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  • Trion's Hartsman on more ArcheAge servers, communication

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps. Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he has] since Twitter existed," and he says that Trion's communication will be "redoubled," most notably on the game's forums.

  • Massively's ArcheAge launch diary: Day six - P2W and the early verdict

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% subjective. There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

  • ArcheAge endeavors to quell queues, bugs

    by 
    Bree Royce
    Bree Royce
    09.18.2014

    Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge." Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

  • Massively's ArcheAge launch diary: Day five - Random knowledge

    by 
    Jef Reahard
    Jef Reahard
    09.17.2014

    Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start. I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result. In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

  • ArcheAge's launch trailer shows you the way home

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process. View it in full after the break.

  • Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time. I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe I'll go kill some players tonight!" PvP factors heavily into ArcheAge's design, though, so I knew going in that I'd be doing it more than in most of my other MMOs. I just didn't know it would end up being as fun as it was on last night's trade run.

  • The Daily Grind: What do you think of ArcheAge's PvP?

    by 
    Jef Reahard
    Jef Reahard
    09.16.2014

    I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's sword, I haven't PvPed at all. What about you, ArcheAge fans? Have you PvPed yet, and if so, what did you think of it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A look at new nautical monsters from the Korean ArcheAge

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    After a wait so long that more or less everyone could be forgiven for thinking it would never happen, ArcheAge has finally entered its early access period here in America. But that doesn't mean you don't have more to look forward to. Over on YouTube, InporylemQQ has taken a peek at a pair of nautical additions coming to the Korean version of the game, major PvE monsters meant to challenge players. The first foe on display is a massive sea beast that's easily larger than the vessel of the player in the video; it gets a few good hits on the ship before it slips beneath the waves. There's also a ghost ship that fires cannon at the player. Both appear to be high-end monsters meant to challenge players with adequate gear, and both were added in patch 1.7 -- which means that they're a fair way off in the game's updates in the West. Think of them as coming attractions. [Thanks to Karl for the tip!]

  • ArcheAge brings two new head start servers online

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2014

    ArcheAge responded to "burgeoning" player populations during the head start period by releasing a pair of new servers today. North America gets the Inoch server while Europe is graced with Aier. Since everyone is in a mad scramble to secure housing plots right now, a fresh server might be your ticket to a primo location. [Thanks to Stephen for the tip!]

  • Massively's ArcheAge launch diary: Day three - PvE, quests, and story

    by 
    Jef Reahard
    Jef Reahard
    09.15.2014

    Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it? Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

  • The Daily Grind: What class are you playing in ArcheAge?

    by 
    Jef Reahard
    Jef Reahard
    09.15.2014

    I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy). The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively's ArcheAge launch diary: Day two - Classes, skills, combat

    by 
    Jef Reahard
    Jef Reahard
    09.14.2014

    Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary! Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

  • Massively's ArcheAge launch diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    09.13.2014

    I'm standing on a sun-baked rock along Nuia's northern coast. The waves lap at my feet, little bubbles are visible just off shore. Wispy strips of white cirrus float overhead, framing a baby blue sky that meets the ocean somewhere beyond a hazy horizon I can't quite see. I've been standing here a while because there goes the sun, melting into the water and leaking red-orange streaks across the purplish waves as I watch. Up the cliff face behind me, a gaggle of green-named newbs mosh about in the newb area doing what MMO newbs do. A couple of them make their way down the cliff face to join me. One of them jostles my character and apologizes. He didn't realize there was collision detection and he's very sorry and wow, this game is pretty, isn't it?

  • ArcheAge's head start is now live for founders

    by 
    Bree Royce
    Bree Royce
    09.12.2014

    Rush the gates and roll those toons because you gotta get the best hardcore farmland, am I right? After a brief technical delay, ArcheAge's head start has now gone live for founders. Trion says that the servers are up and ready for the influx of players. Your server choices are... North America: Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira Europe: Shatigon, Kyprosa, Eanna, Dahuta There is no wipe planned for the head start, so this is the real deal. You can still nab a founders pack on the official site for $49.99-$149.99, depending on your tier. All three come with the four-day patron head start access.

