unrealengine

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  • GitHub's free student bundle gets you started on writing code

    by 
    Jon Fingas
    Jon Fingas
    10.08.2014

    It's harder to score student discounts on programming tools now that many of them are subscription services, but GitHub has just launched a bundle that could make it far less expensive to get cracking. Its new Student Developer Pack gives you free access to the kind of tools you'd typically need to get a serious coding project off the ground, including the Unreal game engine, cloud hosting and GitHub's own code repository service. How much you get for free varies. Some partners simply offer credit, while others will give you a subscription -- in a few cases, for as long as you're still a student. The hope is that you'll like the tools enough to pay for them later, of course, but it's hard to knock an offer that leaves you with fewer school-related bills.

  • The new Unreal Engine will bring eerily realistic skin to your games

    by 
    Jon Fingas
    Jon Fingas
    10.06.2014

    It hasn't been hard to produce realistic-looking skin in computer-generated movies, but it's much harder to do that in the context of a game running live on your console or PC. That trip to the uncanny valley is going to be much easier in the near future, though, thanks to the impending arrival of Unreal Engine 4.5. The gaming framework adds subsurface light scattering effects that give digital skin a more natural look. Instead of the harsh visuals you normally get (see the pale, excessively-shadowed face at left), you'll see softer, decidedly fleshier surfaces (middle and right). The scattering should also help out with leaves, candle wax and other materials that are rarely drawn well in your favorite action games.

  • Yes, Unreal Engine 4 is coming to Samsung Gear VR too

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.17.2014

    The latest game development toolkit from Epic Games supports Oculus Rift and Sony's Project Morpheus, but what about virtual or augmented reality on mobile devices? That's coming, too -- and apparently pretty soon. Road to VR has noticed that on Epic's publicly-accessible "Unreal Engine 4 Roadmap" task-board two new bits were added to the VR to-do list: Samsung Gear VR and Google Project Tango support. They're labeled as September and October projects, and as Road to VR notes, the VR project category has been empty since Oculus' and Sony's features have been completed. If anything, this yet another example of just how versatile Unreal Engine 4 is when it comes to what the engine's games can run on. Maybe Amazon's Fire phone is up next? After all, there's precedent (sort of).

  • Would-be game makers can sell each other new levels, art in Unreal Engine 4

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.04.2014

    Let's say you've been fiddling with Unreal Engine 4 for months and want the world to see the lovingly detailed recreation of your first college apartment -- right down to the hemp wall tapestries and the weird stains on the living room rug. Well, with the newly launched Unreal Engine Marketplace you can do just that. In addition to anything that's been released through other channels before, your custom wares will sit alongside sample scenes and games (like Tappy Chicken), as well as bits of C++ code, art and audio. And if you're looking to turn a profit, or, at least recover the toolset's monthly subscription fee, you can even put a price-tag on your digital wares.

  • New plugin-free web games run (almost) as well as their desktop counterparts

    by 
    Jon Fingas
    Jon Fingas
    07.22.2014

    So far, sophisticated 3D web games have typically required either a plugin (think Quake Live) or a special environment where they can run native code. While those are just dandy, they aren't really web games, are they? That's going to change shortly, as Trendy Entertainment has revealed plans to launch truly web-based versions of both Dungeon Defenders Eternity and the upcoming Dungeon Defenders II. Both Unreal Engine-based titles use a mix of open standards like WebGL, Web Audio and Mozilla's heavily tuned JavaScript web code (asm.js) to handle desktop-level 3D and sound in your browser at "near native" speeds. You may not notice the difference at all, provided you're on a reasonably quick PC.

  • Remember Unreal Tournament? Epic's making a new one and it's free

    by 
    Ben Gilbert
    Ben Gilbert
    05.08.2014

    Epic Games is known for a lot of things, the Gears of War game franchise and development tool Unreal Engine prime among them. But old-school game fans might know Epic Games for another classic franchise: Unreal Tournament. The long-dormant series is making its return starting today! Sort of. Epic announced this afternoon that the next Unreal Tournament game begins development starting today with "a small team of UT veterans" focused on development for Windows, Mac and Linux. The entire development is open source, which Epic characterizes as, "a collaboration between Epic, UT fans and UE4 developers." As that line infers, the game's being created using Unreal Engine 4. Best of all? When the game's ready to play, it will be free. As Epic puts it: "Not free to play, just free."

