Post Thumbnail

It's easy to hate on Nintendo. With the Wii U, the company played right into negative consumer expectations by releasing a product derided for its kid-friendly appeal, Fisher-Price toy-like looks, less-than-bleeding-edge silicon, confusing branding and (initially) clunky operating system. The mess...

1 day ago 0 Comments
February 27, 2015 at 2:00PM
Post Thumbnail

Whenever you talk about Kickstarter, it's natural that the conversation will turn to Pebble. There may be more successful crowdfunding campaigns, but the smartwatch's stratospheric success is inexorably tied to that of its partner. Earlier today, however, Pebble once again took to the site to laun...

4 days ago 0 Comments
Post Thumbnail

Focus. Surprise. Kando. Sony CEO Kaz Hirai has thrown these words around like crazy since he set out to revive the company with a three-year plan, and he's been coming up short ever since. Now he's pushing ahead with a new and improved strategy, one that sees Sony basically giving up on growing it...

9 days ago 0 Comments
Post Thumbnail

There's a track on Madonna's upcoming (read: twice leaked) album Rebel Heart wherein her 'Madgesty' (that awful nickname UK rags bestowed upon her that time she decided to possess the body of an unsuspecting, posh British lady that rode horses, lived in a countryside manor and spoke with a befuddl...

23 days ago 0 Comments
Post Thumbnail

I have sad news for the Massively staff and community today, news most of you already knew was coming. This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gamin...

29 days ago 0 Comments
Post Thumbnail

Our writeup of the Why aren't MMOs more social? panel from PAX South last weekend racked up almost 500 comments, and for good reason: Interaction is at the heart of making MMOs more sticky. But is it going away, and if so, why, and how do we get it back? That's the subject of this week's Think Tank...

1 month ago 0 Comments
Post Thumbnail

Remember last week when Speaker of the House John Boehner was raked over the coals for reducing a complex political argument to a series of glib Taylor Swift GIFs? Well, now it's New York representative Charlie Rangel's turn. The apparent congressman for life posted a direct response to Speaker Bo...

1 month ago 0 Comments
Post Thumbnail

Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd see...

1 month ago 0 Comments
Post Thumbnail

Yesterday's reveal that The Elder Scrolls Online will go buy-to-play in March has prompted much speculation about the nature of the cash shop, the ethics of the switchover, the continued viability of the game, and the quality, cost, and frequency of the promised DLC. In today's Think Tank, the Mass...

1 month ago 0 Comments
Post Thumbnail

In less than a decade, Apple completely changed the world of personal computing, and the music industry in the process. First came the iPod and the iTunes Store; then the iPhone and App Store; and then the iPad. The Apple of the 2000s was an exciting company to follow. It's just not that company a...

1 month ago 0 Comments
Post Thumbnail

Last week, Turbine announced that it plans to address Lord of the Rings Online's ongoing population problems. New executive producer Athena "Vyvyanne" Peters wrote, "We're taking measures to get everyone onto the more populous servers" and "working on [...] improved server transfer tools." And late...

1 month ago 0 Comments
Post Thumbnail

At first glance Sling TV's hype is all about the business model: no onerous contracts, a low entry price and access across a slew of devices, all with a bundle of content viewers have usually needed a cable TV package to get. But the truth about our Best of the Best CES winner is that while it's s...

1 month ago 0 Comments
Post Thumbnail

I mulled being positive about the MMO industry as a new year's resolution. Then I remembered that new year's resolutions are silly because if it takes an arbitrary date and a contrived occasion to do something, that something is probably not worth doing! With that in mind, let's kick off the 201...

1 month ago 0 Comments
Post Thumbnail

Kodak and Polaroid are both still fighting for relevance in a world that's mostly left them behind, and this year they've got a new kind of weapon in their arsenals: the smartphone. Both of these companies have basically lent the power of their brands -- the history, the force of nostalgia -- to t...

1 month ago 0 Comments
Post Thumbnail

Let's talk about rollbacks. ArcheAge, Elite: Dangerous, Neverwinter -- whenever an MMO pops up in the news with a bug, there's usually an accompanying cry for a rollback, and each of these games has seen such in the last few months. Rollbacks used to be quite common, but modern MMO companies alm...

1 month ago 0 Comments
Post Thumbnail

On its Early Access page, Steam posts a manifesto of sorts praising this radical new type of development in which players get in on the alpha or pre-alpha stage, saying, "This is the way that games should be made." Is it? I'm not so sure. Early access -- and all of the other similar names for...

1 month ago 0 Comments
Post Thumbnail

Every year when we roll out our prediction articles with anything negative (because of course something negative is likely to happen in this industry over the span of a year), a commenter invariably accuses us of wishing for the negative thing to occur. It just ain't so. Predictions aren't wishes. ...

1 month ago 0 Comments
Post Thumbnail

Massively reader Hagu recently wrote to us and suggested that "when the holiday doldrums" arrive and we're "filling with retrospectives" we consider doing one on our most important articles of the year, the ones we really wish developers or players would read and really take to heart. So that's wha...

2 months ago 0 Comments
Post Thumbnail

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

2 months ago 0 Comments
Post Thumbnail

If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, s...

2 months ago 0 Comments