  • Trion clarifies ArcheAge's head-start housing situation

    by 
    Bree Royce
    Bree Royce
    09.11.2014

    During its livestreamed pre-launch discussion of ArcheAge earlier this week, Trion Worlds clarified a number of issues that will affect players early on when the game enters its head-start period tomorrow. Top priority in a sandbox? Where you hang your hat. Housing will open at the beginning of the head start period, so early players will naturally secure the best properties. There is no limit to the number of houses an account can own, although accounts are taxed "exponentially" after they acquire three and up. Also of note: The game plans to launch with the eight ten original beta servers. The "patron" subscription is indeed $15; 1250 credits cost 1 APEX or $10. For scale, consider that a character slot costs 1000 credits. Trion vowed to continue its efforts to deal with chat spammers and botters. Everyone, even F2P players, can access the auction hall. As to the controversial labor point system, Trion says all characters will begin with zero points. [Thanks, JunkiesNation.]

  • Leaderboard: Which additional ArcheAge race would you like to play?

    by 
    Jef Reahard
    Jef Reahard
    09.10.2014

    ArcheAge is launching with four playable races. This seems like a small number for a fantasy MMO, but XLGAMES has hinted at additional choices before, namely the Dwarf, the Warborn, the Fairy, and the Returned. We've seen some visual evidence of those first two, but the Fairy and the Returned are still somewhat mysterious. Do any of those additional races sound appealing to you, ArcheAge fans? Which one, if any, would you choose to play if they were available? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • ArcheAge begins open beta with 800 MB patch

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2014

    Why is everyone leaving school and work early today? It's the beginning of ArcheAge's open beta, silly. And coming out ahead of this afternoon's OBT is an 800 megabyte patch full of new features, bug fixes, and preparations for post-launch goodness. The new features with Build 4.7 include a mid-size farm cart, an auto-kick for AFK players, and the auction house. Subscribers get full access to the latter feature, while free players who have never subbed can buy from the auction house but must pay to unlock the ability to post items. There's good news for folks who hoard labor points, as identifying quest rewards no longer requires these. To prep ArcheAge for fast post-launch delivery, the patch also insituted a number of locked features that will be rolled out during later dates. These features include Auroria and Diamond Shores zone functionality, the fishing tournament, arena rankings, submarines, the Red Dragon, and Hasla weapons above tier one.

  • E-thugs are actively attacking Trion's stable of MMOs, ArcheAge open beta 'going forward as planned'

    by 
    Bree Royce
    Bree Royce
    09.04.2014

    Trion Community Manager Ocho has just posted an announcement to players of RIFT, ArcheAge, Defiance, and Trove that the studio is currently under a denial-of-service attack affecting some game services. He writes, Following last night's ISP maintenance, our overnight team has confirmed a DDOS that is currently aimed at Trion's services. We're actively working with our ISP partners and the authorities on both mitigating its effects and ensuring this group gets caught. Our live games are up and ArcheAge's open beta is going forward as planned. While the attack persists, there may be some effects on network stability and some website unavailability. You also may need to use the Resend Code option for our login security and RIFT's Coin Lock if the email doesn't reach you at first. We'll keep you informed as the situation evolves. If I'm bored of writing about the lame antics of script-kiddies, I'm sure MMO studios are livid about being forced to divert resources to combat them.

  • Leaderboard: Are you rolling east or west for your ArcheAge faction?

    by 
    Jef Reahard
    Jef Reahard
    09.03.2014

    I may have mentioned this once or twice already, but ArcheAge is fast approaching. I'm pretty excited about that, but I haven't settled on a faction yet. See, I kinda like both the Firran and Harani races which live on the game's eastern continent, but I much prefer the Nuian human lands from the western continent that I explored during the game's Korean closed betas. What about you, ArcheAge players? Are you rolling east or west on your launch-day main? How did you choose? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Daily Grind: What's the longest you've anticipated a new MMO?

    by 
    Jef Reahard
    Jef Reahard
    09.01.2014

    When Trion announced ArcheAge's western launch date last weekend, the first word that came to mind was finally. I'm not looking to bust anyone's chops here, but damn have I been waiting to play this game for forever. The only other MMO I've followed so closely from its public announcement to its release was Star Wars: Galaxies, and that was only three years of waiting compared to over four for ArcheAge. What about you, Massively readers? What's the longest amount of time you've spent anticipating a new MMO? Which MMO was it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!