  • Unreal Engine 4 to support Windows Phone and Windows RT, but not anytime soon

    by 
    Alexis Santos
    Alexis Santos
    04.08.2014

    Unreal Engine 4's new $19 subscription option might be real tempting for developers on a budget, unless, of course, they're hoping to make games for Windows Phone and Windows RT. Although Epic Games' next-gen engine doesn't work with the aforementioned flavors of Microsoft's OS, that might be changing, albeit slowly. Tim Sweeney, the studio's co-founder and CEO, divulged on the company's forums that the firm's already doing legwork to support the platforms. "We have been doing some work in this direction (implementing various levels of WinRT API support) and we want to have Windows Phone support eventually, but we're a very long way from having a ship-quality implementation," Sweeney said. Still, the head honcho adds that their focus will remain on Android and iOS development before branching out to Microsoft's other flavors of Windows. Impatient devs can stick with Unreal Engine 3, but those aching for the latest tools will have to sit tight a while longer.

  • Kinect and Unreal Engine 4 power Alzheimer's and dementia care project (video)

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.17.2014

    Sure, virtual reality and browser-based games are impressive, but Unreal Engine 4's latest use is a bit more noble: improving the lives of Alzheimer's and dementia patients. The Forest Project uses the game engine, smart TVs and Microsoft's Kinect 2 tech in an attempt to create a temporary reprieve for those suffering from the cognitive diseases via an interactive, virtual woodland. There's also a virtual dementia simulation that aims to help caregivers understand first-hand how their patients see the world, possibly improving care as a result. Should the dev team reach its crowdfunding goal, the arboreal environment could be just the beginning, with beach or Christmas-themed environments hinted as possible expansions. Opaque Multimedia and Alzheimer's Australia Vic need a fraction of what many modern game budgets command to bring The Forest Project to multiple platforms in early 2015 -- $82,000 (AU$90,000). Other details are scarce, but seeing that the team is in San Francisco for this week's Game Developer's Conference, we may hear more as the show progresses.

  • In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

    by 
    Ben Gilbert
    Ben Gilbert
    03.29.2013

    Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless. The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.

  • Dungeon Defenders: the first Unreal Engine 3 game to get an honest-to-goodness Linux port

    by 
    Sharif Sakr
    Sharif Sakr
    12.20.2012

    Who gives the official all-clear after the End of the World? We have no idea, but soon as the happy signal comes we're going to reconfigure our Linux-powered bunker for a spot of gaming. It's an eerily fortuitous time for that, in fact, what with the Steam for Linux beta now open to all and the Unity and Unreal engines also having been adapted for the open source OS. In terms of actual playable titles, Dungeon Defenders in the latest Humble Bundle is being put forward as the first native, commercial Linux game to use Unreal Engine 3, and if it proves successful then it'll hopefully inspire others to come out with more ports in lucky 2013.

  • NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)

    by 
    Daniel Cooper
    Daniel Cooper
    08.29.2012

    NVIDIA and Epic Games have successfully ported the full PC version of Unreal Engine 3 to both Windows 8 and, more importantly, Windows RT. Demonstrating the achievement on a Tegra 3-powered ASUS Vivo Tab RT, it played a buttery-smooth version of Epic Citadel, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both Gears of War and Mass Effect were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on October 26th, but we'll let you decide for yourself after the break.

  • Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less

    by 
    Jon Fingas
    Jon Fingas
    08.25.2012

    A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running Epic Citadel from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

  • Gameloft announces its first Unreal Engine game, you figure out what it is

    by 
    Steve Dent
    Steve Dent
    08.03.2012

    Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen. Update: Some sources have reported the platform as Android, but that has not been officially announced.

  • Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles

    by 
    Brian Heater
    Brian Heater
    06.08.2012

    There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it." The company spent this year's E3 cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what Unreal Engine 4 has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.

  • Daily Update for Sept. 20, 2011

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    09.20.2011

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here. No Flash? Click here to listen.

