CasualGame

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  • Big Fish Unlimited lets gamers resume play on mobile, PC and TV, stay distracted at all times (update: HTML5 explained)

    by 
    Jon Fingas
    Jon Fingas
    07.25.2012

    The perpetual crisis of casual gaming is that need for just one... more... turn. After all, those 29 levels of progress aren't coming with you to the office, are they? Big Fish Games wants to ease our consciences (or at least our egos) with Big Fish Unlimited. By using HTML5 to constantly save progress, the cloud service remembers exactly where a player was and ports it to the next device: it's possible to hop from a Android tablet, to a Roku box, to a Windows PC's browser without having to replay anything. The nature of the streaming games themselves won't give OnLive players second thoughts, but their lighter footprint won't demand as much from an internet connection, either. Most of the intended audience will appreciate the price -- the now active service costs $8 a month for access to more than 100 games from the full catalog, and free play is on tap for 20 of the games as long as you can endure periodic ads. Whether or not coworkers can endure another round of your hidden object games is another matter. Update: We've since talked to the company directly, and it turns out that the HTML5 is more for the cross-platform support; it's the server that tracks progress whenever you quit a given app.

  • Angry Birds hits 350 million downloads

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    09.13.2011

    Angry Birds continues its explosive growth. Almost 21 months after its December 2009 launch, the bird-flinging game now boasts of 350 million downloads and over 300 million minutes of gameplay each day. And its merchandising side is seeing similar gains. According to Andrew Stalbow, Rovio's General Manager for North America, monthly sales of plush toys and T-shirts are now in the millions. Not resting on its laurels, the franchise is readying two new games for release by the end of the year and is working on new features like geolocation to spicen things up.

  • TUAW's Daily iPhone App: Air Penguin

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    05.30.2011

    Air Penguin from GAMEVIL is one of those deceptively simple, casual pick-up-and-play games for US$0.99 on the App Store. What I look for in these types of games are polish and a great control scheme. Luckily, Air Penguin has both. Your goal is to jump and slide your way through levels until your penguin safely arrives at the end of the series of obstacles and challenges in your way. Usually this means having your penguin jump or slide around obstacles, or ride various sea critters around obstacles. You pick up what look like Goldfish crackers for scoring, although the primary goal is to simply complete a level without falling in the water. Apparently your penguin cannot swim very well. The controls are based on tilt only and cannot be changed. The good news is that the controls are responsive without being too twitchy. It is possible to adjust the sensitivity, and before you begin a level, there's a countdown that allows you to level your iPhone (resetting the tilt). You can change the penguin's direction in the air, which is useful because certain levels require you to juke around obstacles while in midair -- tricky but not impossible. Sometimes you're able to flick the iPhone up at the end of a run and go flying through the air (the dream of many penguins). When you're not airborne, you might be sliding across the snow, controlling the velocity and direction with tilt. You may also ride an animal, again controlling speed and direction with tilt. Air Penguin is simplicity itself, and its speedy gameplay, polished graphics and sound and adequate controls make it a pleasant diversion for kids and adults. I have no idea what the extra fish you can buy via in-app purchases are used for, but you get 50 free fish for fun. You won't need much beyond the $0.99 price to have a quick, enjoyable game. Check out Air Penguin for cute, casual fun.

  • Counterpoint: Spielberg's game

    by 
    JC Fletcher
    JC Fletcher
    07.09.2007

    There seemed to be two possible reactions to yesterday's post about the Spielberg game-- "the Wii game sounds better than the 360/PS3 game" and "the opposite of what the first thing was." Eric gently implied that he was not a fan of Spielberg's intentions for the Wii. Since this is a rather divisive issue, he suggested I offer a counterpoint to his assessment that the other systems are getting the better deal. And, since I generally enjoy disagreeing with things, I accepted. But, being a professional grump, I couldn't decide which part to disagree with.First, then, I'll take the cynical approach and disagree with the potential quality assessment. This is the idea that the action game sounds better than the Jenga-inspired puzzle game we're getting. Well, I'll tell you right now, a game that is one long escort mission built around an AI that is supposed to be adaptive? That sounds basically like torture.Second, I'll address the idea that we're getting shorted on non-casual content. This is just true. However, from Spielberg's perspective, it's a smarter decision to put the puzzle game on the Wii. In fact, he probably thinks that the money from the Wii game will help fund the riskier one on the other systems. Between the Wii, the DS, Flash games, and cell phones, we're in the midst of a casual games revolution. Spielberg has always made populist movies, and it's no surprise that he'd jump straight for the widest possible audience with games.These two seemingly unrelated points allow me to arrive at a fairly tidy conclusion: we have the choice of a terrible game that won't sell, or an insubstantial but potentially fun game that'll make a bundle. And, most importantly, no games based on A.I.

  • Open Fire, a free casual Mac game

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.30.2006

    BlueTorch Studios in partnership with BlueGill Flame have released the final version of Open Fire, a casual top down shooter similar to the Linux game Barrage. Open Fire, which has been created using Unity's game editing software, was the winner of Unity's Dashboard Widget Competition. Keeping with the theme of the game's widget beginnings, the developers plan to create a widget version of the game so that office workers can play while their boss isn't looking. Currently the game is available in both Universal Binary Mac and PC versions. One of the coolest features of the game is its online top ten leaderboard which you could, at the very least, consider a (weak) justification for spending so much time playing the damn thing! Must. reach. top. ten.