with new features that add greater performance and flexibility. The addition of Unity's cache server dramatically speeds up collaboration on projects of all sizes, and a new developer API for third-party version control solutions, such as Subversion and Perforce, allows larger teams to work more efficiently. To reflect these changes, the product has been renamed the "Team License," and made available as an add-on for all Unity users. Additional Improvements The update includes other improvements such as a new GPU profiler, a fully pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support to name but a few. For a complete list of additions and improvements, please visit http://unity3d.com/unity/whats-new. Pricing and Availability This is a free update for all Unity 3 users. Pricing otherwise remains the same. The entry-level product, Unity, is free for commercial use. The premier product, Unity Pro, remains $1500 per developer seat. For a complete list of products and pricing, please visit http://unity3d.com/shop. To download the free and feature-packed Unity for creating games and other interactive applications, visit http://unity3d.com/download. About Unity Technologies Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The "author once, deploy everywhere" capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of 800,000 registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit: http://unity3d.com. Facebook: http://www.facebook.com/unity3d Twitter: http://twitter.com/unity3d Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. All other product names and trademarks belong to their respective holders.

  • Canonical bringing HUD to Ubuntu 12.04, company's assault on menus continues

    by 
    Andrew Munchbach
    Andrew Munchbach
    01.24.2012

    Canonical -- shepherd of the popular Linux distribution Ubuntu -- generally doesn't rock the boat with its LTS releases, but things are going to be different this time around. With 12.04LTS the company is taking its assault on contextual menus to the next level by launching HUD. Mark Shuttleworth's obsession with simplifying user interactions began with the controversial Unity UI in Ubuntu 10.10, and will continue with the Head-Up Display. "Menus require you to read a lot when you probably already know what you want," the distro's founder wrote, "HUD solves many of these issues." Those that have used the search feature in Apple's "Help" menus, or launcher apps like Quicksilver and Alfred, will immediately recognize the goal -- to keep a user's fingers on the keyboard, remove clutter and facilitate quick access to available actions. Listening to music and in the mood for The King? Invoke HUD, type the artist's name and you're presented with your Elvis catalog. It also uses "fuzzy matching" and will remember the actions you most commonly perform to further refine your experience. If you're having a hard time envisioning how HUD works, fear not; there is a three minute video demo awaiting your inspection after the break. Death to menus!

  • The Soapbox: Bigpoint's cash-shop policies and why they are OK

    by 
    Beau Hindman
    Beau Hindman
    01.03.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I have been tasked with explaining to Massively readers why I am OK with Bigpoint's very public policy on selling "advantages." I imagine that this will not be an easy task. After all, we gamers aren't much different than the rest of humanity in the way we tend to care about things that have little or no effect on us. We all have an opinion on "selling power," but I think it's high time that someone attempts to explain why it really isn't always power that Bigpoint is selling -- and why it would be fair even if it were. I will attempt to stick to the specific topic of Bigpoint's policies, but much of what I say will probably apply to any game developer that sells practically anything for real world money. Yes, I am talking about those wonderful collector's editions and favorite cash-shop mounts. They all fall under the same category that Bigpoint's ships or special drones do. Click past the cut and I'll explain why.