  • Infinity Blade looks great on a 50" HDTV via iPad 2

    by 
    Dana Franklin
    Dana Franklin
    03.16.2011

    The new iPad 2 paired with Apple's Digital AV Adapter is perfect for watching movies with your family, teaching lessons to a classroom or presenting the latest sales figures to a boardroom on an HDTV. TouchGen found it's also an awesome new way to enjoy your favorite iPad games, like Real Racing 2 or Epic's Infinity Blade, on a much bigger screen. TouchGen reporters connected an iPad 2 to a 50-inch LG HDTV using Apple's HDMI adapter. With this setup, everything seen or heard on the iPad 2 is mirrored on the big screen. Fire up a game like Infinity Blade, powered by Epic's iPad-optimized Unreal Engine, and the iPad suddenly looks like a potent challenger in the home console market. "I guarantee that anyone passing by would just assume you were playing an Xbox 360 or PS3 game," says Matt Dunn in his report for TouchGen. "Obviously the 4:3 aspect ratio gives it away a bit, but damn if iPad 2-optimized games don't look great on a nice TV!" Admittedly, Microsoft's Xbox 360 and Sony's PlayStation 3 both support higher resolution 1080p video and probably still beat the iPad 2 in raw graphics performance. But the iPad's new ability to bring its library of games to the big screens in our living rooms shows the potential for tablet devices to compete directly with dedicated gaming consoles. Perhaps in a year or two, we'll be writing about how a future iPad stacks up against the PS4 and third-generation Xbox. Today, we can enjoy Epic's gorgeously crafted Infinity Blade on a 50-inch HDTV! That's a bit drool-worthy in itself. Right? Keep reading to see videos from TouchGen of Real Racing 2 and Epic's Infinity Blade being played on an HDTV. [via Dvice]

  • Gameloft working on four Unreal Engine games

    by 
    Josh Helfferich
    Josh Helfferich
    02.28.2011

    We have some wicked awesome news on the iOS gaming front today -- Gameloft, the developer of popular 3D mobile games such as N.O.V.A and Asphalt, has announced a partnership with Epic Games that will allow Gameloft to use Epic Games' Unreal Engine 3 in four new titles, two of which are expected by the end of 2011. Unreal Engine on Apple devices first became a talking point when Epic Games debuted its tech demo of the engine, titled Epic Citadel, at Apple's iPod event last September. The game displayed graphics that far surpassed anything previously seen on iOS, raising eyebrows around the world. Epic later went on to release the full version of the game, which is now known as IGN's iPhone Game of the Year for 2010 -- Infinity Blade. I, for one, am very excited about this announcement. Between this partnership and its entry into the Mac App Store, Gameloft has been showing some serious ambition. Let's hope we see some great games on the Unreal Engine 3 later this year.

  • Unreal-powered Dungeon Defenders: First Wave now available for Android

    by 
    Chris Ziegler
    Chris Ziegler
    12.24.2010

    In case you had any preconceptions that you were going to be able to put down your phone long enough to greet friends and family members this holiday weekend... well, think again, because Dungeon Defenders: First Wave -- built atop Unreal Engine 3 -- is now available on Android. Tegra 2 devices like the Optimus 2X are billed as the "best" choices for playing the game, but seeing how those aren't really available, your next best options are Samsung's Hummingbird-based phones including the Galaxy Tab, Galaxy S series, and the Nexus S. A patch to be released next month will allow players to interact with their iOS-sporting counterparts online, while those on Tegra-based devices will get the opportunity to play with folks on PCs sometime later in the first quarter. Grab it now for $2.99; follow the break for the full press release.

  • Dungeon Defenders: First Wave brings Unreal Engine to Android this month

    by 
    Chris Ziegler
    Chris Ziegler
    12.17.2010

    Along with Rage HD, Infinity Blade has been one of the titles to really solidify iOS' position as the leader in mobile gaming right now, but that's not to say Android isn't in hot pursuit: besides this Zeus we have on the horizon, Gingerbread improves gaming support on the API level -- and now we're seeing our first Unreal Engine 3-based title make the leap. Dungeon Defenders: First Wave, which just launched on iOS, is coming to Android 2.1 and above on December 23rd bringing with it an online, multiplayer tower defense gaming experience. Of course, one problem these guys have now is that Android hardware is all over the map, so they actually need to publish a long list of minimum requirements -- just like PC titles -- and in this case you need 512MB of RAM, an 800MHz or better SOC with support for OpenGL ES 2.0, and at least 400MB of free storage. Apart from the myTouch 4G (which has some occasional "stability issues"), most recent mid- to high-end handsets seem to be ready to roll, including "all Tegra 2 based devices" like the Optimus 2X that was just announced. Follow the break for some video action and the full press release.

  • Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday

    by 
    Vlad Savov
    Vlad Savov
    12.15.2010

    The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games' own Infinity Blade, but the company's decided it's time to finally stop teasing and give us the software to really play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.